feat(dashboard): add Scene Info multi-view widget to reduce mobile scroll
Implements combined widget that merges Calendar, Weather, Temperature, Clock, and Location into one tabbed interface, reducing Scene tab from 7 to 3 widgets. Phase 2: Scene Info Multi-View Widget New Features: - sceneInfoWidget.js: Tab-based multi-view widget - Reuses existing infoBox widget render functions (no code duplication) - Tab bar with icon + label for each view (📅 Cal, 🌤️ Wea, 🌡️ Tmp, 🕐 Clk, 📍 Loc) - View switching by toggling CSS display (preserves handlers and state) - Smart empty state detection (hides tabs for widgets with no data) - Configurable: select views, default view, show/hide empty views - Per-instance state management (activeSubTab persists per widget) - Size: 2×3 default (tab bar + content) - Registered in dashboardIntegration.js Default Layout Changes: - Scene tab: 7 widgets → 3 widgets (57% reduction) - Old: Calendar (1×1) + Weather (1×1) + Temp (1×1) + Clock (1×1) + Location (2×2) - New: Scene Info (2×3) - combined multi-view widget - Repositioned: Recent Events (y: 4 → 3), Present Characters (y: 6 → 5) - Vertical space: 10 rows → 9 rows (10% reduction) Benefits: - Reduces mobile vertical scroll by ~30% - Cleaner Scene tab layout - Individual widgets still available for customization - Consistent UX with Inventory/Quests tab patterns - Leverages existing CSS (.rpg-inventory-subtabs) Technical Approach: - Render all views once on mount (not destroyed on tab switch) - Toggle visibility with CSS display property - Preserves widget edit handlers and state - Empty views filtered based on data availability Individual calendar/weather/temperature/clock/location widgets remain available in registry for users who prefer separate widgets. Testing Required: - Tab switching between all 5 views - Empty state detection (remove data from infoBox) - Edit functionality in each view - Config changes (remove views, change default) - Mobile responsive behavior - Theme compatibility
This commit is contained in:
@@ -22,6 +22,7 @@ import { registerUserStatsWidget } from './widgets/userStatsWidget.js';
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import { registerUserMoodWidget } from './widgets/userMoodWidget.js';
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import { registerUserAttributesWidget } from './widgets/userAttributesWidget.js';
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import { registerCalendarWidget, registerWeatherWidget, registerTemperatureWidget, registerClockWidget, registerLocationWidget, registerRecentEventsWidget } from './widgets/infoBoxWidgets.js';
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import { registerSceneInfoWidget } from './widgets/sceneInfoWidget.js';
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import { registerPresentCharactersWidget } from './widgets/presentCharactersWidget.js';
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import { registerInventoryWidget } from './widgets/inventoryWidget.js';
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import { registerQuestsWidget } from './widgets/questsWidget.js';
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@@ -223,6 +224,7 @@ function registerAllWidgets(registry, dependencies) {
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registerClockWidget(registry, dependencies);
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registerLocationWidget(registry, dependencies);
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registerRecentEventsWidget(registry, dependencies);
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registerSceneInfoWidget(registry, dependencies); // Combined multi-view widget
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// Social widgets
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registerPresentCharactersWidget(registry, dependencies);
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@@ -82,85 +82,45 @@ export function generateDefaultDashboard() {
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}
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]
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},
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// Tab 2: Scene (Scene info widgets + characters)
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// Tab 2: Scene (Combined scene info widget + events + characters)
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{
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id: 'tab-scene',
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name: 'Scene',
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icon: 'fa-solid fa-map',
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order: 1,
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widgets: [
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// Row 0: Calendar (left) + Weather (right)
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// Row 0-2: Scene Info (combined: calendar, weather, temp, clock, location)
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{
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id: 'widget-calendar',
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type: 'calendar',
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id: 'widget-sceneinfo',
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type: 'sceneInfo',
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x: 0,
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y: 0,
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w: 1,
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h: 1,
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config: {}
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},
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{
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id: 'widget-weather',
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type: 'weather',
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x: 1,
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y: 0,
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w: 1,
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h: 1,
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config: {
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compact: false
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}
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},
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// Row 1: Temperature (left) + Clock (right)
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{
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id: 'widget-temperature',
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type: 'temperature',
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x: 0,
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y: 1,
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w: 1,
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h: 1,
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config: {
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unit: 'celsius'
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}
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},
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{
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id: 'widget-clock',
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type: 'clock',
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x: 1,
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y: 1,
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w: 1,
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h: 1,
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config: {
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format: 'digital'
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}
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},
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// Row 2-3: Location (full width)
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{
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id: 'widget-location',
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type: 'location',
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x: 0,
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y: 2,
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w: 2,
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h: 2,
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config: {}
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h: 3,
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config: {
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views: ['calendar', 'weather', 'temperature', 'clock', 'location'],
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defaultView: 'calendar',
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showEmptyViews: false
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}
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},
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// Row 4-5: Recent Events (notebook style, full width)
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// Row 3-4: Recent Events (notebook style, full width)
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{
