Release v3.0.0 - Major update with JSON format, lock/unlock trackers, reorganized UI, colored dialogues, editable prompts, and numerous bug fixes
This commit is contained in:
@@ -1,11 +1,13 @@
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/**
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* Parser Module
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* Handles parsing of AI responses to extract tracker data
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* Supports both legacy text format and new v3 JSON format
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*/
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import { extensionSettings, FEATURE_FLAGS, addDebugLog } from '../../core/state.js';
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import { saveSettings } from '../../core/persistence.js';
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import { extractInventory } from './inventoryParser.js';
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import { repairJSON } from '../../utils/jsonRepair.js';
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/**
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* Helper to separate emoji from text in a string
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@@ -159,36 +161,246 @@ export function parseResponse(responseText) {
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cleanedResponse = cleanedResponse.replace(/<thinking>[\s\S]*?<\/thinking>/gi, '');
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debugLog('[RPG Parser] Removed thinking tags, new length:', cleanedResponse.length + ' chars');
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// Check if response uses XML <trackers> tags (new format)
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// Remove "FORMAT:" markers that the model might accidentally output
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cleanedResponse = cleanedResponse.replace(/FORMAT:\s*/gi, '');
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debugLog('[RPG Parser] Removed FORMAT: markers, new length:', cleanedResponse.length + ' chars');
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// First, try to extract raw JSON objects (v3 format)
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// Note: Prompts now instruct models to use ```json``` code blocks, but we extract
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// from any JSON found using brace-matching for maximum compatibility
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// Use brace-matching to find complete JSON objects
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const extractedObjects = [];
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let i = 0;
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while (i < cleanedResponse.length) {
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if (cleanedResponse[i] === '{') {
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// Found opening brace, find matching closing brace
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let depth = 1;
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let j = i + 1;
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let inString = false;
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let escapeNext = false;
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while (j < cleanedResponse.length && depth > 0) {
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const char = cleanedResponse[j];
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if (escapeNext) {
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escapeNext = false;
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} else if (char === '\\') {
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escapeNext = true;
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} else if (char === '"') {
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inString = !inString;
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} else if (!inString) {
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if (char === '{') depth++;
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else if (char === '}') depth--;
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}
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j++;
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}
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if (depth === 0) {
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// Found complete JSON object
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const jsonContent = cleanedResponse.substring(i, j).trim();
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extractedObjects.push(jsonContent);
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i = j;
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} else {
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i++;
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}
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} else {
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i++;
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}
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}
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if (extractedObjects.length > 0) {
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console.log(`[RPG Parser] ✓ Found ${extractedObjects.length} raw JSON objects (v3 format)`);
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debugLog(`[RPG Parser] ✓ Found ${extractedObjects.length} raw JSON objects (v3 format)`);
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// First, try to parse as unified JSON structure (new v3.1 format)
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if (extractedObjects.length === 1) {
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const parsed = repairJSON(extractedObjects[0]);
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if (parsed && (parsed.userStats || parsed.infoBox || parsed.characters)) {
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console.log('[RPG Parser] ✓ Detected unified JSON structure (v3.1 format)');
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if (parsed.userStats) {
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result.userStats = JSON.stringify(parsed.userStats);
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console.log('[RPG Parser] ✓ Extracted userStats from unified structure');
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}
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if (parsed.infoBox) {
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result.infoBox = JSON.stringify(parsed.infoBox);
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console.log('[RPG Parser] ✓ Extracted infoBox from unified structure');
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}
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if (parsed.characters) {
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result.characterThoughts = JSON.stringify(parsed.characters);
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console.log('[RPG Parser] ✓ Extracted characters from unified structure');
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}
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if (result.userStats || result.infoBox || result.characterThoughts) {
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console.log('[RPG Parser] ✓ Returning unified JSON parse results');
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debugLog('[RPG Parser] Returning unified JSON parse results');
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return result;
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}
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}
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}
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// Fall back to parsing multiple separate JSON objects (legacy v3.0 format)
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for (let idx = 0; idx < extractedObjects.length; idx++) {
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const jsonContent = extractedObjects[idx];
