106 lines
3.9 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.Components.Auth;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Economy;
using Eco.Gameplay.Housing;
using Eco.Gameplay.Interactions;
using Eco.Gameplay.Items;
using Eco.Gameplay.Minimap;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Property;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Gameplay.Pipes.LiquidComponents;
using Eco.Gameplay.Pipes.Gases;
using Eco.Gameplay.Systems.Tooltip;
using Eco.Shared;
using Eco.Shared.Math;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.Shared.View;
using Eco.Shared.Items;
using Eco.Gameplay.Pipes;
using Eco.World.Blocks;
[Serialized]
[RequireComponent(typeof(PropertyAuthComponent))]
[RequireComponent(typeof(MinimapComponent))]
[RequireComponent(typeof(LinkComponent))]
[RequireComponent(typeof(CraftingComponent))]
[RequireComponent(typeof(PowerGridComponent))]
[RequireComponent(typeof(PowerConsumptionComponent))]
[RequireComponent(typeof(SolidGroundComponent))]
[RequireComponent(typeof(RoomRequirementsComponent))]
[RequireRoomContainment]
[RequireRoomVolume(25)]
[RequireRoomMaterialTier(3, 18)]
public partial class LaboratoryObject :
WorldObject
{
public override string FriendlyName { get { return "Laboratory"; } }
protected override void Initialize()
{
this.GetComponent<MinimapComponent>().Initialize("Cooking");
this.GetComponent<PowerConsumptionComponent>().Initialize(250);
this.GetComponent<PowerGridComponent>().Initialize(10, new ElectricPower());
}
public override void Destroy()
{
base.Destroy();
}
}
[Serialized]
public partial class LaboratoryItem : WorldObjectItem<LaboratoryObject>
{
public override string FriendlyName { get { return "Laboratory"; } }
public override string Description { get { return "For researching the science side of cooking. Science rules!"; } }
static LaboratoryItem()
{
}
}
[RequiresSkill(typeof(IndustrialEngineeringSkill), 2)]
public partial class LaboratoryRecipe : Recipe
{
public LaboratoryRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<LaboratoryItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<SteelItem>(typeof(IndustrialEngineeringEfficiencySkill), 30, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<GlassItem>(typeof(IndustrialEngineeringEfficiencySkill), 20, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy),
};
SkillModifiedValue value = new SkillModifiedValue(120, IndustrialEngineeringSpeedSkill.MultiplicativeStrategy, typeof(IndustrialEngineeringSpeedSkill), Localizer.Do("craft time"));
SkillModifiedValueManager.AddBenefitForObject(typeof(LaboratoryRecipe), Item.Get<LaboratoryItem>().UILink(), value);
SkillModifiedValueManager.AddSkillBenefit(Item.Get<LaboratoryItem>().UILink(), value);
this.CraftMinutes = value;
this.Initialize("Laboratory", typeof(LaboratoryRecipe));
CraftingComponent.AddRecipe(typeof(FactoryObject), this);
}
}
}