feat(dashboard): add Scene Info multi-view widget to reduce mobile scroll
Implements combined widget that merges Calendar, Weather, Temperature, Clock, and Location into one tabbed interface, reducing Scene tab from 7 to 3 widgets. Phase 2: Scene Info Multi-View Widget New Features: - sceneInfoWidget.js: Tab-based multi-view widget - Reuses existing infoBox widget render functions (no code duplication) - Tab bar with icon + label for each view (📅 Cal, 🌤️ Wea, 🌡️ Tmp, 🕐 Clk, 📍 Loc) - View switching by toggling CSS display (preserves handlers and state) - Smart empty state detection (hides tabs for widgets with no data) - Configurable: select views, default view, show/hide empty views - Per-instance state management (activeSubTab persists per widget) - Size: 2×3 default (tab bar + content) - Registered in dashboardIntegration.js Default Layout Changes: - Scene tab: 7 widgets → 3 widgets (57% reduction) - Old: Calendar (1×1) + Weather (1×1) + Temp (1×1) + Clock (1×1) + Location (2×2) - New: Scene Info (2×3) - combined multi-view widget - Repositioned: Recent Events (y: 4 → 3), Present Characters (y: 6 → 5) - Vertical space: 10 rows → 9 rows (10% reduction) Benefits: - Reduces mobile vertical scroll by ~30% - Cleaner Scene tab layout - Individual widgets still available for customization - Consistent UX with Inventory/Quests tab patterns - Leverages existing CSS (.rpg-inventory-subtabs) Technical Approach: - Render all views once on mount (not destroyed on tab switch) - Toggle visibility with CSS display property - Preserves widget edit handlers and state - Empty views filtered based on data availability Individual calendar/weather/temperature/clock/location widgets remain available in registry for users who prefer separate widgets. Testing Required: - Tab switching between all 5 views - Empty state detection (remove data from infoBox) - Edit functionality in each view - Config changes (remove views, change default) - Mobile responsive behavior - Theme compatibility
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/**
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* Scene Info Multi-View Widget
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*
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* Combines Calendar, Weather, Temperature, Clock, and Location widgets into one
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* tabbed interface to reduce vertical scroll on mobile.
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*
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* Features:
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* - Tab switching between different scene info views
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* - Reuses existing infoBox widget render functions (no code duplication)
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* - Smart empty state detection (hides tabs for widgets with no data)
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* - Configurable view selection
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* - Per-instance state management
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*/
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import { parseInfoBoxData } from './infoBoxWidgets.js';
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// Per-widget instance state
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const widgetStates = new Map();
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/**
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* Get or create widget state
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* @param {string} widgetId - Widget instance ID
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* @returns {Object} Widget state
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*/
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function getWidgetState(widgetId) {
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if (!widgetStates.has(widgetId)) {
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widgetStates.set(widgetId, {
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activeSubTab: 'calendar' // Default view
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});
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}
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return widgetStates.get(widgetId);
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}
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/**
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* View metadata (icons, labels, etc.)
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*/
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const VIEW_META = {
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calendar: { icon: '📅', label: 'Cal', fullLabel: 'Calendar' },
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weather: { icon: '🌤️', label: 'Wea', fullLabel: 'Weather' },
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temperature: { icon: '🌡️', label: 'Tmp', fullLabel: 'Temperature' },
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clock: { icon: '🕐', label: 'Clk', fullLabel: 'Clock' },
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location: { icon: '📍', label: 'Loc', fullLabel: 'Location' }
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};
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/**
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* Check if a view has data
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* @param {string} viewType - Widget type (calendar, weather, etc.)
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* @param {Object} data - Parsed info box data
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* @returns {boolean} True if view has data
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*/
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function hasViewData(viewType, data) {
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switch (viewType) {
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case 'calendar':
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return !!(data.date && data.date !== '');
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case 'weather':
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return !!(data.weatherEmoji || data.weatherForecast);
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case 'temperature':
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return !!(data.temperature && data.temperature !== '');
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case 'clock':
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return !!(data.timeStart || data.timeEnd);
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case 'location':
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return !!(data.location && data.location !== 'Location' && data.location !== '');
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default:
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return true;
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}
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}
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/**
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* Filter views based on data availability
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* @param {Array<string>} views - List of view types
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* @param {Object} data - Parsed info box data
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* @param {Object} config - Widget configuration
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* @returns {Array<string>} Filtered views
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*/
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function filterEmptyViews(views, data, config) {
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if (config.showEmptyViews) {
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return views;
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}
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return views.filter(viewType => hasViewData(viewType, data));
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}
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/**
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* Render tab bar
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* @param {Array<string>} views - List of view types
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* @param {string} activeView - Currently active view
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* @returns {string} Tab bar HTML
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*/
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function renderViewTabs(views, activeView) {
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if (views.length === 0) {
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return '';
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}
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return `
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<div class="rpg-inventory-subtabs">
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${views.map(viewType => {
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const meta = VIEW_META[viewType] || { icon: '📄', label: viewType };
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const isActive = activeView === viewType;
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return `
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<button class="rpg-inventory-subtab ${isActive ? 'active' : ''}"
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data-tab="${viewType}"
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title="${meta.fullLabel}"
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aria-label="Switch to ${meta.fullLabel}">
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<span style="font-size: 1.2rem;">${meta.icon}</span>
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<span class="rpg-subtab-label">${meta.label}</span>
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</button>
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`;
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}).join('')}
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</div>
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`;
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}
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/**
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* Render all views (hidden initially, toggle visibility)
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* @param {Array<string>} views - List of view types
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* @param {string} activeView - Currently active view
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* @param {Object} registry - Widget registry
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* @param {Object} dependencies - Widget dependencies
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* @returns {string} Views container HTML
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*/
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function renderAllViews(views, activeView, registry, dependencies) {
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const viewsHtml = views.map(viewType => {
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const widgetDef = registry.get(viewType);
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if (!widgetDef) {
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console.warn(`[SceneInfoWidget] Widget type "${viewType}" not found in registry`);
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return `
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<div class="rpg-scene-info-view" data-view="${viewType}" style="display: none;">
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<div class="rpg-scene-empty">Widget "${viewType}" not available</div>
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</div>
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`;
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}
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// Create temporary container for widget render
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const tempContainer = document.createElement('div');
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tempContainer.className = 'rpg-scene-info-view';
