cafb72254e
The debug toggle was incorrectly added to settings.html (SillyTavern Extensions tab). It should be in template.html (RPG Companion Settings popup) where all the other extension settings are. Changes: - template.html: Added debug mode checkbox in Display Options section - index.js: Added event listener and initial state setter - settings.html: Removed incorrect debug toggle placement Now users can find the debug toggle by clicking the gear icon in the RPG panel, under Display Options, right below "Show Plot Progression Buttons".
651 lines
25 KiB
JavaScript
651 lines
25 KiB
JavaScript
import { getContext, renderExtensionTemplateAsync, extension_settings as st_extension_settings } from '../../../extensions.js';
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import { eventSource, event_types, substituteParams, chat, generateRaw, saveSettingsDebounced, chat_metadata, saveChatDebounced, user_avatar, getThumbnailUrl, characters, this_chid, extension_prompt_types, extension_prompt_roles, setExtensionPrompt, reloadCurrentChat, Generate, getRequestHeaders } from '../../../../script.js';
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import { selected_group, getGroupMembers } from '../../../group-chats.js';
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import { power_user } from '../../../power-user.js';
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// Core modules
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import { extensionName, extensionFolderPath } from './src/core/config.js';
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import {
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extensionSettings,
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lastGeneratedData,
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committedTrackerData,
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lastActionWasSwipe,
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isGenerating,
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isPlotProgression,
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pendingDiceRoll,
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FALLBACK_AVATAR_DATA_URI,
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$panelContainer,
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$userStatsContainer,
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$infoBoxContainer,
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$thoughtsContainer,
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$inventoryContainer,
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setExtensionSettings,
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updateExtensionSettings,
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setLastGeneratedData,
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updateLastGeneratedData,
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setCommittedTrackerData,
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updateCommittedTrackerData,
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setLastActionWasSwipe,
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setIsGenerating,
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setIsPlotProgression,
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setPendingDiceRoll,
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setPanelContainer,
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setUserStatsContainer,
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setInfoBoxContainer,
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setThoughtsContainer,
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setInventoryContainer
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} from './src/core/state.js';
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import { loadSettings, saveSettings, saveChatData, loadChatData, updateMessageSwipeData } from './src/core/persistence.js';
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import { registerAllEvents } from './src/core/events.js';
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// Generation & Parsing modules
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import {
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generateTrackerExample,
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generateTrackerInstructions,
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generateContextualSummary,
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generateRPGPromptText,
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generateSeparateUpdatePrompt
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} from './src/systems/generation/promptBuilder.js';
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import { parseResponse, parseUserStats } from './src/systems/generation/parser.js';
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import { updateRPGData } from './src/systems/generation/apiClient.js';
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import { onGenerationStarted } from './src/systems/generation/injector.js';
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// Rendering modules
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import { getSafeThumbnailUrl } from './src/utils/avatars.js';
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import { renderUserStats } from './src/systems/rendering/userStats.js';
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import { renderInfoBox, updateInfoBoxField } from './src/systems/rendering/infoBox.js';
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import {
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renderThoughts,
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updateCharacterField,
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updateChatThoughts,
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createThoughtPanel
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} from './src/systems/rendering/thoughts.js';
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import { renderInventory } from './src/systems/rendering/inventory.js';
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// Interaction modules
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import { initInventoryEventListeners } from './src/systems/interaction/inventoryActions.js';
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// UI Systems modules
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import {
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applyTheme,
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applyCustomTheme,
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toggleCustomColors,
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toggleAnimations,
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updateSettingsPopupTheme,
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applyCustomThemeToSettingsPopup
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} from './src/systems/ui/theme.js';
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import {
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DiceModal,
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SettingsModal,
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setupDiceRoller,
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setupSettingsPopup,
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updateDiceDisplay,
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addDiceQuickReply,
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getSettingsModal
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} from './src/systems/ui/modals.js';
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import {
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togglePlotButtons,
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updateCollapseToggleIcon,
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setupCollapseToggle,
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updatePanelVisibility,
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updateSectionVisibility,
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applyPanelPosition,
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updateGenerationModeUI
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} from './src/systems/ui/layout.js';
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import {
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setupMobileToggle,
