added external api

This commit is contained in:
munimunigamer
2025-12-29 02:38:08 -12:00
parent 9936fb483d
commit 1d4a64bac7
6 changed files with 526 additions and 107 deletions
+100 -1
View File
@@ -51,7 +51,7 @@ import {
generateSeparateUpdatePrompt
} from './src/systems/generation/promptBuilder.js';
import { parseResponse, parseUserStats } from './src/systems/generation/parser.js';
import { updateRPGData } from './src/systems/generation/apiClient.js';
import { updateRPGData, testExternalAPIConnection } from './src/systems/generation/apiClient.js';
import { onGenerationStarted } from './src/systems/generation/injector.js';
// Rendering modules
@@ -621,6 +621,95 @@ async function initUI() {
}
});
// External API settings event handlers
$('#rpg-external-base-url').on('change', function() {
if (!extensionSettings.externalApiSettings) {
extensionSettings.externalApiSettings = {
baseUrl: '', apiKey: '', model: '', maxTokens: 2048, temperature: 0.7
};
}
extensionSettings.externalApiSettings.baseUrl = String($(this).val()).trim();
saveSettings();
});
$('#rpg-external-api-key').on('change', function() {
if (!extensionSettings.externalApiSettings) {
extensionSettings.externalApiSettings = {
baseUrl: '', apiKey: '', model: '', maxTokens: 2048, temperature: 0.7
};
}
extensionSettings.externalApiSettings.apiKey = String($(this).val()).trim();
saveSettings();
});
$('#rpg-external-model').on('change', function() {
if (!extensionSettings.externalApiSettings) {
extensionSettings.externalApiSettings = {
baseUrl: '', apiKey: '', model: '', maxTokens: 2048, temperature: 0.7
};
}
extensionSettings.externalApiSettings.model = String($(this).val()).trim();
saveSettings();
});
$('#rpg-external-max-tokens').on('change', function() {
if (!extensionSettings.externalApiSettings) {
extensionSettings.externalApiSettings = {
baseUrl: '', apiKey: '', model: '', maxTokens: 2048, temperature: 0.7
};
}
extensionSettings.externalApiSettings.maxTokens = parseInt(String($(this).val()));
saveSettings();
});
$('#rpg-external-temperature').on('change', function() {
if (!extensionSettings.externalApiSettings) {
extensionSettings.externalApiSettings = {
baseUrl: '', apiKey: '', model: '', maxTokens: 2048, temperature: 0.7
};
}
extensionSettings.externalApiSettings.temperature = parseFloat(String($(this).val()));
saveSettings();
});
$('#rpg-toggle-api-key-visibility').on('click', function() {
const $input = $('#rpg-external-api-key');
const type = $input.attr('type') === 'password' ? 'text' : 'password';
$input.attr('type', type);
$(this).find('i').toggleClass('fa-eye fa-eye-slash');
});
$('#rpg-test-external-api').on('click', async function() {
const $result = $('#rpg-external-api-test-result');
const $btn = $(this);
const originalText = $btn.html();
$btn.html('<i class="fa-solid fa-spinner fa-spin"></i> Testing...').prop('disabled', true);
$result.hide().removeClass('rpg-success-message rpg-error-message');
try {
const result = await testExternalAPIConnection();
if (result.success) {
$result.addClass('rpg-success-message')
.html(`<i class="fa-solid fa-check-circle"></i> ${result.message}`)
.slideDown();
toastr.success(result.message);
} else {
$result.addClass('rpg-error-message')
.html(`<i class="fa-solid fa-exclamation-circle"></i> ${result.message}`)
.slideDown();
toastr.error(result.message);
}
} catch (error) {
$result.addClass('rpg-error-message')
.html(`<i class="fa-solid fa-exclamation-circle"></i> Error: ${error.message}`)
.slideDown();
} finally {
$btn.html(originalText).prop('disabled', false);
}
});
// Initialize UI state (enable/disable is in Extensions tab)
$('#rpg-toggle-auto-update').prop('checked', extensionSettings.autoUpdate);
$('#rpg-position-select').val(extensionSettings.panelPosition);
@@ -678,6 +767,16 @@ async function initUI() {
$('#rpg-custom-accent').val(extensionSettings.customColors.accent);
$('#rpg-custom-text').val(extensionSettings.customColors.text);
$('#rpg-custom-highlight').val(extensionSettings.customColors.highlight);
// Initialize External API settings values
if (extensionSettings.externalApiSettings) {
$('#rpg-external-base-url').val(extensionSettings.externalApiSettings.baseUrl || '');
$('#rpg-external-api-key').val(extensionSettings.externalApiSettings.apiKey || '');
$('#rpg-external-model').val(extensionSettings.externalApiSettings.model || '');
$('#rpg-external-max-tokens').val(extensionSettings.externalApiSettings.maxTokens || 2048);
$('#rpg-external-temperature').val(extensionSettings.externalApiSettings.temperature ?? 0.7);
}
$('#rpg-generation-mode').val(extensionSettings.generationMode);
$('#rpg-skip-guided-mode').val(extensionSettings.skipInjectionsForGuided);
$('#rpg-save-tracker-history').prop('checked', extensionSettings.saveTrackerHistory);
+12 -1
View File
@@ -53,7 +53,18 @@
"template.settingsModal.advanced.generationMode": "Generation Mode:",
"template.settingsModal.advanced.generationModeOptions.together": "Together with Main Generation",
"template.settingsModal.advanced.generationModeOptions.separate": "Separate Generation",
"template.settingsModal.advanced.generationModeNote": "Together: Adds RPG tracking to main roleplay. Separate: Generates RPG data separately (manual or auto).",
"template.settingsModal.advanced.generationModeNote": "Together: Adds RPG tracking to main roleplay. Separate: Generates RPG data separately (manual or auto). External: Connects to a 3rd party API directly.",
