- Split index.js from 1,567 lines to 456 lines (73% reduction)
- Extracted settings event listeners to src/systems/ui/settingsListeners.js
- Extracted settings panel to src/core/settingsPanel.js
- Simplified initUI() and main initialization block
- Modularized style.css into 28 logical CSS modules in src/styles/
- Added build script (npm run build:css) to concatenate modules
- Modules: panel, components, user-stats, info-box, thoughts, settings,
themes, modals, mobile, inventory, quests, equipment, encounters,
weather, music-player, FAB widgets, strip widgets, etc.
- Updated package.json with build:css script and type: module
No functional changes - pure refactoring for maintainability.
333 lines
7.2 KiB
CSS
333 lines
7.2 KiB
CSS
/* ============================================
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FAB Widget System - Improved Layout
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============================================ */
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/* Widget container - positioned relative to FAB */
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.rpg-fab-widget-container {
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position: fixed;
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pointer-events: none;
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z-index: 9998;
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}
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/* Hide FAB widgets on desktop viewport */
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@media (min-width: 1001px) {
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.rpg-fab-widget-container {
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display: none !important;
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}
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}
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/* Individual widget base styling */
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.rpg-fab-widget {
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position: absolute;
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pointer-events: auto;
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background: rgba(20, 20, 35, 0.95);
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border: 1px solid rgba(100, 150, 255, 0.3);
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border-radius: 8px;
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padding: 6px 10px;
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font-size: 11px;
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color: #fff;
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white-space: nowrap;
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backdrop-filter: blur(10px);
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box-shadow: 0 3px 12px rgba(0, 0, 0, 0.5), 0 0 1px rgba(100, 150, 255, 0.3);
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transition: opacity 0.2s ease, transform 0.15s ease;
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}
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.rpg-fab-widget:hover {
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border-color: rgba(100, 150, 255, 0.5);
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}
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/* Expanded state for truncated widgets - desktop hover and mobile tap */
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.rpg-fab-widget[data-full-text]:hover,
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.rpg-fab-widget[data-full-text].expanded {
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z-index: 9999 !important;
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max-width: none !important;
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white-space: nowrap;
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}
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.rpg-fab-widget[data-full-text]:hover .rpg-fab-widget-text,
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.rpg-fab-widget[data-full-text].expanded .rpg-fab-widget-text {
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/* Show full text on hover/tap */
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}
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/* Hide truncated text and show full text on expand */
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.rpg-fab-widget[data-full-text]:hover .rpg-truncated,
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.rpg-fab-widget[data-full-text].expanded .rpg-truncated {
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display: none;
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}
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.rpg-fab-widget[data-full-text]:hover .rpg-full-text,
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.rpg-fab-widget[data-full-text].expanded .rpg-full-text {
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display: inline;
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}
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/* Default: show truncated, hide full */
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.rpg-fab-widget .rpg-full-text {
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display: none;
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}
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.rpg-fab-widget .rpg-truncated {
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display: inline;
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}
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/* 8-Position system - spread out more to avoid overlap
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Positions: 0=N, 1=NE, 2=E, 3=SE, 4=S, 5=SW, 6=W, 7=NW */
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/* Position 0: North (top center) */
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.rpg-fab-widget-pos-0 {
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bottom: calc(100% + 15px);
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left: 50%;
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transform: translateX(-50%);
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}
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.rpg-fab-widget-pos-0:hover { transform: translateX(-50%) scale(1.05); }
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/* Position 1: Northeast */
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.rpg-fab-widget-pos-1 {
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bottom: calc(100% + 10px);
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left: calc(100% + 15px);
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}
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/* Position 2: East (right center) */
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.rpg-fab-widget-pos-2 {
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top: 50%;
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left: calc(100% + 15px);
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transform: translateY(-50%);
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}
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.rpg-fab-widget-pos-2:hover { transform: translateY(-50%) scale(1.05); }
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/* Position 3: Southeast */
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.rpg-fab-widget-pos-3 {
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top: calc(100% + 10px);
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left: calc(100% + 15px);
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}
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/* Position 4: South (bottom center) */
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.rpg-fab-widget-pos-4 {
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top: calc(100% + 15px);
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left: 50%;
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transform: translateX(-50%);
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}
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.rpg-fab-widget-pos-4:hover { transform: translateX(-50%) scale(1.05); }
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/* Position 5: Southwest */
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.rpg-fab-widget-pos-5 {
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top: calc(100% + 10px);
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right: calc(100% + 15px);
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left: auto;
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}
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/* Position 6: West - Stats (top edge at FAB center + gap, grows DOWN) */
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.rpg-fab-widget-pos-6 {
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top: calc(50% + 8px);
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right: calc(100% + 15px);
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left: auto;
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}
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/* Position 7: Northwest - Attributes (bottom edge at FAB center - gap, grows UP) */
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.rpg-fab-widget-pos-7 {
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bottom: calc(50% + 8px);
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right: calc(100% + 15px);
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left: auto;
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}
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/* Centered large widget (when only one is visible) - vertically centered */
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.rpg-fab-widget-centered.rpg-fab-widget-pos-6,
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.rpg-fab-widget-centered.rpg-fab-widget-pos-7 {
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top: 50%;
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bottom: auto;
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transform: translateY(-50%);
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}
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/* Weather icon widget - larger emoji display */
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.rpg-fab-widget-weather-icon {
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 16px;
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padding: 6px;
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min-width: 32px;
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min-height: 32px;
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width: 32px;
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height: 32px;