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constrainFabToViewport,
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setupMobileTabs,
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removeMobileTabs,
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setupMobileKeyboardHandling,
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setupContentEditableScrolling,
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setupRefreshButtonDrag
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} from './src/systems/ui/mobile.js';
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import {
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setupDesktopTabs,
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removeDesktopTabs
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} from './src/systems/ui/desktop.js';
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import {
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updateDebugUIVisibility
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} from './src/systems/ui/debug.js';
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// Feature modules
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import { setupPlotButtons, sendPlotProgression } from './src/systems/features/plotProgression.js';
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import { setupClassicStatsButtons } from './src/systems/features/classicStats.js';
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import { ensureHtmlCleaningRegex, detectConflictingRegexScripts } from './src/systems/features/htmlCleaning.js';
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// Integration modules
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import {
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commitTrackerData,
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onMessageSent,
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onMessageReceived,
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onCharacterChanged,
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onMessageSwiped,
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updatePersonaAvatar,
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clearExtensionPrompts
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} from './src/systems/integration/sillytavern.js';
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// Old state variable declarations removed - now imported from core modules
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// (extensionSettings, lastGeneratedData, committedTrackerData, etc. are now in src/core/state.js)
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// Utility functions removed - now imported from src/utils/avatars.js
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// (getSafeThumbnailUrl)
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// Persistence functions removed - now imported from src/core/persistence.js
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// (loadSettings, saveSettings, saveChatData, loadChatData, updateMessageSwipeData)
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// Theme functions removed - now imported from src/systems/ui/theme.js
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// (applyTheme, applyCustomTheme, toggleCustomColors, toggleAnimations,
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// updateSettingsPopupTheme, applyCustomThemeToSettingsPopup)
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// Layout functions removed - now imported from src/systems/ui/layout.js
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// (togglePlotButtons, updateCollapseToggleIcon, setupCollapseToggle,
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// updatePanelVisibility, updateSectionVisibility, applyPanelPosition)
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// Note: closeMobilePanelWithAnimation is only used internally by mobile.js
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// Mobile UI functions removed - now imported from src/systems/ui/mobile.js
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// (setupMobileToggle, constrainFabToViewport, setupMobileTabs, removeMobileTabs,
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// setupMobileKeyboardHandling, setupContentEditableScrolling)
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/**
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* Adds the extension settings to the Extensions tab.
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*/
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function addExtensionSettings() {
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const settingsHtml = `
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<div class="inline-drawer">
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<div class="inline-drawer-toggle inline-drawer-header">
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<b><i class="fa-solid fa-dice-d20"></i> RPG Companion</b>
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<div class="inline-drawer-icon fa-solid fa-circle-chevron-down down"></div>
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</div>
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<div class="inline-drawer-content">
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<label class="checkbox_label" for="rpg-extension-enabled">
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<input type="checkbox" id="rpg-extension-enabled" />
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<span>Enable RPG Companion</span>
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</label>
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<small class="notes">Toggle to enable/disable the RPG Companion extension. Configure additional settings within the panel itself.</small>
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<div style="margin-top: 10px; display: flex; gap: 10px;">
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<a href="https://discord.com/invite/KdAkTg94ME" target="_blank" class="menu_button" style="flex: 1; text-align: center; text-decoration: none;">
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<i class="fa-brands fa-discord"></i> Discord
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</a>
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<a href="https://ko-fi.com/marinara_spaghetti" target="_blank" class="menu_button" style="flex: 1; text-align: center; text-decoration: none;">
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<i class="fa-solid fa-heart"></i> Support Creator
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</a>
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</div>
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</div>
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</div>
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`;
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$('#extensions_settings2').append(settingsHtml);
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// Set up the enable/disable toggle
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$('#rpg-extension-enabled').prop('checked', extensionSettings.enabled).on('change', function() {
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extensionSettings.enabled = $(this).prop('checked');
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saveSettings();
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updatePanelVisibility();
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if (!extensionSettings.enabled) {
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// Clear extension prompts and thought bubbles when disabled
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clearExtensionPrompts();
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updateChatThoughts(); // This will remove the thought bubble since extension is disabled
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} else {
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// Re-create thought bubbles when re-enabled
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updateChatThoughts(); // This will re-create the thought bubble if data exists
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}
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});
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}
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/**
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* Initializes the UI for the extension.
