v2.1.3 - Improved thought bubble positioning and responsiveness

- Align thought bubbles with avatar top instead of center for better visibility
- Fix issue where bubbles extend above avatar when scrolling is limited
- Change thought circles to horizontal layout for cleaner visual flow
- Add responsive positioning that adapts to screen width changes
- Implement smart viewport detection to prevent cutoff at narrow widths
This commit is contained in:
Spicy_Marinara
2026-01-03 11:40:07 +01:00
parent 58020e93d0
commit 8df6548e0b
4 changed files with 73 additions and 60 deletions
+7
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@@ -7,6 +7,13 @@ An immersive RPG extension for browsers that tracks character stats, scene infor
## 🆕 What's New ## 🆕 What's New
### v2.1.3
- **Improved Thought Bubble Positioning**: Thought bubbles now align with the top of the character's avatar/name
- **Better Visibility**: Fixed issue where thought bubbles would extend above the avatar when scrolling is limited
- **Horizontal Thought Circles**: Thought circles now display horizontally for a cleaner visual flow
- **Responsive Positioning**: Thought bubbles dynamically adjust to screen width changes and stay visible at all resolutions
- **Smart Viewport Detection**: Bubbles automatically reposition to avoid being cut off at narrow window widths
### v2.1.2 ### v2.1.2
- Added optional toggle for Relationship Status Fields in Edit Trackers - Added optional toggle for Relationship Status Fields in Edit Trackers
- Relationship fields and emoji badges can now be disabled/enabled like other trackers - Relationship fields and emoji badges can now be disabled/enabled like other trackers
+1 -1
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@@ -6,6 +6,6 @@
"js": "index.js", "js": "index.js",
"css": "style.css", "css": "style.css",
"author": "Marysia", "author": "Marysia",
"version": "2.1.2", "version": "2.1.3",
"homePage": "https://github.com/SpicyMarinara/rpg-companion-sillytavern" "homePage": "https://github.com/SpicyMarinara/rpg-companion-sillytavern"
} }
+60 -50
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@@ -1142,7 +1142,7 @@ export function createThoughtPanel($message, thoughtsArray) {
const panelWidth = 350; const panelWidth = 350;
const panelMargin = 20; const panelMargin = 20;
let top = avatarRect.top + (avatarRect.height / 2); let top = avatarRect.top; // Align top of panel with top of avatar
let left; let left;
let right; let right;
let useRightPosition = false; let useRightPosition = false;
@@ -1176,50 +1176,47 @@ export function createThoughtPanel($message, thoughtsArray) {
}); });
} else if (panelPosition === 'left') { } else if (panelPosition === 'left') {
// Main panel is on left, so thought bubble goes to RIGHT side // Main panel is on left, so thought bubble goes to RIGHT side
// Mirror the left side positioning: bubble should be same distance from avatar
// but on the opposite side, extending to the right
const chatContainer = $('#chat')[0]; const chatContainer = $('#chat')[0];
const chatRect = chatContainer ? chatContainer.getBoundingClientRect() : { right: window.innerWidth }; const chatRect = chatContainer ? chatContainer.getBoundingClientRect() : { right: window.innerWidth };
// Position bubble starting from chat edge, extending right // Calculate how much space is available to the right of the chat
left = chatRect.right + panelMargin; // Start at chat's right edge + margin const spaceRight = window.innerWidth - chatRect.right;
useRightPosition = false; // Use left positioning so it extends right
iconLeft = chatRect.right + 10; // Icon just at the chat edge // If there's enough space, position normally; otherwise, adjust
if (spaceRight >= panelWidth + panelMargin * 2) {
