73cbb27713
- Add 8-position widget system around mobile FAB button (N, NE, E, SE, S, SW, W, NW) - Display weather icon, weather description, time, date, location around FAB - Show stats and RPG attributes in larger West/Northwest positions - Add animated clock face matching main panel design - Implement expandable text on hover/tap for truncated content - Add FAB spinner animation during API requests - Respect tracker preset settings for filtering displayed stats/attributes - Sync FAB data with lastGeneratedData for real-time updates - Hide FAB widgets on desktop viewport (>1000px) and when panel is open - Add settings UI for enabling/disabling individual widget types - Update FAB widgets on manual edits in tracker editor and stats panels
1634 lines
58 KiB
JavaScript
1634 lines
58 KiB
JavaScript
/**
|
|
* Mobile UI Module
|
|
* Handles mobile-specific UI functionality: FAB dragging, tabs, keyboard handling
|
|
*/
|
|
|
|
import { extensionSettings, committedTrackerData, lastGeneratedData } from '../../core/state.js';
|
|
import { saveSettings } from '../../core/persistence.js';
|
|
import { closeMobilePanelWithAnimation, updateCollapseToggleIcon } from './layout.js';
|
|
import { setupDesktopTabs, removeDesktopTabs } from './desktop.js';
|
|
import { i18n } from '../../core/i18n.js';
|
|
|
|
/**
|
|
* Updates the text labels of the mobile navigation tabs based on the current language.
|
|
*/
|
|
export function updateMobileTabLabels() {
|
|
const $tabs = $('.rpg-mobile-tabs .rpg-mobile-tab');
|
|
if ($tabs.length === 0) return;
|
|
|
|
$tabs.each(function() {
|
|
const $tab = $(this);
|
|
const tabName = $tab.data('tab');
|
|
let translationKey = '';
|
|
|
|
switch (tabName) {
|
|
case 'stats':
|
|
translationKey = 'global.status';
|
|
break;
|
|
case 'info':
|
|
translationKey = 'global.info';
|
|
break;
|
|
case 'inventory':
|
|
translationKey = 'global.inventory';
|
|
break;
|
|
case 'quests':
|
|
translationKey = 'global.quests';
|
|
break;
|
|
}
|
|
|
|
if (translationKey) {
|
|
const translation = i18n.getTranslation(translationKey);
|
|
if (translation) {
|
|
$tab.find('span').text(translation);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Sets up the mobile toggle button (FAB) with drag functionality.
|
|
* Handles touch/mouse events for positioning and panel toggling.
|
|
*/
|
|
export function setupMobileToggle() {
|
|
const $mobileToggle = $('#rpg-mobile-toggle');
|
|
const $panel = $('#rpg-companion-panel');
|
|
const $overlay = $('<div class="rpg-mobile-overlay"></div>');
|
|
|
|
// DIAGNOSTIC: Check if elements exist and log setup state
|
|
// console.log('[RPG Mobile] ========================================');
|
|
// console.log('[RPG Mobile] setupMobileToggle called');
|
|
// console.log('[RPG Mobile] Button exists:', $mobileToggle.length > 0, 'jQuery object:', $mobileToggle);
|
|
// console.log('[RPG Mobile] Panel exists:', $panel.length > 0);
|
|
// console.log('[RPG Mobile] Window width:', window.innerWidth);
|
|
// console.log('[RPG Mobile] Is mobile viewport (<=1000):', window.innerWidth <= 1000);
|
|
// console.log('[RPG Mobile] ========================================');
|
|
|
|
if ($mobileToggle.length === 0) {
|
|
console.error('[RPG Mobile] ERROR: Mobile toggle button not found in DOM!');
|
|
console.error('[RPG Mobile] Cannot attach event handlers - button does not exist');
|
|
return; // Exit early if button doesn't exist
|
|
}
|
|
|
|
// Load and apply saved FAB position
|
|
if (extensionSettings.mobileFabPosition) {
|
|
const pos = extensionSettings.mobileFabPosition;
|
|
// console.log('[RPG Mobile] Loading saved FAB position:', pos);
|
|
|
|
// Apply saved position
|
|
if (pos.top) $mobileToggle.css('top', pos.top);
|
|
if (pos.right) $mobileToggle.css('right', pos.right);
|
|
if (pos.bottom) $mobileToggle.css('bottom', pos.bottom);
|
|
if (pos.left) $mobileToggle.css('left', pos.left);
|
|
|
|
// Constrain to viewport after position is applied
|
|
requestAnimationFrame(() => constrainFabToViewport());
|
|
}
|
|
|
|
// Touch/drag state
|
|
let isDragging = false;
|
|
let touchStartTime = 0;
|
|
let touchStartX = 0;
|
|
let touchStartY = 0;
|
|
let buttonStartX = 0;
|
|
let buttonStartY = 0;
|
|
const LONG_PRESS_DURATION = 200; // ms to hold before enabling drag
|
|
const MOVE_THRESHOLD = 10; // px to move before enabling drag
|
|
let rafId = null; // RequestAnimationFrame ID for smooth updates
|
|
let pendingX = null;
|
|
let pendingY = null;
|
|
|
|
// Update position using requestAnimationFrame for smooth rendering
|
|
function updateFabPosition() {
|
|
if (pendingX !== null && pendingY !== null) {
|
|
$mobileToggle.css({
|
|
left: pendingX + 'px',
|
|
top: pendingY + 'px',
|
|
right: 'auto',
|
|
bottom: 'auto'
|
|
});
|
|
// Also update widget container position during drag
|
|
const $container = $('#rpg-fab-widget-container');
|
|
if ($container.length > 0) {
|
|
$container.css({
|
|
top: pendingY + 'px',
|
|
left: pendingX + 'px'
|
|
});
|
|
}
|
|
pendingX = null;
|
|
pendingY = null;
|
|
}
|
|
rafId = null;
|
|
}
|
|
|
|
// Touch start - begin tracking
|
|
$mobileToggle.on('touchstart', function(e) {
|
|
const touch = e.originalEvent.touches[0];
|
|
|
|
touchStartTime = Date.now();
|
|
touchStartX = touch.clientX;
|
|
touchStartY = touch.clientY;
|
|
|
|
const offset = $mobileToggle.offset();
|
|
buttonStartX = offset.left;
|
|
buttonStartY = offset.top;
|
|
|
|
isDragging = false;
|
|
});
|
|
|
|
// Touch move - check if should start dragging
|
|
$mobileToggle.on('touchmove', function(e) {
|
|
const touch = e.originalEvent.touches[0];
|
|
const deltaX = touch.clientX - touchStartX;
|
|
const deltaY = touch.clientY - touchStartY;
|
|
const timeSinceStart = Date.now() - touchStartTime;
|
|
const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
|
|
|
|
// Start dragging if held long enough OR moved far enough
|
|
if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
|
|
isDragging = true;
|
|
$mobileToggle.addClass('dragging'); // Disable transitions while dragging
|
|
}
|
|
|
|
if (isDragging) {
|
|
e.preventDefault(); // Prevent scrolling while dragging
|
|
|
|
// Calculate new position
|
|
let newX = buttonStartX + deltaX;
|
|
let newY = buttonStartY + deltaY;
|
|
|
|
// Get button dimensions
|
|
const buttonWidth = $mobileToggle.outerWidth();
|
|
const buttonHeight = $mobileToggle.outerHeight();
|
|
|
|
