62ed7ffb18
Features: - Add dynamic weather effects system (snow, rain, mist, sunshine, storm, wind, blizzard) - Add separate Clothing tab in inventory system - Weather effects auto-update based on Info Box weather field - Combined effects for storm (rain+lightning) and blizzard (snow+wind) Improvements: - Settings migration system for automatic feature enablement - Weather effects positioned behind chat interface (z-index: 1) - Dynamic weather enabled by default for new users Bug Fixes: - Fix tab visibility issues (disabled tabs now properly hide) - Fix theme-aware borders (remove hardcoded blue colors) - Fix double scrollbar in Edit Trackers window - Fix scroll position jumping when editing Present Characters - Fix dynamic weather toggle hiding issue Technical: - Update inventory schema to v2.1 with clothing field - Add automatic migration for existing v2 inventories - Update parsers and prompts to handle clothing separately - Add translations (EN/ZH-TW) for new features
562 lines
21 KiB
JavaScript
562 lines
21 KiB
JavaScript
/**
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* Core Persistence Module
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* Handles saving/loading extension settings and chat data
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*/
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import { saveSettingsDebounced, chat_metadata, saveChatDebounced } from '../../../../../../script.js';
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import { getContext } from '../../../../../extensions.js';
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import {
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extensionSettings,
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lastGeneratedData,
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committedTrackerData,
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setExtensionSettings,
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updateExtensionSettings,
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setLastGeneratedData,
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setCommittedTrackerData,
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FEATURE_FLAGS
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} from './state.js';
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import { migrateInventory } from '../utils/migration.js';
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import { validateStoredInventory, cleanItemString } from '../utils/security.js';
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const extensionName = 'third-party/rpg-companion-sillytavern';
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/**
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* Validates extension settings structure
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* @param {Object} settings - Settings object to validate
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* @returns {boolean} True if valid, false otherwise
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*/
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function validateSettings(settings) {
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if (!settings || typeof settings !== 'object') {
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return false;
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}
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// Check for required top-level properties
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if (typeof settings.enabled !== 'boolean' ||
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typeof settings.autoUpdate !== 'boolean' ||
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!settings.userStats || typeof settings.userStats !== 'object') {
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console.warn('[RPG Companion] Settings validation failed: missing required properties');
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return false;
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}
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// Validate userStats structure
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const stats = settings.userStats;
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if (typeof stats.health !== 'number' ||
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typeof stats.satiety !== 'number' ||
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typeof stats.energy !== 'number') {
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console.warn('[RPG Companion] Settings validation failed: invalid userStats structure');
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return false;
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}
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return true;
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}
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/**
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* Loads the extension settings from the global settings object.
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* Automatically migrates v1 inventory to v2 format if needed.
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*/
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export function loadSettings() {
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try {
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const context = getContext();
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const extension_settings = context.extension_settings || context.extensionSettings;
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// Validate extension_settings structure
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if (!extension_settings || typeof extension_settings !== 'object') {
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console.warn('[RPG Companion] extension_settings is not available, using default settings');
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return;
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}
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if (extension_settings[extensionName]) {
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const savedSettings = extension_settings[extensionName];
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// Validate loaded settings
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if (!validateSettings(savedSettings)) {
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console.warn('[RPG Companion] Loaded settings failed validation, using defaults');
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console.warn('[RPG Companion] Invalid settings:', savedSettings);
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// Save valid defaults to replace corrupt data
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saveSettings();
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return;
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}
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updateExtensionSettings(savedSettings);
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// Perform settings migrations based on version
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const currentVersion = extensionSettings.settingsVersion || 1;
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let settingsChanged = false;
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// Migration to version 2: Enable dynamic weather for existing users
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if (currentVersion < 2) {
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console.log('[RPG Companion] Migrating settings to version 2 (enabling dynamic weather)');
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extensionSettings.enableDynamicWeather = true;
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extensionSettings.settingsVersion = 2;
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settingsChanged = true;
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}
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// Save migrated settings
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if (settingsChanged) {
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saveSettings();
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}
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// console.log('[RPG Companion] Settings loaded:', extensionSettings);
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} else {
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// console.log('[RPG Companion] No saved settings found, using defaults');
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}
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// Migrate inventory if feature flag enabled
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if (FEATURE_FLAGS.useNewInventory) {
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const migrationResult = migrateInventory(extensionSettings.userStats.inventory);
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if (migrationResult.migrated) {
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console.log(`[RPG Companion] Inventory migrated from ${migrationResult.source} to v2 format`);
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extensionSettings.userStats.inventory = migrationResult.inventory;
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saveSettings(); // Persist migrated inventory
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}
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}
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// Migrate to trackerConfig if it doesn't exist
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if (!extensionSettings.trackerConfig) {
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console.log('[RPG Companion] Migrating to trackerConfig format');
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migrateToTrackerConfig();
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saveSettings(); // Persist migration
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}
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} catch (error) {
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console.error('[RPG Companion] Error loading settings:', error);
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console.error('[RPG Companion] Error details:', error.message, error.stack);
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console.warn('[RPG Companion] Using default settings due to load error');
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// Settings will remain at defaults from state.js
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}
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// Validate inventory structure (Bug #3 fix)
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validateInventoryStructure(extensionSettings.userStats.inventory, 'settings');
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}
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/**
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* Saves the extension settings to the global settings object.
