/** * SillyTavern Integration Module * Handles all event listeners and integration with SillyTavern's event system */ import { getContext } from '../../../../../../extensions.js'; import { chat, user_avatar, setExtensionPrompt, extension_prompt_types } from '../../../../../../../script.js'; // Core modules import { extensionSettings, lastGeneratedData, committedTrackerData, lastActionWasSwipe, isPlotProgression, setLastActionWasSwipe, setIsPlotProgression, updateLastGeneratedData, updateCommittedTrackerData, FALLBACK_AVATAR_DATA_URI } from '../../core/state.js'; import { saveChatData, loadChatData } from '../../core/persistence.js'; // Generation & Parsing import { parseResponse, parseUserStats } from '../generation/parser.js'; import { updateRPGData } from '../generation/apiClient.js'; // Rendering import { renderUserStats } from '../rendering/userStats.js'; import { renderInfoBox } from '../rendering/infoBox.js'; import { renderThoughts, updateChatThoughts } from '../rendering/thoughts.js'; import { renderInventory } from '../rendering/inventory.js'; // Dashboard import { refreshDashboard } from '../dashboard/dashboardIntegration.js'; // Utils import { getSafeThumbnailUrl } from '../../utils/avatars.js'; /** * Commits the tracker data from the last assistant message to be used as source for next generation. * This should be called when the user has replied to a message, ensuring all swipes of the next * response use the same committed context. */ export function commitTrackerData() { const chat = getContext().chat; if (!chat || chat.length === 0) { return; } // Find the last assistant message for (let i = chat.length - 1; i >= 0; i--) { const message = chat[i]; if (!message.is_user) { // Found last assistant message - commit its tracker data if (message.extra && message.extra.rpg_companion_swipes) { const swipeId = message.swipe_id || 0; const swipeData = message.extra.rpg_companion_swipes[swipeId]; if (swipeData) { // console.log('[RPG Companion] Committing tracker data from assistant message at index', i, 'swipe', swipeId); committedTrackerData.userStats = swipeData.userStats || null; committedTrackerData.infoBox = swipeData.infoBox || null; committedTrackerData.characterThoughts = swipeData.characterThoughts || null; } else { // console.log('[RPG Companion] No swipe data found for swipe', swipeId); } } else { // console.log('[RPG Companion] No RPG data found in last assistant message'); } break; } } } /** * Event handler for when the user sends a message. * Sets the flag to indicate this is NOT a swipe. */ export function onMessageSent() { if (!extensionSettings.enabled) return; // User sent a new message - NOT a swipe setLastActionWasSwipe(false); // console.log('[RPG Companion] 🟢 EVENT: onMessageSent - lastActionWasSwipe =', lastActionWasSwipe); } /** * Event handler for when a message is generated. */ export async function onMessageReceived(data) { if (!extensionSettings.enabled) { return; } if (extensionSettings.generationMode === 'together') { // In together mode, parse the response to extract RPG data // The message should be in chat[chat.length - 1] const lastMessage = chat[chat.length - 1]; if (lastMessage && !lastMessage.is_user) { const responseText = lastMessage.mes; // console.log('[RPG Companion] Parsing together mode response:', responseText); const parsedData = parseResponse(responseText); console.log('[RPG Companion] Parsed data results:', { hasUserStats: !!parsedData.userStats, hasInfoBox: !!parsedData.infoBox, hasCharacterThoughts: !!parsedData.characterThoughts }); // Update stored data (both lastGeneratedData for old UI and extensionSettings for dashboard widgets) if (parsedData.userStats) { lastGeneratedData.userStats = parsedData.userStats; parseUserStats(parsedData.userStats); // Updates extensionSettings.userStats } if (parsedData.infoBox) { lastGeneratedData.infoBox = parsedData.infoBox; extensionSettings.infoBoxData = parsedData.infoBox; // Update for dashboard widgets console.log('[RPG Companion] Updated extensionSettings.infoBoxData:', extensionSettings.infoBoxData.substring(0, 100)); } if (parsedData.characterThoughts) { lastGeneratedData.characterThoughts = parsedData.characterThoughts; extensionSettings.characterThoughts = parsedData.characterThoughts; // Update for dashboard widgets console.log('[RPG Companion] Updated extensionSettings.characterThoughts:', extensionSettings.characterThoughts.substring(0, 100)); } // Store