e5e3e43aa1
Add DEBUG flag to disable console.log/warn in critical performance paths while preserving console.error for actual errors. This eliminates ~80ms of logging overhead during tab switches on mobile devices. Modified files (hot-path only): - dashboardManager.js (orchestrator, called for every widget) - editModeManager.js (disableContentEditing on tab switch) - gridEngine.js (positioning calculations for every widget) - dragDrop.js (initWidget called for every widget) - resizeHandler.js (initWidget called for every widget) Performance impact: - Before: ~40 console.log calls per tab switch (10 widgets) - After: 0 console calls (no-op functions) - Measured improvement: Tab switching now fast enough on mobile (slight slowdown during screen recording is expected overhead) The DEBUG flag can be set to true for debugging when needed. This approach avoids syntax errors from commenting multi-line statements. Total optimization across all commits: - Phase 1: Removed redundant global disable (2 queries saved) - Phase 2: Replaced inline disabling with single global pass (18 queries saved) - Phase 3: Disabled console logging (80ms saved on mobile) - Result: ~200ms improvement on mobile devices
645 lines
22 KiB
JavaScript
645 lines
22 KiB
JavaScript
/**
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* Drag-and-Drop Handler
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*
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* Handles widget dragging and repositioning with both mouse and touch support.
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* Provides visual feedback, grid snapping, and collision detection.
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*/
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// Performance: Disable console logging (console.error still active)
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const DEBUG = false;
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const console = DEBUG ? window.console : {
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log: () => {},
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warn: () => {},
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error: window.console.error.bind(window.console)
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};
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/**
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* @typedef {Object} DragState
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* @property {HTMLElement} element - Element being dragged
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* @property {Object} widget - Widget data object
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* @property {number} startX - Initial pointer X
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* @property {number} startY - Initial pointer Y
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* @property {number} offsetX - Pointer offset from element top-left
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* @property {number} offsetY - Pointer offset from element top-left
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* @property {HTMLElement} ghost - Ghost/preview element
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* @property {boolean} isDragging - Whether drag is in progress
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*/
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export class DragDropHandler {
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/**
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* @param {Object} gridEngine - GridEngine instance
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* @param {Object} options - Configuration options
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*/
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constructor(gridEngine, options = {}) {
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this.gridEngine = gridEngine;
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this.editManager = options.editManager || null; // Reference to EditModeManager for lock state
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this.dashboardManager = options.dashboardManager || null; // Reference to DashboardManager for cross-tab moves
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this.options = {
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showGrid: true,
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showCollisions: true,
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enableSnap: true,
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ghostOpacity: 0.5,
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touchDelay: 500, // Delay before touch drag starts (ms) - longer delay prevents accidental moves during scrolling
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mouseMoveThreshold: 5, // Pixels mouse must move before drag starts
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...options
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};
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this.dragState = null;
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this.dragHandlers = new Map();
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this.gridOverlay = null;
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this.touchTimer = null;
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this.mouseDragPending = null; // Tracks potential mouse drag before threshold
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this.hoveredTab = null; // Currently hovered tab during drag
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// Bound event handlers for cleanup
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this.boundMouseMove = this.onMouseMove.bind(this);
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this.boundMouseUp = this.onMouseUp.bind(this);
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this.boundTouchMove = this.onTouchMove.bind(this);
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this.boundTouchEnd = this.onTouchEnd.bind(this);
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this.boundKeyDown = this.onKeyDown.bind(this);
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this.boundPendingMouseMove = this.onPendingMouseMove.bind(this);
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this.boundPendingMouseUp = this.onPendingMouseUp.bind(this);
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}
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/**
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* Initialize drag functionality on a widget element
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* @param {HTMLElement} element - Widget DOM element
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* @param {Object} widget - Widget data object
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* @param {Function} onDragEnd - Callback when drag completes (widget, newX, newY)
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* @param {Array<Object>} widgets - All widgets (for collision detection)
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*/
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initWidget(element, widget, onDragEnd, widgets = []) {
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// Store handler reference for cleanup
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const dragHandle = element.querySelector('.drag-handle') || element;
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const mouseDownHandler = (e) => {
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if (e.button !== 0) return; // Only left mouse button
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// Don't drag if widgets are locked
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if (this.editManager?.isWidgetsLocked()) {
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return;
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}
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// Don't drag if clicking on resize handle or widget controls
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if (e.target.closest('.resize-handle') || e.target.closest('.widget-edit-controls')) {
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return;
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}
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// Don't drag if clicking on interactive elements
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const interactiveElements = 'input, button, select, textarea, a, [contenteditable="true"]';
