mobile done
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@@ -36,15 +36,15 @@ export function setupDesktopTabs() {
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<div class="rpg-tabs-nav">
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<button class="rpg-tab-btn active" data-tab="status">
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<i class="fa-solid fa-chart-simple"></i>
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<span data-i18n-key="desktop.tab.status">Status</span>
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<span data-i18n-key="global.status">Status</span>
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</button>
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<button class="rpg-tab-btn" data-tab="inventory">
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<i class="fa-solid fa-box"></i>
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<span data-i18n-key="desktop.tab.inventory">Inventory</span>
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<span data-i18n-key="global.inventory">Inventory</span>
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</button>
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<button class="rpg-tab-btn" data-tab="quests">
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<i class="fa-solid fa-scroll"></i>
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<span data-i18n-key="desktop.tab.quests">Quests</span>
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<span data-i18n-key="global.quests">Quests</span>
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</button>
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</div>
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`);
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@@ -7,12 +7,52 @@ import { extensionSettings } from '../../core/state.js';
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import { saveSettings } from '../../core/persistence.js';
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import { closeMobilePanelWithAnimation, updateCollapseToggleIcon } from './layout.js';
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import { setupDesktopTabs, removeDesktopTabs } from './desktop.js';
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import { i18n } from '../../core/i18n.js';
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/**
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* Sets up the mobile toggle button (FAB) with drag functionality.
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* Handles touch/mouse events for positioning and panel toggling.
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*/
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export function setupMobileToggle() {
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/**
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* Updates the text labels of the mobile navigation tabs based on the current language.
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*/
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function updateMobileTabLabels() {
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const $tabs = $('.rpg-mobile-tabs .rpg-mobile-tab');
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if ($tabs.length === 0) return;
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$tabs.each(function() {
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const $tab = $(this);
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const tabName = $tab.data('tab');
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let translationKey = '';
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switch (tabName) {
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case 'stats':
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translationKey = 'global.status';
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break;
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case 'info':
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translationKey = 'global.info';
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break;
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case 'inventory':
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translationKey = 'global.inventory';
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break;
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case 'quests':
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translationKey = 'global.quests';
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break;
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}
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if (translationKey) {
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const translation = i18n.getTranslation(translationKey);
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if (translation) {
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$tab.find('span').text(translation);
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}
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}
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});
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}
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// Listen for language changes to update tab labels dynamically
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i18n.addEventListener('languageChanged', updateMobileTabLabels);
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const $mobileToggle = $('#rpg-mobile-toggle');
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const $panel = $('#rpg-companion-panel');
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const $overlay = $('<div class="rpg-mobile-overlay"></div>');
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@@ -547,19 +587,19 @@ export function setupMobileTabs() {
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// Tab 1: Stats (User Stats only)
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if (hasStats) {
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tabs.push('<button class="rpg-mobile-tab active" data-tab="stats"><i class="fa-solid fa-chart-bar"></i><span>Stats</span></button>');
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tabs.push('<button class="rpg-mobile-tab active" data-tab="stats"><i class="fa-solid fa-chart-bar"></i><span>' + i18n.getTranslation('global.status') + '</span></button>');
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}
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// Tab 2: Info (Info Box + Character Thoughts)
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if (hasInfo) {
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tabs.push('<button class="rpg-mobile-tab ' + (tabs.length === 0 ? 'active' : '') + '" data-tab="info"><i class="fa-solid fa-book"></i><span>Info</span></button>');
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tabs.push('<button class="rpg-mobile-tab ' + (tabs.length === 0 ? 'active' : '') + '" data-tab="info"><i class="fa-solid fa-book"></i><span>' + i18n.getTranslation('global.info') + '</span></button>');
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}
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// Tab 3: Inventory
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if (hasInventory) {
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tabs.push('<button class="rpg-mobile-tab ' + (tabs.length === 0 ? 'active' : '') + '" data-tab="inventory"><i class="fa-solid fa-box"></i><span>Inventory</span></button>');
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tabs.push('<button class="rpg-mobile-tab ' + (tabs.length === 0 ? 'active' : '') + '" data-tab="inventory"><i class="fa-solid fa-box"></i><span>' + i18n.getTranslation('global.inventory') + '</span></button>');
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}
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// Tab 4: Quests
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if (hasQuests) {
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tabs.push('<button class="rpg-mobile-tab ' + (tabs.length === 0 ? 'active' : '') + '" data-tab="quests"><i class="fa-solid fa-scroll"></i><span>Quests</span></button>');
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tabs.push('<button class="rpg-mobile-tab ' + (tabs.length === 0 ? 'active' : '') + '" data-tab="quests"><i class="fa-solid fa-scroll"></i><span>' + i18n.getTranslation('global.quests') + '</span></button>');
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}
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const $tabNav = $('<div class="rpg-mobile-tabs">' + tabs.join('') + '</div>');
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