"template.settingsModal.advanced.generationModeOptions.external": "External API",
"template.settingsModal.advanced.externalApi.title": "External API Settings",
"template.settingsModal.advanced.externalApi.baseUrl": "API Base URL",
"template.settingsModal.advanced.externalApi.baseUrlNote": "OpenAI-compatible endpoint (e.g., OpenAI, OpenRouter, local LLM server)",
"template.settingsModal.advanced.externalApi.apiKey": "API Key",
"template.settingsModal.advanced.externalApi.apiKeyNote": "Your API key for the external service",
"template.settingsModal.advanced.externalApi.model": "Model",
"template.settingsModal.advanced.externalApi.modelNote": "Model identifier (e.g., gpt-4o-mini, claude-3-haiku, mistral-7b)",
"template.settingsModal.advanced.externalApi.maxTokens": "Max Tokens",
"template.settingsModal.advanced.externalApi.temperature": "Temperature",
"template.settingsModal.advanced.externalApi.testConnection": "Test Connection",
"template.settingsModal.advanced.contextMessages": "Context Messages:",
"template.settingsModal.advanced.contextMessagesNote": "Number of recent messages to include (Separate mode only)",
"template.settingsModal.advanced.memoryBatchSize": "Memory Batch Size:",
+12 -1
View File
@@ -44,7 +44,18 @@
"template.settingsModal.advanced.generationMode": "生成模式:",
"template.settingsModal.advanced.generationModeOptions.together": "同時生成",
"template.settingsModal.advanced.generationModeOptions.separate": "單獨生成",
"template.settingsModal.advanced.generationModeNote": "同時生成:將 RPG 追蹤添加到主要提示詞中一同生成。單獨生成:分開生成 RPG 數據。(就是手動或自動的差別)。",
"template.settingsModal.advanced.generationModeNote": "同時生成:將 RPG 追蹤添加到主要提示詞中一同生成。單獨生成:分開生成 RPG 數據。(就是手動或自動的差別)。外部 API:直接連接第三方 API 生成數據。",
"template.settingsModal.advanced.generationModeOptions.external": "外部 API",
"template.settingsModal.advanced.externalApi.title": "外部 API 設定",
"template.settingsModal.advanced.externalApi.baseUrl": "API 基礎 URL",
"template.settingsModal.advanced.externalApi.baseUrlNote": "OpenAI 兼容端點(例如 OpenAI、OpenRouter、本地 LLM 伺服器)",
"template.settingsModal.advanced.externalApi.apiKey": "API 金鑰",
"template.settingsModal.advanced.externalApi.apiKeyNote": "外部服務的 API 金鑰",
"template.settingsModal.advanced.externalApi.model": "模型",
"template.settingsModal.advanced.externalApi.modelNote": "模型識別碼(例如 gpt-4o-mini、claude-3-haiku、mistral-7b",
"template.settingsModal.advanced.externalApi.maxTokens": "最大 Token",
"template.settingsModal.advanced.externalApi.temperature": "溫度 (Temperature)",
"template.settingsModal.advanced.externalApi.testConnection": "測試連接",
"template.settingsModal.advanced.contextMessages": "上下文訊息:",
"template.settingsModal.advanced.contextMessagesNote": "包含的最近訊息數量(僅限單獨生成模式)",
"template.settingsModal.advanced.memoryBatchSize": "記憶批次大小:",
+133 -10
View File
@@ -30,6 +30,118 @@ import { generateAvatarsForCharacters } from '../features/avatarGenerator.js';
// Store the original preset name to restore after tracker generation
let originalPresetName = null;
/**
* Generates tracker data using an external OpenAI-compatible API.
* Used when generationMode is 'external'.
*
* @param {Array<{role: string, content: string}>} messages - Array of message objects for the API
* @returns {Promise<string>} The generated response content
* @throws {Error} If the API call fails or configuration is invalid
*/
export async function generateWithExternalAPI(messages) {
const { baseUrl, apiKey, model, maxTokens, temperature } = extensionSettings.externalApiSettings || {};
// Validate required settings
if (!baseUrl || !baseUrl.trim()) {
throw new Error('External API base URL is not configured');
}
if (!apiKey || !apiKey.trim()) {
throw new Error('External API key is not configured');
}
if (!model || !model.trim()) {
throw new Error('External API model is not configured');
}
// Normalize base URL (remove trailing slash if present)
const normalizedBaseUrl = baseUrl.trim().replace(/\/+$/, '');
const endpoint = `${normalizedBaseUrl}/chat/completions`;
console.log(`[RPG Companion] Calling external API: ${normalizedBaseUrl} with model: ${model}`);
try {
const response = await fetch(endpoint, {
method: 'POST',
headers: {
'Content-Type': 'application/json',
'Authorization': `Bearer ${apiKey.trim()}`
},
body: JSON.stringify({
model: model.trim(),
messages: messages,
max_tokens: maxTokens || 2048,
temperature: temperature ?? 0.7
})
});
if (!response.ok) {
const errorText = await response.text();
let errorMessage = `External API error: ${response.status} ${response.statusText}`;
try {
const errorJson = JSON.parse(errorText);
if (errorJson.error?.message) {
errorMessage = `External API error: ${errorJson.error.message}`;
}
} catch (e) {
// If parsing fails, use the raw text if it's short enough
if (errorText.length < 200) {
errorMessage = `External API error: ${errorText}`;
}
}
throw new Error(errorMessage);
}
const data = await response.json();
if (!data.choices || !data.choices[0] || !data.choices[0].message) {
throw new Error('Invalid response format from external API');
}
const content = data.choices[0].message.content;
console.log('[RPG Companion] External API response received successfully');
return content;
} catch (error) {
if (error.name === 'TypeError' && error.message.includes('fetch')) {
throw new Error(`Failed to connect to external API. Check the URL and your network connection.`);
}
throw error;
}
}
/**
* Tests the external API connection with a simple request.
