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rpg-companion-sillytavern/src/systems/dashboard/widgets/userAttributesWidget.js
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Lucas 'Paperboy' Rose-Winters 5dd7dcb27b feat(dashboard): improve widget scaling and fix attribute scrollbar
Implement responsive scaling for info widgets and fix sizing issues:

**1. Container-Responsive Info Widgets (style.css)**

**Calendar Widget:**
- Add flexbox layout (height: 100%, flex-direction: column)
- Change font sizes from vw to rem for better scaling
- Calendar day now uses clamp(1.5rem, 2.5rem, 3.5rem) to fill space
- Add flex-shrink: 0 to top/year, flex: 1 to day

**Weather Widget:**
- Add container wrapper (height: 100%, justify-content: space-around)
- Weather icon scales with container: clamp(2rem, 8vh, 4rem)
- Forecast text uses rem instead of vw
- Both elements marked flex-shrink: 0

**Temperature Widget:**
- Container fills height with flexbox centering
- Thermometer scales: clamp(4rem, 60%, 8rem) height
- Tube/bulb use percentages (40% width, 70% height)
- Text value uses rem units

**Clock Widget:**
- Container with space-around layout
- Clock scales with container: clamp(3rem, 60%, 6rem)
- Clock hands use percentages of clock size
- Time text uses rem units

**Location Widget:**
- Container flexbox with column layout
- Map background uses flex: 1 (was fixed 1.875rem)
- Map marker scales: clamp(1.5rem, 4vh, 3rem)
- Location text uses rem units

**2. Fix Attributes Widget Scrollbar (style.css)**
- Line 966: Change grid-auto-rows: 1fr to grid-auto-rows: minmax(0, 1fr)
- Allows rows to shrink below natural size to fit container
- Prevents overflow when widget manually positioned after auto-arrange

**3. Widget Size Constraints (widget files)**
- userAttributesWidget.js: Change minSize from {w:1, h:2} to {w:2, h:2}
  - Enforces 2x2 minimum as requested
  - Prevents cramped 1-column layout
- infoBoxWidgets.js: Change location minSize from {w:2, h:2} to {w:1, h:2}
  - Allows narrow 1x2 layout for space-constrained dashboards
  - Only widget that didn't fit on desktop screen

**Technical Details:**
- All info widgets now use rem units instead of vw for text
- Flexbox scaling ensures widgets fill their containers beautifully
- Percentage-based sizing for thermometer/clock internal elements
- clamp() used for min/preferred/max sizing across resolutions
- minmax(0, 1fr) fixes classic CSS grid overflow issue

**User-Reported Issues Fixed:**
 Info widgets scale to fill containers instead of fixed sizes
 Attributes widget no longer shows scrollbar in 2x2 (manual or auto-arranged)
 Location widget works in both 1x2 and 2x2 layouts
 All widgets maintain readability across different panel widths