// Constrain to viewport with 10px padding
|
|
const minX = 10;
|
|
const maxX = window.innerWidth - buttonWidth - 10;
|
|
const minY = 10;
|
|
const maxY = window.innerHeight - buttonHeight - 10;
|
|
|
|
newX = Math.max(minX, Math.min(maxX, newX));
|
|
newY = Math.max(minY, Math.min(maxY, newY));
|
|
|
|
// Store pending position and request animation frame for smooth update
|
|
pendingX = newX;
|
|
pendingY = newY;
|
|
if (!rafId) {
|
|
rafId = requestAnimationFrame(updateFabPosition);
|
|
}
|
|
}
|
|
});
|
|
|
|
// Mouse drag support for desktop
|
|
let mouseDown = false;
|
|
|
|
$mobileToggle.on('mousedown', function(e) {
|
|
// Prevent default to avoid text selection
|
|
e.preventDefault();
|
|
|
|
touchStartTime = Date.now();
|
|
touchStartX = e.clientX;
|
|
touchStartY = e.clientY;
|
|
|
|
const offset = $mobileToggle.offset();
|
|
buttonStartX = offset.left;
|
|
buttonStartY = offset.top;
|
|
|
|
isDragging = false;
|
|
mouseDown = true;
|
|
});
|
|
|
|
// Mouse move - only track if mouse is down
|
|
$(document).on('mousemove', function(e) {
|
|
if (!mouseDown) return;
|
|
|
|
const deltaX = e.clientX - touchStartX;
|
|
const deltaY = e.clientY - touchStartY;
|
|
const timeSinceStart = Date.now() - touchStartTime;
|
|
const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
|
|
|
|
// Start dragging if held long enough OR moved far enough
|
|
if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
|
|
isDragging = true;
|
|
$mobileToggle.addClass('dragging'); // Disable transitions while dragging
|
|
}
|
|
|
|
if (isDragging) {
|
|
e.preventDefault();
|
|
|
|
// Calculate new position
|
|
let newX = buttonStartX + deltaX;
|
|
let newY = buttonStartY + deltaY;
|
|
|
|
// Get button dimensions
|
|
const buttonWidth = $mobileToggle.outerWidth();
|
|
const buttonHeight = $mobileToggle.outerHeight();
|
|
|
|
// Constrain to viewport with 10px padding
|
|
const minX = 10;
|
|
const maxX = window.innerWidth - buttonWidth - 10;
|
|
const minY = 10;
|
|
const maxY = window.innerHeight - buttonHeight - 10;
|
|
|
|
newX = Math.max(minX, Math.min(maxX, newX));
|
|
newY = Math.max(minY, Math.min(maxY, newY));
|
|
|
|
// Store pending position and request animation frame for smooth update
|
|
pendingX = newX;
|
|
pendingY = newY;
|
|
if (!rafId) {
|
|
rafId = requestAnimationFrame(updateFabPosition);
|
|
}
|
|
}
|
|
});
|
|
|
|
// Mouse up - save position or let click handler toggle
|
|
$(document).on('mouseup', function(e) {
|
|
if (!mouseDown) return;
|
|
|
|
mouseDown = false;
|
|
|
|
if (isDragging) {
|
|
// Was dragging - save new position
|
|
const offset = $mobileToggle.offset();
|
|
const newPosition = {
|
|
left: offset.left + 'px',
|
|
top: offset.top + 'px'
|
|
};
|
|
|
|
extensionSettings.mobileFabPosition = newPosition;
|
|
saveSettings();
|
|
|
|
// console.log('[RPG Mobile] Saved new FAB position (mouse):', newPosition);
|
|
|
|
// Constrain to viewport bounds (now that position is saved)
|
|
setTimeout(() => {
|
|
constrainFabToViewport();
|
|
updateFabWidgetPosition(); // Update widget container position
|
|
}, 10);
|
|
|
|
// Re-enable transitions with smooth animation
|
|
setTimeout(() => {
|
|
$mobileToggle.removeClass('dragging');
|
|
}, 50);
|
|
|
|
isDragging = false;
|
|
|
|
// Prevent click from firing after drag
|
|
e.preventDefault();
|
|
e.stopPropagation();
|
|
|
|
// Add flag to prevent click handler from firing
|
|
$mobileToggle.data('just-dragged', true);
|
|
setTimeout(() => {
|
|
$mobileToggle.data('just-dragged', false);
|
|
}, 100);
|
|
}
|
|
// If not dragging, let the click handler toggle the panel
|
|
});
|
|
|
|
// Touch end - save position or toggle panel
|
|
$mobileToggle.on('touchend', function(e) {
|
|
// TEMPORARILY COMMENTED FOR DIAGNOSIS - might be blocking click fallback
|
|
// e.preventDefault();
|
|
|
|
if (isDragging) {
|
|
// Was dragging - save new position
|
|
const offset = $mobileToggle.offset();
|
|
const newPosition = {
|
|
left: offset.left + 'px',
|
|
top: offset.top + 'px'
|
|
};
|
|
|
|
extensionSettings.mobileFabPosition = newPosition;
|
|
saveSettings();
|
|
|
|
// console.log('[RPG Mobile] Saved new FAB position:', newPosition);
|
|
|
|
// Constrain to viewport bounds (now that position is saved)
|
|
setTimeout(() => {
|
|
constrainFabToViewport();
|
|
updateFabWidgetPosition(); // Update widget container position
|
|
}, 10);
|
|
|
|
// Re-enable transitions with smooth animation
|
|
setTimeout(() => {
|
|
$mobileToggle.removeClass('dragging');
|
|
}, 50);
|
|
|
|
isDragging = false;
|
|
} else {
|
|
// Was a tap - toggle panel
|
|
// console.log('[RPG Mobile] Quick tap detected - toggling panel');
|
|
|
|
if ($panel.hasClass('rpg-mobile-open')) {
|
|
// Close panel with animation
|
|
closeMobilePanelWithAnimation();
|
|
} else {
|
|
// Open panel
|
|
$panel.addClass('rpg-mobile-open');
|
|
$('body').append($overlay);
|
|
$mobileToggle.addClass('active');
|
|
|
|
// Close when clicking overlay
|
|
$overlay.on('click', function() {
|
|
closeMobilePanelWithAnimation();
|
|
});
|
|
}
|
|
}
|
|
});
|
|
|
|
// Click handler - works on both mobile and desktop
|
|
$mobileToggle.on('click', function(e) {
|
|
// Skip if we just finished dragging
|
|
if ($mobileToggle.data('just-dragged')) {
|
|
// console.log('[RPG Mobile] Click blocked - just finished dragging');
|
|
return;
|
|
}
|
|
|
|
// console.log('[RPG Mobile] >>> CLICK EVENT FIRED <<<', {
|
|
// windowWidth: window.innerWidth,
|
|
// isMobileViewport: window.innerWidth <= 1000,
|
|
// panelOpen: $panel.hasClass('rpg-mobile-open')
|
|
// });
|
|
|
|
// Work on both mobile and desktop (removed viewport check)
|
|
if ($panel.hasClass('rpg-mobile-open')) {
|
|
// console.log('[RPG Mobile] Click: Closing panel');
|
|
closeMobilePanelWithAnimation();
|
|
} else {
|
|
// console.log('[RPG Mobile] Click: Opening panel');
|
|
$panel.addClass('rpg-mobile-open');
|
|
$('body').append($overlay);
|
|
$mobileToggle.addClass('active');
|
|
|
|
$overlay.on('click', function() {
|
|
// console.log('[RPG Mobile] Overlay clicked - closing panel');
|
|
closeMobilePanelWithAnimation();
|
|
});
|
|
}
|
|
});
|
|
|
|
// Handle viewport resize to manage desktop/mobile transitions
|
|
let wasMobile = window.innerWidth <= 1000;
|
|
let resizeTimer;
|
|
|
|
$(window).on('resize', function() {
|
|
clearTimeout(resizeTimer);
|
|
|
|
const isMobile = window.innerWidth <= 1000;
|
|
const $panel = $('#rpg-companion-panel');