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*/
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export function saveSettings() {
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const context = getContext();
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const extension_settings = context.extension_settings || context.extensionSettings;
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if (!extension_settings) {
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console.error('[RPG Companion] extension_settings is not available, cannot save');
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return;
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}
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extension_settings[extensionName] = extensionSettings;
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saveSettingsDebounced();
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}
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/**
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* Saves RPG data to the current chat's metadata.
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*/
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export function saveChatData() {
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if (!chat_metadata) {
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return;
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}
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chat_metadata.rpg_companion = {
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userStats: extensionSettings.userStats,
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classicStats: extensionSettings.classicStats,
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quests: extensionSettings.quests,
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lastGeneratedData: lastGeneratedData,
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committedTrackerData: committedTrackerData,
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timestamp: Date.now()
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};
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saveChatDebounced();
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}
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/**
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* Updates the last assistant message's swipe data with current tracker data.
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* This ensures user edits are preserved across swipes and included in generation context.
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*/
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export function updateMessageSwipeData() {
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const chat = getContext().chat;
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if (!chat || chat.length === 0) {
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return;
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}
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// Find the last assistant message
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for (let i = chat.length - 1; i >= 0; i--) {
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const message = chat[i];
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if (!message.is_user) {
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// Found last assistant message - update its swipe data
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if (!message.extra) {
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message.extra = {};
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}
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if (!message.extra.rpg_companion_swipes) {
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message.extra.rpg_companion_swipes = {};
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}
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const swipeId = message.swipe_id || 0;
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message.extra.rpg_companion_swipes[swipeId] = {
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userStats: lastGeneratedData.userStats,
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infoBox: lastGeneratedData.infoBox,
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characterThoughts: lastGeneratedData.characterThoughts
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};
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// console.log('[RPG Companion] Updated message swipe data after user edit');
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break;
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}
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}
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}
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/**
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* Loads RPG data from the current chat's metadata.
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* Automatically migrates v1 inventory to v2 format if needed.