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*/
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async function initUI() {
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// Load the HTML template using SillyTavern's template system
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const templateHtml = await renderExtensionTemplateAsync(extensionName, 'template');
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// Append panel to body - positioning handled by CSS
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$('body').append(templateHtml);
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// Add mobile toggle button (FAB - Floating Action Button)
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const mobileToggleHtml = `
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<button id="rpg-mobile-toggle" class="rpg-mobile-toggle" title="Toggle RPG Panel">
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<i class="fa-solid fa-dice-d20"></i>
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</button>
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`;
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$('body').append(mobileToggleHtml);
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// Add mobile refresh button (same pattern as toggle button)
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const mobileRefreshHtml = `
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<button id="rpg-manual-update-mobile" class="rpg-mobile-refresh" title="Refresh RPG Info">
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<i class="fa-solid fa-sync"></i>
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</button>
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`;
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$('body').append(mobileRefreshHtml);
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// Cache UI elements using state setters
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setPanelContainer($('#rpg-companion-panel'));
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setUserStatsContainer($('#rpg-user-stats'));
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setInfoBoxContainer($('#rpg-info-box'));
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setThoughtsContainer($('#rpg-thoughts'));
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setInventoryContainer($('#rpg-inventory'));
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// Set up event listeners (enable/disable is handled in Extensions tab)
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$('#rpg-toggle-auto-update').on('change', function() {
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extensionSettings.autoUpdate = $(this).prop('checked');
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saveSettings();
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});
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$('#rpg-position-select').on('change', function() {
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extensionSettings.panelPosition = String($(this).val());
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saveSettings();
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applyPanelPosition();
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// Recreate thought bubbles to update their position
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updateChatThoughts();
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});
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$('#rpg-update-depth').on('change', function() {
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const value = $(this).val();
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extensionSettings.updateDepth = parseInt(String(value));
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saveSettings();
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});
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$('#rpg-generation-mode').on('change', function() {
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extensionSettings.generationMode = String($(this).val());
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saveSettings();
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updateGenerationModeUI();
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});
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$('#rpg-use-separate-preset').on('change', function() {
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extensionSettings.useSeparatePreset = $(this).prop('checked');
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saveSettings();
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});
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$('#rpg-toggle-user-stats').on('change', function() {
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extensionSettings.showUserStats = $(this).prop('checked');
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saveSettings();
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updateSectionVisibility();
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});
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$('#rpg-toggle-info-box').on('change', function() {
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extensionSettings.showInfoBox = $(this).prop('checked');
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saveSettings();
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updateSectionVisibility();
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});
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$('#rpg-toggle-thoughts').on('change', function() {
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extensionSettings.showCharacterThoughts = $(this).prop('checked');
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saveSettings();
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updateSectionVisibility();
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});
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$('#rpg-toggle-inventory').on('change', function() {
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extensionSettings.showInventory = $(this).prop('checked');
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saveSettings();
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updateSectionVisibility();
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});
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$('#rpg-toggle-thoughts-in-chat').on('change', function() {
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extensionSettings.showThoughtsInChat = $(this).prop('checked');
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// console.log('[RPG Companion] Toggle showThoughtsInChat changed to:', extensionSettings.showThoughtsInChat);
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saveSettings();
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updateChatThoughts();
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});
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$('#rpg-toggle-html-prompt').on('change', function() {
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extensionSettings.enableHtmlPrompt = $(this).prop('checked');
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// console.log('[RPG Companion] Toggle enableHtmlPrompt changed to:', extensionSettings.enableHtmlPrompt);
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saveSettings();
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});
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$('#rpg-toggle-plot-buttons').on('change', function() {
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extensionSettings.enablePlotButtons = $(this).prop('checked');
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// console.log('[RPG Companion] Toggle enablePlotButtons changed to:', extensionSettings.enablePlotButtons);
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saveSettings();
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togglePlotButtons();
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});
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$('#rpg-toggle-debug-mode').on('change', function() {
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extensionSettings.debugMode = $(this).prop('checked');
