e345715090
- Repositioned mobile refresh button to bottom-right (80px from bottom) - Implemented full drag-to-reposition functionality * Touch and mouse support with 200ms/10px threshold * RequestAnimationFrame for smooth dragging * Position saved to extensionSettings.mobileRefreshPosition * Viewport constraints with 10px padding - Fixed sticky tap highlight issue * Added -webkit-tap-highlight-color: transparent * Added blur() on click to remove focus * Set user-select: none and touch-action: none - Show/hide based on panel state * Only visible when panel is expanded (rpg-mobile-open) * Listens to rpg-panel-toggled events * Auto-hides when panel closes - Prevent accidental refresh after drag * just-dragged flag prevents click for 100ms * Click handler checks flag before executing - Changed from absolute to fixed positioning for viewport-wide dragging - Added mobileRefreshPosition to default settings (bottom: 80px, right: 20px) - z-index: 99 (below FAB toggle at 100)
207 lines
5.8 KiB
JavaScript
207 lines
5.8 KiB
JavaScript
/**
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* Core State Management Module
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* Centralizes all extension state variables
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*/
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// Type imports
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/** @typedef {import('../types/inventory.js').InventoryV2} InventoryV2 */
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/**
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* Extension settings - persisted to SillyTavern settings
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*/
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export let extensionSettings = {
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enabled: true,
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autoUpdate: true,
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updateDepth: 4, // How many messages to include in the context
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generationMode: 'together', // 'separate' or 'together' - whether to generate with main response or separately
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useSeparatePreset: false, // Use 'RPG Companion Trackers' preset for tracker generation instead of main API model
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showUserStats: true,
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showInfoBox: true,
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showCharacterThoughts: true,
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showInventory: true, // Show inventory section (v2 system)
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showThoughtsInChat: true, // Show thoughts overlay in chat
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enableHtmlPrompt: false, // Enable immersive HTML prompt injection
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enablePlotButtons: true, // Show plot progression buttons above chat input
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panelPosition: 'right', // 'left', 'right', or 'top'
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theme: 'default', // Theme: default, sci-fi, fantasy, cyberpunk, custom
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customColors: {
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bg: '#1a1a2e',
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accent: '#16213e',
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text: '#eaeaea',
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highlight: '#e94560'
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},
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statBarColorLow: '#cc3333', // Color for low stat values (red)
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statBarColorHigh: '#33cc66', // Color for high stat values (green)
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enableAnimations: true, // Enable smooth animations for stats and content updates
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mobileFabPosition: {
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top: 'calc(var(--topBarBlockSize) + 60px)',
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right: '12px'
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}, // Saved position for mobile FAB button
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mobileRefreshPosition: {
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bottom: '80px',
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right: '20px'
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}, // Saved position for mobile refresh button
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userStats: {
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health: 100,
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satiety: 100,
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energy: 100,
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hygiene: 100,
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arousal: 0,
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mood: '😐',
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conditions: 'None',
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/** @type {InventoryV2} */
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inventory: {
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version: 2,
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onPerson: "None",
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stored: {},
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assets: "None"
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}
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},
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level: 1, // User's character level
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classicStats: {
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str: 10,
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dex: 10,
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con: 10,
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int: 10,
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wis: 10,
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cha: 10
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},
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lastDiceRoll: null, // Store last dice roll result
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collapsedInventoryLocations: [], // Array of collapsed storage location names
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inventoryViewModes: {
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onPerson: 'list', // 'list' or 'grid' view mode for On Person section
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stored: 'list', // 'list' or 'grid' view mode for Stored section
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assets: 'list' // 'list' or 'grid' view mode for Assets section
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}
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};
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/**
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* Last generated data from AI response
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*/
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export let lastGeneratedData = {
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userStats: null,
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infoBox: null,
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characterThoughts: null,
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html: null
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};
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/**
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* Tracks the "committed" tracker data that should be used as source for next generation
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* This gets updated when user sends a new message or first time generation
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*/
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export let committedTrackerData = {
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userStats: null,
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infoBox: null,
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characterThoughts: null
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};
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/**
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* Tracks whether the last action was a swipe (for separate mode)
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* Used to determine whether to commit lastGeneratedData to committedTrackerData
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*/
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export let lastActionWasSwipe = false;
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/**
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* Flag indicating if generation is in progress
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*/
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export let isGenerating = false;
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/**
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* Tracks if we're currently doing a plot progression
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*/
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export let isPlotProgression = false;
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/**
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* Temporary storage for pending dice roll (not saved until user clicks "Save Roll")
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*/
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export let pendingDiceRoll = null;
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/**
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* Feature flags for gradual rollout of new features
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*/
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export const FEATURE_FLAGS = {
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useNewInventory: true // Enable v2 inventory system with categorized storage
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};
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/**
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* Fallback avatar image (base64-encoded SVG with "?" icon)
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* Using base64 to avoid quote-encoding issues in HTML attributes
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*/
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export const FALLBACK_AVATAR_DATA_URI = 'data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSIxMDAiIGhlaWdodD0iMTAwIj48cmVjdCB3aWR0aD0iMTAwIiBoZWlnaHQ9IjEwMCIgZmlsbD0iI2NjY2NjYyIgb3BhY2l0eT0iMC4zIi8+PHRleHQgeD0iNTAlIiB5PSI1MCUiIHRleHQtYW5jaG9yPSJtaWRkbGUiIGR5PSIuM2VtIiBmaWxsPSIjNjY2IiBmb250LXNpemU9IjQwIj4/PC90ZXh0Pjwvc3ZnPg==';
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/**
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* UI Element References (jQuery objects)
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*/
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export let $panelContainer = null;
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export let $userStatsContainer = null;
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export let $infoBoxContainer = null;
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export let $thoughtsContainer = null;
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export let $inventoryContainer = null;
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/**
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* State setters - provide controlled mutation of state variables
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*/
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export function setExtensionSettings(newSettings) {
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extensionSettings = newSettings;
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}
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export function updateExtensionSettings(updates) {
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Object.assign(extensionSettings, updates);
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}
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export function setLastGeneratedData(data) {
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lastGeneratedData = data;
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}
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export function updateLastGeneratedData(updates) {
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Object.assign(lastGeneratedData, updates);
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}
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export function setCommittedTrackerData(data) {
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committedTrackerData = data;
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}
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export function updateCommittedTrackerData(updates) {
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Object.assign(committedTrackerData, updates);
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}
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export function setLastActionWasSwipe(value) {
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lastActionWasSwipe = value;
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}
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export function setIsGenerating(value) {
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isGenerating = value;
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}
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export function setIsPlotProgression(value) {
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isPlotProgression = value;
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}
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export function setPendingDiceRoll(roll) {
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pendingDiceRoll = roll;
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}
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export function getPendingDiceRoll() {
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return pendingDiceRoll;
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}
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export function setPanelContainer($element) {
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$panelContainer = $element;
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}
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export function setUserStatsContainer($element) {
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$userStatsContainer = $element;
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}
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export function setInfoBoxContainer($element) {
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$infoBoxContainer = $element;
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}
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export function setThoughtsContainer($element) {
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$thoughtsContainer = $element;
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}
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export function setInventoryContainer($element) {
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$inventoryContainer = $element;
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}
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