namespace Eco.Mods.TechTree { using System; using System.Collections.Generic; using System.ComponentModel; using Eco.Gameplay.Blocks; using Eco.Gameplay.Components; using Eco.Gameplay.DynamicValues; using Eco.Gameplay.Items; using Eco.Gameplay.Objects; using Eco.Gameplay.Players; using Eco.Gameplay.Skills; using Eco.Gameplay.Systems.TextLinks; using Eco.Shared.Localization; using Eco.Shared.Serialization; using Eco.Shared.Utils; using Eco.World; using Eco.World.Blocks; using Eco.Gameplay.Pipes; [RequiresSkill(typeof(CementSkill), 1)] public partial class ConcreteRecipe : Recipe { public ConcreteRecipe() { this.Products = new CraftingElement[] { new CraftingElement(), }; this.Ingredients = new CraftingElement[] { new CraftingElement(typeof(CementProductionEfficiencySkill), 40, CementProductionEfficiencySkill.MultiplicativeStrategy), new CraftingElement(typeof(CementProductionEfficiencySkill), 25, CementProductionEfficiencySkill.MultiplicativeStrategy), }; this.CraftMinutes = CreateCraftTimeValue(typeof(ConcreteRecipe), Item.Get().UILink(), 2, typeof(CementProductionSpeedSkill)); this.Initialize("Concrete", typeof(ConcreteRecipe)); CraftingComponent.AddRecipe(typeof(CementKilnObject), this); } } [Serialized] [Weight(10000)] [Currency] public partial class ConcreteItem : Item { public override string FriendlyName { get { return "Concrete"; } } public override string FriendlyNamePlural { get { return "Concrete"; } } public override string Description { get { return "A very strong building material made from cement and an aggregate like crushed stone."; } } } }