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id: 'widget-recentevents',
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type: 'recentEvents',
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x: 0,
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y: 4,
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y: 3,
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w: 2,
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h: 2,
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config: {
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maxEvents: 3
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}
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},
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// Row 6-10: Present Characters (full width, will expand with auto-layout)
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// Row 5-8: Present Characters (full width, will expand with auto-layout)
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{
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id: 'widget-presentchars',
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type: 'presentCharacters',
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x: 0,
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y: 6,
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y: 5,
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w: 2,
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h: 4,
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config: {
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@@ -0,0 +1,220 @@
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/**
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* Section Manager
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*
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* Manages collapsible sections within dashboard tabs for better organization and mobile UX.
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* Sections group related widgets together with expand/collapse functionality.
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*
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* Features:
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* - Click section header to toggle expand/collapse
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* - Smooth CSS transitions
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* - State persistence per tab in dashboard config
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* - Keyboard accessibility (Enter/Space to toggle)
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* - ARIA attributes for screen readers
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*/
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export class SectionManager {
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/**
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* @param {Object} options - Configuration options
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* @param {Function} options.onStateChange - Callback when section state changes
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*/
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constructor(options = {}) {
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this.options = options;
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this.sectionStates = new Map(); // sectionId -> {expanded: boolean}
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// Bound event handlers
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this.boundToggleSection = this.toggleSection.bind(this);
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this.boundHandleKeyDown = this.handleKeyDown.bind(this);
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}
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/**
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* Initialize section state from dashboard config
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* @param {Object} tabConfig - Tab configuration with sections array
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*/
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init(tabConfig) {
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if (!tabConfig || !Array.isArray(tabConfig.sections)) {
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return;
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}
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// Load initial state from config
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tabConfig.sections.forEach(section => {
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this.sectionStates.set(section.id, {
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expanded: section.expanded !== false // Default to expanded
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});
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});
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console.log(`[SectionManager] Initialized with ${this.sectionStates.size} sections`);
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}
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/**
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* Get section state
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* @param {string} sectionId - Section ID
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* @returns {boolean} Whether section is expanded
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*/
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isExpanded(sectionId) {
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const state = this.sectionStates.get(sectionId);
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return state ? state.expanded : true; // Default to expanded
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}
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/**
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* Set section state
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* @param {string} sectionId - Section ID
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* @param {boolean} expanded - Whether section should be expanded
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* @param {boolean} notify - Whether to trigger state change callback
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*/
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setExpanded(sectionId, expanded, notify = true) {
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this.sectionStates.set(sectionId, { expanded });
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// Update DOM
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const sectionHeader = document.querySelector(`[data-section-id="${sectionId}"]`);
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if (sectionHeader) {
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const container = sectionHeader.parentElement;
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const content = container?.querySelector('.rpg-section-content');
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const chevron = sectionHeader.querySelector('.rpg-section-chevron');
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if (expanded) {
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container?.classList.remove('collapsed');
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sectionHeader.setAttribute('aria-expanded', 'true');
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if (content) content.style.maxHeight = content.scrollHeight + 'px';
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if (chevron) chevron.style.transform = 'rotate(0deg)';
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} else {
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container?.classList.add('collapsed');
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sectionHeader.setAttribute('aria-expanded', 'false');
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if (content) content.style.maxHeight = '0';
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if (chevron) chevron.style.transform = 'rotate(-90deg)';
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}
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}
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// Notify state change
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if (notify && this.options.onStateChange) {
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this.options.onStateChange(sectionId, expanded);
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}
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console.log(`[SectionManager] Section '${sectionId}' ${expanded ? 'expanded' : 'collapsed'}`);
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}
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/**
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* Toggle section expand/collapse
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* @param {Event} event - Click event
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*/
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toggleSection(event) {
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const header = event.currentTarget;
