namespace Eco.Mods.TechTree { using System; using System.Collections.Generic; using System.ComponentModel; using Eco.Gameplay.Blocks; using Eco.Gameplay.Components; using Eco.Gameplay.Components.Auth; using Eco.Gameplay.DynamicValues; using Eco.Gameplay.Economy; using Eco.Gameplay.Housing; using Eco.Gameplay.Interactions; using Eco.Gameplay.Items; using Eco.Gameplay.Minimap; using Eco.Gameplay.Objects; using Eco.Gameplay.Players; using Eco.Gameplay.Property; using Eco.Gameplay.Skills; using Eco.Gameplay.Systems.TextLinks; using Eco.Gameplay.Pipes.LiquidComponents; using Eco.Gameplay.Pipes.Gases; using Eco.Gameplay.Systems.Tooltip; using Eco.Shared; using Eco.Shared.Math; using Eco.Shared.Localization; using Eco.Shared.Serialization; using Eco.Shared.Utils; using Eco.Shared.View; using Eco.Shared.Items; using Eco.Gameplay.Pipes; using Eco.World.Blocks; [Serialized] [RequireComponent(typeof(PropertyAuthComponent))] [RequireComponent(typeof(SolidGroundComponent))] public partial class FramedGlassDoorObject : DoorObject { public override string FriendlyName { get { return "Framed Glass Door"; } } protected override void Initialize() { } public override void Destroy() { base.Destroy(); } } [Serialized] public partial class FramedGlassDoorItem : WorldObjectItem { public override string FriendlyName { get { return "Framed Glass Door"; } } public override string Description { get { return "A beautiful glass door made of steel and glass."; } } static FramedGlassDoorItem() { } } [RequiresSkill(typeof(GlassworkingSkill), 1)] public partial class FramedGlassDoorRecipe : Recipe { public FramedGlassDoorRecipe() { this.Products = new CraftingElement[] { new CraftingElement(), }; this.Ingredients = new CraftingElement[] { new CraftingElement(typeof(GlassProductionEfficiencySkill), 10, GlassProductionEfficiencySkill.MultiplicativeStrategy), new CraftingElement(typeof(GlassProductionEfficiencySkill), 5, GlassProductionEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(20, GlassProductionSpeedSkill.MultiplicativeStrategy, typeof(GlassProductionSpeedSkill), Localizer.Do("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(FramedGlassDoorRecipe), Item.Get().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get().UILink(), value); this.CraftMinutes = value; this.Initialize("Framed Glass Door", typeof(FramedGlassDoorRecipe)); CraftingComponent.AddRecipe(typeof(FactoryObject), this); } } }