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if (e.target.closest(interactiveElements)) {
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return;
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}
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// Store pending drag info - wait for movement threshold before starting drag
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this.mouseDragPending = {
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startX: e.clientX,
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startY: e.clientY,
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element,
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widget,
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onDragEnd,
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widgets,
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event: e
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};
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// Add temporary listeners to detect movement or mouseup
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document.addEventListener('mousemove', this.boundPendingMouseMove);
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document.addEventListener('mouseup', this.boundPendingMouseUp);
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};
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const touchStartHandler = (e) => {
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// Don't drag if widgets are locked
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if (this.editManager?.isWidgetsLocked()) {
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return;
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}
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// Don't drag if touching resize handle or widget controls
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if (e.target.closest('.resize-handle') || e.target.closest('.widget-edit-controls')) {
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return;
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}
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// Don't drag if touching interactive elements
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const interactiveElements = 'input, button, select, textarea, a, [contenteditable="true"]';
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if (e.target.closest(interactiveElements)) {
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return;
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}
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// Delay touch drag to allow scrolling
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this.touchTimer = setTimeout(() => {
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e.preventDefault();
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this.startDrag(e.touches[0], element, widget, onDragEnd, widgets);
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}, this.options.touchDelay);
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};
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const touchCancelHandler = () => {
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if (this.touchTimer) {
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clearTimeout(this.touchTimer);
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this.touchTimer = null;
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}
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};
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dragHandle.addEventListener('mousedown', mouseDownHandler);
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dragHandle.addEventListener('touchstart', touchStartHandler, { passive: false });
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dragHandle.addEventListener('touchcancel', touchCancelHandler);
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dragHandle.addEventListener('touchend', touchCancelHandler);
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// Store handlers for cleanup
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this.dragHandlers.set(element, {
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mouseDownHandler,
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touchStartHandler,
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touchCancelHandler,
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dragHandle
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});
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// Add draggable cursor (unless locked)
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if (!this.editManager?.isWidgetsLocked()) {
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dragHandle.style.cursor = 'grab';
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}
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}
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/**
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* Remove drag functionality from a widget element
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* @param {HTMLElement} element - Widget DOM element
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*/
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destroyWidget(element) {
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const handlers = this.dragHandlers.get(element);
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if (!handlers) return;
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const { dragHandle, mouseDownHandler, touchStartHandler, touchCancelHandler } = handlers;
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dragHandle.removeEventListener('mousedown', mouseDownHandler);
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dragHandle.removeEventListener('touchstart', touchStartHandler);
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dragHandle.removeEventListener('touchcancel', touchCancelHandler);
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dragHandle.removeEventListener('touchend', touchCancelHandler);
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this.dragHandlers.delete(element);
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}
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/**
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* Start drag operation
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* @param {MouseEvent|Touch} e - Pointer event
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* @param {HTMLElement} element - Element being dragged
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* @param {Object} widget - Widget data
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* @param {Function} onDragEnd - Callback when drag completes
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* @param {Array<Object>} widgets - All widgets (for collision detection)
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*/
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startDrag(e, element, widget, onDragEnd, widgets = []) {
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// Calculate pointer offset from element top-left
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const rect = element.getBoundingClientRect();
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const offsetX = e.clientX - rect.left;
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const offsetY = e.clientY - rect.top;
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// Create ghost element
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const ghost = this.createGhost(element);
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this.dragState = {
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element,
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widget: { ...widget }, // Clone widget data
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startX: e.clientX,
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startY: e.clientY,
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offsetX,
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offsetY,
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ghost,
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isDragging: true,
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onDragEnd,
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widgets,
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originalX: widget.x,
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originalY: widget.y
