120 lines
4.6 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.Components.Auth;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Economy;
using Eco.Gameplay.Housing;
using Eco.Gameplay.Interactions;
using Eco.Gameplay.Items;
using Eco.Gameplay.Minimap;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Property;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Gameplay.Pipes.LiquidComponents;
using Eco.Gameplay.Pipes.Gases;
using Eco.Gameplay.Systems.Tooltip;
using Eco.Shared;
using Eco.Shared.Math;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.Shared.View;
using Eco.Shared.Items;
using Eco.Gameplay.Pipes;
using Eco.World.Blocks;
[Serialized]
[RequireComponent(typeof(OnOffComponent))]
[RequireComponent(typeof(PropertyAuthComponent))]
[RequireComponent(typeof(MinimapComponent))]
[RequireComponent(typeof(LinkComponent))]
[RequireComponent(typeof(FuelSupplyComponent))]
[RequireComponent(typeof(FuelConsumptionComponent))]
[RequireComponent(typeof(HousingComponent))]
[RequireComponent(typeof(SolidGroundComponent))]
public partial class StoneBrazierObject :
WorldObject
{
public override string FriendlyName { get { return "Stone Brazier"; } }
private static Type[] fuelTypeList = new Type[]
{
typeof(LogItem),
typeof(HewnLogItem),
typeof(LumberItem),
typeof(CharcoalItem),
typeof(ArrowItem),
typeof(BoardItem),
typeof(CoalItem),
};
protected override void Initialize()
{
this.GetComponent<MinimapComponent>().Initialize("Lights");
this.GetComponent<FuelSupplyComponent>().Initialize(2, fuelTypeList);
this.GetComponent<FuelConsumptionComponent>().Initialize(1);
this.GetComponent<HousingComponent>().Set(StoneBrazierItem.HousingVal);
}
public override void Destroy()
{
base.Destroy();
}
}
[Serialized]
public partial class StoneBrazierItem : WorldObjectItem<StoneBrazierObject>
{
public override string FriendlyName { get { return "Stone Brazier"; } }
public override string Description { get { return "A stone stand which can hold burning fuel to provide light."; } }
static StoneBrazierItem()
{
}
[TooltipChildren] public HousingValue HousingTooltip { get { return HousingVal; } }
[TooltipChildren] public static HousingValue HousingVal { get { return new HousingValue()
{
Category = "General",
Val = 2,
TypeForRoomLimit = "Lights",
DiminishingReturnPercent = 0.8f
};}}
}
[RequiresSkill(typeof(StoneworkingSkill), 1)]
public partial class StoneBrazierRecipe : Recipe
{
public StoneBrazierRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<StoneBrazierItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<StoneItem>(typeof(StoneworkingEfficiencySkill), 10, StoneworkingEfficiencySkill.MultiplicativeStrategy),
};
SkillModifiedValue value = new SkillModifiedValue(10, StoneworkingSpeedSkill.MultiplicativeStrategy, typeof(StoneworkingSpeedSkill), Localizer.Do("craft time"));
SkillModifiedValueManager.AddBenefitForObject(typeof(StoneBrazierRecipe), Item.Get<StoneBrazierItem>().UILink(), value);
SkillModifiedValueManager.AddSkillBenefit(Item.Get<StoneBrazierItem>().UILink(), value);
this.CraftMinutes = value;
this.Initialize("Stone Brazier", typeof(StoneBrazierRecipe));
CraftingComponent.AddRecipe(typeof(MasonryTableObject), this);
}
}
}