* @returns {Promise<{success: boolean, message: string, model?: string}>}
*/
export async function testExternalAPIConnection() {
const { baseUrl, apiKey, model } = extensionSettings.externalApiSettings || {};
if (!baseUrl || !apiKey || !model) {
return {
success: false,
message: 'Please fill in all required fields (Base URL, API Key, and Model)'
};
}
try {
const testMessages = [
{ role: 'user', content: 'Respond with exactly: "Connection successful"' }
];
const response = await generateWithExternalAPI(testMessages);
return {
success: true,
message: `Connection successful! Model: ${model}`,
model: model
};
} catch (error) {
return {
success: false,
message: error.message || 'Connection failed'
};
}
}
/**
* Gets the current preset name using the /preset command
* @returns {Promise<string|null>} Current preset name or null if unavailable
@@ -100,11 +212,13 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
return;
}
if (extensionSettings.generationMode !== 'separate') {
// console.log('[RPG Companion] Not in separate mode, skipping manual update');
if (extensionSettings.generationMode !== 'separate' && extensionSettings.generationMode !== 'external') {
// console.log('[RPG Companion] Not in separate or external mode, skipping manual update');
return;
}
const isExternalMode = extensionSettings.generationMode === 'external';
try {
setIsGenerating(true);
@@ -114,13 +228,14 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
$updateBtn.html(`<i class="fa-solid fa-spinner fa-spin"></i> ${updatingText}`).prop('disabled', true);
// Save current preset name before switching (if we're going to switch)
if (extensionSettings.useSeparatePreset) {
// Note: Preset switching is only used in separate mode, not external mode
if (!isExternalMode && extensionSettings.useSeparatePreset) {
originalPresetName = await getCurrentPresetName();
console.log(`[RPG Companion] Saved original preset: "${originalPresetName}"`);
}
// Switch to separate preset if enabled
if (extensionSettings.useSeparatePreset) {
// Switch to separate preset if enabled (separate mode only)
if (!isExternalMode && extensionSettings.useSeparatePreset) {
const switched = await switchToPreset('RPG Companion Trackers');
if (!switched) {
console.warn('[RPG Companion] Failed to switch to RPG Companion Trackers preset. Using current preset.');
@@ -130,11 +245,19 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
const prompt = await generateSeparateUpdatePrompt();
// Generate using raw prompt (uses current preset, no chat history)
const response = await generateRaw({
prompt: prompt,
quietToLoud: false
});
// Generate response based on mode
let response;
if (isExternalMode) {
// External mode: Use external OpenAI-compatible API directly
console.log('[RPG Companion] Using external API for tracker generation');
response = await generateWithExternalAPI(prompt);
} else {
// Separate mode: Use SillyTavern's generateRaw
response = await generateRaw({
prompt: prompt,
quietToLoud: false
});
}
if (response) {
// console.log('[RPG Companion] Raw AI response:', response);
+7 -1
View File
@@ -293,8 +293,14 @@ export function updateGenerationModeUI() {
if (extensionSettings.generationMode === 'together') {
// In "together" mode, manual update button is hidden
$('#rpg-manual-update').hide();
} else {
$('#rpg-external-api-settings').slideUp(200);
} else if (extensionSettings.generationMode === 'separate') {
// In "separate" mode, manual update button is visible
$('#rpg-manual-update').show();
$('#rpg-external-api-settings').slideUp(200);
} else if (extensionSettings.generationMode === 'external') {
// In "external" mode, manual update button is visible AND external settings are shown
$('#rpg-manual-update').show();
$('#rpg-external-api-settings').slideDown(200);
}
}
+260 -91
View File
@@ -73,16 +73,19 @@
<!-- Manual Update Button -->
<button id="rpg-manual-update" class="rpg-btn-primary rpg-manual-update-btn">
<i class="fa-solid fa-sync"></i> <span data-i18n-key="template.mainPanel.refreshRpgInfo">Refresh RPG Info</span>
<i class="fa-solid fa-sync"></i> <span data-i18n-key="template.mainPanel.refreshRpgInfo">Refresh RPG
Info</span>
</button>
<!-- Settings and Edit Trackers Buttons Row -->
<div class="rpg-settings-buttons-row">
<button id="rpg-open-tracker-editor" class="rpg-btn-settings rpg-btn-half">
<i class="fa-solid fa-sliders"></i> <span data-i18n-key="template.mainPanel.editTrackersButton">Edit Trackers</span>
<i class="fa-solid fa-sliders"></i> <span data-i18n-key="template.mainPanel.editTrackersButton">Edit
Trackers</span>
</button>
<button id="rpg-open-settings" class="rpg-btn-settings rpg-btn-half">
<i class="fa-solid fa-gear"></i> <span data-i18n-key="template.mainPanel.settingsButton">Settings</span>
<i class="fa-solid fa-gear"></i> <span
data-i18n-key="template.mainPanel.settingsButton">Settings</span>
</button>
</div>
</div>
@@ -90,79 +93,103 @@
</div>
<!-- Settings Modal -->
<div id="rpg-settings-popup" class="rpg-settings-popup" role="dialog" aria-modal="true" aria-labelledby="rpg-settings-title">
<div id="rpg-settings-popup" class="rpg-settings-popup" role="dialog" aria-modal="true"
aria-labelledby="rpg-settings-title">
<div class="rpg-settings-popup-content">
<header class="rpg-settings-popup-header">
<h3 id="rpg-settings-title">
<i class="fa-solid fa-gear" aria-hidden="true"></i>
<span data-i18n-key="template.settingsTitle">RPG Companion Settings</span>
</h3>
<button id="rpg-close-settings" class="rpg-popup-close" type="button" aria-label="Close settings">&times;</button>
<button id="rpg-close-settings" class="rpg-popup-close" type="button"
aria-label="Close settings">&times;</button>
</header>
<div class="rpg-settings-popup-body">
<div class="rpg-settings-group">
<h4 data-i18n-key="template.settingsModal.themeTitle"><i class="fa-solid fa-palette" aria-hidden="true"></i> Theme</h4>
<h4 data-i18n-key="template.settingsModal.themeTitle"><i class="fa-solid fa-palette"
aria-hidden="true"></i> Theme</h4>
<div class="rpg-setting-row">
<label for="rpg-theme-select" data-i18n-key="template.settingsModal.themeLabel">Visual Theme:</label>
<label for="rpg-theme-select" data-i18n-key="template.settingsModal.themeLabel">Visual
Theme:</label>
<select id="rpg-theme-select" class="rpg-select">
