Gitlab to Gitea Migration
This commit is contained in:
56
AutoGen/Clothing/BasicBackpack.cs
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56
AutoGen/Clothing/BasicBackpack.cs
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namespace Eco.Mods.TechTree
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{
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Mods.TechTree;
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using Eco.Shared.Items;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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[Serialized]
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[Weight(100)]
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public partial class BasicBackpackItem :
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ClothingItem
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{
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public override string FriendlyName { get { return "Basic Backpack"; } }
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public override string Description { get { return "Can Carry 10KG more with this one little helper"; } }
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public override string Slot { get { return ClothingSlot.Back; } }
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public override bool Starter { get { return false ; } }
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private static Dictionary<UserStatType, float> flatStats = new Dictionary<UserStatType, float>()
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{
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{ UserStatType.MaxCarryWeight, 10000f },
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};
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public override Dictionary<UserStatType, float> GetFlatStats() { return flatStats; }
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}
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[RequiresSkill(typeof(ClothesmakingSkill), 1)]
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public class BasicBackpackRecipe : Recipe
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{
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public BasicBackpackRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<BasicBackpackItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<LeatherHideItem>(typeof(ClothesmakingEfficiencySkill), 4, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<ClothItem>(typeof(ClothesmakingEfficiencySkill), 5, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = new ConstantValue(1);
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this.Initialize("Basic Backpack", typeof(BasicBackpackRecipe));
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CraftingComponent.AddRecipe(typeof(TailoringTableObject), this);
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}
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}
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}
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57
AutoGen/Clothing/Bearpack.cs
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57
AutoGen/Clothing/Bearpack.cs
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namespace Eco.Mods.TechTree
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{
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Mods.TechTree;
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using Eco.Shared.Items;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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[Serialized]
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[Weight(100)]
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public partial class BearpackItem :
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ClothingItem
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{
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public override string FriendlyName { get { return "Bearpack"; } }
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public override string Description { get { return "Lets you carry as much as a bear! Not really, but it does help you carry 20KG more."; } }
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public override string Slot { get { return ClothingSlot.Back; } }
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public override bool Starter { get { return false ; } }
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private static Dictionary<UserStatType, float> flatStats = new Dictionary<UserStatType, float>()
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{
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{ UserStatType.MaxCarryWeight, 20000f },
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};
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public override Dictionary<UserStatType, float> GetFlatStats() { return flatStats; }
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}
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[RequiresSkill(typeof(ClothesmakingSkill), 4)]
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public class BearpackRecipe : Recipe
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{
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public BearpackRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<BearpackItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<CelluloseFiberItem>(typeof(ClothesmakingEfficiencySkill), 40, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<ClothItem>(typeof(ClothesmakingEfficiencySkill), 30, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<FurPeltItem>(typeof(ClothesmakingEfficiencySkill), 50, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = new ConstantValue(1);
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this.Initialize("Bearpack", typeof(BearpackRecipe));
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CraftingComponent.AddRecipe(typeof(TailoringTableObject), this);
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}
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}
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}
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56
AutoGen/Clothing/BigBackpack.cs
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56
AutoGen/Clothing/BigBackpack.cs
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namespace Eco.Mods.TechTree
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{
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Mods.TechTree;
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using Eco.Shared.Items;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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[Serialized]
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[Weight(100)]
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public partial class BigBackpackItem :
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ClothingItem
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{
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public override string FriendlyName { get { return "Big Backpack"; } }
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public override string Description { get { return "A normal Backpack. Just... bigger. Let's you carry 15KG more"; } }
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public override string Slot { get { return ClothingSlot.Back; } }
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public override bool Starter { get { return false ; } }
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private static Dictionary<UserStatType, float> flatStats = new Dictionary<UserStatType, float>()
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{
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{ UserStatType.MaxCarryWeight, 15000f },
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};
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public override Dictionary<UserStatType, float> GetFlatStats() { return flatStats; }
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}
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[RequiresSkill(typeof(ClothesmakingSkill), 2)]
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public class BigBackpackRecipe : Recipe
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{
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public BigBackpackRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<BigBackpackItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<LeatherHideItem>(typeof(ClothesmakingEfficiencySkill), 4, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<ClothItem>(typeof(ClothesmakingEfficiencySkill), 10, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = new ConstantValue(1);
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this.Initialize("Big Backpack", typeof(BigBackpackRecipe));
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CraftingComponent.AddRecipe(typeof(TailoringTableObject), this);
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}
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}
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}
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57
AutoGen/Clothing/LightBackpack.cs
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57
AutoGen/Clothing/LightBackpack.cs
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@@ -0,0 +1,57 @@
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namespace Eco.Mods.TechTree
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{
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Mods.TechTree;
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using Eco.Shared.Items;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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[Serialized]
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[Weight(100)]
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public partial class LightBackpackItem :
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ClothingItem
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{
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public override string FriendlyName { get { return "Light Backpack"; } }
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public override string Description { get { return "Light Backpack. Increasing Movement Speed by 150% but you just can carry 5KG"; } }
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public override string Slot { get { return ClothingSlot.Back; } }
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public override bool Starter { get { return false ; } }
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private static Dictionary<UserStatType, float> flatStats = new Dictionary<UserStatType, float>()
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{
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{ UserStatType.MaxCarryWeight, 5000f },
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{ UserStatType.MovementSpeed, 1.5f },
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};
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public override Dictionary<UserStatType, float> GetFlatStats() { return flatStats; }
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}
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[RequiresSkill(typeof(ClothesmakingSkill), 3)]
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public class LightBackpackRecipe : Recipe
