Fix display settings persistence and add responsive layout for plot buttons
- Fixed updateSectionVisibility() to use explicit .show()/.hide() instead of .toggle() to ensure proper element visibility on page reload - Added responsive CSS for plot buttons to adjust to small screens and mobile devices - Wrapped button text in spans to enable icon-only mode on very small screens (≤400px) - Reduced button margins and added flexbox layout with wrapping for better mobile UX
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+51
-10
@@ -232,35 +232,76 @@ export function updatePanelVisibility() {
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*/
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export function updateSectionVisibility() {
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// Show/hide sections based on settings
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$userStatsContainer.toggle(extensionSettings.showUserStats);
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$infoBoxContainer.toggle(extensionSettings.showInfoBox);
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$thoughtsContainer.toggle(extensionSettings.showCharacterThoughts);
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if ($inventoryContainer) {
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$inventoryContainer.toggle(extensionSettings.showInventory);
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// Use explicit .show()/.hide() instead of .toggle() to ensure proper state on reload
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if (extensionSettings.showUserStats) {
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$userStatsContainer.show();
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} else {
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$userStatsContainer.hide();
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}
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if (extensionSettings.showInfoBox) {
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$infoBoxContainer.show();
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} else {
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$infoBoxContainer.hide();
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}
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if (extensionSettings.showCharacterThoughts) {
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$thoughtsContainer.show();
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} else {
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$thoughtsContainer.hide();
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}
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if ($inventoryContainer) {
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if (extensionSettings.showInventory) {
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$inventoryContainer.show();
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} else {
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$inventoryContainer.hide();
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}
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}
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if ($questsContainer) {
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$questsContainer.toggle(extensionSettings.showQuests);
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if (extensionSettings.showQuests) {
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$questsContainer.show();
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} else {
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$questsContainer.hide();
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}
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}
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// Show/hide dividers intelligently
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// Divider after User Stats: shown if User Stats is visible AND at least one section after it is visible
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const showDividerAfterStats = extensionSettings.showUserStats &&
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(extensionSettings.showInfoBox || extensionSettings.showCharacterThoughts || extensionSettings.showInventory || extensionSettings.showQuests);
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$('#rpg-divider-stats').toggle(showDividerAfterStats);
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if (showDividerAfterStats) {
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$('#rpg-divider-stats').show();
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} else {
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$('#rpg-divider-stats').hide();
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}
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// Divider after Info Box: shown if Info Box is visible AND at least one section after it is visible
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const showDividerAfterInfo = extensionSettings.showInfoBox &&
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(extensionSettings.showCharacterThoughts || extensionSettings.showInventory || extensionSettings.showQuests);
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$('#rpg-divider-info').toggle(showDividerAfterInfo);
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if (showDividerAfterInfo) {
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$('#rpg-divider-info').show();
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} else {
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$('#rpg-divider-info').hide();
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}
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// Divider after Thoughts: shown if Thoughts is visible AND at least one section after it is visible
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const showDividerAfterThoughts = extensionSettings.showCharacterThoughts &&
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(extensionSettings.showInventory || extensionSettings.showQuests);
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$('#rpg-divider-thoughts').toggle(showDividerAfterThoughts);
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if (showDividerAfterThoughts) {
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$('#rpg-divider-thoughts').show();
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} else {
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$('#rpg-divider-thoughts').hide();
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}
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// Divider after Inventory: shown if Inventory is visible AND Quests is visible
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const showDividerAfterInventory = extensionSettings.showInventory && extensionSettings.showQuests;
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$('#rpg-divider-inventory').toggle(showDividerAfterInventory);
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if (showDividerAfterInventory) {
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$('#rpg-divider-inventory').show();
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} else {
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$('#rpg-divider-inventory').hide();
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}
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}
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/**
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