|
|
const $mobileToggle = $('#rpg-mobile-toggle');
|
|
|
|
// Transitioning from desktop to mobile - handle immediately for smooth transition
|
|
if (!wasMobile && isMobile) {
|
|
// console.log('[RPG Mobile] Transitioning desktop -> mobile');
|
|
|
|
// Show mobile toggle button
|
|
$mobileToggle.show();
|
|
|
|
// Remove desktop tabs first
|
|
removeDesktopTabs();
|
|
|
|
// Apply mobile positioning based on panelPosition setting
|
|
$panel.removeClass('rpg-position-right rpg-position-left rpg-position-top');
|
|
$('body').removeClass('rpg-panel-position-right rpg-panel-position-left rpg-panel-position-top');
|
|
const position = extensionSettings.panelPosition || 'right';
|
|
$panel.addClass('rpg-position-' + position);
|
|
$('body').addClass('rpg-panel-position-' + position);
|
|
|
|
// Clear collapsed state - mobile doesn't use collapse
|
|
$panel.removeClass('rpg-collapsed');
|
|
|
|
// Close panel on mobile with animation
|
|
closeMobilePanelWithAnimation();
|
|
|
|
// Clear any inline styles that might be overriding CSS
|
|
$panel.attr('style', '');
|
|
|
|
// console.log('[RPG Mobile] After cleanup:', {
|
|
// panelClasses: $panel.attr('class'),
|
|
// inlineStyles: $panel.attr('style'),
|
|
// panelPosition: {
|
|
// top: $panel.css('top'),
|
|
// bottom: $panel.css('bottom'),
|
|
// transform: $panel.css('transform'),
|
|
// visibility: $panel.css('visibility')
|
|
// }
|
|
// });
|
|
|
|
// Set up mobile tabs IMMEDIATELY (no debounce delay)
|
|
setupMobileTabs();
|
|
|
|
// Update icon for mobile state
|
|
updateCollapseToggleIcon();
|
|
|
|
wasMobile = isMobile;
|
|
return;
|
|
}
|
|
|
|
// For mobile to desktop transition, use debounce
|
|
resizeTimer = setTimeout(function() {
|
|
const isMobile = window.innerWidth <= 1000;
|
|
|
|
// Transitioning from mobile to desktop
|
|
if (wasMobile && !isMobile) {
|
|
// Disable transitions to prevent left→right slide animation
|
|
$panel.css('transition', 'none');
|
|
|
|
$panel.removeClass('rpg-mobile-open rpg-mobile-closing');
|
|
$mobileToggle.removeClass('active');
|
|
$('.rpg-mobile-overlay').remove();
|
|
|
|
// Hide mobile toggle button on desktop
|
|
$mobileToggle.hide();
|
|
|
|
// Restore desktop positioning class and remove body mobile classes
|
|
$('body').removeClass('rpg-panel-position-right rpg-panel-position-left rpg-panel-position-top');
|
|
const position = extensionSettings.panelPosition || 'right';
|
|
$panel.addClass('rpg-position-' + position);
|
|
|
|
// Remove mobile tabs structure
|
|
removeMobileTabs();
|
|
|
|
// Setup desktop tabs
|
|
setupDesktopTabs();
|
|
|
|
// Force reflow to apply position instantly
|
|
$panel[0].offsetHeight;
|
|
|
|
// Re-enable transitions after positioned
|
|
setTimeout(function() {
|
|
$panel.css('transition', '');
|
|
}, 50);
|
|
}
|
|
|
|
wasMobile = isMobile;
|
|
|
|
// Constrain FAB to viewport after resize (only if user has positioned it)
|
|
constrainFabToViewport();
|
|
}, 150); // Debounce only for mobile→desktop
|
|
});
|
|
|
|
// Initialize mobile tabs if starting on mobile
|
|
const isMobile = window.innerWidth <= 1000;
|
|
if (isMobile) {
|
|
const $panel = $('#rpg-companion-panel');
|
|
// Clear any inline styles
|
|
$panel.attr('style', '');
|
|
|
|
// console.log('[RPG Mobile] Initial load on mobile viewport:', {
|
|
// panelClasses: $panel.attr('class'),
|
|
// inlineStyles: $panel.attr('style'),
|
|
// panelPosition: {
|
|
// top: $panel.css('top'),
|
|
// bottom: $panel.css('top'),
|
|
// transform: $panel.css('transform'),
|
|
// visibility: $panel.css('visibility')\n // }\n // });\n setupMobileTabs();
|
|
// Set initial icon for mobile
|
|
updateCollapseToggleIcon();
|
|
// Show mobile toggle on mobile viewport
|
|
$mobileToggle.show();
|
|
} else {
|
|
// Hide mobile toggle on desktop viewport
|
|
$mobileToggle.hide();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Constrains the mobile FAB button to viewport bounds with top-bar awareness.
|
|
* Only runs when button is in user-controlled state (mobileFabPosition exists).
|
|
* Ensures button never goes behind the top bar or outside viewport edges.
|
|
*/
|
|
export function constrainFabToViewport() {
|
|
// Only constrain if user has set a custom position
|
|
if (!extensionSettings.mobileFabPosition) {
|
|
// console.log('[RPG Mobile] Skipping viewport constraint - using CSS defaults');
|
|
return;
|
|
}
|
|
|
|
const $mobileToggle = $('#rpg-mobile-toggle');
|
|
if ($mobileToggle.length === 0) return;
|
|
|
|
// Skip if button is not visible
|
|
if (!$mobileToggle.is(':visible')) {
|
|
// console.log('[RPG Mobile] Skipping viewport constraint - button not visible');
|
|
return;
|
|
}
|
|
|
|
// Get current position
|
|
const offset = $mobileToggle.offset();
|
|
if (!offset) return;
|
|
|
|
let currentX = offset.left;
|
|
let currentY = offset.top;
|
|
|
|
const buttonWidth = $mobileToggle.outerWidth();
|
|
const buttonHeight = $mobileToggle.outerHeight();
|
|
|
|
// Get top bar height from CSS variable (fallback to 50px if not set)
|
|
const topBarHeight = parseInt(getComputedStyle(document.documentElement).getPropertyValue('--topBarBlockSize')) || 50;
|
|
|
|
// Calculate viewport bounds with padding
|
|
// Use top bar height + extra padding for top bound
|
|
const minX = 10;
|
|
const maxX = window.innerWidth - buttonWidth - 10;
|
|
const minY = topBarHeight + 60; // Top bar + extra space for visibility
|
|
const maxY = window.innerHeight - buttonHeight - 10;
|
|
|
|
// Constrain to bounds
|
|
let newX = Math.max(minX, Math.min(maxX, currentX));
|
|
let newY = Math.max(minY, Math.min(maxY, currentY));
|
|
|
|
// Only update if position changed
|
|
if (newX !== currentX || newY !== currentY) {
|
|
// console.log('[RPG Mobile] Constraining FAB to viewport:', {
|
|
// old: { x: currentX, y: currentY },
|
|
// new: { x: newX, y: newY },
|
|
// viewport: { width: window.innerWidth, height: window.innerHeight },
|
|
// topBarHeight
|
|
// });
|
|
|
|
// Apply new position
|
|
$mobileToggle.css({
|
|
left: newX + 'px',
|
|
top: newY + 'px',
|
|
right: 'auto',
|
|
bottom: 'auto'
|
|
});
|
|
|
|
// Save corrected position
|
|
extensionSettings.mobileFabPosition = {
|
|
left: newX + 'px',
|
|
top: newY + 'px'
|
|
};
|
|
saveSettings();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets up mobile tab navigation for organizing content.
|
|
* Only runs on mobile viewports (<=1000px).
