54 lines
1.8 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.World;
using Eco.World.Blocks;
using Eco.Gameplay.Pipes;
[RequiresSkill(typeof(BasicSmeltingSkill), 3)]
public partial class GoldIngotRecipe : Recipe
{
public GoldIngotRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<GoldIngotItem>(),
new CraftingElement<TailingsItem>(3),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<GoldOreItem>(typeof(BasicSmeltingEfficiencySkill), 25, BasicSmeltingEfficiencySkill.MultiplicativeStrategy),
};
this.CraftMinutes = CreateCraftTimeValue(typeof(GoldIngotRecipe), Item.Get<GoldIngotItem>().UILink(), 2, typeof(BasicSmeltingSpeedSkill));
this.Initialize("Gold Ingot", typeof(GoldIngotRecipe));
CraftingComponent.AddRecipe(typeof(BloomeryObject), this);
}
}
[Serialized]
[Weight(4000)]
[Currency]
public partial class GoldIngotItem :
Item
{
public override string FriendlyName { get { return "Gold Ingot"; } }
public override string Description { get { return "A shiny, refined gold ingot."; } }
}
}