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*/
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export function loadChatData() {
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if (!chat_metadata || !chat_metadata.rpg_companion) {
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// Reset to defaults if no data exists
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updateExtensionSettings({
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userStats: {
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health: 100,
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satiety: 100,
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energy: 100,
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hygiene: 100,
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arousal: 0,
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mood: '😐',
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conditions: 'None',
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// Use v2 inventory format for defaults
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inventory: {
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version: 2,
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onPerson: "None",
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stored: {},
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assets: "None"
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}
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},
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quests: {
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main: "None",
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optional: []
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}
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});
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setLastGeneratedData({
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userStats: null,
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infoBox: null,
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characterThoughts: null,
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html: null
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});
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setCommittedTrackerData({
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userStats: null,
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infoBox: null,
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characterThoughts: null
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});
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return;
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}
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const savedData = chat_metadata.rpg_companion;
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// Restore stats
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if (savedData.userStats) {
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extensionSettings.userStats = { ...savedData.userStats };
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}
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// Restore classic stats
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if (savedData.classicStats) {
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extensionSettings.classicStats = { ...savedData.classicStats };
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}
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// Restore quests
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if (savedData.quests) {
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extensionSettings.quests = { ...savedData.quests };
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} else {
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// Initialize with defaults if not present
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extensionSettings.quests = {
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main: "None",
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optional: []
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};
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}
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// Restore last generated data
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if (savedData.lastGeneratedData) {
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setLastGeneratedData({ ...savedData.lastGeneratedData });
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}
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// Restore committed tracker data
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if (savedData.committedTrackerData) {
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setCommittedTrackerData({ ...savedData.committedTrackerData });
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}
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// Migrate inventory in chat data if feature flag enabled
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if (FEATURE_FLAGS.useNewInventory && extensionSettings.userStats.inventory) {
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const migrationResult = migrateInventory(extensionSettings.userStats.inventory);
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if (migrationResult.migrated) {
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console.log(`[RPG Companion] Chat inventory migrated from ${migrationResult.source} to v2 format`);
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extensionSettings.userStats.inventory = migrationResult.inventory;
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saveChatData(); // Persist migrated inventory to chat metadata
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}
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}
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// Validate inventory structure (Bug #3 fix)
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validateInventoryStructure(extensionSettings.userStats.inventory, 'chat');
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// console.log('[RPG Companion] Loaded chat data:', savedData);
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}
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/**
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* Validates and repairs inventory structure to prevent corruption.
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* Ensures all v2 fields exist and are the correct type.
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* Fixes Bug #3: Location disappears when switching tabs
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*
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* @param {Object} inventory - Inventory object to validate
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* @param {string} source - Source of load ('settings' or 'chat') for logging
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* @private
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*/
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function validateInventoryStructure(inventory, source) {
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if (!inventory || typeof inventory !== 'object') {
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console.error(`[RPG Companion] Invalid inventory from ${source}, resetting to defaults`);
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extensionSettings.userStats.inventory = {
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version: 2,
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onPerson: "None",
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stored: {},
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assets: "None"
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};
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saveSettings();
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return;
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}
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let needsSave = false;
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// Ensure v2 structure
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if (inventory.version !== 2) {
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console.warn(`[RPG Companion] Inventory from ${source} missing version, setting to 2`);
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inventory.version = 2;
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needsSave = true;
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}
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// Validate onPerson field
