namespace Eco.Mods.TechTree { using System.Collections.Generic; using System.Linq; using Eco.Gameplay.Components; using Eco.Gameplay.DynamicValues; using Eco.Gameplay.Items; using Eco.Gameplay.Players; using Eco.Gameplay.Skills; using Eco.Gameplay.Systems.TextLinks; using Eco.Mods.TechTree; using Eco.Shared.Items; using Eco.Shared.Localization; using Eco.Shared.Serialization; using Eco.Shared.Utils; using Eco.Shared.View; [Serialized] [Weight(20)] [Fuel(10000)] public partial class TallowItem : FoodItem { public override string FriendlyName { get { return "Tallow"; } } public override string FriendlyNamePlural { get { return "Tallow"; } } public override string Description { get { return "Rendered animal fat useful for more than just cooking."; } } private static Nutrients nutrition = new Nutrients() { Carbs = 0, Fat = 20, Protein = 0, Vitamins = 0}; public override float Calories { get { return 200; } } public override Nutrients Nutrition { get { return nutrition; } } } }