left = chatRect.right + panelMargin;
} else {
// Not enough space on the right, position closer to chat or slightly overlapping
left = Math.max(chatRect.right - panelWidth - panelMargin, window.innerWidth - panelWidth - 10);
}
useRightPosition = false;
iconLeft = chatRect.right + 10;
$thoughtPanel.addClass('rpg-thought-panel-right'); $thoughtPanel.addClass('rpg-thought-panel-right');
$thoughtIcon.addClass('rpg-thought-icon-right'); $thoughtIcon.addClass('rpg-thought-icon-right');
// Position circles to flow from left (toward chat/avatar) to right (toward panel) // Circles use default CSS positioning
$thoughtPanel.find('.rpg-thought-circles').css({
top: 'calc(50% - 50px)',
left: '-25px',
bottom: 'auto',
right: 'auto'
});
// Mirror the circle flow for right side (left-to-right)
$thoughtPanel.find('.rpg-thought-circles').css('align-items', 'flex-start');
$thoughtPanel.find('.rpg-circle-1').css({ 'align-self': 'flex-start', 'margin-right': '0', 'margin-left': '0' });
$thoughtPanel.find('.rpg-circle-2').css({ 'align-self': 'flex-start', 'margin-right': '0', 'margin-left': '4px' });
$thoughtPanel.find('.rpg-circle-3').css({ 'align-self': 'flex-start', 'margin-right': '0', 'margin-left': '8px' });
} else { } else {
// Main panel is on right, so thought bubble goes on left (near avatar) // Main panel is on right, so thought bubble goes on left (near avatar)
left = avatarRect.left - panelWidth - panelMargin; const chatContainer = $('#chat')[0];
iconLeft = avatarRect.left - 40; const chatRect = chatContainer ? chatContainer.getBoundingClientRect() : { left: 0 };
// Calculate how much space is available to the left of the chat
const spaceLeft = chatRect.left;
// If there's enough space, position normally; otherwise, adjust
if (spaceLeft >= panelWidth + panelMargin * 2) {
left = avatarRect.left - panelWidth - panelMargin;
} else {
// Not enough space on the left, position it within visible area
left = Math.max(10, avatarRect.left - panelWidth - panelMargin);
}
iconLeft = Math.max(10, avatarRect.left - 40);
$thoughtPanel.addClass('rpg-thought-panel-left'); $thoughtPanel.addClass('rpg-thought-panel-left');
$thoughtIcon.addClass('rpg-thought-icon-left'); $thoughtIcon.addClass('rpg-thought-icon-left');
// Position circles to flow from avatar (left) to bubble (more left) // Circles use default CSS positioning
// Circles should flow right-to-left when bubble is on left
$thoughtPanel.find('.rpg-thought-circles').css({
top: 'calc(50% - 50px)',
right: '-25px',
bottom: 'auto',
left: 'auto'
});
// Keep the circle flow for left side (right-to-left) - default from CSS
$thoughtPanel.find('.rpg-thought-circles').css('align-items', 'flex-end');
$thoughtPanel.find('.rpg-circle-1').css({ 'align-self': 'flex-end', 'margin-left': '0', 'margin-right': '0' });
$thoughtPanel.find('.rpg-circle-2').css({ 'align-self': 'flex-end', 'margin-left': '0', 'margin-right': '4px' });
$thoughtPanel.find('.rpg-circle-3').css({ 'align-self': 'flex-end', 'margin-left': '0', 'margin-right': '8px' });
} }
if (useRightPosition) { if (useRightPosition) {
@@ -1298,34 +1295,47 @@ export function createThoughtPanel($message, thoughtsArray) {
// Schedule update on next frame // Schedule update on next frame
positionUpdateRaf = requestAnimationFrame(() => { positionUpdateRaf = requestAnimationFrame(() => {
const newAvatarRect = $avatar[0].getBoundingClientRect(); const newAvatarRect = $avatar[0].getBoundingClientRect();
const newTop = newAvatarRect.top + (newAvatarRect.height / 2); const newTop = newAvatarRect.top; // Align with avatar top
const newIconTop = newAvatarRect.top; const newIconTop = newAvatarRect.top;
let newLeft, newIconLeft; let newLeft, newIconLeft;
if (panelPosition === 'left') { const isMobileNow = window.innerWidth <= 1000;
if (isMobileNow) {
