4dd71c95c7
Remove duplicate "Edit Trackers" button from hamburger menu since there's
already a Tracker Settings button in the dashboard header.
Changes:
- Removed "Edit Trackers" button from template.html hamburger menu
- Updated Settings button to full width (removed .rpg-btn-half class)
- Changed dashboard button ID from 'rpg-dashboard-tracker-settings' to
'rpg-open-tracker-editor' to become the canonical button
- Removed redundant event handler in dashboardIntegration.js that was
clicking the old hamburger button
Benefits:
- Reduces UI clutter in hamburger menu
- Single source of truth for Tracker Settings button (dashboard header)
- Existing code in trackerEditor.js, infoBoxWidgets.js continues to work
via jQuery event delegation on ID 'rpg-open-tracker-editor'
Technical Notes:
- jQuery delegation $(document).on('click', '#rpg-open-tracker-editor', ...)
works for any element with that ID, not just a specific one
- No changes needed to trackerEditor.js or widget disabled state handlers
- Dashboard button is now the canonical "Edit Trackers" trigger
Related: Hamburger menu UI, dashboard header controls
376 lines
18 KiB
HTML
376 lines
18 KiB
HTML
<div id="rpg-companion-panel" class="rpg-panel">
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<!-- Collapse/Expand Toggle Button -->
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<button class="rpg-collapse-toggle" id="rpg-collapse-toggle" title="Collapse/Expand Panel">
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<i class="fa-solid fa-chevron-right"></i>
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</button>
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<!-- Main Game Panel -->
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<div class="rpg-game-container">
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<!-- Header with Controls -->
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<div class="rpg-panel-header">
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<h3>
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<i class="fa-solid fa-dice-d20"></i>
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RPG Companion
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</h3>
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</div>
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<div id="rpg-panel-content">
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<!-- Dice Roll Display -->
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<div id="rpg-dice-display" class="rpg-dice-display">
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<i class="fa-solid fa-dice"></i>
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<span id="rpg-last-roll-text">Last Roll: None</span>
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<button id="rpg-clear-dice" class="rpg-clear-dice-btn" title="Clear last roll">×</button>
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</div>
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<!-- Unified Game Content Box -->
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<div class="rpg-content-box">
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<!-- User Stats Section with Portrait -->
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<div id="rpg-user-stats" class="rpg-section rpg-stats-section">
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<!-- Content will be populated by JavaScript -->
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</div>
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<!-- Divider after User Stats -->
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<div id="rpg-divider-stats" class="rpg-divider"></div>
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<!-- Info Box Section -->
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<div id="rpg-info-box" class="rpg-section rpg-info-section">
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<!-- Content will be populated by JavaScript -->
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</div>
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<!-- Divider after Info Box -->
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<div id="rpg-divider-info" class="rpg-divider"></div>
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<!-- Character Thoughts Section -->
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<div id="rpg-thoughts" class="rpg-section rpg-thoughts-section">
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<!-- Content will be populated by JavaScript -->
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</div>
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<!-- Divider after Thoughts -->
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<div id="rpg-divider-thoughts" class="rpg-divider"></div>
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<!-- Inventory Section -->
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<div id="rpg-inventory" class="rpg-section rpg-inventory-section">
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<!-- Content will be populated by JavaScript -->
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</div>
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<!-- Quests Section -->
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<div id="rpg-quests" class="rpg-section rpg-quests-section">
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<!-- Content will be populated by JavaScript -->
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</div>
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</div>
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<!-- Manual Update Button -->
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<button id="rpg-manual-update" class="rpg-btn-primary rpg-manual-update-btn">
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<i class="fa-solid fa-sync"></i> Refresh RPG Info
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</button>
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<!-- Settings Button -->
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<div class="rpg-settings-buttons-row">
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<button id="rpg-open-settings" class="rpg-btn-settings">
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<i class="fa-solid fa-gear"></i> Settings
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</button>
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</div>
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</div>
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</div>
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</div>
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<!-- Settings Modal -->
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<div id="rpg-settings-popup" class="rpg-settings-popup" role="dialog" aria-modal="true" aria-labelledby="rpg-settings-title">
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<div class="rpg-settings-popup-content">
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<header class="rpg-settings-popup-header">
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<h3 id="rpg-settings-title">
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<i class="fa-solid fa-gear" aria-hidden="true"></i>
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<span>RPG Companion Settings</span>
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</h3>
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<button id="rpg-close-settings" class="rpg-popup-close" type="button" aria-label="Close settings">×</button>
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</header>
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<div class="rpg-settings-popup-body">
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<div class="rpg-settings-group">
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<h4><i class="fa-solid fa-palette" aria-hidden="true"></i> Theme</h4>
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<div class="rpg-setting-row">
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<label for="rpg-theme-select">Visual Theme:</label>
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<select id="rpg-theme-select" class="rpg-select">
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<option value="default">Default</option>
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<option value="sci-fi">Sci-Fi (Synthwave)</option>
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<option value="fantasy">Fantasy (Rustic Parchment)</option>
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<option value="cyberpunk">Cyberpunk (Neon Grid)</option>
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<option value="custom">Custom</option>
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</select>