RPG data for this specific swipe in the message's extra field if (!lastMessage.extra) { lastMessage.extra = {}; } if (!lastMessage.extra.rpg_companion_swipes) { lastMessage.extra.rpg_companion_swipes = {}; } const currentSwipeId = lastMessage.swipe_id || 0; lastMessage.extra.rpg_companion_swipes[currentSwipeId] = { userStats: parsedData.userStats, infoBox: parsedData.infoBox, characterThoughts: parsedData.characterThoughts }; // console.log('[RPG Companion] Stored RPG data for swipe', currentSwipeId); // If there's no committed data yet (first time generating), automatically commit if (!committedTrackerData.userStats && !committedTrackerData.infoBox && !committedTrackerData.characterThoughts) { committedTrackerData.userStats = parsedData.userStats; committedTrackerData.infoBox = parsedData.infoBox; committedTrackerData.characterThoughts = parsedData.characterThoughts; // console.log('[RPG Companion] 🔆 FIRST TIME: Auto-committed tracker data'); } else { // console.log('[RPG Companion] Data will be committed when user replies'); } // Remove the tracker code blocks from the visible message let cleanedMessage = responseText; // Remove all code blocks that contain tracker data cleanedMessage = cleanedMessage.replace(/```[^`]*?Stats\s*\n\s*---[^`]*?```\s*/gi, ''); cleanedMessage = cleanedMessage.replace(/```[^`]*?Info Box\s*\n\s*---[^`]*?```\s*/gi, ''); cleanedMessage = cleanedMessage.replace(/```[^`]*?Present Characters\s*\n\s*---[^`]*?```\s*/gi, ''); // Remove any stray "---" dividers that might appear after the code blocks cleanedMessage = cleanedMessage.replace(/^\s*---\s*$/gm, ''); // Clean up multiple consecutive newlines cleanedMessage = cleanedMessage.replace(/\n{3,}/g, '\n\n'); // Update the message in chat history lastMessage.mes = cleanedMessage.trim(); // Update the swipe text as well if (lastMessage.swipes && lastMessage.swipes[currentSwipeId] !== undefined) { lastMessage.swipes[currentSwipeId] = cleanedMessage.trim(); } // console.log('[RPG Companion] Cleaned message, removed tracker code blocks'); // Render the updated data (old panel UI) renderUserStats(); renderInfoBox(); renderThoughts(); renderInventory(); // Refresh dashboard widgets (v2 dashboard) refreshDashboard(); // Save to chat metadata saveChatData(); } } else if (extensionSettings.generationMode === 'separate' && extensionSettings.autoUpdate) { // In separate mode with auto-update, trigger update after message setTimeout(async () => { await updateRPGData(renderUserStats, renderInfoBox, renderThoughts, renderInventory); }, 500); } // Reset the swipe flag after generation completes // This ensures that if the user swiped → auto-reply generated → flag is now cleared // so the next user message will be treated as a new message (not a swipe) if (lastActionWasSwipe) { // console.log('[RPG Companion] 🔄 Generation complete after swipe - resetting lastActionWasSwipe to false'); setLastActionWasSwipe(false); } // Clear plot progression flag if this was a plot progression generation // Note: No need to clear extension prompt since we used quiet_prompt option if (isPlotProgression) { setIsPlotProgression(false); // console.log('[RPG Companion] Plot progression generation completed'); } } /** * Event handler for character change. */ export function onCharacterChanged() { // Remove thought panel and icon when changing characters $('#rpg-thought-panel').remove(); $('#rpg-thought-icon').remove(); $('#chat').off('scroll.thoughtPanel'); $(window).off('resize.thoughtPanel'); $(document).off('click.thoughtPanel'); // Load chat-specific data when switching chats loadChatData(); // Commit tracker data from the last assistant message to initialize for this chat commitTrackerData(); // Populate extensionSettings for dashboard widgets from loaded chat data if (lastGeneratedData.infoBox) { extensionSettings.infoBoxData = lastGeneratedData.infoBox; } if (lastGeneratedData.characterThoughts) { extensionSettings.characterThoughts = lastGeneratedData.characterThoughts; } // Re-render with the loaded data renderUserStats(); renderInfoBox(); renderThoughts(); renderInventory(); // Refresh dashboard widgets (v2 dashboard) refreshDashboard(); // Update chat thought overlays updateChatThoughts(); } /** * Event handler for when a message is swiped. * Loads the RPG data for the swipe the user navigated to. */ export function onMessageSwiped(messageIndex) { if (!extensionSettings.enabled) { return; } // console.log('[RPG Companion] Message swiped at index:', messageIndex); // Get the message that was swiped const message = chat[messageIndex]; if (!message || message.is_user) { return; } const currentSwipeId = message.swipe_id || 0; // Only set flag to true if this swipe will trigger a NEW generation // Check if the swipe already exists (has content in the swipes array) const isExistingSwipe = message.swipes && message.swipes[currentSwipeId] !