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border-radius: 50%;
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}
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/* Weather description widget */
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.rpg-fab-widget-weather-desc {
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max-width: 100px;
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font-size: 10px;
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}
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/* Clock/Time widget - bottom position with animated clock */
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.rpg-fab-widget-clock {
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display: flex;
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flex-direction: column;
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align-items: center;
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font-family: 'Roboto Mono', 'Consolas', monospace;
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font-size: 11px;
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letter-spacing: 0.5px;
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padding: 4px 8px;
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gap: 2px;
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}
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/* Mini animated clock face */
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.rpg-fab-clock-face {
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position: relative;
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width: 24px;
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height: 24px;
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border: 2px solid var(--rpg-border, #4a7ba7);
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border-radius: 50%;
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background: var(--rpg-accent, rgba(22, 33, 62, 0.9));
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}
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.rpg-fab-clock-hour {
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position: absolute;
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width: 2px;
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height: 7px;
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background: var(--rpg-text, #eaeaea);
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left: 50%;
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bottom: 50%;
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margin-left: -1px;
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transform-origin: bottom center;
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border-radius: 1px;
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}
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.rpg-fab-clock-minute {
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position: absolute;
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width: 1.5px;
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height: 9px;
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background: var(--rpg-highlight, #4a90e2);
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left: 50%;
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bottom: 50%;
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margin-left: -0.75px;
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transform-origin: bottom center;
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border-radius: 1px;
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}
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.rpg-fab-clock-center {
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position: absolute;
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width: 4px;
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height: 4px;
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background: var(--rpg-highlight, #4a90e2);
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border-radius: 50%;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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}
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.rpg-fab-clock-time {
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font-size: 11px;
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white-space: nowrap;
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}
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/* Date widget */
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.rpg-fab-widget-date {
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font-size: 10px;
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}
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/* Location widget - two lines */
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.rpg-fab-widget-location {
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max-width: 90px;
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font-size: 10px;
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overflow: hidden;
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text-overflow: ellipsis;
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}
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/* Attributes widget - compact grid */
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.rpg-fab-widget-attributes {
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padding: 6px 10px;
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}
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.rpg-fab-widget-attr-grid {
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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gap: 4px;
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}
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.rpg-fab-widget-attr-item {
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display: flex;
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flex-direction: column;
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align-items: center;
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line-height: 1.2;
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}
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.rpg-fab-widget-attr-name {
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font-size: 8px;
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opacity: 0.7;
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text-transform: uppercase;
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}
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.rpg-fab-widget-attr-value {
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font-size: 12px;
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font-weight: bold;
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color: var(--rpg-highlight, #4a90e2);
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white-space: nowrap;
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}
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/* Stats widget - vertical compact list */
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.rpg-fab-widget-stats {
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padding: 6px 10px;
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min-width: 70px;
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text-align: center;
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}
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.rpg-fab-widget-stats-row {
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 2px;
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}
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.rpg-fab-widget-stat-item {
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font-size: 11px;
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font-family: 'Roboto Mono', 'Consolas', monospace;
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font-weight: 600;
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white-space: nowrap;
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display: block;
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}
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/* RPG Attributes widget - 2x3 grid */
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.rpg-fab-widget-attributes {
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padding: 6px 8px;
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}
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.rpg-fab-widget-attr-grid {
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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gap: 2px 10px;
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}
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.rpg-fab-widget-attr-item {
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display: flex;
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flex-direction: column;
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align-items: center;
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text-align: center;
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}
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.rpg-fab-widget-attr-name {
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font-size: 8px;
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color: rgba(255, 255, 255, 0.6);
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letter-spacing: 0.5px;
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}
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.rpg-fab-widget-attr-value {
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font-size: 12px;
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font-weight: 700;
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color: #6af;
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font-family: 'Roboto Mono', 'Consolas', monospace;
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}
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/* FAB Loading State */
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#rpg-mobile-toggle.rpg-fab-loading {
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animation: fabSpin 1s linear infinite;
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}
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#rpg-mobile-toggle.rpg-fab-loading i {
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opacity: 0.7;
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}
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@keyframes fabSpin {
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0% { transform: rotate(0deg); }
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100% { transform: rotate(360deg); }
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}
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