111 lines
4.5 KiB
C#
111 lines
4.5 KiB
C#
namespace Eco.Mods.TechTree
|
|
{
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using Eco.Gameplay.Blocks;
|
|
using Eco.Gameplay.Components;
|
|
using Eco.Gameplay.Components.Auth;
|
|
using Eco.Gameplay.DynamicValues;
|
|
using Eco.Gameplay.Economy;
|
|
using Eco.Gameplay.Housing;
|
|
using Eco.Gameplay.Interactions;
|
|
using Eco.Gameplay.Items;
|
|
using Eco.Gameplay.Minimap;
|
|
using Eco.Gameplay.Objects;
|
|
using Eco.Gameplay.Players;
|
|
using Eco.Gameplay.Property;
|
|
using Eco.Gameplay.Skills;
|
|
using Eco.Gameplay.Systems.TextLinks;
|
|
using Eco.Gameplay.Pipes.LiquidComponents;
|
|
using Eco.Gameplay.Pipes.Gases;
|
|
using Eco.Gameplay.Systems.Tooltip;
|
|
using Eco.Shared;
|
|
using Eco.Shared.Math;
|
|
using Eco.Shared.Localization;
|
|
using Eco.Shared.Serialization;
|
|
using Eco.Shared.Utils;
|
|
using Eco.Shared.View;
|
|
using Eco.Shared.Items;
|
|
using Eco.Gameplay.Pipes;
|
|
using Eco.World.Blocks;
|
|
|
|
[Serialized]
|
|
[RequireComponent(typeof(PropertyAuthComponent))]
|
|
[RequireComponent(typeof(MinimapComponent))]
|
|
[RequireComponent(typeof(LinkComponent))]
|
|
[RequireComponent(typeof(HousingComponent))]
|
|
[RequireComponent(typeof(PublicStorageComponent))]
|
|
[RequireComponent(typeof(SolidGroundComponent))]
|
|
public partial class BookshelfObject :
|
|
WorldObject
|
|
{
|
|
public override string FriendlyName { get { return "Bookshelf"; } }
|
|
|
|
|
|
protected override void Initialize()
|
|
{
|
|
this.GetComponent<MinimapComponent>().Initialize("Misc");
|
|
this.GetComponent<HousingComponent>().Set(BookshelfItem.HousingVal);
|
|
|
|
var storage = this.GetComponent<PublicStorageComponent>();
|
|
storage.Initialize(8);
|
|
storage.Storage.AddRestriction(new NotCarriedRestriction()); // can't store block or large items
|
|
|
|
|
|
}
|
|
|
|
public override void Destroy()
|
|
{
|
|
base.Destroy();
|
|
}
|
|
|
|
}
|
|
|
|
[Serialized]
|
|
public partial class BookshelfItem : WorldObjectItem<BookshelfObject>
|
|
{
|
|
public override string FriendlyName { get { return "Bookshelf"; } }
|
|
public override string Description { get { return "A place to store knowledge and information; leads to the town hall."; } }
|
|
|
|
static BookshelfItem()
|
|
{
|
|
|
|
}
|
|
|
|
[TooltipChildren] public HousingValue HousingTooltip { get { return HousingVal; } }
|
|
[TooltipChildren] public static HousingValue HousingVal { get { return new HousingValue()
|
|
{
|
|
Category = "General",
|
|
Val = 2,
|
|
TypeForRoomLimit = "Shelves",
|
|
DiminishingReturnPercent = 0.7f
|
|
};}}
|
|
}
|
|
|
|
|
|
[RequiresSkill(typeof(LumberWoodworkingSkill), 2)]
|
|
public partial class BookshelfRecipe : Recipe
|
|
{
|
|
public BookshelfRecipe()
|
|
{
|
|
this.Products = new CraftingElement[]
|
|
{
|
|
new CraftingElement<BookshelfItem>(),
|
|
};
|
|
|
|
this.Ingredients = new CraftingElement[]
|
|
{
|
|
new CraftingElement<LumberItem>(typeof(LumberWoodworkingEfficiencySkill), 20, LumberWoodworkingEfficiencySkill.MultiplicativeStrategy),
|
|
new CraftingElement<PaperItem>(typeof(LumberWoodworkingEfficiencySkill), 100, LumberWoodworkingEfficiencySkill.MultiplicativeStrategy),
|
|
new CraftingElement<IronIngotItem>(typeof(LumberWoodworkingEfficiencySkill), 5, LumberWoodworkingEfficiencySkill.MultiplicativeStrategy),
|
|
};
|
|
SkillModifiedValue value = new SkillModifiedValue(1, LumberWoodworkingSpeedSkill.MultiplicativeStrategy, typeof(LumberWoodworkingSpeedSkill), Localizer.Do("craft time"));
|
|
SkillModifiedValueManager.AddBenefitForObject(typeof(BookshelfRecipe), Item.Get<BookshelfItem>().UILink(), value);
|
|
SkillModifiedValueManager.AddSkillBenefit(Item.Get<BookshelfItem>().UILink(), value);
|
|
this.CraftMinutes = value;
|
|
this.Initialize("Bookshelf", typeof(BookshelfRecipe));
|
|
CraftingComponent.AddRecipe(typeof(SawmillObject), this);
|
|
}
|
|
}
|
|
} |