Files
rpg-companion-sillytavern/src/systems/ui/trackerEditor.js
T
2026-01-09 12:11:51 +01:00

1268 lines
53 KiB
JavaScript

/**
* Tracker Editor Module
* Provides UI for customizing tracker configurations
*/
import { i18n } from '../../core/i18n.js';
import { extensionSettings } from '../../core/state.js';
import {
saveSettings,
getPresets,
getPreset,
getActivePresetId,
getDefaultPresetId,
setDefaultPreset,
isDefaultPreset,
createPreset,
saveToPreset,
loadPreset,
renamePreset,
deletePreset,
associatePresetWithCurrentEntity,
removePresetAssociationForCurrentEntity,
getPresetForCurrentEntity,
hasPresetAssociation,
getCurrentEntityName,
exportPresets,
importPresets
} from '../../core/persistence.js';
import { renderUserStats } from '../rendering/userStats.js';
import { renderInfoBox } from '../rendering/infoBox.js';
import { renderThoughts } from '../rendering/thoughts.js';
let $editorModal = null;
let activeTab = 'userStats';
let tempConfig = null; // Temporary config for cancel functionality
/**
* Initialize the tracker editor modal
*/
export function initTrackerEditor() {
// Modal will be in template.html, just set up event listeners
$editorModal = $('#rpg-tracker-editor-popup');
if (!$editorModal.length) {
console.error('[RPG Companion] Tracker editor modal not found in template');
return;
}
// Tab switching
$(document).on('click', '.rpg-editor-tab', function() {
$('.rpg-editor-tab').removeClass('active');
$(this).addClass('active');
activeTab = $(this).data('tab');
$('.rpg-editor-tab-content').hide();
$(`#rpg-editor-tab-${activeTab}`).show();
});
// Save button
$(document).on('click', '#rpg-editor-save', function() {
applyTrackerConfig();
closeTrackerEditor();
});
// Cancel button
$(document).on('click', '#rpg-editor-cancel', function() {
closeTrackerEditor();
});
// Close X button
$(document).on('click', '#rpg-close-tracker-editor', function() {
closeTrackerEditor();
});
// Reset button
$(document).on('click', '#rpg-editor-reset', function() {
resetToDefaults();
renderEditorUI();
});
// Close on background click
$(document).on('click', '#rpg-tracker-editor-popup', function(e) {
if (e.target.id === 'rpg-tracker-editor-popup') {
closeTrackerEditor();
}
});
// Open button
$(document).on('click', '#rpg-open-tracker-editor', function() {
openTrackerEditor();
});
// Export button
$(document).on('click', '#rpg-editor-export', function() {
exportTrackerPreset();
});
// Import button
$(document).on('click', '#rpg-editor-import', function() {
importTrackerPreset();
});
// Preset select change
$(document).on('change', '#rpg-preset-select', function() {
const presetId = $(this).val();
if (presetId && presetId !== getActivePresetId()) {
// Save current changes to the old preset before switching
const currentPresetId = getActivePresetId();
if (currentPresetId) {
saveToPreset(currentPresetId);
}
// Load the new preset
if (loadPreset(presetId)) {
tempConfig = JSON.parse(JSON.stringify(extensionSettings.trackerConfig));
renderEditorUI();
updatePresetUI();
toastr.success(`Switched to preset "${getPreset(presetId)?.name || 'Unknown'}".`);
}
}
});
// New preset button
$(document).on('click', '#rpg-preset-new', function() {
const name = prompt('Enter a name for the new preset:');
if (name && name.trim()) {
const newId = createPreset(name.trim());
updatePresetUI();
$('#rpg-preset-select').val(newId);
toastr.success(`Created preset "${name.trim()}".`);
}
});
// Set as default preset button
$(document).on('click', '#rpg-preset-default', function() {
const currentPresetId = getActivePresetId();
if (currentPresetId) {
setDefaultPreset(currentPresetId);
updatePresetUI();
const preset = getPreset(currentPresetId);
toastr.success(`"${preset?.name || 'Unknown'}" is now the default preset.`);
}
});
// Delete preset button
$(document).on('click', '#rpg-preset-delete', function() {
const currentPresetId = getActivePresetId();
const presets = getPresets();
if (Object.keys(presets).length <= 1) {
toastr.warning('Cannot delete the last preset.');
return;
}
const preset = getPreset(currentPresetId);
if (confirm(`Are you sure you want to delete the preset "${preset?.name || 'Unknown'}"?`)) {
if (deletePreset(currentPresetId)) {
tempConfig = JSON.parse(JSON.stringify(extensionSettings.trackerConfig));
renderEditorUI();
updatePresetUI();
toastr.success('Preset deleted.');
}
}
});
// Associate preset checkbox
$(document).on('change', '#rpg-preset-associate', function() {
if ($(this).is(':checked')) {
associatePresetWithCurrentEntity();
toastr.info(`This preset will be used for ${getCurrentEntityName()}.`);
} else {
removePresetAssociationForCurrentEntity();
toastr.info(`Preset association removed for ${getCurrentEntityName()}.`);
}
});
}
/**
* Updates the preset management UI (dropdown, association checkbox, entity name)
*/
function updatePresetUI() {
const presets = getPresets();
const activePresetId = getActivePresetId();
const defaultPresetId = getDefaultPresetId();
const $select = $('#rpg-preset-select');
// Populate the dropdown
$select.empty();
for (const [id, preset] of Object.entries(presets)) {
const isDefault = id === defaultPresetId;
const starPrefix = isDefault ? '★ ' : '';
$select.append(`<option value="${id}">${starPrefix}${preset.name}</option>`);
}
$select.val(activePresetId);
// Update the default button appearance
const $defaultBtn = $('#rpg-preset-default');
if (isDefaultPreset(activePresetId)) {
$defaultBtn.addClass('rpg-btn-active').attr('title', 'This is the default preset');
} else {
$defaultBtn.removeClass('rpg-btn-active').attr('title', 'Set as Default Preset');
}
// Update the entity name display
const entityName = getCurrentEntityName();
$('#rpg-preset-entity-name').text(entityName);
// Update the association checkbox
