using Eco.Gameplay.Skills; using Eco.Mods.TechTree; using Eco.Shared.Serialization; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kirthos.Mods { [Serialized] [RequiresSkill(typeof(LoggingSkill), 1)] public partial class WoodPulpCleanerSkill : Skill { public override string FriendlyName { get { return "Wood pulp cleaner"; } } public override string Description { get { return "When break a wood pulp, break others wood pulp around. Levels increase range."; } } public static int[] SkillPointCost = { 5, 10, 20, 30, 40 }; public override int RequiredPoint { get { return this.Level < this.MaxLevel ? SkillPointCost[this.Level] : 0; } } public override int PrevRequiredPoint { get { return this.Level - 1 >= 0 && this.Level - 1 < this.MaxLevel ? SkillPointCost[this.Level - 1] : 0; } } public override int MaxLevel { get { return 5; } } } //* [Serialized] [RequiresSkill(typeof(WoodPulpCleanerSkill), 1)] public partial class StumpCleanerSkill : Skill { public override string FriendlyName { get { return "Stump cleaner"; } } public override string Description { get { return "Break tree stump in one hit."; } } public static int[] SkillPointCost = { 75}; public override int RequiredPoint { get { return this.Level < this.MaxLevel ? SkillPointCost[this.Level] : 0; } } public override int PrevRequiredPoint { get { return this.Level - 1 >= 0 && this.Level - 1 < this.MaxLevel ? SkillPointCost[this.Level - 1] : 0; } } public override int MaxLevel { get { return 1; } } } //*/ [Serialized] [RequiresSkill(typeof(LoggingSkill), 1)] public partial class ExpertLumbererSkill : Skill { public override string FriendlyName { get { return "Expert lumberer"; } } public override string Description { get { return "Cut the tree trunk, ready to harvest."; } } public static int[] SkillPointCost = { 80 }; public override int RequiredPoint { get { return this.Level < this.MaxLevel ? SkillPointCost[this.Level] : 0; } } public override int PrevRequiredPoint { get { return this.Level - 1 >= 0 && this.Level - 1 < this.MaxLevel ? SkillPointCost[this.Level - 1] : 0; } } public override int MaxLevel { get { return 1; } } } }