<option value="default" data-i18n-key="template.settingsModal.themeOptions.default">Default</option>
<option value="sci-fi" data-i18n-key="template.settingsModal.themeOptions.sciFi">Sci-Fi (Synthwave)</option>
<option value="fantasy" data-i18n-key="template.settingsModal.themeOptions.fantasy">Fantasy (Rustic Parchment)</option>
<option value="cyberpunk" data-i18n-key="template.settingsModal.themeOptions.cyberpunk">Cyberpunk (Neon Grid)</option>
<option value="custom" data-i18n-key="template.settingsModal.themeOptions.custom">Custom</option>
<option value="default" data-i18n-key="template.settingsModal.themeOptions.default">Default
</option>
<option value="sci-fi" data-i18n-key="template.settingsModal.themeOptions.sciFi">Sci-Fi
(Synthwave)</option>
<option value="fantasy" data-i18n-key="template.settingsModal.themeOptions.fantasy">Fantasy
(Rustic Parchment)</option>
<option value="cyberpunk" data-i18n-key="template.settingsModal.themeOptions.cyberpunk">
Cyberpunk (Neon Grid)</option>
<option value="custom" data-i18n-key="template.settingsModal.themeOptions.custom">Custom
</option>
</select>
</div>
<!-- Custom Theme Colors (Hidden by default) -->
<div id="rpg-custom-colors" class="rpg-custom-colors" style="display: none;">
<div class="rpg-setting-row">
<label for="rpg-custom-bg" data-i18n-key="template.settingsModal.themeOptions.custom.background">Background:</label>
<label for="rpg-custom-bg"
data-i18n-key="template.settingsModal.themeOptions.custom.background">Background:</label>
<input type="color" id="rpg-custom-bg" value="#1a1a2e" />
</div>
<div class="rpg-setting-row">
<label for="rpg-custom-accent" data-i18n-key="template.settingsModal.themeOptions.custom.accent">Accent:</label>
<label for="rpg-custom-accent"
data-i18n-key="template.settingsModal.themeOptions.custom.accent">Accent:</label>
<input type="color" id="rpg-custom-accent" value="#16213e" />
</div>
<div class="rpg-setting-row">
<label for="rpg-custom-text" data-i18n-key="template.settingsModal.themeOptions.custom.text">Text:</label>
<label for="rpg-custom-text"
data-i18n-key="template.settingsModal.themeOptions.custom.text">Text:</label>
<input type="color" id="rpg-custom-text" value="#eaeaea" />
</div>
<div class="rpg-setting-row">
<label for="rpg-custom-highlight" data-i18n-key="template.settingsModal.themeOptions.custom.highlight">Highlight:</label>
<label for="rpg-custom-highlight"
data-i18n-key="template.settingsModal.themeOptions.custom.highlight">Highlight:</label>
<input type="color" id="rpg-custom-highlight" value="#e94560" />
</div>
</div>
<div class="rpg-setting-row">
<label for="rpg-stat-bar-color-low" data-i18n-key="template.settingsModal.theme.statBarLow">Stat Bar Color (Low):</label>
<label for="rpg-stat-bar-color-low" data-i18n-key="template.settingsModal.theme.statBarLow">Stat Bar
Color (Low):</label>
<input type="color" id="rpg-stat-bar-color-low" value="#cc3333" />
<small data-i18n-key="template.settingsModal.theme.statBarLowNote">Color when stats are at 0%</small>
<small data-i18n-key="template.settingsModal.theme.statBarLowNote">Color when stats are at
0%</small>
</div>
<div class="rpg-setting-row">
<label for="rpg-stat-bar-color-high" data-i18n-key="template.settingsModal.theme.statBarHigh">Stat Bar Color (High):</label>
<label for="rpg-stat-bar-color-high" data-i18n-key="template.settingsModal.theme.statBarHigh">Stat
Bar Color (High):</label>
<input type="color" id="rpg-stat-bar-color-high" value="#33cc66" />
<small data-i18n-key="template.settingsModal.theme.statBarHighNote">Color when stats are at 100%</small>
<small data-i18n-key="template.settingsModal.theme.statBarHighNote">Color when stats are at
100%</small>
</div>
</div>
<div class="rpg-settings-group">
<h4 data-i18n-key="template.settingsModal.displayTitle"><i class="fa-solid fa-toggle-on" aria-hidden="true"></i> Display Options</h4>
<small class="notes" style="display: block; margin-bottom: 10px;" data-i18n-key="template.settingsModal.displayNote">
<i class="fa-solid fa-info-circle" aria-hidden="true"></i> Use the Extensions tab to enable/disable the RPG Companion extension.
<h4 data-i18n-key="template.settingsModal.displayTitle"><i class="fa-solid fa-toggle-on"
aria-hidden="true"></i> Display Options</h4>
<small class="notes" style="display: block; margin-bottom: 10px;"
data-i18n-key="template.settingsModal.displayNote">
<i class="fa-solid fa-info-circle" aria-hidden="true"></i> Use the Extensions tab to enable/disable
the RPG Companion extension.
</small>
<div class="rpg-setting-row">
<label for="rpg-position-select" data-i18n-key="template.settingsModal.display.panelPosition">Panel Position:</label>
<label for="rpg-position-select" data-i18n-key="template.settingsModal.display.panelPosition">Panel
Position:</label>
<select id="rpg-position-select" class="rpg-select">
<option value="right" data-i18n-key="template.settingsModal.display.panelPositionOptions.right">Right Sidebar</option>
<option value="left" data-i18n-key="template.settingsModal.display.panelPositionOptions.left">Left Sidebar</option>
<option value="right" data-i18n-key="template.settingsModal.display.panelPositionOptions.right">
Right Sidebar</option>
<option value="left" data-i18n-key="template.settingsModal.display.panelPositionOptions.left">
Left Sidebar</option>
</select>
</div>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-auto-update" />
<span data-i18n-key="template.settingsModal.display.toggleAutoUpdate">Auto-update after messages</span>
<span data-i18n-key="template.settingsModal.display.toggleAutoUpdate">Auto-update after
messages</span>
</label>
<label class="checkbox_label">
@@ -177,15 +204,18 @@
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-thoughts" />
<span data-i18n-key="template.settingsModal.display.showPresentCharacters">Show Present Characters</span>
<span data-i18n-key="template.settingsModal.display.showPresentCharacters">Show Present
Characters</span>
</label>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-narrator-mode" />
<span data-i18n-key="template.settingsModal.display.narratorMode">Narrator Mode</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;" data-i18n-key="template.settingsModal.display.narratorModeNote">
Use character card as narrator. Infer characters from context instead of using fixed character references.