const isAssociated = hasPresetAssociation();
$('#rpg-preset-associate').prop('checked', isAssociated);
}
/**
* Open the tracker editor modal
*/
function openTrackerEditor() {
// Create temporary copy for cancel functionality
tempConfig = JSON.parse(JSON.stringify(extensionSettings.trackerConfig));
// Set theme to match current extension theme
const theme = extensionSettings.theme || 'modern';
$editorModal.attr('data-theme', theme);
// Update preset UI
updatePresetUI();
renderEditorUI();
$editorModal.addClass('is-open').css('display', '');
}
/**
* Close the tracker editor modal
*/
function closeTrackerEditor() {
// Restore from temp if canceling
if (tempConfig) {
extensionSettings.trackerConfig = tempConfig;
tempConfig = null;
}
$editorModal.removeClass('is-open').addClass('is-closing');
setTimeout(() => {
$editorModal.removeClass('is-closing').hide();
}, 200);
}
/**
* Apply the tracker configuration and refresh all trackers
*/
function applyTrackerConfig() {
tempConfig = null; // Clear temp config
// Save to the current preset
const currentPresetId = getActivePresetId();
if (currentPresetId) {
saveToPreset(currentPresetId);
} else {
saveSettings();
}
// Re-render all trackers with new config
renderUserStats();
renderInfoBox();
renderThoughts();
}
/**
* Reset configuration to defaults
*/
function resetToDefaults() {
extensionSettings.trackerConfig = {
userStats: {
customStats: [
{ id: 'health', name: 'Health', enabled: true },
{ id: 'satiety', name: 'Satiety', enabled: true },
{ id: 'energy', name: 'Energy', enabled: true },
{ id: 'hygiene', name: 'Hygiene', enabled: true },
{ id: 'arousal', name: 'Arousal', enabled: true }
],
showRPGAttributes: true,
rpgAttributes: [
{ id: 'str', name: 'STR', enabled: true },
{ id: 'dex', name: 'DEX', enabled: true },
{ id: 'con', name: 'CON', enabled: true },
{ id: 'int', name: 'INT', enabled: true },
{ id: 'wis', name: 'WIS', enabled: true },
{ id: 'cha', name: 'CHA', enabled: true }
],
statusSection: {
enabled: true,
showMoodEmoji: true,
customFields: ['Conditions']
},
skillsSection: {
enabled: false,
label: 'Skills',
customFields: []
}
},
infoBox: {
widgets: {
date: { enabled: true, format: 'Weekday, Month, Year' },
weather: { enabled: true },
temperature: { enabled: true, unit: 'C' },
time: { enabled: true },
location: { enabled: true },
recentEvents: { enabled: true }
}
},
presentCharacters: {
showEmoji: true,
showName: true,
relationships: {
enabled: true,
relationshipEmojis: {
'Lover': '❤️',
'Friend': '⭐',
'Ally': '🤝',
'Enemy': '⚔️',
'Neutral': '⚖️'
}
},
relationshipFields: ['Lover', 'Friend', 'Ally', 'Enemy', 'Neutral'],
relationshipEmojis: {
'Lover': '❤️',
'Friend': '⭐',
'Ally': '🤝',
'Enemy': '⚔️',
'Neutral': '⚖️'
},
customFields: [
{ id: 'appearance', name: 'Appearance', enabled: true, description: 'Visible physical appearance (clothing, hair, notable features)' },
{ id: 'demeanor', name: 'Demeanor', enabled: true, description: 'Observable demeanor or emotional state' }
],
thoughts: {
enabled: true,
name: 'Thoughts',
description: 'Internal Monologue (in first person from character\'s POV, up to three sentences long)'
},
characterStats: {
enabled: false,
customStats: [
{ id: 'health', name: 'Health', enabled: true, colorLow: '#ff4444', colorHigh: '#44ff44' },
{ id: 'energy', name: 'Energy', enabled: true, colorLow: '#ffaa00', colorHigh: '#44ffff' }
]
}
}
};
}
/**
* Export current tracker configuration to a JSON file
*/
function exportTrackerPreset() {
try {
// Get the current tracker configuration
const config = extensionSettings.trackerConfig;
// Create a preset object with metadata
const preset = {
name: 'Custom Tracker Preset',
version: '1.0',
exportDate: new Date().toISOString(),
trackerConfig: JSON.parse(JSON.stringify(config)) // Deep copy
};
// Convert to JSON
const jsonString = JSON.stringify(preset, null, 2);
const blob = new Blob([jsonString], { type: 'application/json' });
// Create download link
const url = URL.createObjectURL(blob);
const link = document.createElement('a');
link.href = url;
// Generate filename with timestamp
const timestamp = new Date().toISOString().replace(/[:.]/g, '-').slice(0, -5);
link.download = `rpg-tracker-preset-${timestamp}.json`;
// Trigger download
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
URL.revokeObjectURL(url);
// console.log('[RPG Companion] Tracker preset exported successfully');
toastr.success(i18n.getTranslation('template.trackerEditorModal.messages.exportSuccess') || 'Tracker preset exported successfully!');
} catch (error) {
console.error('[RPG Companion] Error exporting tracker preset:', error);
toastr.error(i18n.getTranslation('template.trackerEditorModal.messages.exportError') || 'Failed to export tracker preset. Check console for details.');
}
}
/**
* Migrates old tracker preset format to current format
* @param {Object} config - The tracker config to migrate
* @returns {Object} - Migrated tracker config
*/
function migrateTrackerPreset(config) {
// Create a deep copy to avoid modifying the original
const migrated = JSON.parse(JSON.stringify(config));
// Migrate relationships structure (v3.0.0 -> v3.1.0)
if (migrated.presentCharacters) {
// Old format: relationshipEmojis directly on presentCharacters
// New format: relationships.relationshipEmojis
if (migrated.presentCharacters.relationshipEmojis &&
!migrated.presentCharacters.relationships) {
migrated.presentCharacters.relationships = {
enabled: migrated.presentCharacters.enableRelationships || true,
relationshipEmojis: migrated.presentCharacters.relationshipEmojis
};
// Keep legacy fields for backward compatibility
migrated.presentCharacters.relationshipFields = Object.keys(migrated.presentCharacters.relationshipEmojis);
}
// Ensure relationships object exists
