63 lines
2.1 KiB
C#
63 lines
2.1 KiB
C#
namespace Eco.Mods.TechTree
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Eco.Gameplay.Blocks;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Objects;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Gameplay.Systems.TextLinks;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.World;
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using Eco.World.Blocks;
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using Eco.Gameplay.Pipes;
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using Eco.Gameplay.Pipes.LiquidComponents;
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[RequiresSkill(typeof(PetrolRefiningSkill), 2)]
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public partial class BiodieselRecipe : Recipe
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{
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public BiodieselRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<BiodieselItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<TallowItem>(typeof(PetrolRefiningEfficiencySkill), 10, PetrolRefiningEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = CreateCraftTimeValue(typeof(BiodieselRecipe), Item.Get<BiodieselItem>().UILink(), 2, typeof(PetrolRefiningSpeedSkill));
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this.Initialize("Biodiesel", typeof(BiodieselRecipe));
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CraftingComponent.AddRecipe(typeof(OilRefineryObject), this);
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}
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}
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[Serialized]
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[Solid]
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[RequiresSkill(typeof(PetrolRefiningEfficiencySkill), 2)]
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public partial class BiodieselBlock :
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PickupableBlock
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{ }
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[Serialized]
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[MaxStackSize(10)]
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[Weight(30000)]
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[Fuel(60000)]
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[Currency]
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public partial class BiodieselItem :
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BlockItem<BiodieselBlock>
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{
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public override string FriendlyName { get { return "Biodiesel"; } }
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public override string FriendlyNamePlural { get { return "Biodiesel"; } }
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public override string Description { get { return "A vegetable or animal fat-based diesel fuel."; } }
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}
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} |