namespace Eco.Mods.TechTree { using System; using System.Collections.Generic; using System.ComponentModel; using Eco.Gameplay.Blocks; using Eco.Gameplay.Components; using Eco.Gameplay.Components.Auth; using Eco.Gameplay.DynamicValues; using Eco.Gameplay.Economy; using Eco.Gameplay.Housing; using Eco.Gameplay.Interactions; using Eco.Gameplay.Items; using Eco.Gameplay.Minimap; using Eco.Gameplay.Objects; using Eco.Gameplay.Players; using Eco.Gameplay.Property; using Eco.Gameplay.Skills; using Eco.Gameplay.Systems.TextLinks; using Eco.Gameplay.Pipes.LiquidComponents; using Eco.Gameplay.Pipes.Gases; using Eco.Gameplay.Systems.Tooltip; using Eco.Shared; using Eco.Shared.Math; using Eco.Shared.Localization; using Eco.Shared.Serialization; using Eco.Shared.Utils; using Eco.Shared.View; using Eco.Shared.Items; using Eco.Gameplay.Pipes; using Eco.World.Blocks; [Serialized] [RequireComponent(typeof(PropertyAuthComponent))] [RequireComponent(typeof(MinimapComponent))] [RequireComponent(typeof(LinkComponent))] [RequireComponent(typeof(HousingComponent))] [RequireComponent(typeof(PublicStorageComponent))] [RequireComponent(typeof(SolidGroundComponent))] public partial class BookshelfObject : WorldObject { public override string FriendlyName { get { return "Bookshelf"; } } protected override void Initialize() { this.GetComponent().Initialize("Misc"); this.GetComponent().Set(BookshelfItem.HousingVal); var storage = this.GetComponent(); storage.Initialize(8); storage.Storage.AddRestriction(new NotCarriedRestriction()); // can't store block or large items } public override void Destroy() { base.Destroy(); } } [Serialized] public partial class BookshelfItem : WorldObjectItem { public override string FriendlyName { get { return "Bookshelf"; } } public override string Description { get { return "A place to store knowledge and information; leads to the town hall."; } } static BookshelfItem() { } [TooltipChildren] public HousingValue HousingTooltip { get { return HousingVal; } } [TooltipChildren] public static HousingValue HousingVal { get { return new HousingValue() { Category = "General", Val = 2, TypeForRoomLimit = "Shelves", DiminishingReturnPercent = 0.7f };}} } [RequiresSkill(typeof(LumberWoodworkingSkill), 2)] public partial class BookshelfRecipe : Recipe { public BookshelfRecipe() { this.Products = new CraftingElement[] { new CraftingElement(), }; this.Ingredients = new CraftingElement[] { new CraftingElement(typeof(LumberWoodworkingEfficiencySkill), 20, LumberWoodworkingEfficiencySkill.MultiplicativeStrategy), new CraftingElement(typeof(LumberWoodworkingEfficiencySkill), 100, LumberWoodworkingEfficiencySkill.MultiplicativeStrategy), new CraftingElement(typeof(LumberWoodworkingEfficiencySkill), 5, LumberWoodworkingEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(1, LumberWoodworkingSpeedSkill.MultiplicativeStrategy, typeof(LumberWoodworkingSpeedSkill), Localizer.Do("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(BookshelfRecipe), Item.Get().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get().UILink(), value); this.CraftMinutes = value; this.Initialize("Bookshelf", typeof(BookshelfRecipe)); CraftingComponent.AddRecipe(typeof(SawmillObject), this); } } }