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.display.narratorModeNote">
Use character card as narrator. Infer characters from context instead of using fixed character
references.
</small>
<label class="checkbox_label">
@@ -202,15 +232,18 @@
<input type="checkbox" id="rpg-toggle-thoughts-in-chat" />
<span data-i18n-key="template.settingsModal.display.showThoughtsInChat">Show Thoughts in Chat</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;" data-i18n-key="template.settingsModal.display.showThoughtsInChatNote">
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.display.showThoughtsInChatNote">
Display character thoughts as overlay bubbles next to their messages
</small>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-always-show-bubble" />
<span data-i18n-key="template.settingsModal.display.alwaysShowThoughtBubble">Always Show Thought Bubble</span>
<span data-i18n-key="template.settingsModal.display.alwaysShowThoughtBubble">Always Show Thought
Bubble</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;" data-i18n-key="template.settingsModal.display.alwaysShowThoughtBubbleNote">
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.display.alwaysShowThoughtBubbleNote">
Auto-expand thought bubble without clicking the icon first
</small>
@@ -218,15 +251,18 @@
<input type="checkbox" id="rpg-toggle-animations" />
<span data-i18n-key="template.settingsModal.display.enableAnimations">Enable Animations</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;" data-i18n-key="template.settingsModal.display.enableAnimationsNote">
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.display.enableAnimationsNote">
Smooth transitions for stats, content updates, and dice rolls
</small>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-plot-buttons" />
<span data-i18n-key="template.settingsModal.display.showPlotProgressionButtons">Show Plot Progression Buttons</span>
<span data-i18n-key="template.settingsModal.display.showPlotProgressionButtons">Show Plot
Progression Buttons</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;" data-i18n-key="template.settingsModal.display.showPlotProgressionButtonsNote">
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.display.showPlotProgressionButtonsNote">
Display buttons above chat input for plot progression prompts
</small>
@@ -234,7 +270,8 @@
<input type="checkbox" id="rpg-toggle-dice-display" />
<span data-i18n-key="template.settingsModal.display.showDiceDisplay">Show Dice Roll Display</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;" data-i18n-key="template.settingsModal.display.showDiceDisplayNote">
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.display.showDiceDisplayNote">
Display the "Last Roll" indicator in the panel.
</small>
@@ -242,27 +279,36 @@
<input type="checkbox" id="rpg-toggle-debug-mode" />
<span data-i18n-key="template.settingsModal.display.enableDebugMode">Enable Debug Mode</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;" data-i18n-key="template.settingsModal.display.enableDebugModeNote">
Shows parser logs in a mobile-friendly UI panel. Useful for troubleshooting. Look for the red bug button.
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.display.enableDebugModeNote">
Shows parser logs in a mobile-friendly UI panel. Useful for troubleshooting. Look for the red bug
button.
</small>
<label class="checkbox_label">
<input type="checkbox" id="rpg-toggle-auto-avatars" />
<span data-i18n-key="template.settingsModal.display.autoGenerateAvatars">Auto-generate Missing Avatars</span>
<span data-i18n-key="template.settingsModal.display.autoGenerateAvatars">Auto-generate Missing
Avatars</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;" data-i18n-key="template.settingsModal.display.autoGenerateAvatarsNote">
Automatically generate avatars for characters without custom images using the Image Generation Plugin
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.display.autoGenerateAvatarsNote">
Automatically generate avatars for characters without custom images using the Image Generation
Plugin
</small>
<!-- Avatar options container - conditionally visible -->
<div id="rpg-avatar-options" style="margin-left: 24px; margin-top: 12px; display: none;">
<div class="rpg-setting-row" style="margin-top: 12px;">
<label for="rpg-avatar-llm-instruction" style="display: block; margin-bottom: 8px;" data-i18n-key="template.settingsModal.display.avatarLLMInstruction">
<label for="rpg-avatar-llm-instruction" style="display: block; margin-bottom: 8px;"
data-i18n-key="template.settingsModal.display.avatarLLMInstruction">
LLM Instruction:
</label>
<textarea id="rpg-avatar-llm-instruction" class="rpg-textarea" rows="3" placeholder="Create a detailed portrait prompt focusing on the character's appearance, clothing, and mood..."></textarea>
<small style="display: block; margin-top: 4px; color: #888; font-size: 11px;" data-i18n-key="template.settingsModal.display.avatarLLMInstructionNote">
The LLM will use character cards, tracker data, and chat context to generate detailed prompts
<textarea id="rpg-avatar-llm-instruction" class="rpg-textarea" rows="3"
placeholder="Create a detailed portrait prompt focusing on the character's appearance, clothing, and mood..."></textarea>
<small style="display: block; margin-top: 4px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.display.avatarLLMInstructionNote">
The LLM will use character cards, tracker data, and chat context to generate detailed
prompts
</small>
</div>
</div>
@@ -281,7 +327,8 @@
<div class="rpg-setting-row" style="margin-top: 12px;">
<label for="rpg-encounter-history-depth">Chat History Depth:</label>
<input type="number" id="rpg-encounter-history-depth" min="1" max="20" value="8" class="rpg-input" />
<input type="number" id="rpg-encounter-history-depth" min="1" max="20" value="8"
class="rpg-input" />
<small>Number of recent messages to include in combat initialization</small>
</div>
@@ -295,93 +342,205 @@
</div>
<div class="rpg-settings-group">
<h4 data-i18n-key="template.settingsModal.advancedTitle"><i class="fa-solid fa-sliders" aria-hidden="true"></i> Advanced</h4>
<h4 data-i18n-key="template.settingsModal.advancedTitle"><i class="fa-solid fa-sliders"
aria-hidden="true"></i> Advanced</h4>
<div class="rpg-setting-row">
<label for="rpg-generation-mode" data-i18n-key="template.settingsModal.advanced.generationMode">Generation Mode:</label>
<label for="rpg-generation-mode"