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console.log(`[RPG Parser] Parsing object ${idx + 1}:`, jsonContent.substring(0, 100) + '...');
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console.log(`[RPG Parser] Full object ${idx + 1} length:`, jsonContent.length);
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const parsed = repairJSON(jsonContent);
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if (parsed) {
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console.log(`[RPG Parser] Object ${idx + 1} parsed successfully, keys:`, Object.keys(parsed));
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// Check if object is wrapped (e.g., {"userStats": {...}})
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// Unwrap single-key objects that match our tracker types
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let unwrapped = parsed;
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if (Object.keys(parsed).length === 1) {
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const key = Object.keys(parsed)[0];
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if (key === 'userStats' || key === 'infoBox' || key === 'characters') {
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unwrapped = parsed[key];
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console.log(`[RPG Parser] ✓ Unwrapped ${key} object`);
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}
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}
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// Detect tracker type by checking for top-level fields
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if (unwrapped.stats || unwrapped.status || unwrapped.skills || unwrapped.inventory || unwrapped.quests) {
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result.userStats = jsonContent;
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console.log('[RPG Parser] ✓ Assigned to User Stats');
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debugLog('[RPG Parser] ✓ Extracted raw JSON User Stats');
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} else if (unwrapped.date || unwrapped.location || unwrapped.weather || unwrapped.temperature || unwrapped.time) {
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result.infoBox = jsonContent;
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console.log('[RPG Parser] ✓ Assigned to Info Box');
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debugLog('[RPG Parser] ✓ Extracted raw JSON Info Box');
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} else if (unwrapped.characters || Array.isArray(unwrapped)) {
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result.characterThoughts = jsonContent;
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console.log('[RPG Parser] ✓ Assigned to Characters');
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debugLog('[RPG Parser] ✓ Extracted raw JSON Characters');
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} else {
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console.warn('[RPG Parser] ⚠️ Could not categorize object with keys:', Object.keys(parsed));
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}
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} else {
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console.error('[RPG Parser] ✗ Failed to parse raw JSON object', idx + 1);
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}
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}
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if (result.userStats || result.infoBox || result.characterThoughts) {
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console.log('[RPG Parser] ✓ Returning raw JSON parse results:', {
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hasUserStats: !!result.userStats,
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hasInfoBox: !!result.infoBox,
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hasCharacters: !!result.characterThoughts
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});
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debugLog('[RPG Parser] Returning raw JSON parse results');
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return result;
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} else {
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console.warn('[RPG Parser] ⚠️ No tracker data extracted from', extractedObjects.length, 'objects');
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}
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}
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// Check for JSON code blocks (legacy v3 format with ```json fences)
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// Look for ```json code blocks which indicate JSON format
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const jsonBlockRegex = /```json\s*\n([\s\S]*?)```/g;
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const jsonMatches = [...cleanedResponse.matchAll(jsonBlockRegex)];
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if (jsonMatches.length > 0) {
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console.log('[RPG Parser] ✓ Found', jsonMatches.length, 'JSON code blocks (v3 format with fences)');
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debugLog('[RPG Parser] ✓ Found JSON code blocks (v3 format), parsing as JSON');
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for (let idx = 0; idx < jsonMatches.length; idx++) {
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const match = jsonMatches[idx];
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const jsonContent = match[1].trim();
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console.log(`[RPG Parser] Parsing JSON block ${idx + 1}:`, jsonContent.substring(0, 100) + '...');
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const parsed = repairJSON(jsonContent);
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if (parsed) {
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console.log(`[RPG Parser] JSON block ${idx + 1} parsed successfully, keys:`, Object.keys(parsed));
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// Detect tracker type by checking for top-level fields
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if (parsed.stats || parsed.status || parsed.skills || parsed.inventory || parsed.quests) {
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result.userStats = jsonContent;
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console.log('[RPG Parser] ✓ Assigned to User Stats');
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debugLog('[RPG Parser] ✓ Extracted JSON User Stats');
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} else if (parsed.date || parsed.location || parsed.weather || parsed.temperature || parsed.time) {
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result.infoBox = jsonContent;
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console.log('[RPG Parser] ✓ Assigned to Info Box');
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debugLog('[RPG Parser] ✓ Extracted JSON Info Box');
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} else if (parsed.characters || Array.isArray(parsed)) {
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result.characterThoughts = jsonContent;
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console.log('[RPG Parser] ✓ Assigned to Characters');
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debugLog('[RPG Parser] ✓ Extracted JSON Characters');
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} else {
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console.warn('[RPG Parser] ⚠️ Could not categorize JSON block with keys:', Object.keys(parsed));
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}
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} else {
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console.error('[RPG Parser] ✗ Failed to parse JSON code block', idx + 1);
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debugLog('[RPG Parser] ✗ Failed to parse JSON block, will try text fallback');
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}
