replaced disable placeholder card with Narrator mode (changes prompt a bit to support open ended rpgs/narrator cards that don't have defined characters better)

This commit is contained in:
munimunigamer
2025-12-26 01:31:16 -06:00
parent c73260b2c6
commit d10d4e876f
6 changed files with 43 additions and 14 deletions
+1 -1
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@@ -21,7 +21,7 @@ export let extensionSettings = {
showInventory: true, // Show inventory section (v2 system)
showQuests: true, // Show quests section
showThoughtsInChat: true, // Show thoughts overlay in chat
showPlaceholderCharacterCard: true, // Show placeholder character card when no characters detected
narratorMode: false, // Use character card as narrator instead of fixed character references
enableHtmlPrompt: false, // Enable immersive HTML prompt injection
customHtmlPrompt: '', // Custom HTML prompt text (empty = use default)
skipInjectionsForGuided: 'none', // skip injections for instruct injections and quiet prompts (GuidedGenerations compatibility)
+2 -2
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@@ -29,8 +29,8 @@
"template.settingsModal.display.showUserStats": "Show User Stats",
"template.settingsModal.display.showInfoBox": "Show Info Box",
"template.settingsModal.display.showPresentCharacters": "Show Present Characters",
"template.settingsModal.display.showPlaceholderCharacterCard": "Show Placeholder Character Card",
"template.settingsModal.display.showPlaceholderCharacterCardNote": "When no characters are detected, show a placeholder character card. Disable for narrator-only stories.",
"template.settingsModal.display.narratorMode": "Narrator Mode",
"template.settingsModal.display.narratorModeNote": "Use character card as narrator. Infer characters from context instead of using fixed character references.",
"template.settingsModal.display.showInventory": "Show Inventory",
"template.settingsModal.display.showQuests": "Show Quests",
"template.settingsModal.display.showThoughtsInChat": "Show Thoughts in Chat",
+31 -2
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@@ -23,6 +23,27 @@ export const DEFAULT_HTML_PROMPT = `If appropriate, include inline HTML, CSS, an
async function getCharacterCardsInfo() {
let characterInfo = '';
// Narrator mode: use character card as narrator context, infer characters from story context
if (extensionSettings.narratorMode) {
if (this_chid !== undefined && characters && characters[this_chid]) {
const character = characters[this_chid];
characterInfo += 'You are acting as the narrator for this story. The narrator card provides context for the story tone and style:\n\n';
characterInfo += `<narrator>\n`;
if (character.description) {
characterInfo += `${character.description}\n`;
}
if (character.personality) {
characterInfo += `${character.personality}\n`;
}
characterInfo += `</narrator>\n\n`;
characterInfo += `Infer the identity and details of characters present in each scene from the story context below. Do not use fixed character references - instead, identify characters naturally based on their actions, dialogue, and descriptions in the narrative.\n\n`;
}
return characterInfo;
}
// Check if in group chat
if (selected_group) {
// Find the current group directly from the groups array
@@ -331,7 +352,11 @@ export function generateTrackerInstructions(includeHtmlPrompt = true, includeCon
.join(' | ');
// Character block format
instructions += `- [Name (do not include ${userName}; state "Unavailable" if no major characters are present in the scene)]\n`;
if (extensionSettings.narratorMode) {
instructions += `- [Character Name (infer from story context; do not include ${userName}; state "Unavailable" if no other characters are present in the scene)]\n`;
} else {
instructions += `- [Name (do not include ${userName}; state "Unavailable" if no major characters are present in the scene)]\n`;
}
// Details line with emoji and custom fields
if (fieldPlaceholders) {
@@ -358,7 +383,11 @@ export function generateTrackerInstructions(includeHtmlPrompt = true, includeCon
instructions += `${thoughtsName}: [${thoughtsDescription}]\n`;
}
instructions += `- … (Repeat the format above for every other present major character)\n`;
if (extensionSettings.narratorMode) {
instructions += `- … (Repeat the format above for every other character present in the scene, inferred from story context)\n`;
} else {
instructions += `- … (Repeat the format above for every other present major character)\n`;
}
instructions += codeBlockMarker + '\n\n';
}
+2 -2
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@@ -441,8 +441,8 @@ export function renderThoughts() {
debugLog('[RPG Thoughts] ==================== BUILDING HTML ====================');
debugLog('[RPG Thoughts] Starting HTML generation for', presentCharacters.length + ' characters');
// If no characters parsed, show a placeholder editable card (if enabled)
if (presentCharacters.length === 0 && extensionSettings.showPlaceholderCharacterCard) {
// If no characters parsed, show a placeholder editable card (if narrator mode is disabled)
if (presentCharacters.length === 0 && !extensionSettings.narratorMode) {
debugLog('[RPG Thoughts] ⚠ No characters parsed - showing placeholder card');
// Get default character portrait
let defaultPortrait = FALLBACK_AVATAR_DATA_URI;