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if (typeof inventory.onPerson !== 'string') {
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console.warn(`[RPG Companion] Invalid onPerson from ${source}, resetting to "None"`);
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inventory.onPerson = "None";
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needsSave = true;
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} else {
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// Clean items in onPerson (removes corrupted/dangerous items)
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const cleanedOnPerson = cleanItemString(inventory.onPerson);
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if (cleanedOnPerson !== inventory.onPerson) {
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console.warn(`[RPG Companion] Cleaned corrupted items from onPerson inventory (${source})`);
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inventory.onPerson = cleanedOnPerson;
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needsSave = true;
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}
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}
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// Validate stored field (CRITICAL for Bug #3)
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if (!inventory.stored || typeof inventory.stored !== 'object' || Array.isArray(inventory.stored)) {
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console.error(`[RPG Companion] Corrupted stored inventory from ${source}, resetting to empty object`);
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inventory.stored = {};
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needsSave = true;
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} else {
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// Validate stored object keys/values
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const cleanedStored = validateStoredInventory(inventory.stored);
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if (JSON.stringify(cleanedStored) !== JSON.stringify(inventory.stored)) {
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console.warn(`[RPG Companion] Cleaned dangerous/invalid stored locations from ${source}`);
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inventory.stored = cleanedStored;
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needsSave = true;
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}
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}
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// Validate assets field
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if (typeof inventory.assets !== 'string') {
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console.warn(`[RPG Companion] Invalid assets from ${source}, resetting to "None"`);
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inventory.assets = "None";
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needsSave = true;
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} else {
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// Clean items in assets (removes corrupted/dangerous items)
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const cleanedAssets = cleanItemString(inventory.assets);
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if (cleanedAssets !== inventory.assets) {
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console.warn(`[RPG Companion] Cleaned corrupted items from assets inventory (${source})`);
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inventory.assets = cleanedAssets;
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needsSave = true;
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}
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}
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// Persist repairs if needed
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if (needsSave) {
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console.log(`[RPG Companion] Repaired inventory structure from ${source}, saving...`);
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saveSettings();
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if (source === 'chat') {
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saveChatData();
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}
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}
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}
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/**
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* Migrates old settings format to new trackerConfig format
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* Converts statNames to customStats array and sets up default config
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*/
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function migrateToTrackerConfig() {
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// Initialize trackerConfig if it doesn't exist
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if (!extensionSettings.trackerConfig) {
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extensionSettings.trackerConfig = {
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userStats: {
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customStats: [],
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showRPGAttributes: true,
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rpgAttributes: [
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{ id: 'str', name: 'STR', enabled: true },
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{ id: 'dex', name: 'DEX', enabled: true },
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{ id: 'con', name: 'CON', enabled: true },
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{ id: 'int', name: 'INT', enabled: true },
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{ id: 'wis', name: 'WIS', enabled: true },
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{ id: 'cha', name: 'CHA', enabled: true }
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],
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statusSection: {
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enabled: true,
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showMoodEmoji: true,
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customFields: ['Conditions']
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},
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skillsSection: {
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enabled: false,
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label: 'Skills'
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}
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},
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infoBox: {
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widgets: {
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date: { enabled: true, format: 'Weekday, Month, Year' },
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weather: { enabled: true },
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temperature: { enabled: true, unit: 'C' },
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time: { enabled: true },
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location: { enabled: true },
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recentEvents: { enabled: true }
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}
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},
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presentCharacters: {
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showEmoji: true,
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showName: true,
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customFields: [
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{ id: 'physicalState', label: 'Physical State', enabled: true, placeholder: 'Visible Physical State (up to three traits)' },
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{ id: 'demeanor', label: 'Demeanor Cue', enabled: true, placeholder: 'Observable Demeanor Cue (one trait)' },
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{ id: 'relationship', label: 'Relationship', enabled: true, type: 'relationship', placeholder: 'Enemy/Neutral/Friend/Lover' },
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{ id: 'internalMonologue', label: 'Internal Monologue', enabled: true, placeholder: 'Internal Monologue (in first person POV, up to three sentences long)' }
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],
