Gitlab to Gitea Migration

This commit is contained in:
2022-07-02 13:02:05 +02:00
parent 3d070e36e6
commit 0fd1c1acf2
196 changed files with 14059 additions and 1 deletions

59
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// Copyright (c) Strange Loop Games. All rights reserved.
// See LICENSE file in the project root for full license information.
namespace Eco.Mods.TechTree
{
using System;
using System.ComponentModel;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Interactions;
using Eco.Gameplay.Items;
using Eco.World;
using Eco.World.Blocks;
using Gameplay.Systems.TextLinks;
using Eco.Shared.Localization;
using Kirthos.Mods;
[Category("Hidden")]
public partial class AxeItem
{
private static SkillModifiedValue caloriesBurn;
private static SkillModifiedValue damage;
static AxeItem()
{
string axeUiLink = new AxeItem().UILink();
caloriesBurn = CreateCalorieValue(20, typeof(LoggingSkill), typeof(AxeItem), new LocString(axeUiLink));
damage = CreateDamageValue(1, typeof(LoggingSkill), typeof(AxeItem), new LocString(axeUiLink));
}
private static IDynamicValue skilledRepairCost = new ConstantValue(1);
public override IDynamicValue SkilledRepairCost { get { return skilledRepairCost; } }
public override IDynamicValue CaloriesBurn { get { return caloriesBurn; } }
public override SkillModifiedValue Damage { get { return damage; } }
public override string LeftActionDescription { get { return "Chop"; } }
public override InteractResult OnActLeft(InteractionContext context)
{
if (context.HasBlock)
{
var block = World.GetBlock(context.BlockPosition.Value);
if (block.Is<TreeDebris>())
{
InventoryChangeSet changes = new InventoryChangeSet(context.Player.User.Inventory, context.Player.User);
changes.AddItems<WoodPulpItem>(5);
TreeUtils.GetPulpAroundPoint(context.Player.User, context.BlockPosition.Value, 1 + SkillsUtil.GetSkillLevel(context.Player.User, typeof(WoodPulpCleanerSkill)));
return (InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false, 3, null, changes);
}
else
return InteractResult.NoOp;
}
else
return base.OnActLeft(context);
}
public override bool ShouldHighlight(Type block)
{
return Block.Is<TreeDebris>(block);
}
}
}

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// Copyright (c) Strange Loop Games. All rights reserved.
// See LICENSE file in the project root for full license information.
using System;
using System.ComponentModel;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Interactions;
using Eco.Gameplay.Items;
using Eco.Gameplay.Objects;
using Eco.Shared.Items;
using Eco.Shared.Serialization;
using Eco.World;
using Eco.World.Blocks;
[Serialized]
[Category("Hidden")]
[CanMakeBlockForm(new[] {"Wall", "Floor", "Roof", "Stairs", "Window", "Fence", "Aqueduct", "Cube", "Column"})]
public class HammerItem : ToolItem
{
public override string Description { get { return "Destroys constructed materials."; } }
public override string FriendlyName { get { return "Hammer"; } }
private static IDynamicValue skilledRepairCost = new ConstantValue(1);
public override IDynamicValue SkilledRepairCost { get { return skilledRepairCost; } }
public override ClientPredictedBlockAction LeftAction { get { return ClientPredictedBlockAction.PickupBlock; } }
public override string LeftActionDescription { get { return "Pick Up"; } }
public override InteractResult OnActLeft(InteractionContext context)
{
if (context.HasBlock)
{
if (context.Block.Is<Constructed>())
return (InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, true, 1);
else if (context.Block is WorldObjectBlock)
{
((WorldObjectBlock)context.Block).WorldObjectHandle.Object.PickUp(context.Player);
this.BurnCalories(context.Player);
return InteractResult.Success;
}
else
return InteractResult.NoOp;
}
else if (context.Target is WorldObject)
{
(context.Target as WorldObject).PickUp(context.Player);
this.BurnCalories(context.Player);
return InteractResult.Success;
}
else
return InteractResult.NoOp;
}
static IDynamicValue caloriesBurn = new ConstantValue(1);
public override IDynamicValue CaloriesBurn { get { return caloriesBurn; } }
public override bool ShouldHighlight(Type block)
{
return Block.Is<Constructed>(block);
}
}

