120 lines
4.6 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.Components.Auth;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Economy;
using Eco.Gameplay.Housing;
using Eco.Gameplay.Interactions;
using Eco.Gameplay.Items;
using Eco.Gameplay.Minimap;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Property;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Gameplay.Pipes.LiquidComponents;
using Eco.Gameplay.Pipes.Gases;
using Eco.Gameplay.Systems.Tooltip;
using Eco.Shared;
using Eco.Shared.Math;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.Shared.View;
using Eco.Shared.Items;
using Eco.Gameplay.Pipes;
using Eco.World.Blocks;
[Serialized]
[RequireComponent(typeof(OnOffComponent))]
[RequireComponent(typeof(PropertyAuthComponent))]
[RequireComponent(typeof(MinimapComponent))]
[RequireComponent(typeof(FuelSupplyComponent))]
[RequireComponent(typeof(FuelConsumptionComponent))]
[RequireComponent(typeof(HousingComponent))]
[RequireComponent(typeof(SolidGroundComponent))]
public partial class BrazierObject :
WorldObject
{
public override string FriendlyName { get { return "Brazier"; } }
private static Type[] fuelTypeList = new Type[]
{
typeof(LogItem),
typeof(HewnLogItem),
typeof(LumberItem),
typeof(CharcoalItem),
typeof(ArrowItem),
typeof(BoardItem),
typeof(CoalItem),
};
protected override void Initialize()
{
this.GetComponent<MinimapComponent>().Initialize("Lights");
this.GetComponent<FuelSupplyComponent>().Initialize(2, fuelTypeList);
this.GetComponent<FuelConsumptionComponent>().Initialize(1);
this.GetComponent<HousingComponent>().Set(BrazierItem.HousingVal);
}
public override void Destroy()
{
base.Destroy();
}
}
[Serialized]
public partial class BrazierItem : WorldObjectItem<BrazierObject>
{
public override string FriendlyName { get { return "Brazier"; } }
public override string Description { get { return "A metal stand which can hold burning fuel to provide light."; } }
static BrazierItem()
{
}
[TooltipChildren] public HousingValue HousingTooltip { get { return HousingVal; } }
[TooltipChildren] public static HousingValue HousingVal { get { return new HousingValue()
{
Category = "General",
Val = 2,
TypeForRoomLimit = "Lights",
DiminishingReturnPercent = 0.8f
};}}
}
[RequiresSkill(typeof(MetalworkingSkill), 4)]
public partial class BrazierRecipe : Recipe
{
public BrazierRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<BrazierItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<IronIngotItem>(typeof(MetalworkingEfficiencySkill), 10, MetalworkingEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<MortaredStoneItem>(typeof(MetalworkingEfficiencySkill), 5, MetalworkingEfficiencySkill.MultiplicativeStrategy),
};
SkillModifiedValue value = new SkillModifiedValue(1, MetalworkingSpeedSkill.MultiplicativeStrategy, typeof(MetalworkingSpeedSkill), Localizer.Do("craft time"));
SkillModifiedValueManager.AddBenefitForObject(typeof(BrazierRecipe), Item.Get<BrazierItem>().UILink(), value);
SkillModifiedValueManager.AddSkillBenefit(Item.Get<BrazierItem>().UILink(), value);
this.CraftMinutes = value;
this.Initialize("Brazier", typeof(BrazierRecipe));
CraftingComponent.AddRecipe(typeof(AnvilObject), this);
}
}
}