55 lines
2.0 KiB
C#

namespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Shared.Localization;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.World;
using Eco.World.Blocks;
using Eco.Gameplay.Pipes;
[RequiresSkill(typeof(CementSkill), 1)]
public partial class ConcreteRecipe : Recipe
{
public ConcreteRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<ConcreteItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<StoneItem>(typeof(CementProductionEfficiencySkill), 40, CementProductionEfficiencySkill.MultiplicativeStrategy),
new CraftingElement<WoodPulpItem>(typeof(CementProductionEfficiencySkill), 25, CementProductionEfficiencySkill.MultiplicativeStrategy),
};
this.CraftMinutes = CreateCraftTimeValue(typeof(ConcreteRecipe), Item.Get<ConcreteItem>().UILink(), 2, typeof(CementProductionSpeedSkill));
this.Initialize("Concrete", typeof(ConcreteRecipe));
CraftingComponent.AddRecipe(typeof(CementKilnObject), this);
}
}
[Serialized]
[Weight(10000)]
[Currency]
public partial class ConcreteItem :
Item
{
public override string FriendlyName { get { return "Concrete"; } }
public override string FriendlyNamePlural { get { return "Concrete"; } }
public override string Description { get { return "A very strong building material made from cement and an aggregate like crushed stone."; } }
}
}