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// Copyright (c) Strange Loop Games. All rights reserved.
// See LICENSE file in the project root for full license information.
using System;
using System.ComponentModel;
using Eco.Core.Utils;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Interactions;
using Eco.Gameplay.Items;
using Eco.Shared.Math;
using Eco.Shared.Serialization;
using Eco.Simulation;
using Eco.World;
using Eco.World.Blocks;
[Serialized]
[Category("Hidden")]
[Hoer]
public class HoeItem : ToolItem
{
public override string FriendlyName { get { return "Hoe"; } }
public override string Description { get { return "Used to till soil and prepare it for planting."; } }
private static IDynamicValue skilledRepairCost = new ConstantValue(1);
public override IDynamicValue SkilledRepairCost { get { return skilledRepairCost; } }
public override InteractResult OnActLeft(InteractionContext context)
{
if (context.HasBlock)
{
var abovePos = context.BlockPosition.Value + Vector3i.Up;
var aboveBlock = World.GetBlock(abovePos);
if (!aboveBlock.Is<Solid>() && context.Block.Is<Tillable>())
{
Result result = this.PlayerPlaceBlock<TilledDirtBlock>(context.BlockPosition.Value, context.Player, true);
if (result.Success)
{
var plant = EcoSim.PlantSim.GetPlant(abovePos);
if (plant != null)
EcoSim.PlantSim.DestroyPlant(plant, DeathType.Harvesting);
}
return (InteractResult)result;
}
return InteractResult.NoOp;
}
return base.OnActLeft(context);
}
static IDynamicValue caloriesBurn = new ConstantValue(1);
public override IDynamicValue CaloriesBurn { get { return caloriesBurn; } }
public override bool ShouldHighlight(Type block)
{
return Block.Is<Tillable>(block);
}
}

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// Copyright (c) Strange Loop Games. All rights reserved.
// See LICENSE file in the project root for full license information.
namespace Eco.Mods.TechTree
{
using System;
using System.ComponentModel;
using Core.Utils;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Interactions;
using Eco.Gameplay.Items;
using Eco.Gameplay.Players;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Shared.Items;
using Eco.World;
using Eco.World.Blocks;
using Gameplay.Objects;
using Kirthos.Mods;
[Category("Hidden")]
public partial class PickaxeItem : ToolItem
{
private static SkillModifiedValue caloriesBurn = CreateCalorieValue(20, typeof(MiningSkill), typeof(PickaxeItem), new PickaxeItem().UILink());
static PickaxeItem() { }
public override IDynamicValue CaloriesBurn { get { return caloriesBurn; } }
public override ClientPredictedBlockAction LeftAction { get { return ClientPredictedBlockAction.DestroyBlock; } }
public override string LeftActionDescription { get { return "Mine"; } }
private static IDynamicValue skilledRepairCost = new ConstantValue(1);
public override IDynamicValue SkilledRepairCost { get { return skilledRepairCost; } }
public override InteractResult OnActLeft(InteractionContext context)
{
if (context.HasBlock && context.Block.Is<Minable>())
{
Result result = this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false, 1);
if (result.Success)
if (RubbleObject.TrySpawnFromBlock(context.Block.GetType(), context.BlockPosition.Value))
{
RubbleUtils.BreakBigRubble(context.BlockPosition.Value, 20 * SkillsUtil.GetSkillLevel(context.Player.User, typeof(StrongMiningSkill)));
context.Player.User.UserUI.OnCreateRubble.Invoke();
}
return (InteractResult)result;
}
else if (context.Target is RubbleObject)
{
var rubble = (RubbleObject)context.Target;
if (rubble.IsBreakable)
{
rubble.Breakup();
BurnCalories(context.Player);
return InteractResult.Success;
}
else
return InteractResult.NoOp;
}
else
return InteractResult.NoOp;
}
public override bool ShouldHighlight(Type block)
{
return Block.Is<Minable>(block);
}
public override InteractResult OnActRight(InteractionContext context)
{
User user = context.Player.User;
if (context.HasBlock == false || user.Inventory.Carried.IsEmpty)
{
if (SkillsUtil.HasSkillLevel(user, typeof(MiningPickupAmountSkill), 1))
{
RubbleUtils.PickUpRubble(user, 2 + (2 * SkillsUtil.GetSkillLevel(user, typeof(MiningPickupRangeSkill))), (4 * SkillsUtil.GetSkillLevel(user, typeof(MiningPickupAmountSkill))));
return InteractResult.Success;
}
}
return InteractResult.NoOp;
}
}
}

