111 lines
4.5 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.Components.Auth;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Economy;
using Eco.Gameplay.Housing;
using Eco.Gameplay.Interactions;
using Eco.Gameplay.Items;
using Eco.Gameplay.Minimap;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Property;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Gameplay.Pipes.LiquidComponents;
using Eco.Gameplay.Pipes.Gases;
using Eco.Gameplay.Systems.Tooltip;
using Eco.Shared;
using Eco.Shared.Math;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.Shared.View;
using Eco.Shared.Items;
using Eco.Gameplay.Pipes;
using Eco.World.Blocks;
[Serialized]
[RequireComponent(typeof(PropertyAuthComponent))]
[RequireComponent(typeof(MinimapComponent))]
[RequireComponent(typeof(LinkComponent))]
[RequireComponent(typeof(HousingComponent))]
[RequireComponent(typeof(PublicStorageComponent))]
[RequireComponent(typeof(SolidGroundComponent))]
public partial class BookshelfObject :
WorldObject
{
public override string FriendlyName { get { return "Bookshelf"; } }
protected override void Initialize()
{
this.GetComponent<MinimapComponent>().Initialize("Misc");
this.GetComponent<HousingComponent>().Set(BookshelfItem.HousingVal);
var storage = this.GetComponent<PublicStorageComponent>();
storage.Initialize(8);
storage.Storage.AddRestriction(new NotCarriedRestriction()); // can't store block or large items
}
public override void Destroy()
{
base.Destroy();
}
}
[Serialized]
public partial class BookshelfItem : WorldObjectItem<BookshelfObject>
{
public override string FriendlyName { get { return "Bookshelf"; } }
public override string Description { get { return "A place to store knowledge and information; leads to the town hall."; } }
static BookshelfItem()
{
}
[TooltipChildren] public HousingValue HousingTooltip { get { return HousingVal; } }
[TooltipChildren] public static HousingValue HousingVal { get { return new HousingValue()
{
Category = "General",
Val = 2,
TypeForRoomLimit = "Shelves",
DiminishingReturnPercent = 0.7f
};}}
}
[RequiresSkill(typeof(LumberWoodworkingSkill), 2)]
public partial class BookshelfRecipe : Recipe
{
public BookshelfRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<BookshelfItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<LumberItem>(typeof(LumberWoodworkingEfficiencySkill), 20, LumberWoodworkingEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<PaperItem>(typeof(LumberWoodworkingEfficiencySkill), 100, LumberWoodworkingEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<IronIngotItem>(typeof(LumberWoodworkingEfficiencySkill), 5, LumberWoodworkingEfficiencySkill.MultiplicativeStrategy),
};
SkillModifiedValue value = new SkillModifiedValue(1, LumberWoodworkingSpeedSkill.MultiplicativeStrategy, typeof(LumberWoodworkingSpeedSkill), Localizer.Do("craft time"));
SkillModifiedValueManager.AddBenefitForObject(typeof(BookshelfRecipe), Item.Get<BookshelfItem>().UILink(), value);
SkillModifiedValueManager.AddSkillBenefit(Item.Get<BookshelfItem>().UILink(), value);
this.CraftMinutes = value;
this.Initialize("Bookshelf", typeof(BookshelfRecipe));
CraftingComponent.AddRecipe(typeof(SawmillObject), this);
}
}
}