namespace Eco.Mods.TechTree { using System.Collections.Generic; using System.Linq; using Eco.Gameplay.Components; using Eco.Gameplay.DynamicValues; using Eco.Gameplay.Items; using Eco.Gameplay.Players; using Eco.Gameplay.Skills; using Eco.Gameplay.Systems.TextLinks; using Eco.Mods.TechTree; using Eco.Shared.Items; using Eco.Shared.Serialization; using Eco.Shared.Utils; using Eco.Shared.View; using Eco.Shared.Localization; [Serialized] [Weight(500)] public partial class FishFilletItem : FoodItem { public override string FriendlyName { get { return "FishFillet"; } } public override string Description { get { return "Carefully butchered fish, ready to cook."; } } private static Nutrients nutrition = new Nutrients() { Carbs = 0, Fat = 6, Protein = 4, Vitamins = 0}; public override float Calories { get { return 600; } } public override Nutrients Nutrition { get { return nutrition; } } } [RequiresSkill(typeof(MeatPrepSkill), 3)] public partial class FishFilletRecipe : Recipe { public FishFilletRecipe() { this.Products = new CraftingElement[] { new CraftingElement(), }; this.Ingredients = new CraftingElement[] { new CraftingElement(typeof(MeatPrepEfficiencySkill), 20, MeatPrepEfficiencySkill.MultiplicativeStrategy), }; this.CraftMinutes = CreateCraftTimeValue(typeof(FishFilletRecipe), Item.Get().UILink(), 2, typeof(MeatPrepSpeedSkill)); this.Initialize("Fish Fillet", typeof(FishFilletRecipe)); CraftingComponent.AddRecipe(typeof(ButcheryTableObject), this); } } }