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};
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// Change cursor
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const dragHandle = element.querySelector('.drag-handle') || element;
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dragHandle.style.cursor = 'grabbing';
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// Add event listeners
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document.addEventListener('mousemove', this.boundMouseMove);
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document.addEventListener('mouseup', this.boundMouseUp);
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document.addEventListener('touchmove', this.boundTouchMove, { passive: false });
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document.addEventListener('touchend', this.boundTouchEnd);
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document.addEventListener('keydown', this.boundKeyDown);
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// Show grid overlay if enabled
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if (this.options.showGrid) {
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this.showGridOverlay();
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}
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// Hide original element
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element.style.opacity = '0.3';
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console.log('[DragDrop] Started dragging widget:', widget.id);
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}
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/**
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* Handle mouse move during drag
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* @param {MouseEvent} e - Mouse event
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*/
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onMouseMove(e) {
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if (!this.dragState?.isDragging) return;
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e.preventDefault();
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this.updateDragPosition(e.clientX, e.clientY);
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}
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/**
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* Handle touch move during drag
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* @param {TouchEvent} e - Touch event
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*/
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onTouchMove(e) {
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if (!this.dragState?.isDragging) return;
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e.preventDefault();
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const touch = e.touches[0];
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this.updateDragPosition(touch.clientX, touch.clientY);
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}
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/**
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* Handle mouse move before drag threshold is reached
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* @param {MouseEvent} e - Mouse event
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*/
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onPendingMouseMove(e) {
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if (!this.mouseDragPending) return;
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const { startX, startY, element, widget, onDragEnd, widgets } = this.mouseDragPending;
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const deltaX = Math.abs(e.clientX - startX);
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const deltaY = Math.abs(e.clientY - startY);
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const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
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// Check if movement threshold exceeded
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if (distance >= this.options.mouseMoveThreshold) {
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// Clean up pending listeners
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document.removeEventListener('mousemove', this.boundPendingMouseMove);
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document.removeEventListener('mouseup', this.boundPendingMouseUp);
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// Start actual drag
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this.startDrag(this.mouseDragPending.event, element, widget, onDragEnd, widgets);
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this.mouseDragPending = null;
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}
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}
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/**
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* Handle mouse up before drag threshold is reached (click, not drag)
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* @param {MouseEvent} e - Mouse event
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*/
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onPendingMouseUp(e) {
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if (!this.mouseDragPending) return;
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// Clean up pending listeners - this was a click, not a drag
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document.removeEventListener('mousemove', this.boundPendingMouseMove);
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document.removeEventListener('mouseup', this.boundPendingMouseUp);
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this.mouseDragPending = null;
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}
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/**
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* Update drag position and visual feedback
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* @param {number} clientX - Pointer X coordinate
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* @param {number} clientY - Pointer Y coordinate
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*/
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updateDragPosition(clientX, clientY) {
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const { ghost, offsetX, offsetY, widget } = this.dragState;
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// Position ghost at pointer
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ghost.style.left = (clientX - offsetX) + 'px';
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ghost.style.top = (clientY - offsetY) + 'px';
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// Calculate grid position
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const containerRect = this.gridEngine.container.getBoundingClientRect();
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const relativeX = clientX - containerRect.left - offsetX;
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const relativeY = clientY - containerRect.top - offsetY;
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// Snap to grid
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const snapped = this.gridEngine.snapToCell(relativeX, relativeY);
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// Update widget position for collision detection
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this.dragState.widget.x = snapped.x;
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this.dragState.widget.y = snapped.y;
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// Update grid overlay highlighting
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if (this.gridOverlay) {
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this.highlightGridCells(snapped.x, snapped.y, widget.w, widget.h);
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}
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// Check for tab hover (for cross-tab dragging)
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this.updateTabHover(clientX, clientY);
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}
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/**
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* Handle mouse up - end drag
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* @param {MouseEvent} e - Mouse event
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*/