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}
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// If we found at least one valid JSON block, return the result
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// Mixed formats (some JSON, some text) will still work
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if (result.userStats || result.infoBox || result.characterThoughts) {
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console.log('[RPG Parser] ✓ Returning JSON code block parse results:', {
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hasUserStats: !!result.userStats,
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hasInfoBox: !!result.infoBox,
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hasCharacters: !!result.characterThoughts
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});
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debugLog('[RPG Parser] Returning JSON parse results');
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return result;
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} else {
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console.warn('[RPG Parser] ⚠️ No tracker data extracted from', jsonMatches.length, 'JSON blocks');
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}
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}
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// Check if response uses XML <trackers> tags (hybrid format)
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const xmlMatch = cleanedResponse.match(/<trackers>([\s\S]*?)<\/trackers>/i);
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if (xmlMatch) {
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debugLog('[RPG Parser] ✓ Found XML <trackers> tags, using XML parser');
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const trackersContent = xmlMatch[1].trim();
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// Extract sections from XML content (sections are not in code blocks)
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const statsMatch = trackersContent.match(/(User )?Stats\s*\n\s*---[\s\S]*?(?=\n\s*\n\s*(Info Box|Present Characters)|$)/i);
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if (statsMatch) {
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result.userStats = stripBrackets(statsMatch[0].trim());
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debugLog('[RPG Parser] ✓ Extracted Stats from XML');
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}
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// Try to parse JSON blocks within XML first
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const xmlJsonMatches = [...trackersContent.matchAll(jsonBlockRegex)];
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if (xmlJsonMatches.length > 0) {
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debugLog('[RPG Parser] Found JSON blocks within XML tags');
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for (const match of xmlJsonMatches) {
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const jsonContent = match[1].trim();
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const parsed = repairJSON(jsonContent);
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const infoBoxMatch = trackersContent.match(/Info Box\s*\n\s*---[\s\S]*?(?=\n\s*\n\s*Present Characters|$)/i);
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if (infoBoxMatch) {
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result.infoBox = stripBrackets(infoBoxMatch[0].trim());
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debugLog('[RPG Parser] ✓ Extracted Info Box from XML');
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}
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if (parsed) {
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if (parsed.type === 'userStats' || parsed.stats) {
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result.userStats = jsonContent;
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} else if (parsed.type === 'infoBox' || parsed.date || parsed.location) {
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result.infoBox = jsonContent;
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} else if (parsed.type === 'characters' || parsed.characters || Array.isArray(parsed)) {
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result.characterThoughts = jsonContent;
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}
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}
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}
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} else {
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// Fallback to text extraction from XML content (legacy v2 text format)
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const statsMatch = trackersContent.match(/(User )?Stats\s*\n\s*---[\s\S]*?(?=\n\s*\n\s*(Info Box|Present Characters)|$)/i);
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if (statsMatch) {
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result.userStats = stripBrackets(statsMatch[0].trim());
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debugLog('[RPG Parser] ✓ Extracted Stats from XML (text format)');
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}
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const charactersMatch = trackersContent.match(/Present Characters\s*\n\s*---[\s\S]*$/i);
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if (charactersMatch) {
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result.characterThoughts = stripBrackets(charactersMatch[0].trim());
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debugLog('[RPG Parser] ✓ Extracted Present Characters from XML');
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const infoBoxMatch = trackersContent.match(/Info Box\s*\n\s*---[\s\S]*?(?=\n\s*\n\s*Present Characters|$)/i);
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if (infoBoxMatch) {
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result.infoBox = stripBrackets(infoBoxMatch[0].trim());
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debugLog('[RPG Parser] ✓ Extracted Info Box from XML (text format)');
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}
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const charactersMatch = trackersContent.match(/Present Characters\s*\n\s*---[\s\S]*$/i);
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if (charactersMatch) {
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result.characterThoughts = stripBrackets(charactersMatch[0].trim());
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debugLog('[RPG Parser] ✓ Extracted Present Characters from XML (text format)');
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}
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}
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debugLog('[RPG Parser] Parsed from XML:', result);
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return result;
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}
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// Fallback to markdown code block parsing (old format)
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// Fallback to markdown code block parsing (old text format or mixed format)
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debugLog('[RPG Parser] No XML tags found, using code block parser');
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// Extract code blocks
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@@ -289,7 +501,7 @@ export function parseResponse(responseText) {
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debugLog('[RPG Parser] =======================================================');
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return result;
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}
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} // End parseResponse
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/**
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* Parses user stats from the text and updates the extensionSettings.
