52 lines
2.4 KiB
C#

using Eco.Gameplay.Skills;
using Eco.Mods.TechTree;
using Eco.Shared.Serialization;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Kirthos.Mods
{
[Serialized]
[RequiresSkill(typeof(LoggingSkill), 1)]
public partial class WoodPulpCleanerSkill : Skill
{
public override string FriendlyName { get { return "Wood pulp cleaner"; } }
public override string Description { get { return "When break a wood pulp, break others wood pulp around. Levels increase range."; } }
public static int[] SkillPointCost = { 5, 10, 20, 30, 40 };
public override int RequiredPoint { get { return this.Level < this.MaxLevel ? SkillPointCost[this.Level] : 0; } }
public override int PrevRequiredPoint { get { return this.Level - 1 >= 0 && this.Level - 1 < this.MaxLevel ? SkillPointCost[this.Level - 1] : 0; } }
public override int MaxLevel { get { return 5; } }
}
//*
[Serialized]
[RequiresSkill(typeof(WoodPulpCleanerSkill), 1)]
public partial class StumpCleanerSkill : Skill
{
public override string FriendlyName { get { return "Stump cleaner"; } }
public override string Description { get { return "Break tree stump in one hit."; } }
public static int[] SkillPointCost = { 75};
public override int RequiredPoint { get { return this.Level < this.MaxLevel ? SkillPointCost[this.Level] : 0; } }
public override int PrevRequiredPoint { get { return this.Level - 1 >= 0 && this.Level - 1 < this.MaxLevel ? SkillPointCost[this.Level - 1] : 0; } }
public override int MaxLevel { get { return 1; } }
}
//*/
[Serialized]
[RequiresSkill(typeof(LoggingSkill), 1)]
public partial class ExpertLumbererSkill : Skill
{
public override string FriendlyName { get { return "Expert lumberer"; } }
public override string Description { get { return "Cut the tree trunk, ready to harvest."; } }
public static int[] SkillPointCost = { 80 };
public override int RequiredPoint { get { return this.Level < this.MaxLevel ? SkillPointCost[this.Level] : 0; } }
public override int PrevRequiredPoint { get { return this.Level - 1 >= 0 && this.Level - 1 < this.MaxLevel ? SkillPointCost[this.Level - 1] : 0; } }
public override int MaxLevel { get { return 1; } }
}
}