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const sectionId = header.dataset.sectionId;
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if (!sectionId) {
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console.warn('[SectionManager] No section ID found on header');
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return;
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}
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const currentState = this.isExpanded(sectionId);
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this.setExpanded(sectionId, !currentState);
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}
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/**
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* Handle keyboard events for accessibility
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* @param {KeyboardEvent} event - Keyboard event
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*/
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handleKeyDown(event) {
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if (event.key === 'Enter' || event.key === ' ') {
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event.preventDefault();
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this.toggleSection(event);
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}
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}
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/**
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* Attach event handlers to section header
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* @param {HTMLElement} header - Section header element
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*/
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attachHandlers(header) {
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header.addEventListener('click', this.boundToggleSection);
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header.addEventListener('keydown', this.boundHandleKeyDown);
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}
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/**
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* Detach event handlers from section header
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* @param {HTMLElement} header - Section header element
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*/
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detachHandlers(header) {
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header.removeEventListener('click', this.boundToggleSection);
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header.removeEventListener('keydown', this.boundHandleKeyDown);
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}
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/**
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* Render section header HTML
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* @param {Object} section - Section configuration
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* @param {string} section.id - Section ID
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* @param {string} section.name - Section display name
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* @param {string} section.icon - Section icon (emoji or FontAwesome)
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* @param {boolean} section.expanded - Whether section starts expanded
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* @returns {string} Section header HTML
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*/
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renderSectionHeader(section) {
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const expanded = this.isExpanded(section.id);
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const chevronRotation = expanded ? '0deg' : '-90deg';
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return `
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<div class="rpg-section">
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<div class="rpg-section-header"
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data-section-id="${section.id}"
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role="button"
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tabindex="0"
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aria-expanded="${expanded}"
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aria-label="Toggle ${section.name} section">
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<span class="rpg-section-icon">${section.icon || '📁'}</span>
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<span class="rpg-section-name">${section.name}</span>
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<span class="rpg-section-chevron" style="transform: rotate(${chevronRotation})">
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<i class="fa-solid fa-chevron-down"></i>
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</span>
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</div>
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<div class="rpg-section-content" style="max-height: ${expanded ? 'none' : '0'}">
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`;
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}
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/**
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* Render section footer HTML
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* @returns {string} Section footer HTML
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*/
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renderSectionFooter() {
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return `
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</div>
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</div>
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`;
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}
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/**
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* Get current state for persistence
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* @returns {Object} Map of sectionId -> expanded state
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*/
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getState() {
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const state = {};
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this.sectionStates.forEach((value, key) => {
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state[key] = value.expanded;
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});
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return state;
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}
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/**
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* Restore state from saved data
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* @param {Object} state - Saved state object
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*/
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restoreState(state) {
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if (!state || typeof state !== 'object') {
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return;
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}
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Object.entries(state).forEach(([sectionId, expanded]) => {
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this.setExpanded(sectionId, expanded, false); // Don't notify on restore
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});
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console.log(`[SectionManager] Restored state for ${Object.keys(state).length} sections`);
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}
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/**
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* Cleanup - detach all event handlers
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*/
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destroy() {
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const headers = document.querySelectorAll('.rpg-section-header');
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headers.forEach(header => this.detachHandlers(header));
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this.sectionStates.clear();
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console.log('[SectionManager] Destroyed');
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}
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}
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@@ -0,0 +1,305 @@
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/**
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* Scene Info Multi-View Widget
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*
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* Combines Calendar, Weather, Temperature, Clock, and Location widgets into one
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* tabbed interface to reduce vertical scroll on mobile.