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@@ -303,6 +515,118 @@ export function parseUserStats(statsText) {
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debugLog('[RPG Parser] Stats text preview:', statsText.substring(0, 200));
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try {
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// Check if this is v3 JSON format - try to parse it first
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let statsData = null;
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const trimmed = statsText.trim();
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if (trimmed.startsWith('{') || trimmed.startsWith('[')) {
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statsData = repairJSON(statsText);
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if (statsData) {
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debugLog('[RPG Parser] ✓ Parsed as v3 JSON format');
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// Extract stats from v3 JSON structure
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if (statsData.stats && Array.isArray(statsData.stats)) {
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console.log('[RPG Parser] ✓ Extracting stats array, count:', statsData.stats.length);
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statsData.stats.forEach(stat => {
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if (stat.id && typeof stat.value !== 'undefined') {
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extensionSettings.userStats[stat.id] = stat.value;
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console.log(`[RPG Parser] ✓ Set ${stat.id} = ${stat.value}`);
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}
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});
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}
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// Extract status
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if (statsData.status) {
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console.log('[RPG Parser] ✓ Extracting status:', statsData.status);
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if (statsData.status.mood) {
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extensionSettings.userStats.mood = statsData.status.mood;
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console.log('[RPG Parser] ✓ Set mood =', statsData.status.mood);
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}
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if (statsData.status.conditions) {
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extensionSettings.userStats.conditions = statsData.status.conditions;
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console.log('[RPG Parser] ✓ Set conditions =', statsData.status.conditions);
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}
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}
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// Extract inventory (convert v3 array format to v2 string format)
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if (statsData.inventory) {
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const inv = statsData.inventory;
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// Convert arrays of {name, quantity} objects to comma-separated strings
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const convertItems = (items) => {
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if (!items || !Array.isArray(items)) return '';
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return items.map(item => {
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if (typeof item === 'object' && item.name) {
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// Include quantity if > 1
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return item.quantity && item.quantity > 1
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? `${item.quantity}x ${item.name}`
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: item.name;
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}
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return String(item);
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}).join(', ');
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};
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// Convert stored object {location: [items]} to {location: "item1, item2"}
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const convertStoredInventory = (stored) => {
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if (!stored || typeof stored !== 'object' || Array.isArray(stored)) return {};
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const result = {};
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for (const [location, items] of Object.entries(stored)) {
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if (Array.isArray(items)) {
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result[location] = convertItems(items);
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} else if (typeof items === 'string') {
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result[location] = items;
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} else {
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result[location] = '';
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}
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}
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return result;
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};
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extensionSettings.userStats.inventory = {
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onPerson: convertItems(inv.onPerson),
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clothing: convertItems(inv.clothing),
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stored: convertStoredInventory(inv.stored),
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assets: convertItems(inv.assets)
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};
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console.log('[RPG Parser] ✓ Converted v3 inventory:', extensionSettings.userStats.inventory);
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}
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// Extract quests (convert v3 object format to v2 string format)
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if (statsData.quests) {
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// Convert quest objects to strings
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const convertQuest = (quest) => {
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if (!quest) return '';
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if (typeof quest === 'string') return quest;
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if (typeof quest === 'object') {
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// v3 format: {title, description, status}
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return quest.title || quest.description || JSON.stringify(quest);
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}
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return String(quest);
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};
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extensionSettings.quests = {
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main: convertQuest(statsData.quests.main),
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optional: Array.isArray(statsData.quests.optional)
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? statsData.quests.optional.map(convertQuest)
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: []
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};
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console.log('[RPG Parser] ✓ Converted v3 quests:', extensionSettings.quests);
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}
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// Extract skills if present (store as object, not JSON string)
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if (statsData.skills && Array.isArray(statsData.skills)) {
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extensionSettings.userStats.skills = statsData.skills;
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console.log('[RPG Parser] ✓ Set skills:', extensionSettings.userStats.skills);
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}
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debugLog('[RPG Parser] ✓ Successfully extracted v3 JSON data');
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saveSettings();
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return; // Done processing v3 format
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}
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}
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// Fall back to v2 text format parsing if JSON parsing failed
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debugLog('[RPG Parser] Falling back to v2 text format parsing');
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// Get custom stat configuration
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const trackerConfig = extensionSettings.trackerConfig;
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const customStats = trackerConfig?.userStats?.customStats || [];
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