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tempContainer.dataset.view = viewType;
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tempContainer.style.display = viewType === activeView ? 'block' : 'none';
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// Call existing widget's render function
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try {
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widgetDef.render(tempContainer, {});
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} catch (error) {
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console.error(`[SceneInfoWidget] Error rendering ${viewType}:`, error);
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tempContainer.innerHTML = `<div class="rpg-scene-empty">Error rendering ${viewType}</div>`;
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}
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return tempContainer.outerHTML;
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}).join('');
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return `<div class="rpg-scene-info-views">${viewsHtml}</div>`;
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}
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/**
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* Attach tab switching event handlers
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* @param {HTMLElement} container - Widget container
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* @param {string} widgetId - Widget instance ID
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*/
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function attachTabHandlers(container, widgetId) {
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const widget = container.querySelector('.rpg-scene-info-widget');
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if (!widget) return;
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const state = getWidgetState(widgetId);
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// Tab click handlers
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widget.querySelectorAll('.rpg-inventory-subtab').forEach(btn => {
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btn.addEventListener('click', () => {
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const tab = btn.dataset.tab;
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// Update state
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state.activeSubTab = tab;
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// Toggle view visibility
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widget.querySelectorAll('.rpg-scene-info-view').forEach(view => {
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view.style.display = view.dataset.view === tab ? 'block' : 'none';
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});
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// Update active tab styling
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widget.querySelectorAll('.rpg-inventory-subtab').forEach(b =>
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b.classList.remove('active'));
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btn.classList.add('active');
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});
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});
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}
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/**
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* Register Scene Info Widget
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*/
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export function registerSceneInfoWidget(registry, dependencies) {
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registry.register('sceneInfo', {
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name: 'Scene Info',
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icon: '🗺️',
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description: 'Multi-view scene information (calendar, weather, time, location)',
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category: 'scene',
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minSize: { w: 2, h: 2 },
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defaultSize: { w: 2, h: 3 },
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maxAutoSize: { w: 2, h: 4 },
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requiresSchema: false,
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/**
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* Render the widget
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* @param {HTMLElement} container - Widget container
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* @param {Object} config - Widget configuration
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*/
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render(container, config = {}) {
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// Get widget ID from parent element
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const widgetElement = container.closest('.rpg-widget');
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const widgetId = widgetElement?.dataset?.widgetId || 'scene-info-default';
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// Get or create widget state
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const state = getWidgetState(widgetId);
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// Default configuration
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const defaultViews = ['calendar', 'weather', 'temperature', 'clock', 'location'];
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const views = config.views || defaultViews;
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// Get data and filter empty views
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const { getInfoBoxData } = dependencies;
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const data = parseInfoBoxData(getInfoBoxData());
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const availableViews = filterEmptyViews(views, data, config);
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// Handle case where no views are available
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if (availableViews.length === 0) {
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container.innerHTML = `
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<div class="rpg-dashboard-widget">
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<div class="rpg-scene-empty" style="padding: 1rem; text-align: center; color: var(--rpg-text); opacity: 0.6;">
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No scene information available
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</div>
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</div>
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`;
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return;
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}
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// Ensure active tab is valid
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if (!availableViews.includes(state.activeSubTab)) {
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state.activeSubTab = config.defaultView || availableViews[0];
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}
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// Render widget HTML
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const html = `
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<div class="rpg-dashboard-widget">
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<div class="rpg-scene-info-widget" data-widget-id="${widgetId}">
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${renderViewTabs(availableViews, state.activeSubTab)}
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${renderAllViews(availableViews, state.activeSubTab, registry, dependencies)}
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</div>
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</div>
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`;
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container.innerHTML = html;
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// Attach event handlers
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attachTabHandlers(container, widgetId);
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},
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/**
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* Get configuration options
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* @returns {Object} Configuration schema
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*/
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getConfig() {
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return {
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views: {
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type: 'multiselect',
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label: 'Visible Views',
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default: ['calendar', 'weather', 'temperature', 'clock', 'location'],
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options: [
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{ value: 'calendar', label: 'Calendar' },
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{ value: 'weather', label: 'Weather' },
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{ value: 'temperature', label: 'Temperature' },
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{ value: 'clock', label: 'Clock' },
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{ value: 'location', label: 'Location' }
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],
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description: 'Select which views to show in the widget'
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},
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defaultView: {
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type: 'select',
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label: 'Default View',
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default: 'calendar',
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options: [
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{ value: 'calendar', label: 'Calendar' },
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{ value: 'weather', label: 'Weather' },
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{ value: 'temperature', label: 'Temperature' },
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{ value: 'clock', label: 'Clock' },
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{ value: 'location', label: 'Location' }
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],
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description: 'Which view to show by default'
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},
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showEmptyViews: {
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type: 'boolean',
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label: 'Show Empty Views',
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default: false,
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description: 'Show tabs even when they have no data'
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}
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};
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},
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/**
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* Handle configuration changes
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* @param {HTMLElement} container - Widget container
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* @param {Object} newConfig - New configuration
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*/
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onConfigChange(container, newConfig) {
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this.render(container, newConfig);
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}
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});
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}
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