120 lines
4.6 KiB
C#
120 lines
4.6 KiB
C#
namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.Components.Auth;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Economy;
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using Eco.Gameplay.Housing;
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using Eco.Gameplay.Interactions;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Minimap;
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using Eco.Gameplay.Objects;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Property;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Gameplay.Pipes.LiquidComponents;
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using Eco.Gameplay.Pipes.Gases;
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using Eco.Gameplay.Systems.Tooltip;
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using Eco.Shared;
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using Eco.Shared.Math;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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using Eco.Shared.Items;
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using Eco.Gameplay.Pipes;
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using Eco.World.Blocks;
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[Serialized]
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[RequireComponent(typeof(OnOffComponent))]
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[RequireComponent(typeof(PropertyAuthComponent))]
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[RequireComponent(typeof(MinimapComponent))]
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[RequireComponent(typeof(FuelSupplyComponent))]
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[RequireComponent(typeof(FuelConsumptionComponent))]
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[RequireComponent(typeof(HousingComponent))]
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[RequireComponent(typeof(SolidGroundComponent))]
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public partial class BrazierObject :
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WorldObject
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{
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public override string FriendlyName { get { return "Brazier"; } }
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private static Type[] fuelTypeList = new Type[]
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{
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typeof(LogItem),
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typeof(HewnLogItem),
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typeof(LumberItem),
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typeof(CharcoalItem),
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typeof(ArrowItem),
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typeof(BoardItem),
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typeof(CoalItem),
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};
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protected override void Initialize()
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{
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this.GetComponent<MinimapComponent>().Initialize("Lights");
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this.GetComponent<FuelSupplyComponent>().Initialize(2, fuelTypeList);
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this.GetComponent<FuelConsumptionComponent>().Initialize(1);
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this.GetComponent<HousingComponent>().Set(BrazierItem.HousingVal);
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}
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public override void Destroy()
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{
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base.Destroy();
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}
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}
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[Serialized]
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public partial class BrazierItem : WorldObjectItem<BrazierObject>
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{
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public override string FriendlyName { get { return "Brazier"; } }
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public override string Description { get { return "A metal stand which can hold burning fuel to provide light."; } }
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static BrazierItem()
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{
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}
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[TooltipChildren] public HousingValue HousingTooltip { get { return HousingVal; } }
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[TooltipChildren] public static HousingValue HousingVal { get { return new HousingValue()
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{
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Category = "General",
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Val = 2,
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TypeForRoomLimit = "Lights",
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DiminishingReturnPercent = 0.8f
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};}}
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}
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[RequiresSkill(typeof(MetalworkingSkill), 4)]
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public partial class BrazierRecipe : Recipe
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{
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public BrazierRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<BrazierItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<IronIngotItem>(typeof(MetalworkingEfficiencySkill), 10, MetalworkingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<MortaredStoneItem>(typeof(MetalworkingEfficiencySkill), 5, MetalworkingEfficiencySkill.MultiplicativeStrategy),
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};
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SkillModifiedValue value = new SkillModifiedValue(1, MetalworkingSpeedSkill.MultiplicativeStrategy, typeof(MetalworkingSpeedSkill), Localizer.Do("craft time"));
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SkillModifiedValueManager.AddBenefitForObject(typeof(BrazierRecipe), Item.Get<BrazierItem>().UILink(), value);
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SkillModifiedValueManager.AddSkillBenefit(Item.Get<BrazierItem>().UILink(), value);
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this.CraftMinutes = value;
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this.Initialize("Brazier", typeof(BrazierRecipe));
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CraftingComponent.AddRecipe(typeof(AnvilObject), this);
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}
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}
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} |