fix(init): add defensive error handling for edge cases
Added comprehensive error handling to prevent extension initialization failures: - Added settings validation in loadSettings() to detect corrupt data - Improved error recovery in main initialization with granular try-catch blocks - Enhanced HTML regex import with structure validation and detailed error logging - Added detection for conflicting old manual formatting regex scripts - Added user-friendly toastr notifications for initialization errors and conflicts - Each init step now has independent error handling to prevent cascade failures This fixes issues where invalid extension_settings could prevent the extension from loading entirely. The extension will now gracefully handle corrupt data, warn about conflicts, and fall back to defaults when necessary. Related to user report where extension wouldn't load with certain settings.json configurations containing old manual formatting regexes or malformed data.
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@@ -108,7 +108,7 @@ import {
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// Feature modules
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import { setupPlotButtons, sendPlotProgression } from './src/systems/features/plotProgression.js';
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import { setupClassicStatsButtons } from './src/systems/features/classicStats.js';
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import { ensureHtmlCleaningRegex } from './src/systems/features/htmlCleaning.js';
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import { ensureHtmlCleaningRegex, detectConflictingRegexScripts } from './src/systems/features/htmlCleaning.js';
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// Integration modules
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import {
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@@ -419,30 +419,92 @@ async function initUI() {
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*/
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jQuery(async () => {
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try {
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loadSettings();
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await addExtensionSettings();
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await initUI();
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console.log('[RPG Companion] Starting initialization...');
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// Load settings with validation
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try {
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loadSettings();
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} catch (error) {
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console.error('[RPG Companion] Settings load failed, continuing with defaults:', error);
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}
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// Add extension settings to Extensions tab
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try {
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await addExtensionSettings();
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} catch (error) {
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console.error('[RPG Companion] Failed to add extension settings tab:', error);
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// Don't throw - extension can still work without settings tab
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}
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// Initialize UI
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try {
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await initUI();
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} catch (error) {
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console.error('[RPG Companion] UI initialization failed:', error);
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throw error; // This is critical - can't continue without UI
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}
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// Load chat-specific data for current chat
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loadChatData();
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try {
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loadChatData();
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} catch (error) {
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console.error('[RPG Companion] Chat data load failed, using defaults:', error);
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}
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// Import the HTML cleaning regex if needed
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await ensureHtmlCleaningRegex(st_extension_settings, saveSettingsDebounced);
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try {
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await ensureHtmlCleaningRegex(st_extension_settings, saveSettingsDebounced);
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} catch (error) {
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console.error('[RPG Companion] HTML regex import failed:', error);
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// Non-critical - continue without it
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}
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// Detect conflicting regex scripts from old manual formatters
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try {
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const conflicts = detectConflictingRegexScripts(st_extension_settings);
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if (conflicts.length > 0) {
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console.warn('[RPG Companion] ⚠️ Detected old manual formatting regex scripts that may conflict:');
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conflicts.forEach(name => console.warn(` - ${name}`));
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console.warn('[RPG Companion] Consider disabling these regexes as the extension now handles formatting automatically.');
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// Show user-friendly warning (non-blocking)
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toastr.warning(
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`Found ${conflicts.length} old RPG formatting regex script(s). These may conflict with the extension. Check console for details.`,
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'RPG Companion Warning',
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{ timeOut: 8000 }
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);
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}
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} catch (error) {
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console.error('[RPG Companion] Conflict detection failed:', error);
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// Non-critical - continue anyway
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}
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// Register all event listeners
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registerAllEvents({
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[event_types.MESSAGE_SENT]: onMessageSent,
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[event_types.GENERATION_STARTED]: onGenerationStarted,
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[event_types.MESSAGE_RECEIVED]: onMessageReceived,
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[event_types.CHAT_CHANGED]: [onCharacterChanged, updatePersonaAvatar],
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[event_types.MESSAGE_SWIPED]: onMessageSwiped,
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[event_types.USER_MESSAGE_RENDERED]: updatePersonaAvatar,
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[event_types.SETTINGS_UPDATED]: updatePersonaAvatar
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});
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try {
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registerAllEvents({
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[event_types.MESSAGE_SENT]: onMessageSent,
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[event_types.GENERATION_STARTED]: onGenerationStarted,
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[event_types.MESSAGE_RECEIVED]: onMessageReceived,
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[event_types.CHAT_CHANGED]: [onCharacterChanged, updatePersonaAvatar],
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[event_types.MESSAGE_SWIPED]: onMessageSwiped,
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[event_types.USER_MESSAGE_RENDERED]: updatePersonaAvatar,
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[event_types.SETTINGS_UPDATED]: updatePersonaAvatar
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});
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} catch (error) {
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console.error('[RPG Companion] Event registration failed:', error);
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throw error; // This is critical - can't continue without events
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}
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// console.log('[RPG Companion] Extension loaded successfully');
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console.log('[RPG Companion] ✅ Extension loaded successfully');
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} catch (error) {
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console.error('[RPG Companion] Failed to initialize:', error);
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throw error;
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console.error('[RPG Companion] ❌ Critical initialization failure:', error);
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console.error('[RPG Companion] Error details:', error.message, error.stack);
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// Show user-friendly error message
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toastr.error(
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'RPG Companion failed to initialize. Check console for details. Please try refreshing the page or resetting extension settings.',
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'RPG Companion Error',
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{ timeOut: 10000 }
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);
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}
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});
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