|
|
*/
|
|
export function setupMobileTabs() {
|
|
const isMobile = window.innerWidth <= 1000;
|
|
if (!isMobile) return;
|
|
|
|
// Check if tabs already exist
|
|
if ($('.rpg-mobile-tabs').length > 0) return;
|
|
|
|
const $panel = $('#rpg-companion-panel');
|
|
|
|
// Apply mobile positioning based on panelPosition setting
|
|
$panel.removeClass('rpg-position-right rpg-position-left rpg-position-top');
|
|
$('body').removeClass('rpg-panel-position-right rpg-panel-position-left rpg-panel-position-top');
|
|
const position = extensionSettings.panelPosition || 'right';
|
|
$panel.addClass('rpg-position-' + position);
|
|
$('body').addClass('rpg-panel-position-' + position);
|
|
|
|
const $contentBox = $panel.find('.rpg-content-box');
|
|
|
|
// Get existing sections
|
|
const $userStats = $('#rpg-user-stats');
|
|
const $infoBox = $('#rpg-info-box');
|
|
const $thoughts = $('#rpg-thoughts');
|
|
const $inventory = $('#rpg-inventory');
|
|
const $quests = $('#rpg-quests');
|
|
|
|
// If no sections exist, nothing to organize
|
|
if ($userStats.length === 0 && $infoBox.length === 0 && $thoughts.length === 0 && $inventory.length === 0 && $quests.length === 0) {
|
|
return;
|
|
}
|
|
|
|
// Create tab navigation (3 tabs for mobile)
|
|
const tabs = [];
|
|
const hasStats = $userStats.length > 0;
|
|
const hasInfo = $infoBox.length > 0 || $thoughts.length > 0;
|
|
const hasInventory = $inventory.length > 0 && extensionSettings.showInventory;
|
|
const hasQuests = $quests.length > 0 && extensionSettings.showQuests;
|
|
|
|
// Tab 1: Stats (User Stats only)
|
|
if (hasStats) {
|
|
tabs.push('<button class="rpg-mobile-tab active" data-tab="stats"><i class="fa-solid fa-chart-bar"></i><span>' + i18n.getTranslation('global.status') + '</span></button>');
|
|
}
|
|
// Tab 2: Info (Info Box + Character Thoughts)
|
|
if (hasInfo) {
|
|
tabs.push('<button class="rpg-mobile-tab ' + (tabs.length === 0 ? 'active' : '') + '" data-tab="info"><i class="fa-solid fa-book"></i><span>' + i18n.getTranslation('global.info') + '</span></button>');
|
|
}
|
|
// Tab 3: Inventory
|
|
if (hasInventory) {
|
|
tabs.push('<button class="rpg-mobile-tab ' + (tabs.length === 0 ? 'active' : '') + '" data-tab="inventory"><i class="fa-solid fa-box"></i><span>' + i18n.getTranslation('global.inventory') + '</span></button>');
|
|
}
|
|
// Tab 4: Quests
|
|
if (hasQuests) {
|
|
tabs.push('<button class="rpg-mobile-tab ' + (tabs.length === 0 ? 'active' : '') + '" data-tab="quests"><i class="fa-solid fa-scroll"></i><span>' + i18n.getTranslation('global.quests') + '</span></button>');
|
|
}
|
|
|
|
const $tabNav = $('<div class="rpg-mobile-tabs">' + tabs.join('') + '</div>');
|
|
|
|
// Determine which tab should be active
|
|
let firstTab = '';
|
|
if (hasStats) firstTab = 'stats';
|
|
else if (hasInfo) firstTab = 'info';
|
|
else if (hasInventory) firstTab = 'inventory';
|
|
else if (hasQuests) firstTab = 'quests';
|
|
|
|
// Create tab content wrappers
|
|
const $statsTab = $('<div class="rpg-mobile-tab-content ' + (firstTab === 'stats' ? 'active' : '') + '" data-tab-content="stats"></div>');
|
|
const $infoTab = $('<div class="rpg-mobile-tab-content ' + (firstTab === 'info' ? 'active' : '') + '" data-tab-content="info"></div>');
|
|
const $inventoryTab = $('<div class="rpg-mobile-tab-content ' + (firstTab === 'inventory' ? 'active' : '') + '" data-tab-content="inventory"></div>');
|
|
const $questsTab = $('<div class="rpg-mobile-tab-content ' + (firstTab === 'quests' ? 'active' : '') + '" data-tab-content="quests"></div>');
|
|
|
|
// Move sections into their respective tabs (detach to preserve event handlers)
|
|
// Stats tab: User Stats only
|
|
if ($userStats.length > 0) {
|
|
$statsTab.append($userStats.detach());
|
|
$userStats.show();
|
|
}
|
|
|
|
// Info tab: Info Box + Character Thoughts
|
|
if ($infoBox.length > 0) {
|
|
$infoTab.append($infoBox.detach());
|
|
// Only show if has data
|
|
const infoBoxData = window.lastGeneratedData?.infoBox || window.committedTrackerData?.infoBox;
|
|
if (infoBoxData) $infoBox.show();
|
|
}
|
|
if ($thoughts.length > 0) {
|
|
$infoTab.append($thoughts.detach());
|
|
$thoughts.show();
|
|
}
|
|
|
|
// Inventory tab: Inventory only
|
|
if ($inventory.length > 0) {
|
|
$inventoryTab.append($inventory.detach());
|
|
$inventory.show();
|
|
}
|
|
|
|
// Quests tab: Quests only
|
|
if ($quests.length > 0) {
|
|
$questsTab.append($quests.detach());
|
|
$quests.show();
|
|
}
|
|
|
|
// Hide dividers on mobile
|
|
$('.rpg-divider').hide();
|
|
|
|
// Build mobile tab structure
|
|
const $mobileContainer = $('<div class="rpg-mobile-container"></div>');
|
|
$mobileContainer.append($tabNav);
|
|
|
|
// Always append all tab content wrappers to preserve elements
|
|
// Tab buttons control visibility
|
|
$mobileContainer.append($statsTab);
|
|
$mobileContainer.append($infoTab);
|
|
$mobileContainer.append($inventoryTab);
|
|
$mobileContainer.append($questsTab);
|
|
|
|
// Insert mobile tab structure at the beginning of content box
|
|
$contentBox.prepend($mobileContainer);
|
|
|
|
// Handle tab switching
|
|
$tabNav.find('.rpg-mobile-tab').on('click', function() {
|
|
const tabName = $(this).data('tab');
|
|
|
|
// Update active tab button
|
|
$tabNav.find('.rpg-mobile-tab').removeClass('active');
|
|
$(this).addClass('active');
|
|
|
|
// Update active tab content
|
|
$mobileContainer.find('.rpg-mobile-tab-content').removeClass('active');
|
|
$mobileContainer.find('[data-tab-content="' + tabName + '"]').addClass('active');
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Removes mobile tab navigation and restores desktop layout.
|
|
*/
|
|
export function removeMobileTabs() {
|
|
// Get sections from tabs before removing
|
|
const $userStats = $('#rpg-user-stats').detach();
|
|
const $infoBox = $('#rpg-info-box').detach();
|
|
const $thoughts = $('#rpg-thoughts').detach();
|
|
const $inventory = $('#rpg-inventory').detach();
|
|
const $quests = $('#rpg-quests').detach();
|
|
|
|
// Remove mobile tab container
|
|
$('.rpg-mobile-container').remove();
|
|
|
|
// Get dividers
|
|
const $dividerStats = $('#rpg-divider-stats');
|
|
const $dividerInfo = $('#rpg-divider-info');
|
|
const $dividerThoughts = $('#rpg-divider-thoughts');
|
|
|
|
// Restore original sections to content box in correct order
|
|
const $contentBox = $('.rpg-content-box');
|
|
|
|
// Re-insert sections in original order: User Stats, Info Box, Thoughts, Inventory, Quests
|
|
if ($dividerStats.length) {
|
|
$dividerStats.before($userStats);
|
|
$dividerInfo.before($infoBox);
|
|
$dividerThoughts.before($thoughts);
|
|
$contentBox.append($inventory);
|
|
$contentBox.append($quests);
|
|
} else {
|
|
// Fallback if dividers don't exist
|
|
$contentBox.prepend($quests);
|
|
$contentBox.prepend($inventory);
|
|
$contentBox.prepend($thoughts);
|
|
$contentBox.prepend($infoBox);
|
|
$contentBox.prepend($userStats);
|
|
}
|
|
|
|
// Show/hide sections based on settings (respect visibility settings)
|
|
if (extensionSettings.showUserStats) $userStats.show();
|
|
if (extensionSettings.showInfoBox) {
|
|
const infoBoxData = window.lastGeneratedData?.infoBox || window.committedTrackerData?.infoBox;
|
|
if (infoBoxData) $infoBox.show();
|
|
}
|
|
if (extensionSettings.showCharacterThoughts) $thoughts.show();
|
|
if (extensionSettings.showInventory) $inventory.show();
|
|
if (extensionSettings.showQuests) $quests.show();
|
|
$('.rpg-divider').show();
|
|
}
|
|
|
|
/**
|
|
* Sets up mobile keyboard handling using Visual Viewport API.
|
|
* Prevents layout squashing when keyboard appears by detecting
|
|
* viewport changes and adding CSS classes for adjustment.
|
|
*/
|
|
export function setupMobileKeyboardHandling() {
|
|
if (!window.visualViewport) {
|
|
// console.log('[RPG Mobile] Visual Viewport API not supported');
|
|
return;
|
|
}
|
|
|
|
const $panel = $('#rpg-companion-panel');
|
|
let keyboardVisible = false;
|
|
|
|
// Listen for viewport resize (keyboard show/hide)
|
|
window.visualViewport.addEventListener('resize', () => {
|
|
// Only handle if panel is open on mobile
|
|
if (!$panel.hasClass('rpg-mobile-open')) return;
|
|
|
|
const viewportHeight = window.visualViewport.height;
|
|
const windowHeight = window.innerHeight;
|
|
|
|
// Keyboard visible if viewport significantly smaller than window
|
|
// Using 75% threshold to account for browser UI variations
|
|
const isKeyboardShowing = viewportHeight < windowHeight * 0.75;
|
|
|
|
if (isKeyboardShowing && !keyboardVisible) {
|
|
// Keyboard just appeared
|
|
keyboardVisible = true;
|
|
$panel.addClass('rpg-keyboard-visible');
|
|
// console.log('[RPG Mobile] Keyboard opened');
|
|
} else if (!isKeyboardShowing && keyboardVisible) {
|
|
// Keyboard just disappeared
|
|
keyboardVisible = false;
|
|
$panel.removeClass('rpg-keyboard-visible');
|
|
// console.log('[RPG Mobile] Keyboard closed');
|
|
}
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Handles focus on contenteditable fields to ensure they're visible when keyboard appears.
|
|
* Uses smooth scrolling to bring focused field into view with proper padding.