data-i18n-key="template.settingsModal.advanced.generationMode">Generation Mode:</label>
<select id="rpg-generation-mode" class="rpg-select">
<option value="together" data-i18n-key="template.settingsModal.advanced.generationModeOptions.together">Together with Main Generation</option>
<option value="separate" data-i18n-key="template.settingsModal.advanced.generationModeOptions.separate">Separate Generation</option>
<option value="together"
data-i18n-key="template.settingsModal.advanced.generationModeOptions.together">Together with
Main Generation</option>
<option value="separate"
data-i18n-key="template.settingsModal.advanced.generationModeOptions.separate">Separate
Generation</option>
<option value="external"
data-i18n-key="template.settingsModal.advanced.generationModeOptions.external">External API
</option>
</select>
<small data-i18n-key="template.settingsModal.advanced.generationModeNote">Together: Adds RPG tracking to main roleplay. Separate: Generates RPG data separately (manual or auto).</small>
<small data-i18n-key="template.settingsModal.advanced.generationModeNote">Together: Adds RPG
tracking to main roleplay. Separate: Generates RPG data separately (manual or auto).</small>
</div>
<!-- External API Settings (shown only when External API mode is selected) -->
<div id="rpg-external-api-settings" class="rpg-external-api-settings"
style="display: none; padding: 12px; border-left: 2px solid var(--SmartThemeBorderColor); margin-top: 8px;">
<h5 style="margin-top: 0; margin-bottom: 12px; color: var(--SmartThemeBodyColor);">
<i class="fa-solid fa-cloud" aria-hidden="true"></i>
<span data-i18n-key="template.settingsModal.advanced.externalApi.title">External API
Configuration</span>
</h5>
<div class="rpg-setting-row">
<label for="rpg-external-base-url"
data-i18n-key="template.settingsModal.advanced.externalApi.baseUrl">API Base URL:</label>
<input type="text" id="rpg-external-base-url" class="rpg-input"
placeholder="https://api.openai.com/v1" style="width: 100%;" />
<small data-i18n-key="template.settingsModal.advanced.externalApi.baseUrlNote">OpenAI-compatible
endpoint (e.g., OpenAI, OpenRouter, local LLM server)</small>
</div>
<div class="rpg-setting-row">
<label for="rpg-external-api-key"
data-i18n-key="template.settingsModal.advanced.externalApi.apiKey">API Key:</label>
<div style="display: flex; gap: 8px; width: 100%;">
<input type="password" id="rpg-external-api-key" class="rpg-input" placeholder="sk-..."
style="flex: 1;" />
<button id="rpg-toggle-api-key-visibility" class="menu_button" type="button"
title="Show/Hide API Key" style="padding: 4px 8px;">
<i class="fa-solid fa-eye"></i>
</button>
</div>
<small data-i18n-key="template.settingsModal.advanced.externalApi.apiKeyNote">Your API key for
the external service</small>
</div>
<div class="rpg-setting-row">
<label for="rpg-external-model"
data-i18n-key="template.settingsModal.advanced.externalApi.model">Model:</label>
<input type="text" id="rpg-external-model" class="rpg-input" placeholder="gpt-4o-mini"
style="width: 100%;" />
<small data-i18n-key="template.settingsModal.advanced.externalApi.modelNote">Model identifier
(e.g., gpt-4o-mini, claude-3-haiku, mistral-7b)</small>
</div>
<div class="rpg-setting-row" style="display: flex; gap: 16px;">
<div style="flex: 1;">
<label for="rpg-external-max-tokens"
data-i18n-key="template.settingsModal.advanced.externalApi.maxTokens">Max
Tokens:</label>
<input type="number" id="rpg-external-max-tokens" class="rpg-input" min="256" max="16384"
value="2048" style="width: 100%;" />
</div>
<div style="flex: 1;">
<label for="rpg-external-temperature"
data-i18n-key="template.settingsModal.advanced.externalApi.temperature">Temperature:</label>
<input type="number" id="rpg-external-temperature" class="rpg-input" min="0" max="2"
step="0.1" value="0.7" style="width: 100%;" />
</div>
</div>
<div style="margin-top: 12px;">
<button id="rpg-test-external-api" class="menu_button" type="button" style="width: 100%; display: flex; align-items: center; gap: 8px;">
<i class="fa-solid fa-plug"></i>
<span data-i18n-key="template.settingsModal.advanced.externalApi.testConnection">Test
Connection</span>
</button>
<div id="rpg-external-api-test-result"
style="margin-top: 8px; padding: 8px; border-radius: 4px; display: none;"></div>
</div>
</div>
<div class="rpg-setting-row">
<label for="rpg-update-depth" data-i18n-key="template.settingsModal.advanced.contextMessages">Context Messages:</label>
<label for="rpg-update-depth"
data-i18n-key="template.settingsModal.advanced.contextMessages">Context Messages:</label>
<input type="number" id="rpg-update-depth" min="1" max="20" value="4" class="rpg-input" />
<small data-i18n-key="template.settingsModal.advanced.contextMessagesNote">Number of recent messages to include (Separate mode only)</small>
<small data-i18n-key="template.settingsModal.advanced.contextMessagesNote">Number of recent messages
to include (Separate mode only)</small>
</div>
<div class="rpg-setting-row">
<label for="rpg-memory-messages" data-i18n-key="template.settingsModal.advanced.memoryBatchSize">Memory Batch Size:</label>
<label for="rpg-memory-messages"
data-i18n-key="template.settingsModal.advanced.memoryBatchSize">Memory Batch Size:</label>
<input type="number" id="rpg-memory-messages" min="4" max="50" value="16" class="rpg-input" />
<small data-i18n-key="template.settingsModal.advanced.memoryBatchSizeNote">Number of messages to process per batch in Memory Recollection</small>
<small data-i18n-key="template.settingsModal.advanced.memoryBatchSizeNote">Number of messages to
process per batch in Memory Recollection</small>
</div>
<label class="checkbox_label">
<input type="checkbox" id="rpg-use-separate-preset" />
<span data-i18n-key="template.settingsModal.advanced.useSeparatePreset">Use model connected to RPG Companion Trackers preset</span>
<span data-i18n-key="template.settingsModal.advanced.useSeparatePreset">Use model connected to RPG
Companion Trackers preset</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;" data-i18n-key="template.settingsModal.advanced.useSeparatePresetNote">
Separate mode only. When enabled, tracker generation will use the model from the "RPG Companion Trackers" preset instead of your main API model. The preset will be switched automatically during generation and restored afterward. Select the desired model in that preset and make sure the "Bind presets to API connections" toggle is on (next to the import/export preset buttons).