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saveSettings();
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updateDebugUIVisibility();
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});
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$('#rpg-toggle-animations').on('change', function() {
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extensionSettings.enableAnimations = $(this).prop('checked');
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saveSettings();
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toggleAnimations();
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});
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// Bind to both desktop and mobile refresh buttons
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$('#rpg-manual-update, #rpg-manual-update-mobile').on('click', async function() {
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// Get mobile button reference
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const $mobileBtn = $('#rpg-manual-update-mobile');
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// Skip if we just finished dragging the mobile button
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if ($mobileBtn.data('just-dragged')) {
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console.log('[RPG Companion] Click blocked - just finished dragging refresh button');
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return;
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}
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if (!extensionSettings.enabled) {
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// console.log('[RPG Companion] Extension is disabled. Please enable it in the Extensions tab.');
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return;
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}
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// Remove focus to prevent sticky black state on mobile
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$(this).blur();
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// Add spinning animation to mobile button
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$mobileBtn.addClass('spinning');
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try {
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await updateRPGData(renderUserStats, renderInfoBox, renderThoughts, renderInventory);
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} finally {
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// Remove spinning animation when done
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$mobileBtn.removeClass('spinning');
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}
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});
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$('#rpg-stat-bar-color-low').on('change', function() {
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extensionSettings.statBarColorLow = String($(this).val());
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saveSettings();
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renderUserStats(); // Re-render with new colors
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});
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$('#rpg-stat-bar-color-high').on('change', function() {
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extensionSettings.statBarColorHigh = String($(this).val());
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saveSettings();
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renderUserStats(); // Re-render with new colors
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});
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// Theme selection
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$('#rpg-theme-select').on('change', function() {
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extensionSettings.theme = String($(this).val());
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saveSettings();
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applyTheme();
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toggleCustomColors();
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updateSettingsPopupTheme(getSettingsModal()); // Update popup theme instantly
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updateChatThoughts(); // Recreate thought bubbles with new theme
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});
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// Custom color pickers
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$('#rpg-custom-bg').on('change', function() {
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extensionSettings.customColors.bg = String($(this).val());
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saveSettings();
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if (extensionSettings.theme === 'custom') {
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applyCustomTheme();
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updateSettingsPopupTheme(getSettingsModal()); // Update popup theme instantly
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updateChatThoughts(); // Update thought bubbles
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}
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});
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$('#rpg-custom-accent').on('change', function() {
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extensionSettings.customColors.accent = String($(this).val());
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saveSettings();
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if (extensionSettings.theme === 'custom') {
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applyCustomTheme();
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updateSettingsPopupTheme(getSettingsModal()); // Update popup theme instantly
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updateChatThoughts(); // Update thought bubbles
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}
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});
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$('#rpg-custom-text').on('change', function() {
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extensionSettings.customColors.text = String($(this).val());
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saveSettings();
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if (extensionSettings.theme === 'custom') {
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applyCustomTheme();
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updateSettingsPopupTheme(getSettingsModal()); // Update popup theme instantly
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updateChatThoughts(); // Update thought bubbles
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}
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});
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$('#rpg-custom-highlight').on('change', function() {
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extensionSettings.customColors.highlight = String($(this).val());
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saveSettings();
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if (extensionSettings.theme === 'custom') {
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applyCustomTheme();
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updateSettingsPopupTheme(getSettingsModal()); // Update popup theme instantly
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updateChatThoughts(); // Update thought bubbles
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}
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});
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// Initialize UI state (enable/disable is in Extensions tab)
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$('#rpg-toggle-auto-update').prop('checked', extensionSettings.autoUpdate);
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$('#rpg-position-select').val(extensionSettings.panelPosition);
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$('#rpg-update-depth').val(extensionSettings.updateDepth);
