51 lines
2.0 KiB
C#

namespace Eco.Mods.TechTree
{
using System.Collections.Generic;
using System.Linq;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Players;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Mods.TechTree;
using Eco.Shared.Items;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.Shared.View;
using Eco.Shared.Localization;
[Serialized]
[Weight(500)]
public partial class FishFilletItem :
FoodItem
{
public override string FriendlyName { get { return "FishFillet"; } }
public override string Description { get { return "Carefully butchered fish, ready to cook."; } }
private static Nutrients nutrition = new Nutrients() { Carbs = 0, Fat = 6, Protein = 4, Vitamins = 0};
public override float Calories { get { return 600; } }
public override Nutrients Nutrition { get { return nutrition; } }
}
[RequiresSkill(typeof(MeatPrepSkill), 3)]
public partial class FishFilletRecipe : Recipe
{
public FishFilletRecipe()
{
this.Products = new CraftingElement[]
{
new CraftingElement<FishFilletItem>(),
};
this.Ingredients = new CraftingElement[]
{
new CraftingElement<RawFishItem>(typeof(MeatPrepEfficiencySkill), 20, MeatPrepEfficiencySkill.MultiplicativeStrategy),
};
this.CraftMinutes = CreateCraftTimeValue(typeof(FishFilletRecipe), Item.Get<FishFilletItem>().UILink(), 2, typeof(MeatPrepSpeedSkill));
this.Initialize("Fish Fillet", typeof(FishFilletRecipe));
CraftingComponent.AddRecipe(typeof(ButcheryTableObject), this);
}
}
}