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</div>
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<!-- Custom Theme Colors (Hidden by default) -->
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<div id="rpg-custom-colors" class="rpg-custom-colors" style="display: none;">
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<div class="rpg-setting-row">
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<label for="rpg-custom-bg">Background:</label>
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<input type="color" id="rpg-custom-bg" value="#1a1a2e" />
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</div>
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<div class="rpg-setting-row">
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<label for="rpg-custom-accent">Accent:</label>
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<input type="color" id="rpg-custom-accent" value="#16213e" />
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</div>
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<div class="rpg-setting-row">
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<label for="rpg-custom-text">Text:</label>
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<input type="color" id="rpg-custom-text" value="#eaeaea" />
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</div>
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<div class="rpg-setting-row">
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<label for="rpg-custom-highlight">Highlight:</label>
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<input type="color" id="rpg-custom-highlight" value="#e94560" />
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</div>
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</div>
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<div class="rpg-setting-row">
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<label for="rpg-stat-bar-color-low">Stat Bar Color (Low):</label>
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<input type="color" id="rpg-stat-bar-color-low" value="#cc3333" />
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<small>Color when stats are at 0%</small>
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</div>
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<div class="rpg-setting-row">
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<label for="rpg-stat-bar-color-high">Stat Bar Color (High):</label>
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<input type="color" id="rpg-stat-bar-color-high" value="#33cc66" />
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<small>Color when stats are at 100%</small>
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</div>
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</div>
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<div class="rpg-settings-group">
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<h4><i class="fa-solid fa-toggle-on" aria-hidden="true"></i> Display Options</h4>
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<small class="notes" style="display: block; margin-bottom: 10px;">
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<i class="fa-solid fa-info-circle" aria-hidden="true"></i> Use the Extensions tab to enable/disable the RPG Companion extension.
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</small>
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<div class="rpg-setting-row">
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<label for="rpg-position-select">Panel Position:</label>
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<select id="rpg-position-select" class="rpg-select">
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<option value="right">Right Sidebar</option>
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<option value="left">Left Sidebar</option>
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</select>
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</div>
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<label class="checkbox_label">
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<input type="checkbox" id="rpg-toggle-auto-update" />
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<span>Auto-update after messages</span>
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</label>
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<label class="checkbox_label">
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<input type="checkbox" id="rpg-toggle-user-stats" />
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<span>Show User Stats</span>
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</label>
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<label class="checkbox_label">
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<input type="checkbox" id="rpg-toggle-info-box" />
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<span>Show Info Box</span>
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</label>
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<label class="checkbox_label">
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<input type="checkbox" id="rpg-toggle-thoughts" />
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<span>Show Present Characters</span>
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</label>
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<label class="checkbox_label">
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<input type="checkbox" id="rpg-toggle-inventory" />
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<span>Show Inventory</span>
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</label>
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<label class="checkbox_label">
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<input type="checkbox" id="rpg-toggle-thoughts-in-chat" />
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<span>Show Thoughts in Chat</span>
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</label>
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<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;">
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Display character thoughts as overlay bubbles next to their messages
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</small>
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<label class="checkbox_label">
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<input type="checkbox" id="rpg-toggle-always-show-bubble" />
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<span>Always Show Thought Bubble</span>
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</label>
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<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;">
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Auto-expand thought bubble without clicking the icon first
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</small>
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<label class="checkbox_label">
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<input type="checkbox" id="rpg-toggle-animations" />
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<span>Enable Animations</span>
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</label>
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<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;">
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Smooth transitions for stats, content updates, and dice rolls
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</small>
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<label class="checkbox_label">
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<input type="checkbox" id="rpg-toggle-plot-buttons" />
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<span>Show Plot Progression Buttons</span>
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</label>
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<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;">
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Display buttons above chat input for plot progression prompts
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</small>
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<label class="checkbox_label">
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<input type="checkbox" id="rpg-toggle-debug-mode" />
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<span>Enable Debug Mode</span>
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</label>
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<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;">
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Shows parser logs in a mobile-friendly UI panel. Useful for troubleshooting. Look for the red bug button.
