namespace Eco.Mods.TechTree { using System; using System.Collections.Generic; using System.ComponentModel; using Eco.Gameplay.Blocks; using Eco.Gameplay.Components; using Eco.Gameplay.Components.Auth; using Eco.Gameplay.DynamicValues; using Eco.Gameplay.Economy; using Eco.Gameplay.Housing; using Eco.Gameplay.Interactions; using Eco.Gameplay.Items; using Eco.Gameplay.Minimap; using Eco.Gameplay.Objects; using Eco.Gameplay.Players; using Eco.Gameplay.Property; using Eco.Gameplay.Skills; using Eco.Gameplay.Systems.TextLinks; using Eco.Gameplay.Pipes.LiquidComponents; using Eco.Gameplay.Pipes.Gases; using Eco.Gameplay.Systems.Tooltip; using Eco.Shared; using Eco.Shared.Math; using Eco.Shared.Localization; using Eco.Shared.Serialization; using Eco.Shared.Utils; using Eco.Shared.View; using Eco.Shared.Items; using Eco.Gameplay.Pipes; using Eco.World.Blocks; [Serialized] [RequireComponent(typeof(OnOffComponent))] [RequireComponent(typeof(PropertyAuthComponent))] [RequireComponent(typeof(MinimapComponent))] [RequireComponent(typeof(LinkComponent))] [RequireComponent(typeof(FuelSupplyComponent))] [RequireComponent(typeof(FuelConsumptionComponent))] [RequireComponent(typeof(HousingComponent))] [RequireComponent(typeof(SolidGroundComponent))] public partial class StoneBrazierObject : WorldObject { public override string FriendlyName { get { return "Stone Brazier"; } } private static Type[] fuelTypeList = new Type[] { typeof(LogItem), typeof(HewnLogItem), typeof(LumberItem), typeof(CharcoalItem), typeof(ArrowItem), typeof(BoardItem), typeof(CoalItem), }; protected override void Initialize() { this.GetComponent().Initialize("Lights"); this.GetComponent().Initialize(2, fuelTypeList); this.GetComponent().Initialize(1); this.GetComponent().Set(StoneBrazierItem.HousingVal); } public override void Destroy() { base.Destroy(); } } [Serialized] public partial class StoneBrazierItem : WorldObjectItem { public override string FriendlyName { get { return "Stone Brazier"; } } public override string Description { get { return "A stone stand which can hold burning fuel to provide light."; } } static StoneBrazierItem() { } [TooltipChildren] public HousingValue HousingTooltip { get { return HousingVal; } } [TooltipChildren] public static HousingValue HousingVal { get { return new HousingValue() { Category = "General", Val = 2, TypeForRoomLimit = "Lights", DiminishingReturnPercent = 0.8f };}} } [RequiresSkill(typeof(StoneworkingSkill), 1)] public partial class StoneBrazierRecipe : Recipe { public StoneBrazierRecipe() { this.Products = new CraftingElement[] { new CraftingElement(), }; this.Ingredients = new CraftingElement[] { new CraftingElement(typeof(StoneworkingEfficiencySkill), 10, StoneworkingEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(10, StoneworkingSpeedSkill.MultiplicativeStrategy, typeof(StoneworkingSpeedSkill), Localizer.Do("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(StoneBrazierRecipe), Item.Get().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get().UILink(), value); this.CraftMinutes = value; this.Initialize("Stone Brazier", typeof(StoneBrazierRecipe)); CraftingComponent.AddRecipe(typeof(MasonryTableObject), this); } } }