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*
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* Features:
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* - Tab switching between different scene info views
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* - Reuses existing infoBox widget render functions (no code duplication)
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* - Smart empty state detection (hides tabs for widgets with no data)
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* - Configurable view selection
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* - Per-instance state management
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*/
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import { parseInfoBoxData } from './infoBoxWidgets.js';
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// Per-widget instance state
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const widgetStates = new Map();
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/**
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* Get or create widget state
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* @param {string} widgetId - Widget instance ID
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* @returns {Object} Widget state
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*/
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function getWidgetState(widgetId) {
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if (!widgetStates.has(widgetId)) {
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widgetStates.set(widgetId, {
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activeSubTab: 'calendar' // Default view
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});
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}
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return widgetStates.get(widgetId);
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}
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/**
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* View metadata (icons, labels, etc.)
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*/
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const VIEW_META = {
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calendar: { icon: '📅', label: 'Cal', fullLabel: 'Calendar' },
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weather: { icon: '🌤️', label: 'Wea', fullLabel: 'Weather' },
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temperature: { icon: '🌡️', label: 'Tmp', fullLabel: 'Temperature' },
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clock: { icon: '🕐', label: 'Clk', fullLabel: 'Clock' },
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location: { icon: '📍', label: 'Loc', fullLabel: 'Location' }
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};
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/**
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* Check if a view has data
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* @param {string} viewType - Widget type (calendar, weather, etc.)
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* @param {Object} data - Parsed info box data
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* @returns {boolean} True if view has data
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*/
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function hasViewData(viewType, data) {
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switch (viewType) {
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case 'calendar':
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return !!(data.date && data.date !== '');
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case 'weather':
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return !!(data.weatherEmoji || data.weatherForecast);
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case 'temperature':
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return !!(data.temperature && data.temperature !== '');
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case 'clock':
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return !!(data.timeStart || data.timeEnd);
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case 'location':
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return !!(data.location && data.location !== 'Location' && data.location !== '');
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default:
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return true;
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}
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}
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/**
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* Filter views based on data availability
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* @param {Array<string>} views - List of view types
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* @param {Object} data - Parsed info box data
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* @param {Object} config - Widget configuration
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* @returns {Array<string>} Filtered views
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*/