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</small>
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</div>
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<div class="rpg-settings-group">
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<h4><i class="fa-solid fa-sliders" aria-hidden="true"></i> Advanced</h4>
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<div class="rpg-setting-row">
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<label for="rpg-generation-mode">Generation Mode:</label>
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<select id="rpg-generation-mode" class="rpg-select">
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<option value="together">Together with Main Generation</option>
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<option value="separate">Separate Generation</option>
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</select>
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<small>Together: Adds RPG tracking to main roleplay. Separate: Generates RPG data separately (manual or auto).</small>
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</div>
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<div class="rpg-setting-row">
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<label for="rpg-update-depth">Context Messages:</label>
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<input type="number" id="rpg-update-depth" min="1" max="20" value="4" class="rpg-input" />
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<small>Number of recent messages to include (Separate mode only)</small>
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</div>
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<div class="rpg-setting-row">
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<label for="rpg-memory-messages">Memory Batch Size:</label>
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<input type="number" id="rpg-memory-messages" min="4" max="50" value="16" class="rpg-input" />
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<small>Number of messages to process per batch in Memory Recollection</small>
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</div>
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<label class="checkbox_label">
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<input type="checkbox" id="rpg-use-separate-preset" />
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<span>Use model connected to RPG Companion Trackers preset</span>
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</label>
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<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;">
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Separate mode only. When enabled, tracker generation will use the model from the "RPG Companion Trackers" preset instead of your main API model. The preset will be switched automatically during generation and restored afterward. Select the desired model in that preset and make sure the "Bind presets to API connections" toggle is on (next to the import/export preset buttons).
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</small>
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<!-- Clear Cache Button -->
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<div style="margin-top: 16px; padding-top: 16px; border-top: 1px solid var(--rpg-border);">
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<button id="rpg-clear-cache" class="rpg-btn-clear-cache">
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<i class="fa-solid fa-trash" aria-hidden="true"></i> Clear Extension Cache
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</button>
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</div>
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<!-- Reset FAB Positions Button -->
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<div style="margin-top: 16px; padding-top: 16px; border-top: 1px solid var(--rpg-border);">
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<button id="rpg-reset-fab-positions" class="rpg-btn-reset-fab">
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<i class="fa-solid fa-arrows-rotate" aria-hidden="true"></i> Reset Button Positions
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</button>
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<small style="display: block; margin-top: 8px; color: #888; font-size: 11px;">
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Resets all floating action buttons (toggle, refresh, debug) to default top-left positions. Useful if buttons are off-screen.