newLeft = window.innerWidth / 2 - panelWidth / 2;
newIconLeft = newAvatarRect.left + (newAvatarRect.width / 2) - 18;
} else if (panelPosition === 'left') {
// Position at chat's right edge, extending right // Position at chat's right edge, extending right
const chatContainer = $('#chat')[0]; const chatContainer = $('#chat')[0];
const chatRect = chatContainer ? chatContainer.getBoundingClientRect() : { right: window.innerWidth }; const chatRect = chatContainer ? chatContainer.getBoundingClientRect() : { right: window.innerWidth };
newLeft = chatRect.right + panelMargin; const spaceRight = window.innerWidth - chatRect.right;
newIconLeft = chatRect.right + 10;
$thoughtPanel.css({ if (spaceRight >= panelWidth + panelMargin * 2) {
top: `${newTop}px`, newLeft = chatRect.right + panelMargin;
left: `${newLeft}px`, } else {
right: 'auto' newLeft = Math.max(chatRect.right - panelWidth - panelMargin, window.innerWidth - panelWidth - 10);
}); }
newIconLeft = chatRect.right + 10;
} else { } else {
// Left position relative to avatar // Left position relative to avatar
newLeft = newAvatarRect.left - panelWidth - panelMargin; const chatContainer = $('#chat')[0];
newIconLeft = newAvatarRect.left - 40; const chatRect = chatContainer ? chatContainer.getBoundingClientRect() : { left: 0 };
const spaceLeft = chatRect.left;
$thoughtPanel.css({ if (spaceLeft >= panelWidth + panelMargin * 2) {
top: `${newTop}px`, newLeft = newAvatarRect.left - panelWidth - panelMargin;
left: `${newLeft}px`, } else {
right: 'auto' newLeft = Math.max(10, newAvatarRect.left - panelWidth - panelMargin);
}); }
newIconLeft = Math.max(10, newAvatarRect.left - 40);
} }
$thoughtPanel.css({
top: `${newTop}px`,
left: `${newLeft}px`,
right: 'auto'
});
$thoughtIcon.css({ $thoughtIcon.css({
top: `${newIconTop}px`, top: `${newIconTop}px`,
left: `${newIconLeft}px`, left: `${newIconLeft}px`,
+5 -9
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@@ -4458,7 +4458,7 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
z-index: 1000; /* Lower z-index to stay below dropdown menus */ z-index: 1000; /* Lower z-index to stay below dropdown menus */
pointer-events: auto; pointer-events: auto;
max-width: 15.3rem; /* 30% smaller than 21.875rem (350px → 245px) */ max-width: 15.3rem; /* 30% smaller than 21.875rem (350px → 245px) */
transform: translateY(-50%); transform: translateY(0); /* No vertical centering - align with avatar top */
animation: thoughtPanelFadeIn 0.4s ease-out; animation: thoughtPanelFadeIn 0.4s ease-out;
} }
@@ -4528,9 +4528,10 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
.rpg-thought-circles { .rpg-thought-circles {
position: absolute; position: absolute;
display: flex; display: flex;
flex-direction: column-reverse; /* Reverse so circles go upward */ flex-direction: row-reverse; /* Horizontal layout, flipped */
align-items: flex-end; /* Align to the right side */ align-items: center; /* Center vertically */
gap: 0.75em; gap: 0.5em;
inset: 0px -50px auto;
z-index: 1; z-index: 1;
} }
@@ -4545,23 +4546,18 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
width: 0.5rem; width: 0.5rem;
height: 0.5rem; height: 0.5rem;
animation-delay: 0s; animation-delay: 0s;
align-self: flex-end; /* Circle 1 on the far right (at avatar) */
} }
.rpg-circle-2 { .rpg-circle-2 {
width: 0.75rem; width: 0.75rem;
height: 0.75rem; height: 0.75rem;
animation-delay: 0.2s; animation-delay: 0.2s;
align-self: flex-end;
margin-right: 4px; /* Move slightly left from circle 1 */
} }
.rpg-circle-3 { .rpg-circle-3 {
width: 1rem; width: 1rem;
height: 1rem; height: 1rem;
animation-delay: 0.4s; animation-delay: 0.4s;
align-self: flex-end;
margin-right: 8px; /* Move more left from circle 1 */
} }
/* Thought bubble main container */ /* Thought bubble main container */