EcoGSCE-Modpack/Tools/PickaxeItem.cs

81 lines
3.3 KiB
C#

// Copyright (c) Strange Loop Games. All rights reserved.
// See LICENSE file in the project root for full license information.
namespace Eco.Mods.TechTree
{
using System;
using System.ComponentModel;
using Core.Utils;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Interactions;
using Eco.Gameplay.Items;
using Eco.Gameplay.Players;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Shared.Items;
using Eco.World;
using Eco.World.Blocks;
using Gameplay.Objects;
using Kirthos.Mods;
[Category("Hidden")]
public partial class PickaxeItem : ToolItem
{
private static SkillModifiedValue caloriesBurn = CreateCalorieValue(20, typeof(MiningSkill), typeof(PickaxeItem), new PickaxeItem().UILink());
static PickaxeItem() { }
public override IDynamicValue CaloriesBurn { get { return caloriesBurn; } }
public override ClientPredictedBlockAction LeftAction { get { return ClientPredictedBlockAction.DestroyBlock; } }
public override string LeftActionDescription { get { return "Mine"; } }
private static IDynamicValue skilledRepairCost = new ConstantValue(1);
public override IDynamicValue SkilledRepairCost { get { return skilledRepairCost; } }
public override InteractResult OnActLeft(InteractionContext context)
{
if (context.HasBlock && context.Block.Is<Minable>())
{
Result result = this.PlayerDeleteBlock(context.BlockPosition.Value, context.Player, false, 1);
if (result.Success)
if (RubbleObject.TrySpawnFromBlock(context.Block.GetType(), context.BlockPosition.Value))
{
RubbleUtils.BreakBigRubble(context.BlockPosition.Value, 20 * SkillsUtil.GetSkillLevel(context.Player.User, typeof(StrongMiningSkill)));
context.Player.User.UserUI.OnCreateRubble.Invoke();
}
return (InteractResult)result;
}
else if (context.Target is RubbleObject)
{
var rubble = (RubbleObject)context.Target;
if (rubble.IsBreakable)
{
rubble.Breakup();
BurnCalories(context.Player);
return InteractResult.Success;
}
else
return InteractResult.NoOp;
}
else
return InteractResult.NoOp;
}
public override bool ShouldHighlight(Type block)
{
return Block.Is<Minable>(block);
}
public override InteractResult OnActRight(InteractionContext context)
{
User user = context.Player.User;
if (context.HasBlock == false || user.Inventory.Carried.IsEmpty)
{
if (SkillsUtil.HasSkillLevel(user, typeof(MiningPickupAmountSkill), 1))
{
RubbleUtils.PickUpRubble(user, 2 + (2 * SkillsUtil.GetSkillLevel(user, typeof(MiningPickupRangeSkill))), (4 * SkillsUtil.GetSkillLevel(user, typeof(MiningPickupAmountSkill))));
return InteractResult.Success;
}
}
return InteractResult.NoOp;
}
}
}