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</small>
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</div>
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</div>
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</div>
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</div>
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</div>
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<!-- Dice Roll Modal -->
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<div id="rpg-dice-popup" class="rpg-dice-popup" role="dialog" aria-modal="true" aria-labelledby="rpg-dice-title">
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<div class="rpg-dice-popup-content">
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<header class="rpg-dice-popup-header">
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<h3 id="rpg-dice-title">
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<i class="fa-solid fa-dice-d20" aria-hidden="true"></i>
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<span>Roll Dice</span>
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</h3>
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<button id="rpg-dice-popup-close" class="rpg-btn-icon" type="button" aria-label="Close dialog">
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<i class="fa-solid fa-times" aria-hidden="true"></i>
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</button>
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</header>
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<div class="rpg-dice-popup-body">
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<div class="rpg-dice-selector-container">
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<div class="rpg-dice-selector">
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<div class="rpg-dice-input-group">
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<label for="rpg-dice-count">Number of Dice:</label>
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<input type="number" id="rpg-dice-count" name="dice-count" min="1" max="20" value="1" class="rpg-input" />
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</div>
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<div class="rpg-dice-input-group">
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<label for="rpg-dice-sides">Dice Type:</label>
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<select id="rpg-dice-sides" name="dice-sides" class="rpg-select">
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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<option value="20" selected>d20</option>
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<option value="100">d100</option>
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</select>
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</div>
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</div>
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<button id="rpg-dice-roll-btn" class="rpg-btn-primary" type="button">
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<i class="fa-solid fa-dice" aria-hidden="true"></i>
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<span>Roll Dice</span>
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</button>
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</div>
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<div id="rpg-dice-animation" class="rpg-dice-animation" hidden aria-live="polite" aria-busy="true">
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<div class="rpg-dice-rolling">
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<i class="fa-solid fa-dice-d20 fa-spin" aria-hidden="true"></i>
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</div>
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<div class="rpg-dice-rolling-text">Rolling...</div>
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</div>
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<div id="rpg-dice-result" class="rpg-dice-result" hidden aria-live="polite">
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<div class="rpg-dice-result-label">Result:</div>
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<output id="rpg-dice-result-value" class="rpg-dice-result-value" for="rpg-dice-count rpg-dice-sides">0</output>
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<div id="rpg-dice-result-details" class="rpg-dice-result-details" role="status"></div>
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<button id="rpg-dice-save-btn" class="rpg-btn-primary rpg-dice-save-btn" type="button">
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<i class="fa-solid fa-check" aria-hidden="true"></i>
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<span>Save Roll</span>
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</button>
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</div>
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</div>
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</div>
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</div>
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<!-- Tracker Editor Modal -->
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<div id="rpg-tracker-editor-popup" class="rpg-settings-popup" role="dialog" aria-modal="true" aria-labelledby="rpg-editor-title" style="display: none;">
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<div class="rpg-settings-popup-content">
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<header class="rpg-settings-popup-header">
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<h3 id="rpg-editor-title">
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<i class="fa-solid fa-sliders" aria-hidden="true"></i>
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<span>Edit Trackers</span>
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</h3>
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<button id="rpg-close-tracker-editor" class="rpg-popup-close" type="button" aria-label="Close tracker editor">×</button>
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</header>
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<!-- Tabs -->
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<div class="rpg-editor-tabs">
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<button class="rpg-editor-tab active" data-tab="userStats">
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<i class="fa-solid fa-heart-pulse"></i> User Stats
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</button>
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<button class="rpg-editor-tab" data-tab="infoBox">
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<i class="fa-solid fa-info-circle"></i> Info Box
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</button>
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<button class="rpg-editor-tab" data-tab="presentCharacters">
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<i class="fa-solid fa-users"></i> Present Characters
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</button>
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</div>
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<!-- Help Text -->
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<div class="rpg-editor-help">
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<i class="fa-solid fa-circle-info"></i>
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<span><strong>Tracker Settings</strong> control available fields, names, and AI instructions. To arrange widgets on your dashboard, use <strong>Edit Layout</strong> mode.</span>
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</div>
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<div class="rpg-settings-popup-body">
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<!-- Tab contents will be rendered by JavaScript -->
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<div id="rpg-editor-tab-userStats" class="rpg-editor-tab-content"></div>
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<div id="rpg-editor-tab-infoBox" class="rpg-editor-tab-content" style="display: none;"></div>
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<div id="rpg-editor-tab-presentCharacters" class="rpg-editor-tab-content" style="display: none;"></div>
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</div>
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<footer class="rpg-settings-popup-footer">
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<button id="rpg-editor-reset" class="rpg-btn-secondary" type="button">
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<i class="fa-solid fa-rotate-left"></i> Reset to Defaults
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</button>
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<div class="rpg-footer-right">
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<button id="rpg-editor-cancel" class="rpg-btn-secondary" type="button">Cancel</button>
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<button id="rpg-editor-save" class="rpg-btn-primary" type="button">
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<i class="fa-solid fa-save"></i> Save & Apply
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</button>
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</div>
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</footer>
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</div>
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</div>
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