|
|
*/
|
|
export function setupContentEditableScrolling() {
|
|
const $panel = $('#rpg-companion-panel');
|
|
|
|
// Use event delegation for all contenteditable fields
|
|
$panel.on('focusin', '[contenteditable="true"]', function(e) {
|
|
const $field = $(this);
|
|
|
|
// Small delay to let keyboard animate in
|
|
setTimeout(() => {
|
|
// Scroll field into view with padding
|
|
// Using 'center' to ensure field is in middle of viewport
|
|
$field[0].scrollIntoView({
|
|
behavior: 'smooth',
|
|
block: 'center',
|
|
inline: 'nearest'
|
|
});
|
|
}, 300);
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Sets up the mobile refresh button with drag functionality.
|
|
* Same pattern as mobile toggle button.
|
|
* Tap = refresh, drag = reposition
|
|
*/
|
|
export function setupRefreshButtonDrag() {
|
|
const $refreshBtn = $('#rpg-manual-update-mobile');
|
|
|
|
if ($refreshBtn.length === 0) {
|
|
console.warn('[RPG Mobile] Refresh button not found in DOM');
|
|
return;
|
|
}
|
|
|
|
// console.log('[RPG Mobile] setupRefreshButtonDrag called');
|
|
|
|
// Load and apply saved position
|
|
if (extensionSettings.mobileRefreshPosition) {
|
|
const pos = extensionSettings.mobileRefreshPosition;
|
|
// console.log('[RPG Mobile] Loading saved refresh button position:', pos);
|
|
|
|
// Apply saved position
|
|
if (pos.top) $refreshBtn.css('top', pos.top);
|
|
if (pos.right) $refreshBtn.css('right', pos.right);
|
|
if (pos.bottom) $refreshBtn.css('bottom', pos.bottom);
|
|
if (pos.left) $refreshBtn.css('left', pos.left);
|
|
|
|
// Constrain to viewport after position is applied
|
|
requestAnimationFrame(() => constrainFabToViewport($refreshBtn));
|
|
}
|
|
|
|
// Touch/drag state
|
|
let isDragging = false;
|
|
let touchStartTime = 0;
|
|
let touchStartX = 0;
|
|
let touchStartY = 0;
|
|
let buttonStartX = 0;
|
|
let buttonStartY = 0;
|
|
const LONG_PRESS_DURATION = 200;
|
|
const MOVE_THRESHOLD = 10;
|
|
let rafId = null;
|
|
let pendingX = null;
|
|
let pendingY = null;
|
|
|
|
// Update position using requestAnimationFrame
|
|
function updatePosition() {
|
|
if (pendingX !== null && pendingY !== null) {
|
|
$refreshBtn.css({
|
|
left: pendingX + 'px',
|
|
top: pendingY + 'px',
|
|
right: 'auto',
|
|
bottom: 'auto'
|
|
});
|
|
pendingX = null;
|
|
pendingY = null;
|
|
}
|
|
rafId = null;
|
|
}
|
|
|
|
// Touch start
|
|
$refreshBtn.on('touchstart', function(e) {
|
|
const touch = e.originalEvent.touches[0];
|
|
touchStartTime = Date.now();
|
|
touchStartX = touch.clientX;
|
|
touchStartY = touch.clientY;
|
|
|
|
const offset = $refreshBtn.offset();
|
|
buttonStartX = offset.left;
|
|
buttonStartY = offset.top;
|
|
|
|
isDragging = false;
|
|
});
|
|
|
|
// Touch move
|
|
$refreshBtn.on('touchmove', function(e) {
|
|
const touch = e.originalEvent.touches[0];
|
|
const deltaX = touch.clientX - touchStartX;
|
|
const deltaY = touch.clientY - touchStartY;
|
|
const timeSinceStart = Date.now() - touchStartTime;
|
|
const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
|
|
|
|
if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
|
|
isDragging = true;
|
|
$refreshBtn.addClass('dragging');
|
|
}
|
|
|
|
if (isDragging) {
|
|
e.preventDefault();
|
|
|
|
let newX = buttonStartX + deltaX;
|
|
let newY = buttonStartY + deltaY;
|
|
|
|
const buttonWidth = $refreshBtn.outerWidth();
|
|
const buttonHeight = $refreshBtn.outerHeight();
|
|
|
|
const minX = 10;
|
|
const maxX = window.innerWidth - buttonWidth - 10;
|
|
const minY = 10;
|
|
const maxY = window.innerHeight - buttonHeight - 10;
|
|
|
|
newX = Math.max(minX, Math.min(maxX, newX));
|
|
newY = Math.max(minY, Math.min(maxY, newY));
|
|
|
|
pendingX = newX;
|
|
pendingY = newY;
|
|
if (!rafId) {
|
|
rafId = requestAnimationFrame(updatePosition);
|
|
}
|
|
}
|
|
});
|
|
|
|
// Touch end
|
|
$refreshBtn.on('touchend', function(e) {
|
|
if (isDragging) {
|
|
// Save new position
|
|
const offset = $refreshBtn.offset();
|
|
const newPosition = {
|
|
left: offset.left + 'px',
|
|
top: offset.top + 'px'
|
|
};
|
|
|
|
extensionSettings.mobileRefreshPosition = newPosition;
|
|
saveSettings();
|
|
|
|
setTimeout(() => {
|
|
$refreshBtn.removeClass('dragging');
|
|
}, 50);
|
|
|
|
// Set flag to prevent click handler from firing
|
|
$refreshBtn.data('just-dragged', true);
|
|
setTimeout(() => {
|
|
$refreshBtn.data('just-dragged', false);
|
|
}, 100);
|
|
|
|
isDragging = false;
|
|
}
|
|
});
|
|
|
|
// Mouse support for desktop
|
|
let mouseDown = false;
|
|
|
|
$refreshBtn.on('mousedown', function(e) {
|
|
e.preventDefault();
|
|
touchStartTime = Date.now();
|
|
touchStartX = e.clientX;
|
|
touchStartY = e.clientY;
|
|
|
|
const offset = $refreshBtn.offset();
|
|
buttonStartX = offset.left;
|
|
buttonStartY = offset.top;
|
|
|
|
mouseDown = true;
|
|
isDragging = false;
|
|
});
|
|
|
|
$(document).on('mousemove', function(e) {
|
|
if (!mouseDown) return;
|
|
|
|
const deltaX = e.clientX - touchStartX;
|
|
const deltaY = e.clientY - touchStartY;
|
|
const timeSinceStart = Date.now() - touchStartTime;
|
|
const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
|
|
|
|
if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
|
|
isDragging = true;
|
|
$refreshBtn.addClass('dragging');
|
|
}
|
|
|
|
if (isDragging) {
|
|
let newX = buttonStartX + deltaX;
|
|
let newY = buttonStartY + deltaY;
|
|
|
|
const buttonWidth = $refreshBtn.outerWidth();
|
|
const buttonHeight = $refreshBtn.outerHeight();
|
|
|
|
const minX = 10;
|
|
const maxX = window.innerWidth - buttonWidth - 10;
|
|
const minY = 10;
|
|
const maxY = window.innerHeight - buttonHeight - 10;
|
|
|
|
newX = Math.max(minX, Math.min(maxX, newX));
|
|
newY = Math.max(minY, Math.min(maxY, newY));
|
|
|
|
pendingX = newX;
|
|
pendingY = newY;
|
|
if (!rafId) {
|
|
rafId = requestAnimationFrame(updatePosition);
|
|
}
|
|
}
|
|
});
|
|
|
|
$(document).on('mouseup', function(e) {
|
|
if (mouseDown && isDragging) {
|
|
const offset = $refreshBtn.offset();
|
|
const newPosition = {
|
|
left: offset.left + 'px',
|
|
top: offset.top + 'px'
|
|
};
|
|
|
|
extensionSettings.mobileRefreshPosition = newPosition;
|
|
saveSettings();
|
|
|
|
setTimeout(() => {
|
|
$refreshBtn.removeClass('dragging');
|
|
}, 50);
|
|
|
|
$refreshBtn.data('just-dragged', true);