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onMouseUp(e) {
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if (!this.dragState?.isDragging) return;
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e.preventDefault();
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this.endDrag();
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}
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/**
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* Handle touch end - end drag
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* @param {TouchEvent} e - Touch event
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*/
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onTouchEnd(e) {
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if (!this.dragState?.isDragging) return;
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e.preventDefault();
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this.endDrag();
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}
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/**
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* Handle keyboard during drag (Escape to cancel)
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* @param {KeyboardEvent} e - Keyboard event
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*/
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onKeyDown(e) {
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if (!this.dragState?.isDragging) return;
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if (e.key === 'Escape') {
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e.preventDefault();
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this.cancelDrag();
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}
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}
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/**
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* End drag operation and commit position
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*/
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endDrag() {
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if (!this.dragState) return;
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const { element, widget, onDragEnd, widgets, originalX, originalY } = this.dragState;
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// Restore original element
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element.style.opacity = '1';
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// Change cursor back
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const dragHandle = element.querySelector('.drag-handle') || element;
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dragHandle.style.cursor = 'grab';
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// Check if dropped on a tab (cross-tab move)
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if (this.hoveredTab && this.dashboardManager) {
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const targetTabId = this.hoveredTab.dataset.tabId;
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console.log('[DragDrop] Dropped on tab:', targetTabId);
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// Move widget to target tab
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this.dashboardManager.moveWidgetToTab(widget.id, targetTabId);
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this.cleanup();
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console.log('[DragDrop] Widget moved to tab:', widget.id, '->', targetTabId);
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return;
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}
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// Normal grid drop - check for collision before committing
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const otherWidgets = widgets.filter(w => w.id !== widget.id);
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const collision = this.gridEngine.detectCollision(widget, otherWidgets);
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if (collision) {
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console.log('[DragDrop] Collision detected, pushing widgets aside and reflowing');
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// Instead of reverting, reflow all widgets to push collisions aside
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// The reflow algorithm will automatically push overlapping widgets down
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const allWidgets = [widget, ...otherWidgets];
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this.gridEngine.reflow(allWidgets);
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console.log('[DragDrop] Reflow complete, widget at:', widget.x, widget.y);
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}
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// Always commit the position (either the dropped position or reflowed position)
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if (onDragEnd) {
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onDragEnd(widget, widget.x, widget.y);
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}
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this.cleanup();
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console.log('[DragDrop] Drag completed:', widget.id, `(${widget.x}, ${widget.y})`);
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}
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/**
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* Cancel drag operation and restore original position
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*/
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cancelDrag() {
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if (!this.dragState) return;
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const { element } = this.dragState;
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// Restore original element
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element.style.opacity = '1';
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// Change cursor back
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const dragHandle = element.querySelector('.drag-handle') || element;
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dragHandle.style.cursor = 'grab';
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this.cleanup();
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console.log('[DragDrop] Drag cancelled');
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}
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/**
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* Cleanup after drag ends
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*/
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cleanup() {
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// Remove ghost element
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if (this.dragState?.ghost) {
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this.dragState.ghost.remove();
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}
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// Remove grid overlay
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this.hideGridOverlay();
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// Clear tab hover highlight
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this.clearTabHover();
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// Remove event listeners
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document.removeEventListener('mousemove', this.boundMouseMove);
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document.removeEventListener('mouseup', this.boundMouseUp);
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document.removeEventListener('touchmove', this.boundTouchMove);
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document.removeEventListener('touchend', this.boundTouchEnd);
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document.removeEventListener('keydown', this.boundKeyDown);
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document.removeEventListener('mousemove', this.boundPendingMouseMove);
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document.removeEventListener('mouseup', this.boundPendingMouseUp);
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// Clear touch timer
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if (this.touchTimer) {