if (!migrated.presentCharacters.relationships) {
migrated.presentCharacters.relationships = {
enabled: false,
relationshipEmojis: {}
};
}
// Ensure relationshipEmojis exists within relationships
if (!migrated.presentCharacters.relationships.relationshipEmojis) {
migrated.presentCharacters.relationships.relationshipEmojis = {};
}
}
// Add any other migration logic here for future format changes
return migrated;
}
/**
* Import tracker configuration from a JSON file
*/
function importTrackerPreset() {
// Create file input
const input = document.createElement('input');
input.type = 'file';
input.accept = '.json';
input.onchange = async (e) => {
const file = e.target.files[0];
if (!file) return;
try {
const text = await file.text();
const data = JSON.parse(text);
// Validate the imported data
if (!data.trackerConfig) {
throw new Error('Invalid preset file: missing trackerConfig');
}
// Validate required sections
if (!data.trackerConfig.userStats || !data.trackerConfig.infoBox || !data.trackerConfig.presentCharacters) {
throw new Error('Invalid preset file: missing required configuration sections');
}
// Migrate old preset format to current format
const migratedConfig = migrateTrackerPreset(data.trackerConfig);
// Show import mode selection dialog
showImportModeDialog(migratedConfig, data.name || file.name.replace('.json', ''));
} catch (error) {
console.error('[RPG Companion] Error importing tracker preset:', error);
toastr.error(i18n.getTranslation('template.trackerEditorModal.messages.importError') ||
`Failed to import tracker preset: ${error.message}`);
}
};
// Trigger file selection
input.click();
}
/**
* Show dialog to choose import mode
* @param {Object} migratedConfig - The migrated tracker config
* @param {string} suggestedName - Suggested name for new preset
*/
function showImportModeDialog(migratedConfig, suggestedName) {
// Create dialog overlay
const dialogHtml = `
<div id="rpg-import-mode-dialog" class="rpg-import-dialog-overlay">
<div class="rpg-import-dialog">
<h4><i class="fa-solid fa-file-import"></i> Import Configuration</h4>
<p>How would you like to import this configuration?</p>
<div class="rpg-import-dialog-buttons">
<button id="rpg-import-to-current" class="rpg-btn-secondary">
<i class="fa-solid fa-arrow-right-to-bracket"></i>
Apply to Current Preset
</button>
<button id="rpg-import-as-new" class="rpg-btn-primary">
<i class="fa-solid fa-plus"></i>
Create New Preset
</button>
</div>
<button id="rpg-import-cancel" class="rpg-btn-cancel">Cancel</button>
</div>
</div>
`;
$('body').append(dialogHtml);
const $dialog = $('#rpg-import-mode-dialog');
// Import to current preset
$('#rpg-import-to-current').on('click', () => {
$dialog.remove();
// Apply the migrated configuration to current
extensionSettings.trackerConfig = migratedConfig;
// Save to the active preset (saveToPreset uses current trackerConfig)
const activePresetId = getActivePresetId();
if (activePresetId) {
saveToPreset(activePresetId);
}
// Re-render the editor UI
renderEditorUI();
toastr.success('Configuration applied to current preset.');
});
// Import as new preset
$('#rpg-import-as-new').on('click', () => {
$dialog.remove();
// Prompt for preset name
const presetName = prompt('Enter a name for the new preset:', suggestedName);
if (!presetName) return;
// Set the migrated config as current first
extensionSettings.trackerConfig = migratedConfig;
// Create new preset (createPreset uses current trackerConfig)
const newPresetId = createPreset(presetName);
if (newPresetId) {
// Load the new preset
loadPreset(newPresetId);
renderEditorUI();
updatePresetUI();
toastr.success(`Created new preset: ${presetName}.`);
}
});
// Cancel
$('#rpg-import-cancel').on('click', () => {
$dialog.remove();
});
// Close on overlay click
$dialog.on('click', (e) => {
if (e.target === $dialog[0]) {
$dialog.remove();
}
});
}
/**
* Render the editor UI based on current config
*/
function renderEditorUI() {
renderUserStatsTab();
renderInfoBoxTab();
renderPresentCharactersTab();
}
/**
* Render User Stats configuration tab
*/
function renderUserStatsTab() {
const config = extensionSettings.trackerConfig.userStats;
let html = '<div class="rpg-editor-section">';
// Custom Stats section
html += `<h4><i class="fa-solid fa-heart-pulse"></i> ${i18n.getTranslation('template.trackerEditorModal.userStatsTab.customStatsTitle')}</h4>`;
html += '<div class="rpg-editor-stats-list" id="rpg-editor-stats-list">';
config.customStats.forEach((stat, index) => {
html += `
<div class="rpg-editor-stat-item" data-index="${index}">
<input type="checkbox" ${stat.enabled ? 'checked' : ''} class="rpg-stat-toggle" data-index="${index}">
<input type="text" value="${stat.name}" class="rpg-stat-name" data-index="${index}" placeholder="Stat Name">
<button class="rpg-stat-remove" data-index="${index}" title="Remove stat"><i class="fa-solid fa-trash"></i></button>
</div>
`;
});
html += '</div>';
html += `<button class="rpg-btn-secondary" id="rpg-add-stat"><i class="fa-solid fa-plus"></i> ${i18n.getTranslation('template.trackerEditorModal.userStatsTab.addCustomStatButton')}</button>`;
// RPG Attributes section
html += `<h4><i class="fa-solid fa-dice-d20"></i> ${i18n.getTranslation('template.trackerEditorModal.userStatsTab.rpgAttributesTitle')}</h4>`;
// Enable/disable toggle for entire RPG Attributes section
const showRPGAttributes = config.showRPGAttributes !== undefined ? config.showRPGAttributes : true;
html += '<div class="rpg-editor-toggle-row">';
html += `<input type="checkbox" id="rpg-show-rpg-attrs" ${showRPGAttributes ? 'checked' : ''}>`;
html += `<label for="rpg-show-rpg-attrs">${i18n.getTranslation('template.trackerEditorModal.userStatsTab.enableRpgAttributes')}</label>`;
html += '</div>';