|
|
setTimeout(() => {
|
|
$refreshBtn.data('just-dragged', false);
|
|
}, 100);
|
|
}
|
|
|
|
mouseDown = false;
|
|
isDragging = false;
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Sets up drag functionality for the debug toggle FAB button
|
|
* Same pattern as refresh button drag
|
|
*/
|
|
export function setupDebugButtonDrag() {
|
|
const $debugBtn = $('#rpg-debug-toggle');
|
|
|
|
if ($debugBtn.length === 0) {
|
|
console.warn('[RPG Mobile] Debug button not found in DOM');
|
|
return;
|
|
}
|
|
|
|
// console.log('[RPG Mobile] setupDebugButtonDrag called');
|
|
|
|
// Load and apply saved position
|
|
if (extensionSettings.debugFabPosition) {
|
|
const pos = extensionSettings.debugFabPosition;
|
|
// console.log('[RPG Mobile] Loading saved debug button position:', pos);
|
|
|
|
// Apply saved position
|
|
if (pos.top) $debugBtn.css('top', pos.top);
|
|
if (pos.right) $debugBtn.css('right', pos.right);
|
|
if (pos.bottom) $debugBtn.css('bottom', pos.bottom);
|
|
if (pos.left) $debugBtn.css('left', pos.left);
|
|
|
|
// Constrain to viewport after position is applied
|
|
requestAnimationFrame(() => constrainFabToViewport($debugBtn));
|
|
}
|
|
|
|
// Touch/drag state
|
|
let isDragging = false;
|
|
let touchStartTime = 0;
|
|
let touchStartX = 0;
|
|
let touchStartY = 0;
|
|
let buttonStartX = 0;
|
|
let buttonStartY = 0;
|
|
const LONG_PRESS_DURATION = 200;
|
|
const MOVE_THRESHOLD = 10;
|
|
let rafId = null;
|
|
let pendingX = null;
|
|
let pendingY = null;
|
|
|
|
// Update position using requestAnimationFrame
|
|
function updatePosition() {
|
|
if (pendingX !== null && pendingY !== null) {
|
|
$debugBtn.css({
|
|
left: pendingX + 'px',
|
|
top: pendingY + 'px',
|
|
right: 'auto',
|
|
bottom: 'auto'
|
|
});
|
|
pendingX = null;
|
|
pendingY = null;
|
|
}
|
|
rafId = null;
|
|
}
|
|
|
|
// Touch start
|
|
$debugBtn.on('touchstart', function(e) {
|
|
const touch = e.originalEvent.touches[0];
|
|
touchStartTime = Date.now();
|
|
touchStartX = touch.clientX;
|
|
touchStartY = touch.clientY;
|
|
|
|
const offset = $debugBtn.offset();
|
|
buttonStartX = offset.left;
|
|
buttonStartY = offset.top;
|
|
|
|
isDragging = false;
|
|
});
|
|
|
|
// Touch move
|
|
$debugBtn.on('touchmove', function(e) {
|
|
const touch = e.originalEvent.touches[0];
|
|
const deltaX = touch.clientX - touchStartX;
|
|
const deltaY = touch.clientY - touchStartY;
|
|
const timeSinceStart = Date.now() - touchStartTime;
|
|
const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
|
|
|
|
if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
|
|
isDragging = true;
|
|
$debugBtn.addClass('dragging');
|
|
}
|
|
|
|
if (isDragging) {
|
|
e.preventDefault();
|
|
|
|
let newX = buttonStartX + deltaX;
|
|
let newY = buttonStartY + deltaY;
|
|
|
|
const buttonWidth = $debugBtn.outerWidth();
|
|
const buttonHeight = $debugBtn.outerHeight();
|
|
|
|
const minX = 10;
|
|
const maxX = window.innerWidth - buttonWidth - 10;
|
|
const minY = 10;
|
|
const maxY = window.innerHeight - buttonHeight - 10;
|
|
|
|
newX = Math.max(minX, Math.min(maxX, newX));
|
|
newY = Math.max(minY, Math.min(maxY, newY));
|
|
|
|
pendingX = newX;
|
|
pendingY = newY;
|
|
if (!rafId) {
|
|
rafId = requestAnimationFrame(updatePosition);
|
|
}
|
|
}
|
|
});
|
|
|
|
// Touch end
|
|
$debugBtn.on('touchend', function(e) {
|
|
if (isDragging) {
|
|
// Save new position
|
|
const offset = $debugBtn.offset();
|
|
const newPosition = {
|
|
left: offset.left + 'px',
|
|
top: offset.top + 'px'
|
|
};
|
|
|
|
extensionSettings.debugFabPosition = newPosition;
|
|
saveSettings();
|
|
|
|
setTimeout(() => {
|
|
$debugBtn.removeClass('dragging');
|
|
}, 50);
|
|
|
|
// Set flag to prevent click handler from firing
|
|
$debugBtn.data('just-dragged', true);
|
|
setTimeout(() => {
|
|
$debugBtn.data('just-dragged', false);
|
|
}, 100);
|
|
|
|
isDragging = false;
|
|
}
|
|
});
|
|
|
|
// Mouse support for desktop
|
|
let mouseDown = false;
|
|
|
|
$debugBtn.on('mousedown', function(e) {
|
|
e.preventDefault();
|
|
touchStartTime = Date.now();
|
|
touchStartX = e.clientX;
|
|
touchStartY = e.clientY;
|
|
|
|
const offset = $debugBtn.offset();
|
|
buttonStartX = offset.left;
|
|
buttonStartY = offset.top;
|
|
|
|
mouseDown = true;
|
|
isDragging = false;
|
|
});
|
|
|
|
$(document).on('mousemove.rpgDebugDrag', function(e) {
|
|
if (!mouseDown) return;
|
|
|
|
const deltaX = e.clientX - touchStartX;
|
|
const deltaY = e.clientY - touchStartY;
|
|
const timeSinceStart = Date.now() - touchStartTime;
|
|
const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
|
|
|
|
if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
|
|
isDragging = true;
|
|
$debugBtn.addClass('dragging');
|
|
}
|
|
|
|
if (isDragging) {
|
|
let newX = buttonStartX + deltaX;
|
|
let newY = buttonStartY + deltaY;
|
|
|
|
const buttonWidth = $debugBtn.outerWidth();
|
|
const buttonHeight = $debugBtn.outerHeight();
|
|
|
|
const minX = 10;
|
|
const maxX = window.innerWidth - buttonWidth - 10;
|
|
const minY = 10;
|
|
const maxY = window.innerHeight - buttonHeight - 10;
|
|
|
|
newX = Math.max(minX, Math.min(maxX, newX));
|
|
newY = Math.max(minY, Math.min(maxY, newY));
|
|
|
|
pendingX = newX;
|
|
pendingY = newY;
|
|
if (!rafId) {
|
|
rafId = requestAnimationFrame(updatePosition);
|
|
}
|
|
}
|
|
});
|
|
|
|
$(document).on('mouseup.rpgDebugDrag', function(e) {
|
|
if (mouseDown && isDragging) {
|
|
const offset = $debugBtn.offset();
|
|
const newPosition = {
|
|
left: offset.left + 'px',
|
|
top: offset.top + 'px'
|
|
};
|
|
|
|
extensionSettings.debugFabPosition = newPosition;
|
|
saveSettings();
|
|
|
|
setTimeout(() => {
|
|
$debugBtn.removeClass('dragging');
|
|
}, 50);
|
|
|
|
$debugBtn.data('just-dragged', true);
|
|
setTimeout(() => {
|
|
$debugBtn.data('just-dragged', false);
|
|
}, 100);
|
|
}
|
|
|
|
mouseDown = false;
|
|
isDragging = false;
|
|
});
|
|
}
|
|
|
|
// ============================================
|
|
// FAB WIDGETS - Info display around FAB button
|
|
// ============================================
|
|
|
|
/**
|
|
* Updates the FAB widgets display based on current tracker data and settings.
|
|
* Widgets are positioned in 8 positions around the FAB (N, NE, E, SE, S, SW, W, NW).
