106 lines
3.9 KiB
C#
106 lines
3.9 KiB
C#
namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.Components.Auth;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Economy;
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using Eco.Gameplay.Housing;
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using Eco.Gameplay.Interactions;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Minimap;
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using Eco.Gameplay.Objects;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Property;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Gameplay.Pipes.LiquidComponents;
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using Eco.Gameplay.Pipes.Gases;
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using Eco.Gameplay.Systems.Tooltip;
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using Eco.Shared;
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using Eco.Shared.Math;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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using Eco.Shared.Items;
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using Eco.Gameplay.Pipes;
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using Eco.World.Blocks;
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[Serialized]
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[RequireComponent(typeof(PropertyAuthComponent))]
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[RequireComponent(typeof(MinimapComponent))]
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[RequireComponent(typeof(LinkComponent))]
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[RequireComponent(typeof(CraftingComponent))]
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[RequireComponent(typeof(PowerGridComponent))]
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[RequireComponent(typeof(PowerConsumptionComponent))]
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[RequireComponent(typeof(SolidGroundComponent))]
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[RequireComponent(typeof(RoomRequirementsComponent))]
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[RequireRoomContainment]
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[RequireRoomVolume(25)]
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[RequireRoomMaterialTier(3, 18)]
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public partial class LaboratoryObject :
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WorldObject
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{
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public override string FriendlyName { get { return "Laboratory"; } }
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protected override void Initialize()
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{
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this.GetComponent<MinimapComponent>().Initialize("Cooking");
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this.GetComponent<PowerConsumptionComponent>().Initialize(250);
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this.GetComponent<PowerGridComponent>().Initialize(10, new ElectricPower());
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}
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public override void Destroy()
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{
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base.Destroy();
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}
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}
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[Serialized]
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public partial class LaboratoryItem : WorldObjectItem<LaboratoryObject>
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{
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public override string FriendlyName { get { return "Laboratory"; } }
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public override string Description { get { return "For researching the science side of cooking. Science rules!"; } }
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static LaboratoryItem()
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{
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}
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}
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[RequiresSkill(typeof(IndustrialEngineeringSkill), 2)]
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public partial class LaboratoryRecipe : Recipe
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{
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public LaboratoryRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<LaboratoryItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<SteelItem>(typeof(IndustrialEngineeringEfficiencySkill), 30, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<GlassItem>(typeof(IndustrialEngineeringEfficiencySkill), 20, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy),
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};
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SkillModifiedValue value = new SkillModifiedValue(120, IndustrialEngineeringSpeedSkill.MultiplicativeStrategy, typeof(IndustrialEngineeringSpeedSkill), Localizer.Do("craft time"));
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SkillModifiedValueManager.AddBenefitForObject(typeof(LaboratoryRecipe), Item.Get<LaboratoryItem>().UILink(), value);
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SkillModifiedValueManager.AddSkillBenefit(Item.Get<LaboratoryItem>().UILink(), value);
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this.CraftMinutes = value;
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this.Initialize("Laboratory", typeof(LaboratoryRecipe));
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CraftingComponent.AddRecipe(typeof(FactoryObject), this);
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}
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}
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} |