// Show/hide level toggle
const showLevel = config.showLevel !== undefined ? config.showLevel : true;
html += '<div class="rpg-editor-toggle-row">';
html += `<input type="checkbox" id="rpg-show-level" ${showLevel ? 'checked' : ''}>`;
html += `<label for="rpg-show-level">Show Level</label>`;
html += '</div>';
// Always send attributes toggle
const alwaysSendAttributes = config.alwaysSendAttributes !== undefined ? config.alwaysSendAttributes : false;
html += '<div class="rpg-editor-toggle-row">';
html += `<input type="checkbox" id="rpg-always-send-attrs" ${alwaysSendAttributes ? 'checked' : ''}>`;
html += `<label for="rpg-always-send-attrs">${i18n.getTranslation('template.trackerEditorModal.userStatsTab.alwaysIncludeAttributes')}</label>`;
html += '</div>';
html += `<small class="rpg-editor-note">${i18n.getTranslation('template.trackerEditorModal.userStatsTab.alwaysIncludeAttributesNote')}</small>`;
html += '<div class="rpg-editor-stats-list" id="rpg-editor-attrs-list">';
// Ensure rpgAttributes exists in the actual config (not just local fallback)
if (!config.rpgAttributes || config.rpgAttributes.length === 0) {
config.rpgAttributes = [
{ id: 'str', name: 'STR', enabled: true },
{ id: 'dex', name: 'DEX', enabled: true },
{ id: 'con', name: 'CON', enabled: true },
{ id: 'int', name: 'INT', enabled: true },
{ id: 'wis', name: 'WIS', enabled: true },
{ id: 'cha', name: 'CHA', enabled: true }
];
// Save the defaults back to the actual config
extensionSettings.trackerConfig.userStats.rpgAttributes = config.rpgAttributes;
}
const rpgAttributes = config.rpgAttributes;
rpgAttributes.forEach((attr, index) => {
html += `
<div class="rpg-editor-stat-item" data-index="${index}">
<input type="checkbox" ${attr.enabled ? 'checked' : ''} class="rpg-attr-toggle" data-index="${index}">
<input type="text" value="${attr.name}" class="rpg-attr-name" data-index="${index}" placeholder="Attribute Name">
<button class="rpg-attr-remove" data-index="${index}" title="Remove attribute"><i class="fa-solid fa-trash"></i></button>
</div>
`;
});
html += '</div>';
html += `<button class="rpg-btn-secondary" id="rpg-add-attr"><i class="fa-solid fa-plus"></i> ${i18n.getTranslation('template.trackerEditorModal.userStatsTab.addAttributeButton')}</button>`;
// Status Section
html += `<h4><i class="fa-solid fa-face-smile"></i> ${i18n.getTranslation('template.trackerEditorModal.userStatsTab.statusSectionTitle')}</h4>`;
html += '<div class="rpg-editor-toggle-row">';
html += `<input type="checkbox" id="rpg-status-enabled" ${config.statusSection.enabled ? 'checked' : ''}>`;
html += `<label for="rpg-status-enabled">${i18n.getTranslation('template.trackerEditorModal.userStatsTab.enableStatusSection')}</label>`;
html += '</div>';
html += '<div class="rpg-editor-toggle-row">';
html += `<input type="checkbox" id="rpg-mood-emoji" ${config.statusSection.showMoodEmoji ? 'checked' : ''}>`;
html += `<label for="rpg-mood-emoji">${i18n.getTranslation('template.trackerEditorModal.userStatsTab.showMoodEmoji')}</label>`;
html += '</div>';
html += `<label>${i18n.getTranslation('template.trackerEditorModal.userStatsTab.statusFieldsLabel')}</label>`;
html += `<input type="text" id="rpg-status-fields" value="${config.statusSection.customFields.join(', ')}" class="rpg-text-input" placeholder="e.g., Conditions, Appearance">`;
// Skills Section
html += `<h4><i class="fa-solid fa-star"></i> ${i18n.getTranslation('template.trackerEditorModal.userStatsTab.skillsSectionTitle')}</h4>`;
html += '<div class="rpg-editor-toggle-row">';
html += `<input type="checkbox" id="rpg-skills-enabled" ${config.skillsSection.enabled ? 'checked' : ''}>`;
html += `<label for="rpg-skills-enabled">${i18n.getTranslation('template.trackerEditorModal.userStatsTab.enableSkillsSection')}</label>`;
html += '</div>';
html += `<label>${i18n.getTranslation('template.trackerEditorModal.userStatsTab.skillsLabelLabel')}</label>`;
html += `<input type="text" id="rpg-skills-label" value="${config.skillsSection.label}" class="rpg-text-input" placeholder="Skills">`;
html += `<label>${i18n.getTranslation('template.trackerEditorModal.userStatsTab.skillsListLabel')}</label>`;
const skillFields = config.skillsSection.customFields || [];
html += `<input type="text" id="rpg-skills-fields" value="${skillFields.join(', ')}" class="rpg-text-input" placeholder="e.g., Stealth, Persuasion, Combat">`;
html += '</div>';
$('#rpg-editor-tab-userStats').html(html);
setupUserStatsListeners();
}
/**
* Set up event listeners for User Stats tab
*/
function setupUserStatsListeners() {
// Add stat
$('#rpg-add-stat').off('click').on('click', function() {
const newId = 'custom_' + Date.now();
extensionSettings.trackerConfig.userStats.customStats.push({
id: newId,
name: 'New Stat',
enabled: true
});
// Initialize value if doesn't exist
if (extensionSettings.userStats[newId] === undefined) {
extensionSettings.userStats[newId] = 100;
}
renderUserStatsTab();
});
// Remove stat
$('.rpg-stat-remove').off('click').on('click', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.userStats.customStats.splice(index, 1);
renderUserStatsTab();
});
// Toggle stat
$('.rpg-stat-toggle').off('change').on('change', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.userStats.customStats[index].enabled = $(this).is(':checked');
});
// Rename stat
$('.rpg-stat-name').off('blur').on('blur', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.userStats.customStats[index].name = $(this).val();
});
// Add attribute
$('#rpg-add-attr').off('click').on('click', function() {
// Ensure rpgAttributes array exists with defaults if needed
if (!extensionSettings.trackerConfig.userStats.rpgAttributes || extensionSettings.trackerConfig.userStats.rpgAttributes.length === 0) {