|
|
*/
|
|
export function updateFabWidgets() {
|
|
const $fab = $('#rpg-mobile-toggle');
|
|
if ($fab.length === 0) return;
|
|
|
|
// Remove existing widget container and clean up event listeners
|
|
$('#rpg-fab-widget-container').remove();
|
|
$(document).off('click.fabWidgets touchstart.fabWidgets');
|
|
|
|
// Check if widgets are enabled
|
|
const widgetSettings = extensionSettings.mobileFabWidgets;
|
|
if (!widgetSettings || !widgetSettings.enabled) return;
|
|
|
|
// Don't show widgets on desktop or when panel is open
|
|
if (window.innerWidth > 1000) return;
|
|
|
|
// Get tracker data - prefer lastGeneratedData (most recent) over committedTrackerData
|
|
const infoBox = lastGeneratedData?.infoBox || committedTrackerData?.infoBox;
|
|
const userStats = lastGeneratedData?.userStats || committedTrackerData?.userStats;
|
|
|
|
// Parse infoBox if it's a string
|
|
let infoData = null;
|
|
if (infoBox) {
|
|
try {
|
|
infoData = typeof infoBox === 'string' ? JSON.parse(infoBox) : infoBox;
|
|
} catch (e) {
|
|
console.warn('[RPG FAB Widgets] Failed to parse infoBox:', e);
|
|
}
|
|
}
|
|
|
|
// Parse userStats if it's a string
|
|
let statsData = null;
|
|
if (userStats) {
|
|
try {
|
|
statsData = typeof userStats === 'string' ? JSON.parse(userStats) : userStats;
|
|
} catch (e) {
|
|
console.warn('[RPG FAB Widgets] Failed to parse userStats:', e);
|
|
}
|
|
}
|
|
|
|
// Create widget container positioned at FAB location
|
|
const fabOffset = $fab.offset();
|
|
const fabWidth = $fab.outerWidth();
|
|
const fabHeight = $fab.outerHeight();
|
|
|
|
const $container = $('<div id="rpg-fab-widget-container" class="rpg-fab-widget-container"></div>');
|
|
$container.css({
|
|
top: fabOffset.top + 'px',
|
|
left: fabOffset.left + 'px',
|
|
width: fabWidth + 'px',
|
|
height: fabHeight + 'px'
|
|
});
|
|
|
|
// Build widgets based on settings - auto-assign positions sequentially
|
|
const widgets = [];
|
|
|
|
// Collect enabled widgets in display priority order
|
|
// Large widgets (Stats, Attributes) go to West/Northwest
|
|
// Small widgets spread around other positions
|
|
|
|
// Weather Icon (small)
|
|
if (widgetSettings.weatherIcon?.enabled && infoData?.weather?.emoji) {
|
|
widgets.push({
|
|
type: 'small',
|
|
html: `<div class="rpg-fab-widget rpg-fab-widget-weather-icon" title="Weather">${infoData.weather.emoji}</div>`
|
|
});
|
|
}
|
|
|
|
// Weather Description (small)
|
|
if (widgetSettings.weatherDesc?.enabled && infoData?.weather?.forecast) {
|
|
const desc = infoData.weather.forecast.length > 15 ? infoData.weather.forecast.substring(0, 13) + '…' : infoData.weather.forecast;
|
|
widgets.push({
|
|
type: 'small',
|
|
html: `<div class="rpg-fab-widget rpg-fab-widget-weather-desc" title="${infoData.weather.forecast}">${desc}</div>`
|
|
});
|
|
}
|
|
|
|
// Helper to create expandable text widget HTML
|
|
const createExpandableText = (fullText, maxLen, emoji) => {
|
|
if (fullText.length <= maxLen) {
|
|
return `${emoji} ${fullText}`;
|
|
}
|
|
const truncated = fullText.substring(0, maxLen - 2) + '…';
|
|
return `${emoji} <span class="rpg-truncated">${truncated}</span><span class="rpg-full-text">${fullText}</span>`;
|
|
};
|
|
|
|
// Check if text needs truncation for data attribute
|
|
const needsExpand = (text, maxLen) => text.length > maxLen;
|
|
|
|
// Helper to parse time string and calculate clock hand angles
|
|
const parseTimeForClock = (timeStr) => {
|
|
const timeMatch = timeStr.match(/(\d+):(\d+)/);
|
|
if (timeMatch) {
|
|
const hours = parseInt(timeMatch[1]);
|
|
const minutes = parseInt(timeMatch[2]);
|
|
const hourAngle = (hours % 12) * 30 + minutes * 0.5; // 30° per hour + 0.5° per minute
|
|
const minuteAngle = minutes * 6; // 6° per minute
|
|
return { hourAngle, minuteAngle };
|
|
}
|
|
return { hourAngle: 0, minuteAngle: 0 };
|
|
};
|
|
|
|
// Clock/Time (bottom position with animated clock face)
|
|
if (widgetSettings.clock?.enabled && infoData?.time) {
|
|
const timeStr = infoData.time.end || infoData.time.value || infoData.time.start || '';
|
|
if (timeStr) {
|
|
const { hourAngle, minuteAngle } = parseTimeForClock(timeStr);
|
|
widgets.push({
|
|
type: 'bottom', // Special type for bottom position
|
|
html: `<div class="rpg-fab-widget rpg-fab-widget-clock" title="${timeStr}">
|
|
<div class="rpg-fab-clock-face">
|
|
<div class="rpg-fab-clock-hour" style="transform: rotate(${hourAngle}deg)"></div>
|
|
<div class="rpg-fab-clock-minute" style="transform: rotate(${minuteAngle}deg)"></div>
|
|
<div class="rpg-fab-clock-center"></div>
|
|
</div>
|
|
<span class="rpg-fab-clock-time">${timeStr}</span>
|
|
</div>`
|
|
});
|
|
}
|
|
}
|
|
|
|
// Date (small)
|
|
if (widgetSettings.date?.enabled && infoData?.date?.value) {
|
|
const dateVal = infoData.date.value;
|
|
const expandAttr = needsExpand(dateVal, 12) ? ' data-full-text="true"' : '';
|
|
widgets.push({
|
|
type: 'small',
|
|
html: `<div class="rpg-fab-widget rpg-fab-widget-date"${expandAttr} title="${dateVal}">${createExpandableText(dateVal, 12, '📅')}</div>`
|
|
});
|
|
}
|
|
|
|
// Location (small)
|
|
if (widgetSettings.location?.enabled && infoData?.location?.value) {
|
|
const loc = infoData.location.value;
|
|
const expandAttr = needsExpand(loc, 14) ? ' data-full-text="true"' : '';
|
|
widgets.push({
|
|
type: 'small',
|
|
html: `<div class="rpg-fab-widget rpg-fab-widget-location"${expandAttr} title="${loc}">${createExpandableText(loc, 14, '📍')}</div>`
|
|
});
|
|
}
|
|
|
|
// Stats (large - goes to West) - respects trackerConfig.userStats.customStats
|
|
// Use extensionSettings.userStats as primary source (contains all stats), fallback to committedTrackerData
|
|
let allStats = [];
|
|
try {
|
|
const userStatsJson = extensionSettings.userStats;
|
|
const parsedUserStats = typeof userStatsJson === 'string' ? JSON.parse(userStatsJson) : userStatsJson;
|
|
if (parsedUserStats?.stats) {
|
|
allStats = parsedUserStats.stats;
|
|
}
|
|
} catch (e) {
|
|
console.warn('[RPG FAB Widgets] Failed to parse extensionSettings.userStats:', e);
|
|
}
|
|
// Fallback to statsData if extensionSettings.userStats is empty
|
|
if (allStats.length === 0 && statsData?.stats) {
|
|
allStats = statsData.stats;
|
|
}
|
|
|
|
if (widgetSettings.stats?.enabled && allStats.length > 0) {
|
|
// Get enabled stats from trackerConfig - match by id (lowercase)
|
|
const configuredStats = extensionSettings.trackerConfig?.userStats?.customStats || [];
|
|
const enabledStatMap = new Map();
|
|
configuredStats.forEach(s => {
|
|
if (s.enabled !== false) {
|
|
enabledStatMap.set(s.id?.toLowerCase(), true);
|
|
enabledStatMap.set(s.name?.toLowerCase(), true);
|
|
}
|
|
});
|
|
|
|
const statsHtml = allStats
|
|
.filter(s => {
|
|
// If no config, show all stats
|
|
if (configuredStats.length === 0) return true;
|
|
// Check if stat is enabled in trackerConfig (match by id or name, case-insensitive)
|
|
const statId = s.id?.toLowerCase();
|
|
const statName = s.name?.toLowerCase();
|
|
return enabledStatMap.has(statId) || enabledStatMap.has(statName);
|
|
})
|
|
.map(stat => {
|
|
const value = typeof stat.value === 'number' ? stat.value : parseInt(stat.value) || 0;
|
|
const color = getStatColor(value);
|
|
const abbr = stat.name.substring(0, 3).toUpperCase();
|
|
return `<span class="rpg-fab-widget-stat-item" title="${stat.name}: ${value}" style="color: ${color};">${abbr}:${value}</span>`;
