/** * GridEngine - Core grid layout engine for widget dashboard * * Handles grid-based positioning, snapping, collision detection, and auto-reflow. * Uses a 12-column responsive grid system (default) with configurable row height. * * @class GridEngine */ export class GridEngine { /** * Initialize grid engine with configuration * * @param {Object} config - Grid configuration * @param {number} [config.columns=12] - Number of grid columns * @param {number} [config.rowHeight=80] - Height of each row in pixels * @param {number} [config.gap=12] - Gap between widgets in pixels * @param {boolean} [config.snapToGrid=true] - Enable auto-snapping to grid */ constructor(config = {}) { this.columns = config.columns || 12; this.rowHeight = config.rowHeight || 80; this.gap = config.gap || 12; this.snapToGrid = config.snapToGrid !== false; // Container width will be set dynamically this.containerWidth = 0; console.log('[GridEngine] Initialized:', { columns: this.columns, rowHeight: this.rowHeight, gap: this.gap, snapToGrid: this.snapToGrid }); } /** * Set container width (called when container is measured or resized) * * @param {number} width - Container width in pixels */ setContainerWidth(width) { this.containerWidth = width; console.log('[GridEngine] Container width set to:', width); } /** * Calculate pixel position from grid coordinates * * Converts grid-based widget position (x, y, w, h) to actual pixel values * (left, top, width, height) for CSS positioning. * * @param {Object} widget - Widget with grid coordinates * @param {number} widget.x - Grid column position (0-based) * @param {number} widget.y - Grid row position (0-based) * @param {number} widget.w - Width in grid columns * @param {number} widget.h - Height in grid rows * @returns {Object} Pixel coordinates {left, top, width, height} * * @example * // Widget at column 2, row 1, size 4x3 * const pixels = gridEngine.getPixelPosition({ x: 2, y: 1, w: 4, h: 3 }); * // Returns: { left: 200, top: 100, width: 300, height: 250 } */ getPixelPosition(widget) { if (this.containerWidth === 0) { console.warn('[GridEngine] Container width not set, using default 1200px'); this.containerWidth = 1200; } // Calculate column width // Formula: (containerWidth - gaps) / columns // Gaps: (columns + 1) gaps total (one before each column + one after last) const totalGaps = this.gap * (this.columns + 1); const colWidth = (this.containerWidth - totalGaps) / this.columns; // Calculate positions // Left: x columns * (colWidth + gap) + initial gap const left = widget.x * (colWidth + this.gap) + this.gap; // Top: y rows * (rowHeight + gap) + initial gap const top = widget.y * (this.rowHeight + this.gap) + this.gap; // Width: w columns * colWidth + (w - 1) inner gaps const width = widget.w * colWidth + (widget.w - 1) * this.gap; // Height: h rows * rowHeight + (h - 1) inner gaps const height = widget.h * this.rowHeight + (widget.h - 1) * this.gap; return { left, top, width, height }; } /** * Snap pixel coordinates to nearest grid cell * * Converts pixel position (from drag-and-drop) to grid coordinates. * Clamps to valid grid bounds. * * @param {number} pixelX - X coordinate in pixels * @param {number} pixelY - Y coordinate in pixels * @returns {Object} Grid coordinates {x, y} * * @example * // Mouse dragged to pixel (250, 175) * const gridPos = gridEngine.snapToCell(250, 175); * // Returns: { x: 3, y: 2 } (nearest grid cell) */ snapToCell(pixelX, pixelY) { if (this.containerWidth === 0) { console.warn('[GridEngine] Container width not set, using default 1200px'); this.containerWidth = 1200; } // Calculate column width const totalGaps = this.gap * (this.columns + 1); const colWidth = (this.containerWidth - totalGaps) / this.columns; // Convert pixel to grid coordinates // Reverse of getPixelPosition formula // x = (pixelX - gap) / (colWidth + gap) const x = Math.round((pixelX - this.gap) / (colWidth + this.gap)); const y = Math.round((pixelY - this.gap) / (this.rowHeight + this.gap)); // Clamp to valid grid bounds return { x: Math.max(0, Math.min(x, this.columns - 1)), y: Math.max(0, y) // No maximum Y (infinite rows) }; } /** * Detect if widget collides with any other widgets * * Uses rectangle intersection algorithm. Two rectangles DON'T intersect if: * - rect1 is completely left of rect2, OR * - rect1 is completely right of rect2, OR * - rect1 is completely above rect2, OR * - rect1 is completely below rect2 * * If none of the above are true, they must intersect. * * @param {Object} widget - Widget to check for collisions * @param {Array} widgets - Array of other widgets to check against * @returns {boolean} True if widget collides with any other widget * * @example * const widget = { x: 2, y: 1, w: 4, h: 3 }; * const others = [{ x: 4, y: 2, w: 2, h: 2 }]; * const collides = gridEngine.detectCollision(widget, others); * // Returns: true (widgets overlap) */ detectCollision(widget, widgets) { return widgets.some(other => { // Don't collide with self if (other.id === widget.id) return false; // Check if rectangles DON'T intersect (then negate) const noIntersect = ( widget.x + widget.w <= other.x || // widget is left of other widget.x >= other.x + other.w || // widget is right of other widget.y + widget.h <= other.y || // widget is above other widget.y >= other.y + other.h // widget is below other ); return !noIntersect; // If they don't NOT intersect, they DO intersect }); } /** * Reflow widgets to remove overlaps * * When a widget is moved and causes collisions, this pushes overlapping * widgets down to make room. Processes widgets in order (top to bottom, * left to right) to ensure consistent layout. * * @param {Array} widgets - Array of widgets to reflow * @returns {Array} Reflowed widgets (same array, modified in place) * * @example * // Widget moved to position that overlaps another * const widgets = [ * { x: 0, y: 0, w: 4, h: 2 }, * { x: 2, y: 0, w: 4, h: 2 } // Overlaps first widget! * ]; * gridEngine.reflow(widgets); * // Second widget pushed down: { x: 2, y: 2, w: 4, h: 2 } */ reflow(widgets) { // Sort widgets by position (top to bottom, left to right) // This ensures we process in reading order const sorted = [...widgets].sort((a, b) => { if (a.y !== b.y) return a.y - b.y; // Sort by Y first return a.x - b.x; // Then by X }); // Process each widget for (let i = 0; i < sorted.length; i++) { const widget = sorted[i]; // Keep pushing widget down while it collides with any widget before it // (widgets before it in sorted order are already positioned correctly) while (this.detectCollision(widget, sorted.slice(0, i))) { widget.y++; } } console.log('[GridEngine] Reflowed', widgets.length, 'widgets'); return sorted; } /** * Validate widget dimensions * * Ensures widget fits within grid bounds and has valid size. * * @param {Object} widget - Widget to validate * @param {Object} minSize - Minimum allowed size {w, h} * @returns {Object} Validated widget (clamped to valid values) */ validateWidget(widget, minSize = { w: 1, h: 1 }) { return { ...widget, x: Math.max(0, Math.min(widget.x, this.columns - 1)), y: Math.max(0, widget.y), w: Math.max(minSize.w, Math.min(widget.w, this.columns)), h: Math.max(minSize.h, widget.h) }; } /** * Calculate total grid height needed for all widgets * * @param {Array} widgets - Array of widgets * @returns {number} Total height in pixels */ calculateGridHeight(widgets) { if (widgets.length === 0) return 0; // Find the bottom-most widget const maxY = Math.max(...widgets.map(w => w.y + w.h)); // Calculate total height including gaps return maxY * (this.rowHeight + this.gap) + this.gap; } }