extensionSettings.trackerConfig.userStats.rpgAttributes = [
{ id: 'str', name: 'STR', enabled: true },
{ id: 'dex', name: 'DEX', enabled: true },
{ id: 'con', name: 'CON', enabled: true },
{ id: 'int', name: 'INT', enabled: true },
{ id: 'wis', name: 'WIS', enabled: true },
{ id: 'cha', name: 'CHA', enabled: true }
];
}
const newId = 'attr_' + Date.now();
extensionSettings.trackerConfig.userStats.rpgAttributes.push({
id: newId,
name: 'NEW',
enabled: true
});
// Initialize value in classicStats if doesn't exist
if (extensionSettings.classicStats[newId] === undefined) {
extensionSettings.classicStats[newId] = 10;
}
renderUserStatsTab();
});
// Remove attribute
$('.rpg-attr-remove').off('click').on('click', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.userStats.rpgAttributes.splice(index, 1);
renderUserStatsTab();
});
// Toggle attribute
$('.rpg-attr-toggle').off('change').on('change', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.userStats.rpgAttributes[index].enabled = $(this).is(':checked');
});
// Rename attribute
$('.rpg-attr-name').off('blur').on('blur', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.userStats.rpgAttributes[index].name = $(this).val();
});
// Enable/disable RPG Attributes section toggle
$('#rpg-show-rpg-attrs').off('change').on('change', function() {
extensionSettings.trackerConfig.userStats.showRPGAttributes = $(this).is(':checked');
});
// Show/hide level toggle
$('#rpg-show-level').off('change').on('change', function() {
extensionSettings.trackerConfig.userStats.showLevel = $(this).is(':checked');
});
// Always send attributes toggle
$('#rpg-always-send-attrs').off('change').on('change', function() {
extensionSettings.trackerConfig.userStats.alwaysSendAttributes = $(this).is(':checked');
});
// Status section toggles
$('#rpg-status-enabled').off('change').on('change', function() {
extensionSettings.trackerConfig.userStats.statusSection.enabled = $(this).is(':checked');
});
$('#rpg-mood-emoji').off('change').on('change', function() {
extensionSettings.trackerConfig.userStats.statusSection.showMoodEmoji = $(this).is(':checked');
});
$('#rpg-status-fields').off('blur').on('blur', function() {
const fields = $(this).val().split(',').map(f => f.trim()).filter(f => f);
extensionSettings.trackerConfig.userStats.statusSection.customFields = fields;
});
// Skills section toggles
$('#rpg-skills-enabled').off('change').on('change', function() {
extensionSettings.trackerConfig.userStats.skillsSection.enabled = $(this).is(':checked');
});
$('#rpg-skills-label').off('blur').on('blur', function() {
extensionSettings.trackerConfig.userStats.skillsSection.label = $(this).val();
saveSettings();
});
$('#rpg-skills-fields').off('blur').on('blur', function() {
const fields = $(this).val().split(',').map(f => f.trim()).filter(f => f);
extensionSettings.trackerConfig.userStats.skillsSection.customFields = fields;
saveSettings();
});
}
/**
* Render Info Box configuration tab
*/
function renderInfoBoxTab() {
const config = extensionSettings.trackerConfig.infoBox;
let html = '<div class="rpg-editor-section">';
html += `<h4><i class="fa-solid fa-info-circle"></i> ${i18n.getTranslation('template.trackerEditorModal.infoBoxTab.widgetsTitle')}</h4>`;
// Date widget
html += '<div class="rpg-editor-widget-row">';
html += `<input type="checkbox" id="rpg-widget-date" ${config.widgets.date.enabled ? 'checked' : ''}>`;
html += `<label for="rpg-widget-date">${i18n.getTranslation('template.trackerEditorModal.infoBoxTab.dateWidget')}</label>`;
html += '<select id="rpg-date-format" class="rpg-select-mini">';
html += `<option value="Weekday, Month, Year" ${config.widgets.date.format === 'Weekday, Month, Year' ? 'selected' : ''}>Weekday, Month, Year</option>`;
html += `<option value="dd/mm/yyyy" ${config.widgets.date.format === 'dd/mm/yyyy' ? 'selected' : ''}>dd/mm/yyyy</option>`;
html += `<option value="mm/dd/yyyy" ${config.widgets.date.format === 'mm/dd/yyyy' ? 'selected' : ''}>mm/dd/yyyy</option>`;
html += `<option value="yyyy-mm-dd" ${config.widgets.date.format === 'yyyy-mm-dd' ? 'selected' : ''}>yyyy-mm-dd</option>`;
html += '</select>';
html += '</div>';
// Weather widget
html += '<div class="rpg-editor-widget-row">';
html += `<input type="checkbox" id="rpg-widget-weather" ${config.widgets.weather.enabled ? 'checked' : ''}>`;
html += `<label for="rpg-widget-weather">${i18n.getTranslation('template.trackerEditorModal.infoBoxTab.weatherWidget')}</label>`;
html += '</div>';
// Temperature widget
html += '<div class="rpg-editor-widget-row">';
html += `<input type="checkbox" id="rpg-widget-temperature" ${config.widgets.temperature.enabled ? 'checked' : ''}>`;
html += `<label for="rpg-widget-temperature">${i18n.getTranslation('template.trackerEditorModal.infoBoxTab.temperatureWidget')}</label>`;
html += '<div class="rpg-radio-group">';
html += `<label><input type="radio" name="temp-unit" value="C" ${config.widgets.temperature.unit === 'C' ? 'checked' : ''}> °C</label>`;
html += `<label><input type="radio" name="temp-unit" value="F" ${config.widgets.temperature.unit === 'F' ? 'checked' : ''}> °F</label>`;
html += '</div>';
html += '</div>';
// Time widget
html += '<div class="rpg-editor-widget-row">';
html += `<input type="checkbox" id="rpg-widget-time" ${config.widgets.time.enabled ? 'checked' : ''}>`;
html += `<label for="rpg-widget-time">${i18n.getTranslation('template.trackerEditorModal.infoBoxTab.timeWidget')}</label>`;
html += '</div>';
// Location widget
html += '<div class="rpg-editor-widget-row">';
html += `<input type="checkbox" id="rpg-widget-location" ${config.widgets.location.enabled ? 'checked' : ''}>`;
html += `<label for="rpg-widget-location">${i18n.getTranslation('template.trackerEditorModal.infoBoxTab.locationWidget')}</label>`;