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.advanced.useSeparatePresetNote">
Separate mode only. When enabled, tracker generation will use the model from the "RPG Companion
Trackers" preset instead of your main API model. The preset will be switched automatically during
generation and restored afterward. Select the desired model in that preset and make sure the "Bind
presets to API connections" toggle is on (next to the import/export preset buttons).
</small>
<div class="rpg-setting-row">
<label for="rpg-skip-guided-mode" data-i18n-key="template.settingsModal.advanced.skipInjections">Skip Injections during Guided Generations:</label>
<label for="rpg-skip-guided-mode"
data-i18n-key="template.settingsModal.advanced.skipInjections">Skip Injections during Guided
Generations:</label>
<select id="rpg-skip-guided-mode" class="rpg-select">
<option value="none" data-i18n-key="template.settingsModal.advanced.skipInjectionsOptions.none">Never skip</option>
<option value="impersonation" data-i18n-key="template.settingsModal.advanced.skipInjectionsOptions.impersonation">Only on impersonation requests</option>
<option value="guided" data-i18n-key="template.settingsModal.advanced.skipInjectionsOptions.guided">Always for guided or quiet prompts</option>
<option value="none" data-i18n-key="template.settingsModal.advanced.skipInjectionsOptions.none">
Never skip</option>
<option value="impersonation"
data-i18n-key="template.settingsModal.advanced.skipInjectionsOptions.impersonation">Only on
impersonation requests</option>
<option value="guided"
data-i18n-key="template.settingsModal.advanced.skipInjectionsOptions.guided">Always for
guided or quiet prompts</option>
</select>
</div>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;" data-i18n-key="template.settingsModal.advanced.skipInjectionsNote">
When set, the extension will not inject tracker prompts, examples, or HTML instructions according to the selected mode when a guided generation (via `instruct` or `quiet_prompt`) is detected. Useful when using GuidedGenerations or similar extensions.
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.advanced.skipInjectionsNote">
When set, the extension will not inject tracker prompts, examples, or HTML instructions according to
the selected mode when a guided generation (via `instruct` or `quiet_prompt`) is detected. Useful
when using GuidedGenerations or similar extensions.
</small>
<label class="checkbox_label" style="margin-top: 16px;">
<input type="checkbox" id="rpg-save-tracker-history" />
<span data-i18n-key="template.settingsModal.advanced.saveTrackerHistory">Save Tracker History in Chat</span>
<span data-i18n-key="template.settingsModal.advanced.saveTrackerHistory">Save Tracker History in
Chat</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;" data-i18n-key="template.settingsModal.advanced.saveTrackerHistoryNote">
When enabled, tracker data is saved in chat history for each message. In Together mode, trackers appear in &lt;trackers&gt; XML tags (hidden from display). In Separate mode, tracker data is stored in message metadata. When disabled, only the most recent trackers are kept.
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.advanced.saveTrackerHistoryNote">
When enabled, tracker data is saved in chat history for each message. In Together mode, trackers
appear in &lt;trackers&gt; XML tags (hidden from display). In Separate mode, tracker data is stored
in message metadata. When disabled, only the most recent trackers are kept.
</small>
<!-- Custom HTML Prompt Editor -->
<div class="rpg-setting-row" style="margin-top: 20px; padding-top: 20px; border-top: 1px solid var(--rpg-border);">
<label for="rpg-custom-html-prompt" style="display: block; margin-bottom: 8px; font-weight: 600;" data-i18n-key="template.settingsModal.advanced.customHtmlPromptTitle">
<div class="rpg-setting-row"
style="margin-top: 20px; padding-top: 20px; border-top: 1px solid var(--rpg-border);">
<label for="rpg-custom-html-prompt" style="display: block; margin-bottom: 8px; font-weight: 600;"
data-i18n-key="template.settingsModal.advanced.customHtmlPromptTitle">
<i class="fa-solid fa-code" aria-hidden="true"></i> Custom HTML Prompt:
</label>
<textarea id="rpg-custom-html-prompt"
style="width: 100%; min-height: 120px; padding: 10px; border-radius: 4px;
<textarea id="rpg-custom-html-prompt" style="width: 100%; min-height: 120px; padding: 10px; border-radius: 4px;
border: 1px solid var(--SmartThemeBorderColor); background: var(--SmartThemeBlurTintColor);
color: var(--SmartThemeBodyColor); font-family: 'Courier New', monospace; font-size: 12px;
resize: vertical; line-height: 1.5;"
placeholder=""></textarea>
resize: vertical; line-height: 1.5;" placeholder=""></textarea>
<div style="margin-top: 8px; display: flex; gap: 8px;">
<button id="rpg-restore-default-html-prompt" class="menu_button" style="flex: 1;">
<i class="fa-solid fa-rotate-left" aria-hidden="true"></i> <span data-i18n-key="template.settingsModal.advanced.restoreDefaultHtmlPrompt">Restore Default</span>
<i class="fa-solid fa-rotate-left" aria-hidden="true"></i> <span
data-i18n-key="template.settingsModal.advanced.restoreDefaultHtmlPrompt">Restore
Default</span>
</button>
</div>
<small style="display: block; margin-top: 8px; color: #888; font-size: 11px;" data-i18n-key="template.settingsModal.advanced.customHtmlPromptNote">
Customize the HTML prompt injected when "Enable Immersive HTML" is enabled. The default prompt is shown above - you can edit it directly or replace it entirely. Click "Restore Default" to reset. This affects all generation modes (together, separate, and plot progression).
<small style="display: block; margin-top: 8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.advanced.customHtmlPromptNote">
Customize the HTML prompt injected when "Enable Immersive HTML" is enabled. The default prompt
is shown above - you can edit it directly or replace it entirely. Click "Restore Default" to
reset. This affects all generation modes (together, separate, and plot progression).
