Release v3.0.0 - Major update with JSON format, lock/unlock trackers, reorganized UI, colored dialogues, editable prompts, and numerous bug fixes

This commit is contained in:
Spicy_Marinara
2026-01-07 17:22:22 +01:00
parent 8df6548e0b
commit c3cdac24c6
46 changed files with 6241 additions and 3571 deletions
+46 -5
View File
@@ -39,15 +39,56 @@ let openForms = {
/**
* Updates lastGeneratedData.userStats AND committedTrackerData.userStats to include
* current inventory in text format.
* current inventory.
* Maintains JSON format if current data is JSON, otherwise uses text format.
* This ensures manual edits are immediately visible to AI in next generation.
*/
function updateLastGeneratedDataInventory() {
// Rebuild the userStats text format using custom stat names
const statsText = buildUserStatsText();
// Check if current data is in JSON format
const currentData = lastGeneratedData.userStats || committedTrackerData.userStats;
if (currentData) {
const trimmed = currentData.trim();
if (trimmed.startsWith('{') || trimmed.startsWith('[')) {
// Maintain JSON format
try {
const jsonData = JSON.parse(currentData);
if (jsonData && typeof jsonData === 'object') {
// Update inventory in JSON
const stats = extensionSettings.userStats;
// Update BOTH lastGeneratedData AND committedTrackerData
// This makes manual edits immediately visible to AI
// Convert inventory back to v3 format (arrays of {name, quantity})
const convertToV3Items = (itemString) => {
if (!itemString) return [];
const items = itemString.split(',').map(s => s.trim()).filter(s => s);
return items.map(item => {
const qtyMatch = item.match(/^(\d+)x\s+(.+)$/);
if (qtyMatch) {
return { name: qtyMatch[2].trim(), quantity: parseInt(qtyMatch[1]) };
}
return { name: item, quantity: 1 };
});
};
jsonData.inventory = {
onPerson: convertToV3Items(stats.inventory.onPerson),
clothing: convertToV3Items(stats.inventory.clothing),
stored: stats.inventory.stored || {},
assets: convertToV3Items(stats.inventory.assets)
};
const updatedJSON = JSON.stringify(jsonData, null, 2);
lastGeneratedData.userStats = updatedJSON;
committedTrackerData.userStats = updatedJSON;
return;
}
} catch (e) {
console.warn('[RPG Companion] Failed to parse JSON, falling back to text format:', e);
}
}
}
// Fall back to text format
const statsText = buildUserStatsText();
lastGeneratedData.userStats = statsText;
committedTrackerData.userStats = statsText;
}
+46 -6
View File
@@ -79,15 +79,58 @@ export function updateInventoryItem(field, index, newName, location) {
/**
* Updates lastGeneratedData.userStats AND committedTrackerData.userStats to include
* current inventory in text format.
* current inventory.
* Maintains JSON format if current data is JSON, otherwise uses text format.
* This ensures manual edits are immediately visible to AI in next generation.
* @private
*/
function updateLastGeneratedDataInventory() {
// Check if current data is in JSON format
const currentData = lastGeneratedData.userStats || committedTrackerData.userStats;
if (currentData) {
const trimmed = currentData.trim();
if (trimmed.startsWith('{') || trimmed.startsWith('[')) {
// Maintain JSON format
try {
const jsonData = JSON.parse(currentData);
if (jsonData && typeof jsonData === 'object') {
// Update inventory in JSON
const stats = extensionSettings.userStats;
// Convert inventory back to v3 format (arrays of {name, quantity})
const convertToV3Items = (itemString) => {
if (!itemString) return [];
const items = itemString.split(',').map(s => s.trim()).filter(s => s);
return items.map(item => {
const qtyMatch = item.match(/^(\d+)x\s+(.+)$/);
if (qtyMatch) {
return { name: qtyMatch[2].trim(), quantity: parseInt(qtyMatch[1]) };
}
return { name: item, quantity: 1 };
});
};
jsonData.inventory = {
onPerson: convertToV3Items(stats.inventory.onPerson),
clothing: convertToV3Items(stats.inventory.clothing),
stored: stats.inventory.stored || {},
assets: convertToV3Items(stats.inventory.assets)
};
const updatedJSON = JSON.stringify(jsonData, null, 2);
lastGeneratedData.userStats = updatedJSON;
committedTrackerData.userStats = updatedJSON;
return;
}
} catch (e) {
console.warn('[RPG Companion] Failed to parse JSON, falling back to text format:', e);
}
}
}
// Fall back to text format
const stats = extensionSettings.userStats;
const inventorySummary = buildInventorySummary(stats.inventory);
// Rebuild the userStats text format
const statsText =
`Health: ${stats.health}%\n` +
`Satiety: ${stats.satiety}%\n` +
@@ -96,9 +139,6 @@ function updateLastGeneratedDataInventory() {
`Arousal: ${stats.arousal}%\n` +
`${stats.mood}: ${stats.conditions}\n` +
`${inventorySummary}`;
// Update BOTH lastGeneratedData AND committedTrackerData
// This makes manual edits immediately visible to AI
lastGeneratedData.userStats = statsText;
committedTrackerData.userStats = statsText;
}