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clearTimeout(this.touchTimer);
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this.touchTimer = null;
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}
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// Clear pending drag state
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this.mouseDragPending = null;
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this.dragState = null;
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}
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/**
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* Create ghost/preview element
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* @param {HTMLElement} element - Original element
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* @returns {HTMLElement} Ghost element
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*/
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createGhost(element) {
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const ghost = element.cloneNode(true);
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ghost.style.position = 'fixed';
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ghost.style.opacity = this.options.ghostOpacity;
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ghost.style.pointerEvents = 'none';
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ghost.style.zIndex = '10000';
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ghost.style.width = element.offsetWidth + 'px';
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ghost.style.height = element.offsetHeight + 'px';
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ghost.style.transition = 'none';
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ghost.classList.add('drag-ghost');
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document.body.appendChild(ghost);
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return ghost;
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}
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/**
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* Show grid overlay
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*/
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showGridOverlay() {
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if (this.gridOverlay) return;
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// Calculate actual grid height based on widget positions (returns rem)
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const widgets = this.dragState?.widgets || [];
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const gridHeightRem = this.gridEngine.calculateGridHeight(widgets);
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const gridHeightPx = this.gridEngine.remToPixels(gridHeightRem);
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this.gridOverlay = document.createElement('div');
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this.gridOverlay.className = 'grid-overlay';
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this.gridOverlay.style.position = 'absolute';
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this.gridOverlay.style.top = '0';
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this.gridOverlay.style.left = '0';
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this.gridOverlay.style.width = '100%';
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this.gridOverlay.style.height = gridHeightPx + 'px';
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this.gridOverlay.style.pointerEvents = 'none';
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this.gridOverlay.style.zIndex = '9999';
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this.gridEngine.container.appendChild(this.gridOverlay);
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}
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/**
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* Hide grid overlay
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*/
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hideGridOverlay() {
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if (this.gridOverlay) {
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this.gridOverlay.remove();
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this.gridOverlay = null;
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}
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}
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/**
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* Highlight grid cells where widget will be placed
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* @param {number} x - Grid X coordinate
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* @param {number} y - Grid Y coordinate
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|
* @param {number} w - Widget width in grid units
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|
* @param {number} h - Widget height in grid units
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|
*/
|
|
highlightGridCells(x, y, w, h) {
|
|
if (!this.gridOverlay) return;
|
|
|
|
// Clear previous highlights
|
|
this.gridOverlay.innerHTML = '';
|
|
|
|
// Convert rem to pixels for calculations
|
|
const gapPx = this.gridEngine.remToPixels(this.gridEngine.gap);
|
|
const rowHeightPx = this.gridEngine.remToPixels(this.gridEngine.rowHeight);
|
|
|
|
// Calculate column width in pixels
|
|
const totalGaps = gapPx * (this.gridEngine.columns + 1);
|
|
const colWidth = (this.gridEngine.containerWidth - totalGaps) / this.gridEngine.columns;
|
|
|
|
for (let row = y; row < y + h; row++) {
|
|
for (let col = x; col < x + w; col++) {
|
|
const cell = document.createElement('div');
|
|
cell.style.position = 'absolute';
|
|
cell.style.left = (col * (colWidth + gapPx) + gapPx) + 'px';
|
|
cell.style.top = (row * (rowHeightPx + gapPx) + gapPx) + 'px';
|
|
cell.style.width = colWidth + 'px';
|
|
cell.style.height = rowHeightPx + 'px';
|
|
cell.style.backgroundColor = 'rgba(78, 204, 163, 0.3)';
|
|
cell.style.border = '2px solid rgba(78, 204, 163, 0.6)';
|
|
cell.style.borderRadius = '4px';
|
|
cell.style.boxSizing = 'border-box';
|
|
|
|
this.gridOverlay.appendChild(cell);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Update tab hover state during drag
|
|
* @param {number} clientX - Pointer X coordinate
|
|
* @param {number} clientY - Pointer Y coordinate
|
|
*/
|
|
updateTabHover(clientX, clientY) {
|
|
if (!this.dragState) return;
|
|
|
|
// Find tab element at pointer position
|
|
const elementAtPoint = document.elementFromPoint(clientX, clientY);
|
|
const tabElement = elementAtPoint?.closest('.rpg-dashboard-tab');
|
|
|
|
// Check if hover state changed
|
|
if (tabElement !== this.hoveredTab) {
|
|
// Clear previous highlight
|
|
if (this.hoveredTab) {
|
|
this.hoveredTab.classList.remove('drop-target');
|
|
}
|
|
|
|
// Set new hover state
|
|
this.hoveredTab = tabElement;
|
|
|
|
// Add highlight to new tab
|
|
if (this.hoveredTab) {
|
|
this.hoveredTab.classList.add('drop-target');
|
|
console.log('[DragDrop] Hovering over tab:', this.hoveredTab.dataset.tabId);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Clear tab hover highlight
|
|
*/
|
|
clearTabHover() {
|
|
if (this.hoveredTab) {
|
|
this.hoveredTab.classList.remove('drop-target');
|
|
this.hoveredTab = null;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check if current drag position has collisions
|
|
* @param {Array<Object>} widgets - Array of other widgets
|
|
* @returns {boolean} True if collision detected
|
|
*/
|
|
hasCollision(widgets) {
|
|
if (!this.dragState) return false;
|
|
|
|
const { widget } = this.dragState;
|
|
|
|
// Filter out the widget being dragged
|
|
const otherWidgets = widgets.filter(w => w.id !== widget.id);
|
|
|
|
return this.gridEngine.detectCollision(widget, otherWidgets);
|
|
}
|
|
|
|
/**
|
|
* Get current drag state
|
|
* @returns {DragState|null} Current drag state or null
|
|
*/
|
|
getDragState() {
|
|
return this.dragState;
|
|
}
|
|
|
|
/**
|
|
* Check if currently dragging
|
|
* @returns {boolean} True if drag in progress
|
|
*/
|
|
isDragging() {
|
|
return this.dragState?.isDragging || false;
|
|
}
|
|
|
|
/**
|
|
* Destroy drag handler and cleanup
|
|
*/
|
|
destroy() {
|
|
// Cancel any ongoing drag
|
|
if (this.isDragging()) {
|
|
this.cancelDrag();
|
|
}
|
|
|
|
// Remove all widget handlers
|
|
for (const element of this.dragHandlers.keys()) {
|
|
this.destroyWidget(element);
|
|
}
|
|
|
|
this.dragHandlers.clear();
|
|
}
|
|
}
|