</small>
</div>
<!-- Clear Cache Button -->
<div style="margin-top: 16px; padding-top: 16px; border-top: 1px solid var(--rpg-border);">
<button id="rpg-clear-cache" class="rpg-btn-clear-cache">
<i class="fa-solid fa-trash" aria-hidden="true"></i> <span data-i18n-key="template.settingsModal.advanced.clearCache">Clear Extension Cache</span>
<i class="fa-solid fa-trash" aria-hidden="true"></i> <span
data-i18n-key="template.settingsModal.advanced.clearCache">Clear Extension Cache</span>
</button>
</div>
<!-- Reset FAB Positions Button -->
<div style="margin-top: 16px; padding-top: 16px; border-top: 1px solid var(--rpg-border);">
<button id="rpg-reset-fab-positions" class="rpg-btn-reset-fab">
<i class="fa-solid fa-arrows-rotate" aria-hidden="true"></i> <span data-i18n-key="template.settingsModal.advanced.resetFabPositions">Reset Button Positions</span>
<i class="fa-solid fa-arrows-rotate" aria-hidden="true"></i> <span
data-i18n-key="template.settingsModal.advanced.resetFabPositions">Reset Button
Positions</span>
</button>
<small style="display: block; margin-top: 8px; color: #888; font-size: 11px;" data-i18n-key="template.settingsModal.advanced.resetFabPositionsNote">
Resets all floating action buttons (toggle, refresh, debug) to default top-left positions. Useful if buttons are off-screen.
<small style="display: block; margin-top: 8px; color: #888; font-size: 11px;"
data-i18n-key="template.settingsModal.advanced.resetFabPositionsNote">
Resets all floating action buttons (toggle, refresh, debug) to default top-left positions.
Useful if buttons are off-screen.
</small>
</div>
</div>
@@ -407,7 +566,8 @@
<div class="rpg-dice-selector">
<div class="rpg-dice-input-group">
<label for="rpg-dice-count">Number of Dice:</label>
<input type="number" id="rpg-dice-count" name="dice-count" min="1" max="20" value="1" class="rpg-input" />
<input type="number" id="rpg-dice-count" name="dice-count" min="1" max="20" value="1"
class="rpg-input" />
</div>
<div class="rpg-dice-input-group">
<label for="rpg-dice-sides">Dice Type:</label>
@@ -437,7 +597,8 @@
<div id="rpg-dice-result" class="rpg-dice-result" hidden aria-live="polite">
<div class="rpg-dice-result-label">Result:</div>
<output id="rpg-dice-result-value" class="rpg-dice-result-value" for="rpg-dice-count rpg-dice-sides">0</output>
<output id="rpg-dice-result-value" class="rpg-dice-result-value"
for="rpg-dice-count rpg-dice-sides">0</output>
<div id="rpg-dice-result-details" class="rpg-dice-result-details" role="status"></div>
<button id="rpg-dice-save-btn" class="rpg-btn-primary rpg-dice-save-btn" type="button">
<i class="fa-solid fa-check" aria-hidden="true"></i>
@@ -449,26 +610,31 @@
</div>
<!-- Tracker Editor Modal -->
<div id="rpg-tracker-editor-popup" class="rpg-settings-popup" role="dialog" aria-modal="true" aria-labelledby="rpg-editor-title" style="display: none;">
<div id="rpg-tracker-editor-popup" class="rpg-settings-popup" role="dialog" aria-modal="true"
aria-labelledby="rpg-editor-title" style="display: none;">
<div class="rpg-settings-popup-content">
<header class="rpg-settings-popup-header">
<h3 id="rpg-editor-title">
<i class="fa-solid fa-sliders" aria-hidden="true"></i>
<span data-i18n-key="template.trackerEditorModal.title">Edit Trackers</span>
</h3>
<button id="rpg-close-tracker-editor" class="rpg-popup-close" type="button" aria-label="Close tracker editor">&times;</button>
<button id="rpg-close-tracker-editor" class="rpg-popup-close" type="button"
aria-label="Close tracker editor">&times;</button>
</header>
<!-- Tabs -->
<div class="rpg-editor-tabs">
<button class="rpg-editor-tab active" data-tab="userStats">
<i class="fa-solid fa-heart-pulse"></i> <span data-i18n-key="template.trackerEditorModal.tabs.userStats">User Stats</span>
<i class="fa-solid fa-heart-pulse"></i> <span
data-i18n-key="template.trackerEditorModal.tabs.userStats">User Stats</span>
</button>
<button class="rpg-editor-tab" data-tab="infoBox">
<i class="fa-solid fa-info-circle"></i> <span data-i18n-key="template.trackerEditorModal.tabs.infoBox">Info Box</span>
<i class="fa-solid fa-info-circle"></i> <span
data-i18n-key="template.trackerEditorModal.tabs.infoBox">Info Box</span>
</button>
<button class="rpg-editor-tab" data-tab="presentCharacters">
<i class="fa-solid fa-users"></i> <span data-i18n-key="template.trackerEditorModal.tabs.presentCharacters">Present Characters</span>
<i class="fa-solid fa-users"></i> <span
data-i18n-key="template.trackerEditorModal.tabs.presentCharacters">Present Characters</span>
</button>
</div>
@@ -481,12 +647,15 @@
<footer class="rpg-settings-popup-footer">
<button id="rpg-editor-reset" class="rpg-btn-secondary" type="button">
<i class="fa-solid fa-rotate-left"></i> <span data-i18n-key="template.trackerEditorModal.buttons.reset">Reset to Defaults</span>
<i class="fa-solid fa-rotate-left"></i> <span
data-i18n-key="template.trackerEditorModal.buttons.reset">Reset to Defaults</span>
</button>
<div class="rpg-footer-right">
<button id="rpg-editor-cancel" class="rpg-btn-secondary" type="button" data-i18n-key="template.trackerEditorModal.buttons.cancel">Cancel</button>
<button id="rpg-editor-cancel" class="rpg-btn-secondary" type="button"
data-i18n-key="template.trackerEditorModal.buttons.cancel">Cancel</button>
<button id="rpg-editor-save" class="rpg-btn-primary" type="button">
<i class="fa-solid fa-save"></i> <span data-i18n-key="template.trackerEditorModal.buttons.save">Save & Apply</span>
<i class="fa-solid fa-save"></i> <span data-i18n-key="template.trackerEditorModal.buttons.save">Save
& Apply</span>
</button>
</div>
</footer>