diff --git a/index.js b/index.js index 580842b..e2edabc 100644 --- a/index.js +++ b/index.js @@ -331,8 +331,8 @@ async function initUI() { updateSectionVisibility(); }); - $('#rpg-toggle-placeholder-card').on('change', function() { - extensionSettings.showPlaceholderCharacterCard = $(this).prop('checked'); + $('#rpg-toggle-narrator-mode').on('change', function() { + extensionSettings.narratorMode = $(this).prop('checked'); saveSettings(); }); @@ -493,7 +493,7 @@ async function initUI() { $('#rpg-toggle-user-stats').prop('checked', extensionSettings.showUserStats); $('#rpg-toggle-info-box').prop('checked', extensionSettings.showInfoBox); $('#rpg-toggle-thoughts').prop('checked', extensionSettings.showCharacterThoughts); - $('#rpg-toggle-placeholder-card').prop('checked', extensionSettings.showPlaceholderCharacterCard); + $('#rpg-toggle-narrator-mode').prop('checked', extensionSettings.narratorMode); $('#rpg-toggle-inventory').prop('checked', extensionSettings.showInventory); $('#rpg-toggle-quests').prop('checked', extensionSettings.showQuests); $('#rpg-toggle-thoughts-in-chat').prop('checked', extensionSettings.showThoughtsInChat); diff --git a/src/core/state.js b/src/core/state.js index 993ab9a..024e7f2 100644 --- a/src/core/state.js +++ b/src/core/state.js @@ -21,7 +21,7 @@ export let extensionSettings = { showInventory: true, // Show inventory section (v2 system) showQuests: true, // Show quests section showThoughtsInChat: true, // Show thoughts overlay in chat - showPlaceholderCharacterCard: true, // Show placeholder character card when no characters detected + narratorMode: false, // Use character card as narrator instead of fixed character references enableHtmlPrompt: false, // Enable immersive HTML prompt injection customHtmlPrompt: '', // Custom HTML prompt text (empty = use default) skipInjectionsForGuided: 'none', // skip injections for instruct injections and quiet prompts (GuidedGenerations compatibility) diff --git a/src/i18n/en.json b/src/i18n/en.json index fe2a5f2..be4d0b7 100644 --- a/src/i18n/en.json +++ b/src/i18n/en.json @@ -29,8 +29,8 @@ "template.settingsModal.display.showUserStats": "Show User Stats", "template.settingsModal.display.showInfoBox": "Show Info Box", "template.settingsModal.display.showPresentCharacters": "Show Present Characters", - "template.settingsModal.display.showPlaceholderCharacterCard": "Show Placeholder Character Card", - "template.settingsModal.display.showPlaceholderCharacterCardNote": "When no characters are detected, show a placeholder character card. Disable for narrator-only stories.", + "template.settingsModal.display.narratorMode": "Narrator Mode", + "template.settingsModal.display.narratorModeNote": "Use character card as narrator. Infer characters from context instead of using fixed character references.", "template.settingsModal.display.showInventory": "Show Inventory", "template.settingsModal.display.showQuests": "Show Quests", "template.settingsModal.display.showThoughtsInChat": "Show Thoughts in Chat", diff --git a/src/systems/generation/promptBuilder.js b/src/systems/generation/promptBuilder.js index 829293c..d62600d 100644 --- a/src/systems/generation/promptBuilder.js +++ b/src/systems/generation/promptBuilder.js @@ -23,6 +23,27 @@ export const DEFAULT_HTML_PROMPT = `If appropriate, include inline HTML, CSS, an async function getCharacterCardsInfo() { let characterInfo = ''; + // Narrator mode: use character card as narrator context, infer characters from story context + if (extensionSettings.narratorMode) { + if (this_chid !== undefined && characters && characters[this_chid]) { + const character = characters[this_chid]; + characterInfo += 'You are acting as the narrator for this story. The narrator card provides context for the story tone and style:\n\n'; + characterInfo += `\n`; + + if (character.description) { + characterInfo += `${character.description}\n`; + } + + if (character.personality) { + characterInfo += `${character.personality}\n`; + } + + characterInfo += `\n\n`; + characterInfo += `Infer the identity and details of characters present in each scene from the story context below. Do not use fixed character references - instead, identify characters naturally based on their actions, dialogue, and descriptions in the narrative.\n\n`; + } + return characterInfo; + } + // Check if in group chat if (selected_group) { // Find the current group directly from the groups array @@ -331,7 +352,11 @@ export function generateTrackerInstructions(includeHtmlPrompt = true, includeCon .join(' | '); // Character block format - instructions += `- [Name (do not include ${userName}; state "Unavailable" if no major characters are present in the scene)]\n`; + if (extensionSettings.narratorMode) { + instructions += `- [Character Name (infer from story context; do not include ${userName}; state "Unavailable" if no other characters are present in the scene)]\n`; + } else { + instructions += `- [Name (do not include ${userName}; state "Unavailable" if no major characters are present in the scene)]\n`; + } // Details line with emoji and custom fields if (fieldPlaceholders) { @@ -358,7 +383,11 @@ export function generateTrackerInstructions(includeHtmlPrompt = true, includeCon instructions += `${thoughtsName}: [${thoughtsDescription}]\n`; } - instructions += `- … (Repeat the format above for every other present major character)\n`; + if (extensionSettings.narratorMode) { + instructions += `- … (Repeat the format above for every other character present in the scene, inferred from story context)\n`; + } else { + instructions += `- … (Repeat the format above for every other present major character)\n`; + } instructions += codeBlockMarker + '\n\n'; } diff --git a/src/systems/rendering/thoughts.js b/src/systems/rendering/thoughts.js index 80d5289..76f92f3 100644 --- a/src/systems/rendering/thoughts.js +++ b/src/systems/rendering/thoughts.js @@ -441,8 +441,8 @@ export function renderThoughts() { debugLog('[RPG Thoughts] ==================== BUILDING HTML ===================='); debugLog('[RPG Thoughts] Starting HTML generation for', presentCharacters.length + ' characters'); - // If no characters parsed, show a placeholder editable card (if enabled) - if (presentCharacters.length === 0 && extensionSettings.showPlaceholderCharacterCard) { + // If no characters parsed, show a placeholder editable card (if narrator mode is disabled) + if (presentCharacters.length === 0 && !extensionSettings.narratorMode) { debugLog('[RPG Thoughts] ⚠ No characters parsed - showing placeholder card'); // Get default character portrait let defaultPortrait = FALLBACK_AVATAR_DATA_URI; diff --git a/template.html b/template.html index bad2229..bf2b7a3 100644 --- a/template.html +++ b/template.html @@ -181,11 +181,11 @@ - - When no characters are detected, show a placeholder character card. Disable for narrator-only stories. + + Use character card as narrator. Infer characters from context instead of using fixed character references.