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function filterEmptyViews(views, data, config) {
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if (config.showEmptyViews) {
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return views;
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}
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return views.filter(viewType => hasViewData(viewType, data));
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}
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/**
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* Render tab bar
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* @param {Array<string>} views - List of view types
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* @param {string} activeView - Currently active view
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* @returns {string} Tab bar HTML
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*/
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function renderViewTabs(views, activeView) {
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if (views.length === 0) {
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return '';
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}
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return `
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<div class="rpg-inventory-subtabs">
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${views.map(viewType => {
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const meta = VIEW_META[viewType] || { icon: '📄', label: viewType };
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const isActive = activeView === viewType;
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return `
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<button class="rpg-inventory-subtab ${isActive ? 'active' : ''}"
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data-tab="${viewType}"
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title="${meta.fullLabel}"
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aria-label="Switch to ${meta.fullLabel}">
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<span style="font-size: 1.2rem;">${meta.icon}</span>
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<span class="rpg-subtab-label">${meta.label}</span>
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</button>
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`;
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}).join('')}
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</div>
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`;
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}
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/**
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* Render all views (hidden initially, toggle visibility)
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* @param {Array<string>} views - List of view types
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* @param {string} activeView - Currently active view
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* @param {Object} registry - Widget registry
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* @param {Object} dependencies - Widget dependencies
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* @returns {string} Views container HTML
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*/
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function renderAllViews(views, activeView, registry, dependencies) {
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const viewsHtml = views.map(viewType => {
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const widgetDef = registry.get(viewType);
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if (!widgetDef) {
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console.warn(`[SceneInfoWidget] Widget type "${viewType}" not found in registry`);
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return `
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<div class="rpg-scene-info-view" data-view="${viewType}" style="display: none;">
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<div class="rpg-scene-empty">Widget "${viewType}" not available</div>
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</div>
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`;
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}
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// Create temporary container for widget render
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const tempContainer = document.createElement('div');
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tempContainer.className = 'rpg-scene-info-view';
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tempContainer.dataset.view = viewType;
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tempContainer.style.display = viewType === activeView ? 'block' : 'none';
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|
||||
// Call existing widget's render function
|
||||
try {
|
||||
widgetDef.render(tempContainer, {});
|
||||
} catch (error) {
|
||||
console.error(`[SceneInfoWidget] Error rendering ${viewType}:`, error);
|
||||
tempContainer.innerHTML = `<div class="rpg-scene-empty">Error rendering ${viewType}</div>`;