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$('#rpg-use-separate-preset').prop('checked', extensionSettings.useSeparatePreset);
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$('#rpg-toggle-user-stats').prop('checked', extensionSettings.showUserStats);
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$('#rpg-toggle-info-box').prop('checked', extensionSettings.showInfoBox);
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$('#rpg-toggle-thoughts').prop('checked', extensionSettings.showCharacterThoughts);
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$('#rpg-toggle-inventory').prop('checked', extensionSettings.showInventory);
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$('#rpg-toggle-thoughts-in-chat').prop('checked', extensionSettings.showThoughtsInChat);
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$('#rpg-toggle-html-prompt').prop('checked', extensionSettings.enableHtmlPrompt);
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$('#rpg-toggle-plot-buttons').prop('checked', extensionSettings.enablePlotButtons);
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$('#rpg-toggle-debug-mode').prop('checked', extensionSettings.debugMode);
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$('#rpg-toggle-animations').prop('checked', extensionSettings.enableAnimations);
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$('#rpg-stat-bar-color-low').val(extensionSettings.statBarColorLow);
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$('#rpg-stat-bar-color-high').val(extensionSettings.statBarColorHigh);
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$('#rpg-theme-select').val(extensionSettings.theme);
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$('#rpg-custom-bg').val(extensionSettings.customColors.bg);
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$('#rpg-custom-accent').val(extensionSettings.customColors.accent);
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$('#rpg-custom-text').val(extensionSettings.customColors.text);
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$('#rpg-custom-highlight').val(extensionSettings.customColors.highlight);
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$('#rpg-generation-mode').val(extensionSettings.generationMode);
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updatePanelVisibility();
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updateSectionVisibility();
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updateGenerationModeUI();
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applyTheme();
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applyPanelPosition();
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toggleCustomColors();
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toggleAnimations();
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// Setup mobile toggle button
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setupMobileToggle();
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// Setup desktop tabs (only on desktop viewport)
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if (window.innerWidth > 1000) {
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setupDesktopTabs();
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}
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// Setup collapse/expand toggle button
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setupCollapseToggle();
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// Render initial data if available
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renderUserStats();
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renderInfoBox();
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renderThoughts();
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renderInventory();
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updateDiceDisplay();
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setupDiceRoller();
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setupClassicStatsButtons();
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setupSettingsPopup();
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addDiceQuickReply();
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setupPlotButtons(sendPlotProgression);
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setupMobileKeyboardHandling();
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setupContentEditableScrolling();
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setupRefreshButtonDrag();
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initInventoryEventListeners();
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// Initialize debug UI if debug mode is enabled
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updateDebugUIVisibility();
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}
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// Rendering functions removed - now imported from src/systems/rendering/*
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// (renderUserStats, renderInfoBox, renderThoughts, updateInfoBoxField,
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// updateCharacterField, updateChatThoughts, createThoughtPanel)
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// Event handlers removed - now imported from src/systems/integration/sillytavern.js
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// (commitTrackerData, onMessageSent, onMessageReceived, onCharacterChanged,
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// onMessageSwiped, updatePersonaAvatar, clearExtensionPrompts)
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/**
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* Ensures the "RPG Companion Trackers" preset exists in the user's OpenAI Settings.
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* Imports the preset file from the extension folder if it doesn't exist.
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*/
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async function ensureTrackerPresetExists() {
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try {
|
|
const presetName = 'RPG Companion Trackers';
|
|
|
|
// Check if preset already exists by fetching settings
|
|
const checkResponse = await fetch('/api/settings/get', {
|
|
method: 'POST',
|
|
headers: getRequestHeaders()
|
|
});
|
|
|
|
if (checkResponse.ok) {
|
|
const settings = await checkResponse.json();
|
|
// openai_setting_names is an array of preset names
|
|
if (settings.openai_setting_names && settings.openai_setting_names.includes(presetName)) {
|
|
console.log(`[RPG Companion] Preset "${presetName}" already exists`);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Preset doesn't exist - import it from extension folder
|
|
console.log(`[RPG Companion] Importing preset "${presetName}"...`);
|
|
|
|
// Load preset from extension folder
|
|
const extensionPresetPath = `${extensionFolderPath}/${presetName}.json`;
|
|
const presetResponse = await fetch(`/${extensionPresetPath}`);
|
|
|
|
if (!presetResponse.ok) {
|
|
console.warn(`[RPG Companion] Could not load preset template from ${extensionPresetPath}`);
|
|
return;
|
|
}
|
|
|
|
const presetData = await presetResponse.json();
|
|
|
|
// Save preset to user's OpenAI Settings folder using SillyTavern's API
|
|
const saveResponse = await fetch('/api/presets/save', {
|
|
method: 'POST',
|
|
headers: getRequestHeaders(),
|
|
body: JSON.stringify({
|
|
apiId: 'openai',
|
|
name: presetName,
|
|
preset: presetData
|
|
})
|
|
});
|
|
|
|
if (saveResponse.ok) {
|
|
console.log(`[RPG Companion] ✅ Successfully imported preset "${presetName}"`);
|
|
toastr.success(
|
|
`The "RPG Companion Trackers" preset has been imported to your OpenAI Settings.`,
|
|
'RPG Companion',
|
|
{ timeOut: 5000 }
|
|
);
|
|
} else {
|
|
console.warn(`[RPG Companion] Failed to save preset: ${saveResponse.statusText}`);
|
|
}
|
|
} catch (error) {
|
|
console.error('[RPG Companion] Error importing tracker preset:', error);
|
|
// Non-critical - users can manually import if needed
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Main initialization function.