html += '</div>';
// Recent Events widget
html += '<div class="rpg-editor-widget-row">';
html += `<input type="checkbox" id="rpg-widget-events" ${config.widgets.recentEvents.enabled ? 'checked' : ''}>`;
html += `<label for="rpg-widget-events">${i18n.getTranslation('template.trackerEditorModal.infoBoxTab.recentEventsWidget')}</label>`;
html += '</div>';
html += '</div>';
$('#rpg-editor-tab-infoBox').html(html);
setupInfoBoxListeners();
}
/**
* Set up event listeners for Info Box tab
*/
function setupInfoBoxListeners() {
const widgets = extensionSettings.trackerConfig.infoBox.widgets;
$('#rpg-widget-date').off('change').on('change', function() {
widgets.date.enabled = $(this).is(':checked');
});
$('#rpg-date-format').off('change').on('change', function() {
widgets.date.format = $(this).val();
});
$('#rpg-widget-weather').off('change').on('change', function() {
widgets.weather.enabled = $(this).is(':checked');
});
$('#rpg-widget-temperature').off('change').on('change', function() {
widgets.temperature.enabled = $(this).is(':checked');
});
$('input[name="temp-unit"]').off('change').on('change', function() {
widgets.temperature.unit = $(this).val();
});
$('#rpg-widget-time').off('change').on('change', function() {
widgets.time.enabled = $(this).is(':checked');
});
$('#rpg-widget-location').off('change').on('change', function() {
widgets.location.enabled = $(this).is(':checked');
});
$('#rpg-widget-events').off('change').on('change', function() {
widgets.recentEvents.enabled = $(this).is(':checked');
});
}
/**
* Render Present Characters configuration tab
*/
function renderPresentCharactersTab() {
const config = extensionSettings.trackerConfig.presentCharacters;
let html = '<div class="rpg-editor-section">';
// Relationship Fields Section
html += `<h4><i class="fa-solid fa-heart"></i> ${i18n.getTranslation('template.trackerEditorModal.presentCharactersTab.relationshipStatusTitle')}</h4>`;
// Toggle for enabling/disabling relationships
const relationshipsEnabled = config.relationships?.enabled !== false; // Default to true if not set
html += '<div class="rpg-editor-toggle-row">';
html += `<input type="checkbox" id="rpg-relationships-enabled" ${relationshipsEnabled ? 'checked' : ''}>`;
html += `<label for="rpg-relationships-enabled">${i18n.getTranslation('template.trackerEditorModal.presentCharactersTab.enableRelationshipStatus')}</label>`;
html += '</div>';
html += `<p class="rpg-editor-hint">${i18n.getTranslation('template.trackerEditorModal.presentCharactersTab.relationshipStatusHint')}</p>`;
html += '<div class="rpg-relationship-mapping-list" id="rpg-relationship-mapping-list">';
// Show existing relationships as field → emoji pairs
const relationshipEmojis = config.relationships?.relationshipEmojis || config.relationshipEmojis || {
'Lover': '❤️',
'Friend': '⭐',
'Ally': '🤝',
'Enemy': '⚔️',
'Neutral': '⚖️'
};
for (const [relationship, emoji] of Object.entries(relationshipEmojis)) {
html += `
<div class="rpg-relationship-item">
<input type="text" value="${relationship}" class="rpg-relationship-name" placeholder="Relationship type">
<span class="rpg-arrow">→</span>
<input type="text" value="${emoji}" class="rpg-relationship-emoji" placeholder="Emoji" maxlength="4">
<button class="rpg-remove-relationship" data-relationship="${relationship}" title="Remove"><i class="fa-solid fa-trash"></i></button>
</div>
`;
}
html += '</div>';
html += `<button class="rpg-btn-secondary" id="rpg-add-relationship"><i class="fa-solid fa-plus"></i> ${i18n.getTranslation('template.trackerEditorModal.presentCharactersTab.newRelationshipButton')}</button>`;
// Custom Fields Section
html += `<h4><i class="fa-solid fa-list"></i> ${i18n.getTranslation('template.trackerEditorModal.presentCharactersTab.appearanceDemeanorTitle')}</h4>`;
html += `<p class="rpg-editor-hint">${i18n.getTranslation('template.trackerEditorModal.presentCharactersTab.appearanceDemeanorHint')}</p>`;
html += '<div class="rpg-editor-fields-list" id="rpg-editor-fields-list">';
config.customFields.forEach((field, index) => {
html += `
<div class="rpg-editor-field-item" data-index="${index}">
<div class="rpg-field-controls">
<button class="rpg-field-move-up" data-index="${index}" ${index === 0 ? 'disabled' : ''} title="Move up"><i class="fa-solid fa-arrow-up"></i></button>
<button class="rpg-field-move-down" data-index="${index}" ${index === config.customFields.length - 1 ? 'disabled' : ''} title="Move down"><i class="fa-solid fa-arrow-down"></i></button>
</div>
<input type="checkbox" ${field.enabled ? 'checked' : ''} class="rpg-field-toggle" data-index="${index}">
<input type="text" value="${field.name}" class="rpg-field-label" data-index="${index}" placeholder="Field Name">
<input type="text" value="${field.description || ''}" class="rpg-field-placeholder" data-index="${index}" placeholder="AI Instruction">
<button class="rpg-field-remove" data-index="${index}" title="Remove field"><i class="fa-solid fa-trash"></i></button>
</div>
`;
});
html += '</div>';
html += `<button class="rpg-btn-secondary" id="rpg-add-field"><i class="fa-solid fa-plus"></i> ${i18n.getTranslation('template.trackerEditorModal.presentCharactersTab.addCustomFieldButton')}</button>`;
// Thoughts Section
html += `<h4><i class="fa-solid fa-comment-dots"></i> ${i18n.getTranslation('template.trackerEditorModal.presentCharactersTab.thoughtsConfigTitle')}</h4>`;
html += '<div class="rpg-editor-toggle-row">';
html += `<input type="checkbox" id="rpg-thoughts-enabled" ${config.thoughts?.enabled ? 'checked' : ''}>`;
html += `<label for="rpg-thoughts-enabled">${i18n.getTranslation('template.trackerEditorModal.presentCharactersTab.enableCharacterThoughts')}</label>`;
html += '</div>';
