94 lines
3.1 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.Components.Auth;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Economy;
using Eco.Gameplay.Housing;
using Eco.Gameplay.Interactions;
using Eco.Gameplay.Items;
using Eco.Gameplay.Minimap;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Property;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Gameplay.Pipes.LiquidComponents;
using Eco.Gameplay.Pipes.Gases;
using Eco.Gameplay.Systems.Tooltip;
using Eco.Shared;
using Eco.Shared.Math;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.Shared.View;
using Eco.Shared.Items;
using Eco.Gameplay.Pipes;
using Eco.World.Blocks;
[Serialized]
[RequireComponent(typeof(PropertyAuthComponent))]
[RequireComponent(typeof(SolidGroundComponent))]
public partial class FramedGlassDoorObject :
DoorObject
{
public override string FriendlyName { get { return "Framed Glass Door"; } }
protected override void Initialize()
{
}
public override void Destroy()
{
base.Destroy();
}
}
[Serialized]
public partial class FramedGlassDoorItem : WorldObjectItem<FramedGlassDoorObject>
{
public override string FriendlyName { get { return "Framed Glass Door"; } }
public override string Description { get { return "A beautiful glass door made of steel and glass."; } }
static FramedGlassDoorItem()
{
}
}
[RequiresSkill(typeof(GlassworkingSkill), 1)]
public partial class FramedGlassDoorRecipe : Recipe
{
public FramedGlassDoorRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<FramedGlassDoorItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<FramedGlassItem>(typeof(GlassProductionEfficiencySkill), 10, GlassProductionEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<SteelItem>(typeof(GlassProductionEfficiencySkill), 5, GlassProductionEfficiencySkill.MultiplicativeStrategy),
};
SkillModifiedValue value = new SkillModifiedValue(20, GlassProductionSpeedSkill.MultiplicativeStrategy, typeof(GlassProductionSpeedSkill), Localizer.Do("craft time"));
SkillModifiedValueManager.AddBenefitForObject(typeof(FramedGlassDoorRecipe), Item.Get<FramedGlassDoorItem>().UILink(), value);
SkillModifiedValueManager.AddSkillBenefit(Item.Get<FramedGlassDoorItem>().UILink(), value);
this.CraftMinutes = value;
this.Initialize("Framed Glass Door", typeof(FramedGlassDoorRecipe));
CraftingComponent.AddRecipe(typeof(FactoryObject), this);
}
}
}