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{
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public LightBackpackRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<LightBackpackItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<ClothItem>(typeof(ClothesmakingEfficiencySkill), 20, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<CelluloseFiberItem>(typeof(ClothesmakingEfficiencySkill), 20, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = new ConstantValue(1);
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this.Initialize("Light Backpack", typeof(LightBackpackRecipe));
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CraftingComponent.AddRecipe(typeof(TailoringTableObject), this);
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}
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}
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}
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56
AutoGen/Clothing/RunningShoes.cs
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56
AutoGen/Clothing/RunningShoes.cs
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@@ -0,0 +1,56 @@
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namespace Eco.Mods.TechTree
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{
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Mods.TechTree;
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using Eco.Shared.Items;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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[Serialized]
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[Weight(100)]
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public partial class RunningShoesItem :
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ClothingItem
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{
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public override string FriendlyName { get { return "Running Shoes"; } }
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public override string Description { get { return "Running Shoes. Increasing Movement Speed by 70%"; } }
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public override string Slot { get { return ClothingSlot.Shoes; } }
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public override bool Starter { get { return false ; } }
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private static Dictionary<UserStatType, float> flatStats = new Dictionary<UserStatType, float>()
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{
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{ UserStatType.MovementSpeed, 0.7f },
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};
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public override Dictionary<UserStatType, float> GetFlatStats() { return flatStats; }
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}
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[RequiresSkill(typeof(ClothesmakingSkill), 1)]
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public class RunningShoesRecipe : Recipe
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{
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public RunningShoesRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<RunningShoesItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<LeatherHideItem>(typeof(ClothesmakingEfficiencySkill), 10, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<ClothItem>(typeof(ClothesmakingEfficiencySkill), 5, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = new ConstantValue(1);
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this.Initialize("Running Shoes", typeof(RunningShoesRecipe));
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CraftingComponent.AddRecipe(typeof(TailoringTableObject), this);
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}
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}
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}
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57
AutoGen/Clothing/WorkBackpack.cs
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57
AutoGen/Clothing/WorkBackpack.cs
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@@ -0,0 +1,57 @@
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namespace Eco.Mods.TechTree
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{
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Mods.TechTree;
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using Eco.Shared.Items;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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[Serialized]
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[Weight(100)]
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public partial class WorkBackpackItem :
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ClothingItem
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{
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public override string FriendlyName { get { return "Work Backpack"; } }
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public override string Description { get { return "Lighter pack that causes lower calorie consumption by -20%. Let's you carry 8KG"; } }
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public override string Slot { get { return ClothingSlot.Back; } }
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public override bool Starter { get { return false ; } }
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private static Dictionary<UserStatType, float> flatStats = new Dictionary<UserStatType, float>()
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{
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{ UserStatType.MaxCarryWeight, 8000f },
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{ UserStatType.CalorieRate, -0.2f },
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};
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public override Dictionary<UserStatType, float> GetFlatStats() { return flatStats; }
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}
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[RequiresSkill(typeof(ClothesmakingSkill), 3)]
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public class WorkBackpackRecipe : Recipe
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{
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public WorkBackpackRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<WorkBackpackItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<LeatherHideItem>(typeof(ClothesmakingEfficiencySkill), 10, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<CelluloseFiberItem>(typeof(ClothesmakingEfficiencySkill), 20, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = new ConstantValue(1);
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this.Initialize("Work Backpack", typeof(WorkBackpackRecipe));
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CraftingComponent.AddRecipe(typeof(TailoringTableObject), this);
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}
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}
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}
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56
AutoGen/Clothing/WorkBoots.cs
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56
AutoGen/Clothing/WorkBoots.cs
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@@ -0,0 +1,56 @@
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namespace Eco.Mods.TechTree
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{
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using Eco.Gameplay.Components;
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Items;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Mods.TechTree;
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using Eco.Shared.Items;
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using Eco.Shared.Localization;
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using Eco.Shared.Serialization;
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using Eco.Shared.Utils;
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using Eco.Shared.View;
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[Serialized]
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[Weight(100)]
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public partial class WorkBootsItem :
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ClothingItem
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{
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public override string FriendlyName { get { return "Work Boots"; } }
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public override string Description { get { return "Sport shoes. Decreasing Calorie Consumption by 15%"; } }
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public override string Slot { get { return ClothingSlot.Shoes; } }
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public override bool Starter { get { return false ; } }
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private static Dictionary<UserStatType, float> flatStats = new Dictionary<UserStatType, float>()
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{
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{ UserStatType.CalorieRate, -0.15f },
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};
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public override Dictionary<UserStatType, float> GetFlatStats() { return flatStats; }
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}
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[RequiresSkill(typeof(ClothesmakingSkill), 3)]
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public class WorkBootsRecipe : Recipe
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{
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public WorkBootsRecipe()
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{
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this.Products = new CraftingElement[]
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{
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new CraftingElement<WorkBootsItem>(),
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};
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this.Ingredients = new CraftingElement[]
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{
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new CraftingElement<CelluloseFiberItem>(typeof(ClothesmakingEfficiencySkill), 20, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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new CraftingElement<LeatherHideItem>(typeof(ClothesmakingEfficiencySkill), 30, ClothesmakingEfficiencySkill.MultiplicativeStrategy),
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};
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this.CraftMinutes = new ConstantValue(1);
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this.Initialize("Work Boots", typeof(WorkBootsRecipe));
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CraftingComponent.AddRecipe(typeof(TailoringTableObject), this);
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}
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}
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}
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Reference in New Issue
Block a user