html += '<div class="rpg-thoughts-config">';
html += '<div class="rpg-editor-input-group">';
html += `<label>${i18n.getTranslation('template.trackerEditorModal.presentCharactersTab.thoughtsLabelLabel')}</label>`;
html += `<input type="text" id="rpg-thoughts-name" value="${config.thoughts?.name || 'Thoughts'}" placeholder="e.g., Thoughts, Inner Voice, Feelings">`;
html += '</div>';
html += '<div class="rpg-editor-input-group">';
html += `<label>${i18n.getTranslation('template.trackerEditorModal.presentCharactersTab.aiInstructionLabel')}</label>`;
html += `<input type="text" id="rpg-thoughts-description" value="${config.thoughts?.description || 'Internal Monologue (in first person from character\'s POV, up to three sentences long)'}" placeholder="Description of what to generate">`;
html += '</div>';
html += '</div>';
// Character Stats
html += `<h4><i class="fa-solid fa-chart-bar"></i> ${i18n.getTranslation('template.trackerEditorModal.presentCharactersTab.characterStatsTitle')}</h4>`;
html += '<div class="rpg-editor-toggle-row">';
html += `<input type="checkbox" id="rpg-char-stats-enabled" ${config.characterStats?.enabled ? 'checked' : ''}>`;
html += `<label for="rpg-char-stats-enabled">${i18n.getTranslation('template.trackerEditorModal.presentCharactersTab.trackCharacterStats')}</label>`;
html += '</div>';
html += `<p class="rpg-editor-hint">${i18n.getTranslation('template.trackerEditorModal.presentCharactersTab.characterStatsHint')}</p>`;
html += '<div class="rpg-editor-fields-list" id="rpg-char-stats-list">';
const charStats = config.characterStats?.customStats || [];
charStats.forEach((stat, index) => {
html += `
<div class="rpg-editor-field-item" data-index="${index}">
<input type="checkbox" ${stat.enabled ? 'checked' : ''} class="rpg-char-stat-toggle" data-index="${index}">
<input type="text" value="${stat.name}" class="rpg-char-stat-label" data-index="${index}" placeholder="Stat Name (e.g., Health)">
<button class="rpg-field-remove rpg-char-stat-remove" data-index="${index}" title="Remove stat"><i class="fa-solid fa-trash"></i></button>
</div>
`;
});
html += '</div>';
html += `<button class="rpg-btn-secondary" id="rpg-add-char-stat"><i class="fa-solid fa-plus"></i> ${i18n.getTranslation('template.trackerEditorModal.presentCharactersTab.addCharacterStatButton')}</button>`;
html += '</div>';
$('#rpg-editor-tab-presentCharacters').html(html);
setupPresentCharactersListeners();
}
/**
* Set up event listeners for Present Characters tab
*/
function setupPresentCharactersListeners() {
// Relationships enabled toggle
$('#rpg-relationships-enabled').off('change').on('change', function() {
if (!extensionSettings.trackerConfig.presentCharacters.relationships) {
extensionSettings.trackerConfig.presentCharacters.relationships = { enabled: true, relationshipEmojis: {} };
}
extensionSettings.trackerConfig.presentCharacters.relationships.enabled = $(this).is(':checked');
});
// Add new relationship
$('#rpg-add-relationship').off('click').on('click', function() {
// Ensure relationships object exists
if (!extensionSettings.trackerConfig.presentCharacters.relationships) {
extensionSettings.trackerConfig.presentCharacters.relationships = { enabled: true, relationshipEmojis: {} };
}
if (!extensionSettings.trackerConfig.presentCharacters.relationships.relationshipEmojis) {
extensionSettings.trackerConfig.presentCharacters.relationships.relationshipEmojis = {};
}
// Generate a unique relationship name
let baseName = 'New Relationship';
let relationshipName = baseName;
let counter = 1;
const existingRelationships = extensionSettings.trackerConfig.presentCharacters.relationships.relationshipEmojis;
while (existingRelationships[relationshipName]) {
counter++;
relationshipName = `${baseName} ${counter}`;
}
// Add to new structure
extensionSettings.trackerConfig.presentCharacters.relationships.relationshipEmojis[relationshipName] = '😊';
// Also update legacy fields for backward compatibility
if (!extensionSettings.trackerConfig.presentCharacters.relationshipEmojis) {
extensionSettings.trackerConfig.presentCharacters.relationshipEmojis = {};
}
extensionSettings.trackerConfig.presentCharacters.relationshipEmojis[relationshipName] = '😊';
// Sync relationshipFields
const emojis = extensionSettings.trackerConfig.presentCharacters.relationships.relationshipEmojis;
extensionSettings.trackerConfig.presentCharacters.relationshipFields = Object.keys(emojis);
renderPresentCharactersTab();
});
// Remove relationship
$('.rpg-remove-relationship').off('click').on('click', function() {
const relationship = $(this).data('relationship');
// Remove from new structure
if (extensionSettings.trackerConfig.presentCharacters.relationships?.relationshipEmojis) {
delete extensionSettings.trackerConfig.presentCharacters.relationships.relationshipEmojis[relationship];
}
// Remove from legacy structure
if (extensionSettings.trackerConfig.presentCharacters.relationshipEmojis) {
delete extensionSettings.trackerConfig.presentCharacters.relationshipEmojis[relationship];
}
// Sync relationshipFields
const emojis = extensionSettings.trackerConfig.presentCharacters.relationships?.relationshipEmojis || {};
extensionSettings.trackerConfig.presentCharacters.relationshipFields = Object.keys(emojis);
renderPresentCharactersTab();
});
// Update relationship name
$('.rpg-relationship-name').off('blur').on('blur', function() {
const newName = $(this).val();
const $item = $(this).closest('.rpg-relationship-item');
const emoji = $item.find('.rpg-relationship-emoji').val();
// Ensure structures exist
if (!extensionSettings.trackerConfig.presentCharacters.relationships) {
extensionSettings.trackerConfig.presentCharacters.relationships = { enabled: true, relationshipEmojis: {} };
}