Related: Dashboard v2, Epic 2, Phase 3.2
2025-10-23 18:33:01 +11:00

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/**
* User Attributes Widget
*
* Displays classic D&D-style attribute scores with +/- adjustment buttons.
* Shows STR, DEX, CON, INT, WIS, CHA stats.
*
* Features:
* - 6 classic RPG attributes
* - +/- buttons for quick adjustments (1-20 range)
* - Responsive grid layout
* - Smart sizing: compact for narrow, grid for wide
*/
import { parseNumber } from '../widgetBase.js';
/**
* Register User Attributes Widget
* @param {WidgetRegistry} registry - Widget registry instance
* @param {Object} dependencies - External dependencies
* @param {Function} dependencies.getExtensionSettings - Get extension settings
* @param {Function} dependencies.onStatsChange - Callback when stats change
*/
export function registerUserAttributesWidget(registry, dependencies) {
const {
getExtensionSettings,
onStatsChange
} = dependencies;
registry.register('userAttributes', {
name: 'User Attributes',
icon: '⚔️',
description: 'Classic RPG stats (STR, DEX, CON, INT, WIS, CHA)',
category: 'user',
minSize: { w: 2, h: 2 },
defaultSize: { w: 2, h: 2 },
requiresSchema: false,
/**
* Render widget content
* @param {HTMLElement} container - Widget container
* @param {Object} config - Widget configuration
*/
render(container, config = {}) {
const settings = getExtensionSettings();
const classicStats = settings.classicStats;
// Merge default config
const finalConfig = {
visibleStats: ['str', 'dex', 'con', 'int', 'wis', 'cha'],
showLabels: true,
...config
};
// Build stats HTML
const statsHtml = finalConfig.visibleStats.map(stat => `
<div class="rpg-classic-stat" data-stat="${stat}">
${finalConfig.showLabels ? `<span class="rpg-classic-stat-label">${stat.toUpperCase()}</span>` : ''}
<div class="rpg-classic-stat-buttons">
<button class="rpg-classic-stat-btn rpg-stat-decrease" data-stat="${stat}"></button>
<span class="rpg-classic-stat-value">${classicStats[stat]}</span>
<button class="rpg-classic-stat-btn rpg-stat-increase" data-stat="${stat}">+</button>
</div>
</div>
`).join('');
// Render HTML
const html = `
<div class="rpg-classic-stats">
<div class="rpg-classic-stats-grid">
${statsHtml}
</div>
</div>
`;
container.innerHTML = html;
// Attach event handlers
attachEventHandlers(container, settings, onStatsChange);
},
/**
* Get configuration options
* @returns {Object} Configuration schema
*/
getConfig() {
return {
visibleStats: {
type: 'multiselect',
label: 'Visible Attributes',
default: ['str', 'dex', 'con', 'int', 'wis', 'cha'],
options: [
{ value: 'str', label: 'Strength (STR)' },
{ value: 'dex', label: 'Dexterity (DEX)' },
{ value: 'con', label: 'Constitution (CON)' },
{ value: 'int', label: 'Intelligence (INT)' },
{ value: 'wis', label: 'Wisdom (WIS)' },
{ value: 'cha', label: 'Charisma (CHA)' }
]
},
showLabels: {
type: 'boolean',
label: 'Show Stat Labels',
default: true
}
};
},
/**
* Handle configuration changes
* @param {HTMLElement} container - Widget container
* @param {Object} newConfig - New configuration
*/
onConfigChange(container, newConfig) {
this.render(container, newConfig);
},
/**
* Handle widget resize
* @param {HTMLElement} container - Widget container
* @param {number} newW - New width
* @param {number} newH - New height
*/
onResize(container, newW, newH) {
const statsGrid = container.querySelector('.rpg-classic-stats-grid');
if (!statsGrid) return;
// Compact single-column layout for narrow widgets
if (newW < 2) {
statsGrid.style.gridTemplateColumns = '1fr';
} else {
// 2-column grid for wider widgets
statsGrid.style.gridTemplateColumns = 'repeat(2, 1fr)';
}
},
/**
* Calculate optimal size based on content
* Used by smart auto-layout to determine ideal widget dimensions
* @param {Object} config - Widget configuration
* @returns {Object} Optimal size { w, h }
*/
getOptimalSize(config = {}) {
const visibleStatCount = config.visibleStats?.length || 6;
// Each stat needs ~0.35 rows in 2-column grid
// For 6 stats: 3 rows (0.5 row padding = 3.5 total)
const optimalHeight = Math.ceil((visibleStatCount / 2) * 0.7 + 0.5);
return {
w: 2, // Prefer 2-column grid layout
h: Math.max(this.minSize.h, optimalHeight)
};
}
});
}
/**
* Attach event handlers to widget
* @private
*/
function attachEventHandlers(container, settings, onStatsChange) {
// Handle classic stat +/- buttons
const increaseButtons = container.querySelectorAll('.rpg-stat-increase');
const decreaseButtons = container.querySelectorAll('.rpg-stat-decrease');
increaseButtons.forEach(btn => {
btn.addEventListener('click', () => {
const statName = btn.dataset.stat;
const valueSpan = btn.parentElement.querySelector('.rpg-classic-stat-value');
const currentValue = parseNumber(valueSpan.textContent, 10, 1, 20);
const newValue = Math.min(20, currentValue + 1);
valueSpan.textContent = newValue;
settings.classicStats[statName] = newValue;
if (onStatsChange) {
onStatsChange('classicStats', statName, newValue);
}
});
});
decreaseButtons.forEach(btn => {
btn.addEventListener('click', () => {
const statName = btn.dataset.stat;
const valueSpan = btn.parentElement.querySelector('.rpg-classic-stat-value');
const currentValue = parseNumber(valueSpan.textContent, 10, 1, 20);
const newValue = Math.max(1, currentValue - 1);
valueSpan.textContent = newValue;
settings.classicStats[statName] = newValue;
if (onStatsChange) {
onStatsChange('classicStats', statName, newValue);
}
});
});
}