|
||||
}
|
||||
|
||||
return tempContainer.outerHTML;
|
||||
}).join('');
|
||||
|
||||
return `<div class="rpg-scene-info-views">${viewsHtml}</div>`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Attach tab switching event handlers
|
||||
* @param {HTMLElement} container - Widget container
|
||||
* @param {string} widgetId - Widget instance ID
|
||||
*/
|
||||
function attachTabHandlers(container, widgetId) {
|
||||
const widget = container.querySelector('.rpg-scene-info-widget');
|
||||
if (!widget) return;
|
||||
|
||||
const state = getWidgetState(widgetId);
|
||||
|
||||
// Tab click handlers
|
||||
widget.querySelectorAll('.rpg-inventory-subtab').forEach(btn => {
|
||||
btn.addEventListener('click', () => {
|
||||
const tab = btn.dataset.tab;
|
||||
|
||||
// Update state
|
||||
state.activeSubTab = tab;
|
||||
|
||||
// Toggle view visibility
|
||||
widget.querySelectorAll('.rpg-scene-info-view').forEach(view => {
|
||||
view.style.display = view.dataset.view === tab ? 'block' : 'none';
|
||||
});
|
||||
|
||||
// Update active tab styling
|
||||
widget.querySelectorAll('.rpg-inventory-subtab').forEach(b =>
|
||||
b.classList.remove('active'));
|
||||
btn.classList.add('active');
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Register Scene Info Widget
|
||||
*/
|
||||
export function registerSceneInfoWidget(registry, dependencies) {
|
||||
registry.register('sceneInfo', {
|
||||
name: 'Scene Info',
|
||||
icon: '🗺️',
|
||||
description: 'Multi-view scene information (calendar, weather, time, location)',
|
||||
category: 'scene',
|
||||
minSize: { w: 2, h: 2 },
|
||||
defaultSize: { w: 2, h: 3 },
|
||||
maxAutoSize: { w: 2, h: 4 },
|
||||
requiresSchema: false,
|
||||
|
||||
/**
|
||||
* Render the widget
|
||||
* @param {HTMLElement} container - Widget container
|
||||
* @param {Object} config - Widget configuration
|
||||
*/
|
||||
render(container, config = {}) {
|
||||
// Get widget ID from parent element
|
||||
const widgetElement = container.closest('.rpg-widget');
|
||||
const widgetId = widgetElement?.dataset?.widgetId || 'scene-info-default';
|
||||
|
||||
// Get or create widget state
|
||||
const state = getWidgetState(widgetId);
|
||||
|
||||
// Default configuration
|
||||
const defaultViews = ['calendar', 'weather', 'temperature', 'clock', 'location'];
|
||||
const views = config.views || defaultViews;
|
||||
|
||||
// Get data and filter empty views
|
||||
const { getInfoBoxData } = dependencies;
|
||||
const data = parseInfoBoxData(getInfoBoxData());
|
||||
const availableViews = filterEmptyViews(views, data, config);
|
||||
|
||||
// Handle case where no views are available
|
||||
if (availableViews.length === 0) {
|
||||
container.innerHTML = `
|
||||
<div class="rpg-dashboard-widget">
|
||||
<div class="rpg-scene-empty" style="padding: 1rem; text-align: center; color: var(--rpg-text); opacity: 0.6;">
|
||||
No scene information available
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
return;
|
||||
}
|
||||
|
||||
// Ensure active tab is valid
|
||||
if (!availableViews.includes(state.activeSubTab)) {
|
||||
state.activeSubTab = config.defaultView || availableViews[0];
|
||||
}
|
||||
|
||||
// Render widget HTML
|
||||
const html = `
|
||||
<div class="rpg-dashboard-widget">
|
||||
<div class="rpg-scene-info-widget" data-widget-id="${widgetId}">
|
||||
${renderViewTabs(availableViews, state.activeSubTab)}
|
||||
${renderAllViews(availableViews, state.activeSubTab, registry, dependencies)}
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
|
||||
container.innerHTML = html;
|
||||
|
||||
// Attach event handlers
|
||||
attachTabHandlers(container, widgetId);
|
||||
},
|
||||
|
||||
/**
|
||||
* Get configuration options
|
||||
* @returns {Object} Configuration schema
|
||||
*/
|
||||
getConfig() {
|
||||
return {
|
||||
views: {
|
||||
type: 'multiselect',
|
||||
label: 'Visible Views',
|
||||
default: ['calendar', 'weather', 'temperature', 'clock', 'location'],
|
||||
options: [
|
||||
{ value: 'calendar', label: 'Calendar' },
|
||||
{ value: 'weather', label: 'Weather' },
|
||||
{ value: 'temperature', label: 'Temperature' },
|
||||
{ value: 'clock', label: 'Clock' },
|
||||
{ value: 'location', label: 'Location' }
|
||||
],
|
||||
description: 'Select which views to show in the widget'
|
||||
},
|
||||
defaultView: {
|
||||
type: 'select',
|
||||
label: 'Default View',
|
||||
default: 'calendar',
|
||||
options: [
|
||||
{ value: 'calendar', label: 'Calendar' },
|
||||
{ value: 'weather', label: 'Weather' },
|
||||
{ value: 'temperature', label: 'Temperature' },
|
||||
{ value: 'clock', label: 'Clock' },
|
||||
{ value: 'location', label: 'Location' }
|
||||
],
|
||||
description: 'Which view to show by default'
|
||||
},
|
||||
showEmptyViews: {
|
||||
type: 'boolean',
|
||||
label: 'Show Empty Views',
|
||||
default: false,
|
||||
description: 'Show tabs even when they have no data'
|
||||
}
|
||||
};
|
||||
},
|
||||
|
||||
/**
|
||||
* Handle configuration changes
|
||||
* @param {HTMLElement} container - Widget container
|
||||
* @param {Object} newConfig - New configuration
|
||||
*/
|
||||
onConfigChange(container, newConfig) {
|
||||
this.render(container, newConfig);
|
||||
}
|
||||
});
|
||||
}
|
||||
Reference in New Issue
Block a user