|
|
*/
|
|
jQuery(async () => {
|
|
try {
|
|
console.log('[RPG Companion] Starting initialization...');
|
|
|
|
// Load settings with validation
|
|
try {
|
|
loadSettings();
|
|
} catch (error) {
|
|
console.error('[RPG Companion] Settings load failed, continuing with defaults:', error);
|
|
}
|
|
|
|
// Add extension settings to Extensions tab
|
|
try {
|
|
addExtensionSettings();
|
|
} catch (error) {
|
|
console.error('[RPG Companion] Failed to add extension settings tab:', error);
|
|
// Don't throw - extension can still work without settings tab
|
|
}
|
|
|
|
// Initialize UI
|
|
try {
|
|
await initUI();
|
|
} catch (error) {
|
|
console.error('[RPG Companion] UI initialization failed:', error);
|
|
throw error; // This is critical - can't continue without UI
|
|
}
|
|
|
|
// Load chat-specific data for current chat
|
|
try {
|
|
loadChatData();
|
|
} catch (error) {
|
|
console.error('[RPG Companion] Chat data load failed, using defaults:', error);
|
|
}
|
|
|
|
// Import the HTML cleaning regex if needed
|
|
try {
|
|
await ensureHtmlCleaningRegex(st_extension_settings, saveSettingsDebounced);
|
|
} catch (error) {
|
|
console.error('[RPG Companion] HTML regex import failed:', error);
|
|
// Non-critical - continue without it
|
|
}
|
|
|
|
// Import the RPG Companion Trackers preset if needed
|
|
try {
|
|
await ensureTrackerPresetExists();
|
|
} catch (error) {
|
|
console.error('[RPG Companion] Preset import failed:', error);
|
|
// Non-critical - users can manually import if needed
|
|
}
|
|
|
|
// Detect conflicting regex scripts from old manual formatters
|
|
try {
|
|
const conflicts = detectConflictingRegexScripts(st_extension_settings);
|
|
if (conflicts.length > 0) {
|
|
console.log('[RPG Companion] ⚠️ Detected old manual formatting regex scripts that may conflict:');
|
|
conflicts.forEach(name => console.log(` - ${name}`));
|
|
console.log('[RPG Companion] Consider disabling these regexes as the extension now handles formatting automatically.');
|
|
|
|
// Show user-friendly warning (non-blocking)
|
|
// toastr.warning(
|
|
// `Found ${conflicts.length} old RPG formatting regex script(s). These may conflict with the extension. Check console for details.`,
|
|
// 'RPG Companion Warning',
|
|
// { timeOut: 8000 }
|
|
// );
|
|
}
|
|
} catch (error) {
|
|
console.error('[RPG Companion] Conflict detection failed:', error);
|
|
// Non-critical - continue anyway
|
|
}
|
|
|
|
// Register all event listeners
|
|
try {
|
|
registerAllEvents({
|
|
[event_types.MESSAGE_SENT]: onMessageSent,
|
|
[event_types.GENERATION_STARTED]: onGenerationStarted,
|
|
[event_types.MESSAGE_RECEIVED]: onMessageReceived,
|
|
[event_types.CHAT_CHANGED]: [onCharacterChanged, updatePersonaAvatar],
|
|
[event_types.MESSAGE_SWIPED]: onMessageSwiped,
|
|
[event_types.USER_MESSAGE_RENDERED]: updatePersonaAvatar,
|
|
[event_types.SETTINGS_UPDATED]: updatePersonaAvatar
|
|
});
|
|
} catch (error) {
|
|
console.error('[RPG Companion] Event registration failed:', error);
|
|
throw error; // This is critical - can't continue without events
|
|
}
|
|
|
|
console.log('[RPG Companion] ✅ Extension loaded successfully');
|
|
} catch (error) {
|
|
console.error('[RPG Companion] ❌ Critical initialization failure:', error);
|
|
console.error('[RPG Companion] Error details:', error.message, error.stack);
|
|
|
|
// Show user-friendly error message
|
|
toastr.error(
|
|
'RPG Companion failed to initialize. Check console for details. Please try refreshing the page or resetting extension settings.',
|
|
'RPG Companion Error',
|
|
{ timeOut: 10000 }
|
|
);
|
|
}
|
|
});
|