|
|
})
|
|
.join('');
|
|
|
|
if (statsHtml) {
|
|
widgets.push({
|
|
type: 'large',
|
|
preferredPos: 6, // West
|
|
html: `<div class="rpg-fab-widget rpg-fab-widget-stats"><div class="rpg-fab-widget-stats-row">${statsHtml}</div></div>`
|
|
});
|
|
}
|
|
}
|
|
|
|
// RPG Attributes (large - goes to Northwest) - respects trackerConfig.userStats.rpgAttributes
|
|
if (widgetSettings.attributes?.enabled) {
|
|
// Check if RPG attributes are enabled in trackerConfig
|
|
const showRPGAttributes = extensionSettings.trackerConfig?.userStats?.showRPGAttributes !== false;
|
|
|
|
if (showRPGAttributes && extensionSettings.classicStats) {
|
|
// Get enabled attributes from trackerConfig
|
|
const configuredAttrs = extensionSettings.trackerConfig?.userStats?.rpgAttributes || [];
|
|
const enabledAttrIds = configuredAttrs.filter(a => a.enabled !== false).map(a => a.id);
|
|
|
|
const attrs = extensionSettings.classicStats;
|
|
const attrItems = Object.entries(attrs)
|
|
.filter(([key]) => {
|
|
// Check if attribute is enabled in trackerConfig
|
|
if (enabledAttrIds.length > 0) {
|
|
return enabledAttrIds.includes(key.toLowerCase());
|
|
}
|
|
return true;
|
|
})
|
|
.map(([key, value]) => `<div class="rpg-fab-widget-attr-item"><span class="rpg-fab-widget-attr-name">${key.toUpperCase()}</span><span class="rpg-fab-widget-attr-value">${value}</span></div>`)
|
|
.join('');
|
|
|
|
if (attrItems) {
|
|
widgets.push({
|
|
type: 'large',
|
|
preferredPos: 7, // Northwest
|
|
html: `<div class="rpg-fab-widget rpg-fab-widget-attributes" title="Attributes"><div class="rpg-fab-widget-attr-grid">${attrItems}</div></div>`
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
// Auto-assign positions intelligently
|
|
// Large widgets get their preferred positions first (West=6, Northwest=7)
|
|
// Bottom widgets get position 4 (South)
|
|
// Small widgets fill remaining positions clockwise from North (0)
|
|
const usedPositions = new Set();
|
|
const positionedWidgets = [];
|
|
|
|
// Position order for small widgets: N(0), NE(1), E(2), SE(3), SW(5) - skip S(4) for bottom/clock
|
|
const smallPositionOrder = [0, 1, 2, 3, 5];
|
|
let smallPosIndex = 0;
|
|
|
|
// Check if only one large widget exists (for centering)
|
|
const largeWidgets = widgets.filter(w => w.type === 'large');
|
|
const singleLargeWidget = largeWidgets.length === 1;
|
|
|
|
// First: assign bottom widgets to position 4 (South)
|
|
widgets.filter(w => w.type === 'bottom').forEach(w => {
|
|
const pos = 4; // South position
|
|
usedPositions.add(pos);
|
|
const finalHtml = w.html.replace('class="rpg-fab-widget', `class="rpg-fab-widget rpg-fab-widget-pos-${pos}`);
|
|
positionedWidgets.push({ position: pos, html: finalHtml });
|
|
});
|
|
|
|
// Second: assign large widgets to their preferred positions
|
|
largeWidgets.forEach(w => {
|
|
let pos = w.preferredPos;
|
|
// If preferred position is taken, find next available from large positions
|
|
if (usedPositions.has(pos)) {
|
|
pos = pos === 6 ? 7 : 6; // Try the other large position
|
|
}
|
|
usedPositions.add(pos);
|
|
// Add centered class if this is the only large widget
|
|
const centeredClass = singleLargeWidget ? ' rpg-fab-widget-centered' : '';
|
|
const finalHtml = w.html.replace('class="rpg-fab-widget', `class="rpg-fab-widget rpg-fab-widget-pos-${pos}${centeredClass}`);
|
|
positionedWidgets.push({ position: pos, html: finalHtml });
|
|
});
|
|
|
|
// Third: assign small widgets to remaining positions
|
|
widgets.filter(w => w.type === 'small').forEach(w => {
|
|
// Find next available position from small position order
|
|
while (smallPosIndex < smallPositionOrder.length && usedPositions.has(smallPositionOrder[smallPosIndex])) {
|
|
smallPosIndex++;
|
|
}
|
|
const pos = smallPosIndex < smallPositionOrder.length ? smallPositionOrder[smallPosIndex] : (smallPosIndex % 8);
|
|
usedPositions.add(pos);
|
|
smallPosIndex++;
|
|
const finalHtml = w.html.replace('class="rpg-fab-widget', `class="rpg-fab-widget rpg-fab-widget-pos-${pos}`);
|
|
positionedWidgets.push({ position: pos, html: finalHtml });
|
|
});
|
|
|
|
// Add widgets to container
|
|
positionedWidgets.forEach(w => $container.append(w.html));
|
|
|
|
// Append container to body
|
|
if (positionedWidgets.length > 0) {
|
|
$('body').append($container);
|
|
|
|
// Add mobile tap handler for expandable widgets
|
|
$container.find('.rpg-fab-widget[data-full-text]').on('click touchstart', function(e) {
|
|
e.stopPropagation();
|
|
const $this = $(this);
|
|
const wasExpanded = $this.hasClass('expanded');
|
|
|
|
// Collapse all other expanded widgets
|
|
$container.find('.rpg-fab-widget.expanded').removeClass('expanded');
|
|
|
|
// Toggle this one
|
|
if (!wasExpanded) {
|
|
$this.addClass('expanded');
|
|
}
|
|
});
|
|
|
|
// Collapse on tap outside
|
|
$(document).on('click.fabWidgets touchstart.fabWidgets', function(e) {
|
|
if (!$(e.target).closest('.rpg-fab-widget').length) {
|
|
$container.find('.rpg-fab-widget.expanded').removeClass('expanded');
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Gets a color for a stat value (0-100) using a gradient from low to high.
|
|
* @param {number} value - The stat value (0-100)
|
|
* @returns {string} CSS color value
|
|
*/
|
|
function getStatColor(value) {
|
|
const lowColor = extensionSettings.statBarColorLow || '#cc3333';
|
|
const highColor = extensionSettings.statBarColorHigh || '#33cc66';
|
|
|
|
// Simple linear interpolation between low and high colors
|
|
const percent = Math.min(100, Math.max(0, value)) / 100;
|
|
|
|
// Parse colors
|
|
const lowRGB = hexToRgb(lowColor);
|
|
const highRGB = hexToRgb(highColor);
|
|
|
|
if (!lowRGB || !highRGB) return value > 50 ? highColor : lowColor;
|
|
|
|
const r = Math.round(lowRGB.r + (highRGB.r - lowRGB.r) * percent);
|
|
const g = Math.round(lowRGB.g + (highRGB.g - lowRGB.g) * percent);
|
|
const b = Math.round(lowRGB.b + (highRGB.b - lowRGB.b) * percent);
|
|
|
|
return `rgb(${r}, ${g}, ${b})`;
|
|
}
|
|
|
|
/**
|
|
* Converts a hex color to RGB object.
|
|
* @param {string} hex - Hex color string (e.g., "#cc3333")
|
|
* @returns {{r: number, g: number, b: number}|null}
|
|
*/
|
|
function hexToRgb(hex) {
|
|
const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
|
|
return result ? {
|
|
r: parseInt(result[1], 16),
|
|
g: parseInt(result[2], 16),
|
|
b: parseInt(result[3], 16)
|
|
} : null;
|
|
}
|
|
|
|
/**
|
|
* Updates the FAB widget container position to match FAB button position.
|
|
* Call this after FAB is dragged.
|
|
*/
|
|
export function updateFabWidgetPosition() {
|
|
const $fab = $('#rpg-mobile-toggle');
|
|
const $container = $('#rpg-fab-widget-container');
|
|
|
|
if ($fab.length === 0 || $container.length === 0) return;
|
|
|
|
const fabOffset = $fab.offset();
|
|
$container.css({
|
|
top: fabOffset.top + 'px',
|
|
left: fabOffset.left + 'px'
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Sets the FAB loading state (spinning animation during API requests).
|
|
* @param {boolean} loading - Whether to show loading state
|
|
*/
|
|
export function setFabLoadingState(loading) {
|
|
const $fab = $('#rpg-mobile-toggle');
|
|
if ($fab.length === 0) return;
|
|
|
|
if (loading) {
|
|
$fab.addClass('rpg-fab-loading');
|
|
} else {
|
|
$fab.removeClass('rpg-fab-loading');
|
|
}
|
|
}
|
|
|