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// Copyright (c) Strange Loop Games. All rights reserved.
// See LICENSE file in the project root for full license information.
namespace Eco.Mods.TechTree
{
using System;
using System.ComponentModel;
using Core.Utils;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Interactions;
using Eco.Gameplay.Items;
using Eco.Gameplay.Plants;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Shared.Items;
using Eco.Shared.Utils;
using Eco.Simulation;
using Eco.World;
[Category("Hidden")]
[Mower]
public partial class ScytheItem : ToolItem
{
private static SkillModifiedValue caloriesBurn = CreateCalorieValue(20, typeof(FarmingSkill), typeof(ScytheItem), new ScytheItem().UILink());
static ScytheItem() { }
public override IDynamicValue CaloriesBurn { get { return caloriesBurn; } }
public override ClientPredictedBlockAction LeftAction { get { return ClientPredictedBlockAction.Harvest; } }
public override string LeftActionDescription { get { return "Reap"; } }
private static IDynamicValue skilledRepairCost = new ConstantValue(1);
public override IDynamicValue SkilledRepairCost { get { return skilledRepairCost; } }
public override InteractResult OnActLeft(InteractionContext context)
{
if (!context.HasBlock || !context.Block.Is<Reapable>())
return InteractResult.NoOp;
var plant = EcoSim.PlantSim.GetPlant(context.BlockPosition.Value);
if (plant != null && plant is IHarvestable)
{
if (plant.Dead)
{
EcoSim.PlantSim.DestroyPlant(plant, DeathType.Harvesting);
return InteractResult.Success;
}
else
{
Result result = (plant as IHarvestable).TryHarvest(context.Player, true);
if (result.Success)
{
this.BurnCalories(context.Player);
context.Player.SpawnBlockEffect(context.BlockPosition.Value, context.Block.GetType(), BlockEffect.Harvest);
}
return (InteractResult)result;
}
}
else
return (InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false);
}
public override bool ShouldHighlight(Type block)
{
return Block.Is<Reapable>(block);
}
}
}

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// Copyright (c) Strange Loop Games. All rights reserved.
// See LICENSE file in the project root for full license information.
namespace Eco.Mods.TechTree
{
using System;
using System.ComponentModel;
using Core.Utils;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Interactions;
using Eco.Gameplay.Items;
using Eco.Gameplay.Plants;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Shared.Items;
using Eco.Shared.Math;
using Eco.Simulation;
using Eco.World;
using Eco.World.Blocks;
[Category("Hidden")]
public partial class ShovelItem : ToolItem
{
private static SkillModifiedValue caloriesBurn = CreateCalorieValue(20, typeof(ShovelEfficiencySkill), typeof(ShovelItem), new ShovelItem().UILink());
public override IDynamicValue CaloriesBurn { get { return caloriesBurn; } }
public override ClientPredictedBlockAction LeftAction { get { return ClientPredictedBlockAction.PickupBlock; } }
public override string LeftActionDescription { get { return "Dig"; } }
private static IDynamicValue skilledRepairCost = new ConstantValue(1);
public override IDynamicValue SkilledRepairCost { get { return skilledRepairCost; } }
public override InteractResult OnActLeft(InteractionContext context)
{
if (context.HasBlock)
{
if (context.Block is PlantBlock)
{
var plant = EcoSim.PlantSim.GetPlant(context.BlockPosition.Value);
if (plant != null && plant is IHarvestable)
{
IHarvestable harvestable = (IHarvestable)plant;
if (plant.Dead)
{
EcoSim.PlantSim.DestroyPlant(plant, DeathType.Harvesting);
return InteractResult.Success;
}
else
{
Result result = harvestable.TryHarvest(context.Player, false);
if (result.Success)
this.BurnCalories(context.Player);
return (InteractResult)result;
}
}
else
return (InteractResult)this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false);
}
else if (context.Block.Is<Diggable>())
{
if (TreeEntity.TreeRootsBlockDigging(context))
return InteractResult.FailureLocStr("You attempt to dig up the soil, but the roots are too strong!");
Result result = this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, true, 1, new DirtItem());
if (result.Success)
{
var plant = EcoSim.PlantSim.GetPlant(context.BlockPosition.Value + Vector3i.Up);
if (plant != null)
EcoSim.PlantSim.DestroyPlant(plant, DeathType.Harvesting);
}
return (InteractResult)result;
}
else
return InteractResult.NoOp;
}
else
return InteractResult.NoOp;
}
public override int MaxTake { get { return 1; } }
public override bool ShouldHighlight(Type block) { return Block.Is<Diggable>(block);}
}
}