if (!extensionSettings.trackerConfig.presentCharacters.relationshipEmojis) {
extensionSettings.trackerConfig.presentCharacters.relationshipEmojis = {};
}
// Find the old name by matching the emoji in new structure
const emojis = extensionSettings.trackerConfig.presentCharacters.relationships.relationshipEmojis;
const oldName = Object.keys(emojis).find(
key => emojis[key] === emoji && key !== newName
);
if (oldName && oldName !== newName) {
// Update new structure
delete emojis[oldName];
emojis[newName] = emoji;
// Update legacy structure
delete extensionSettings.trackerConfig.presentCharacters.relationshipEmojis[oldName];
extensionSettings.trackerConfig.presentCharacters.relationshipEmojis[newName] = emoji;
// Sync relationshipFields
extensionSettings.trackerConfig.presentCharacters.relationshipFields = Object.keys(emojis);
}
});
// Update relationship emoji
$('.rpg-relationship-emoji').off('blur').on('blur', function() {
const name = $(this).closest('.rpg-relationship-item').find('.rpg-relationship-name').val();
// Ensure structures exist
if (!extensionSettings.trackerConfig.presentCharacters.relationships) {
extensionSettings.trackerConfig.presentCharacters.relationships = { enabled: true, relationshipEmojis: {} };
}
if (!extensionSettings.trackerConfig.presentCharacters.relationshipEmojis) {
extensionSettings.trackerConfig.presentCharacters.relationshipEmojis = {};
}
// Update both structures
extensionSettings.trackerConfig.presentCharacters.relationships.relationshipEmojis[name] = $(this).val();
extensionSettings.trackerConfig.presentCharacters.relationshipEmojis[name] = $(this).val();
});
// Thoughts configuration
$('#rpg-thoughts-enabled').off('change').on('change', function() {
if (!extensionSettings.trackerConfig.presentCharacters.thoughts) {
extensionSettings.trackerConfig.presentCharacters.thoughts = {};
}
extensionSettings.trackerConfig.presentCharacters.thoughts.enabled = $(this).is(':checked');
});
$('#rpg-thoughts-name').off('blur').on('blur', function() {
if (!extensionSettings.trackerConfig.presentCharacters.thoughts) {
extensionSettings.trackerConfig.presentCharacters.thoughts = {};
}
extensionSettings.trackerConfig.presentCharacters.thoughts.name = $(this).val();
});
$('#rpg-thoughts-description').off('blur').on('blur', function() {
if (!extensionSettings.trackerConfig.presentCharacters.thoughts) {
extensionSettings.trackerConfig.presentCharacters.thoughts = {};
}
extensionSettings.trackerConfig.presentCharacters.thoughts.description = $(this).val();
});
// Add field
$('#rpg-add-field').off('click').on('click', function() {
extensionSettings.trackerConfig.presentCharacters.customFields.push({
id: 'custom_' + Date.now(),
name: 'New Field',
enabled: true,
description: 'Description for AI'
});
renderPresentCharactersTab();
});
// Remove field
$('.rpg-field-remove').off('click').on('click', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.customFields.splice(index, 1);
renderPresentCharactersTab();
});
// Move field up
$('.rpg-field-move-up').off('click').on('click', function() {
const index = $(this).data('index');
if (index > 0) {
const fields = extensionSettings.trackerConfig.presentCharacters.customFields;
[fields[index - 1], fields[index]] = [fields[index], fields[index - 1]];
renderPresentCharactersTab();
}
});
// Move field down
$('.rpg-field-move-down').off('click').on('click', function() {
const index = $(this).data('index');
const fields = extensionSettings.trackerConfig.presentCharacters.customFields;
if (index < fields.length - 1) {
[fields[index], fields[index + 1]] = [fields[index + 1], fields[index]];
renderPresentCharactersTab();
}
});
// Toggle field
$('.rpg-field-toggle').off('change').on('change', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.customFields[index].enabled = $(this).is(':checked');
});
// Rename field
$('.rpg-field-label').off('blur').on('blur', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.customFields[index].name = $(this).val();
});
// Update description
$('.rpg-field-placeholder').off('blur').on('blur', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.customFields[index].description = $(this).val();
});
// Character stats toggle
$('#rpg-char-stats-enabled').off('change').on('change', function() {
if (!extensionSettings.trackerConfig.presentCharacters.characterStats) {
extensionSettings.trackerConfig.presentCharacters.characterStats = { enabled: false, customStats: [] };
}
extensionSettings.trackerConfig.presentCharacters.characterStats.enabled = $(this).is(':checked');
});
// Add character stat
$('#rpg-add-char-stat').off('click').on('click', function() {
if (!extensionSettings.trackerConfig.presentCharacters.characterStats) {
extensionSettings.trackerConfig.presentCharacters.characterStats = { enabled: false, customStats: [] };
}
if (!extensionSettings.trackerConfig.presentCharacters.characterStats.customStats) {
extensionSettings.trackerConfig.presentCharacters.characterStats.customStats = [];
}
extensionSettings.trackerConfig.presentCharacters.characterStats.customStats.push({
id: `stat-${Date.now()}`,
name: 'New Stat',
enabled: true
});
renderPresentCharactersTab();
});
// Remove character stat
$('.rpg-char-stat-remove').off('click').on('click', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.characterStats.customStats.splice(index, 1);
renderPresentCharactersTab();
});
// Toggle character stat
$('.rpg-char-stat-toggle').off('change').on('change', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.characterStats.customStats[index].enabled = $(this).is(':checked');
});
// Rename character stat
$('.rpg-char-stat-label').off('blur').on('blur', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.characterStats.customStats[index].name = $(this).val();
});
}