== undefined && message.swipes[currentSwipeId] !== null && message.swipes[currentSwipeId].length > 0; if (!isExistingSwipe) { // This is a NEW swipe that will trigger generation setLastActionWasSwipe(true); // console.log('[RPG Companion] 🔵 EVENT: onMessageSwiped (NEW generation) - lastActionWasSwipe =', lastActionWasSwipe); } else { // This is navigating to an EXISTING swipe - don't change the flag // console.log('[RPG Companion] 🔵 EVENT: onMessageSwiped (existing swipe navigation) - lastActionWasSwipe unchanged =', lastActionWasSwipe); } // console.log('[RPG Companion] Loading data for swipe', currentSwipeId); // Load RPG data for this swipe into lastGeneratedData (for display only) // This updates what the user sees, but does NOT commit it // Committed data will be updated when/if the user replies to this swipe if (message.extra && message.extra.rpg_companion_swipes && message.extra.rpg_companion_swipes[currentSwipeId]) { const swipeData = message.extra.rpg_companion_swipes[currentSwipeId]; // Update display data lastGeneratedData.userStats = swipeData.userStats || null; lastGeneratedData.infoBox = swipeData.infoBox || null; lastGeneratedData.characterThoughts = swipeData.characterThoughts || null; // Parse user stats if available if (swipeData.userStats) { parseUserStats(swipeData.userStats); } // console.log('[RPG Companion] Loaded RPG data for swipe', currentSwipeId, '(display only, NOT committed)'); // console.log('[RPG Companion] committedTrackerData unchanged - will be updated if user replies to this swipe'); } else { // No data for this swipe - keep existing lastGeneratedData (don't clear it) // This ensures the display remains consistent and data is available for next commit // console.log('[RPG Companion] No RPG data for swipe', currentSwipeId, '- keeping existing lastGeneratedData'); } // Re-render the panels (display only - committedTrackerData unchanged) renderUserStats(); renderInfoBox(); renderThoughts(); renderInventory(); // Update chat thought overlays updateChatThoughts(); } /** * Update the persona avatar image when user switches personas * Updates ALL .rpg-user-portrait elements with proper fallback handling */ export function updatePersonaAvatar() { const portraitImgs = document.querySelectorAll('.rpg-user-portrait'); if (portraitImgs.length === 0) { // console.log('[RPG Companion] No portrait image elements found in DOM'); return; } // Get current user_avatar from context instead of using imported value const context = getContext(); const currentUserAvatar = context.user_avatar || user_avatar; // console.log('[RPG Companion] Updating', portraitImgs.length, 'avatar(s) for:', currentUserAvatar); // Update each avatar instance portraitImgs.forEach(portraitImg => { // getSafeThumbnailUrl already calls getThumbnailUrl and handles errors // It returns proper URLs like /thumbnail?type=persona&file=... or null const thumbnailUrl = currentUserAvatar ? getSafeThumbnailUrl('persona', currentUserAvatar) : null; const finalUrl = thumbnailUrl || FALLBACK_AVATAR_DATA_URI; // Set the avatar URL portraitImg.src = finalUrl; // Add onerror handler to use fallback if load fails (404, etc.) portraitImg.onerror = () => { if (portraitImg.src !== FALLBACK_AVATAR_DATA_URI) { // console.warn('[RPG Companion] Avatar failed to load, using fallback'); portraitImg.src = FALLBACK_AVATAR_DATA_URI; portraitImg.onerror = null; // Prevent infinite loop } }; }); } /** * Clears all extension prompts. */ export function clearExtensionPrompts() { setExtensionPrompt('rpg-companion-inject', '', extension_prompt_types.IN_CHAT, 0, false); setExtensionPrompt('rpg-companion-example', '', extension_prompt_types.IN_CHAT, 0, false); setExtensionPrompt('rpg-companion-html', '', extension_prompt_types.IN_CHAT, 0, false); setExtensionPrompt('rpg-companion-context', '', extension_prompt_types.IN_CHAT, 1, false); // Note: rpg-companion-plot is not cleared here since it's passed via quiet_prompt option // console.log('[RPG Companion] Cleared all extension prompts'); }