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characterStats: {
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enabled: false,
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stats: []
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}
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}
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};
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}
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// Migrate old statNames to customStats if statNames exists
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if (extensionSettings.statNames && extensionSettings.trackerConfig.userStats.customStats.length === 0) {
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const statOrder = ['health', 'satiety', 'energy', 'hygiene', 'arousal'];
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extensionSettings.trackerConfig.userStats.customStats = statOrder.map(id => ({
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id: id,
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name: extensionSettings.statNames[id] || id.charAt(0).toUpperCase() + id.slice(1),
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enabled: true
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}));
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console.log('[RPG Companion] Migrated statNames to customStats array');
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}
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// Ensure all stats have corresponding values in userStats
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if (extensionSettings.userStats) {
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for (const stat of extensionSettings.trackerConfig.userStats.customStats) {
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if (extensionSettings.userStats[stat.id] === undefined) {
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extensionSettings.userStats[stat.id] = stat.id === 'arousal' ? 0 : 100;
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}
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}
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}
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// Migrate old showRPGAttributes boolean to rpgAttributes array
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if (extensionSettings.trackerConfig.userStats.showRPGAttributes !== undefined) {
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const shouldShow = extensionSettings.trackerConfig.userStats.showRPGAttributes;
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extensionSettings.trackerConfig.userStats.rpgAttributes = [
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{ id: 'str', name: 'STR', enabled: shouldShow },
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{ id: 'dex', name: 'DEX', enabled: shouldShow },
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{ id: 'con', name: 'CON', enabled: shouldShow },
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{ id: 'int', name: 'INT', enabled: shouldShow },
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{ id: 'wis', name: 'WIS', enabled: shouldShow },
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{ id: 'cha', name: 'CHA', enabled: shouldShow }
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];
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delete extensionSettings.trackerConfig.userStats.showRPGAttributes;
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console.log('[RPG Companion] Migrated showRPGAttributes to rpgAttributes array');
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}
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// Ensure rpgAttributes exists even if no migration was needed
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if (!extensionSettings.trackerConfig.userStats.rpgAttributes) {
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extensionSettings.trackerConfig.userStats.rpgAttributes = [
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{ id: 'str', name: 'STR', enabled: true },
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{ id: 'dex', name: 'DEX', enabled: true },
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{ id: 'con', name: 'CON', enabled: true },
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{ id: 'int', name: 'INT', enabled: true },
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{ id: 'wis', name: 'WIS', enabled: true },
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{ id: 'cha', name: 'CHA', enabled: true }
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];
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}
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// Ensure showRPGAttributes exists (defaults to true)
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if (extensionSettings.trackerConfig.userStats.showRPGAttributes === undefined) {
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extensionSettings.trackerConfig.userStats.showRPGAttributes = true;
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}
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// Ensure all rpgAttributes have corresponding values in classicStats
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if (extensionSettings.classicStats) {
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for (const attr of extensionSettings.trackerConfig.userStats.rpgAttributes) {
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if (extensionSettings.classicStats[attr.id] === undefined) {
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extensionSettings.classicStats[attr.id] = 10;
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}
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}
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}
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// Migrate old presentCharacters structure to new format
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if (extensionSettings.trackerConfig.presentCharacters) {
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const pc = extensionSettings.trackerConfig.presentCharacters;
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// Check if using old flat customFields structure (has 'label' or 'placeholder' keys)
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if (pc.customFields && pc.customFields.length > 0) {
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const hasOldFormat = pc.customFields.some(f => f.label || f.placeholder || f.type === 'relationship');
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if (hasOldFormat) {
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console.log('[RPG Companion] Migrating Present Characters to new structure');
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// Extract relationship fields from old customFields
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const relationshipFields = ['Lover', 'Friend', 'Ally', 'Enemy', 'Neutral'];
|
|
|
|
// Extract non-relationship fields and convert to new format
|
|
const newCustomFields = pc.customFields
|
|
.filter(f => f.type !== 'relationship' && f.id !== 'internalMonologue')
|
|
.map(f => ({
|
|
id: f.id,
|
|
name: f.label || f.name || 'Field',
|
|
enabled: f.enabled !== false,
|
|
description: f.placeholder || f.description || ''
|
|
}));
|
|
|
|
// Extract thoughts config from old Internal Monologue field
|
|
const thoughtsField = pc.customFields.find(f => f.id === 'internalMonologue');
|
|
const thoughts = {
|
|
enabled: thoughtsField ? (thoughtsField.enabled !== false) : true,
|
|
name: 'Thoughts',
|
|
description: thoughtsField?.placeholder || 'Internal monologue (in first person POV, up to three sentences long)'
|
|
};
|
|
|
|
// Update to new structure
|
|
pc.relationshipFields = relationshipFields;
|
|
pc.customFields = newCustomFields;
|
|
pc.thoughts = thoughts;
|
|
|
|
console.log('[RPG Companion] Present Characters migration complete');
|
|
saveSettings(); // Persist the migration
|
|
}
|
|
}
|
|
|
|
// Ensure new structure exists even if migration wasn't needed
|
|
if (!pc.relationshipFields) {
|
|
pc.relationshipFields = ['Lover', 'Friend', 'Ally', 'Enemy', 'Neutral'];
|
|
}
|
|
if (!pc.relationshipEmojis) {
|
|
// Create default emoji mapping from relationshipFields
|
|
pc.relationshipEmojis = {
|
|
'Lover': '❤️',
|
|
'Friend': '⭐',
|
|
'Ally': '🤝',
|
|
'Enemy': '⚔️',
|
|
'Neutral': '⚖️'
|
|
};
|
|
}
|
|
if (!pc.thoughts) {
|
|
pc.thoughts = {
|
|
enabled: true,
|
|
name: 'Thoughts',
|
|
description: 'Internal monologue (in first person POV, up to three sentences long)'
|
|
};
|
|
}
|
|
}
|
|
}
|