/** * SillyTavern Integration Module * Handles all event listeners and integration with SillyTavern's event system */ import { getContext } from '../../../../../../extensions.js'; import { chat, user_avatar, setExtensionPrompt, extension_prompt_types, updateMessageBlock } from '../../../../../../../script.js'; // Core modules import { extensionSettings, lastGeneratedData, committedTrackerData, lastActionWasSwipe, isPlotProgression, setLastActionWasSwipe, setIsPlotProgression, updateLastGeneratedData, updateCommittedTrackerData, $musicPlayerContainer } from '../../core/state.js'; import { saveChatData, loadChatData } from '../../core/persistence.js'; // Generation & Parsing import { parseResponse, parseUserStats } from '../generation/parser.js'; import { parseAndStoreSpotifyUrl, convertToEmbedUrl } from '../features/musicPlayer.js'; import { updateRPGData } from '../generation/apiClient.js'; // Rendering import { renderUserStats } from '../rendering/userStats.js'; import { renderInfoBox } from '../rendering/infoBox.js'; import { renderThoughts, updateChatThoughts } from '../rendering/thoughts.js'; import { renderInventory } from '../rendering/inventory.js'; import { renderQuests } from '../rendering/quests.js'; import { renderMusicPlayer } from '../rendering/musicPlayer.js'; // Utils import { getSafeThumbnailUrl } from '../../utils/avatars.js'; // Chapter checkpoint import { updateAllCheckpointIndicators } from '../ui/checkpointUI.js'; import { restoreCheckpointOnLoad } from '../features/chapterCheckpoint.js'; /** * Commits the tracker data from the last assistant message to be used as source for next generation. * This should be called when the user has replied to a message, ensuring all swipes of the next * response use the same committed context. */ export function commitTrackerData() { const chat = getContext().chat; if (!chat || chat.length === 0) { return; } // Find the last assistant message for (let i = chat.length - 1; i >= 0; i--) { const message = chat[i]; if (!message.is_user) { // Found last assistant message - commit its tracker data if (message.extra && message.extra.rpg_companion_swipes) { const swipeId = message.swipe_id || 0; const swipeData = message.extra.rpg_companion_swipes[swipeId]; if (swipeData) { // console.log('[RPG Companion] Committing tracker data from assistant message at index', i, 'swipe', swipeId); committedTrackerData.userStats = swipeData.userStats || null; committedTrackerData.infoBox = swipeData.infoBox || null; committedTrackerData.characterThoughts = swipeData.characterThoughts || null; } else { // console.log('[RPG Companion] No swipe data found for swipe', swipeId); } } else { // console.log('[RPG Companion] No RPG data found in last assistant message'); } break; } } } /** * Event handler for when the user sends a message. * Sets the flag to indicate this is NOT a swipe. * In separate mode with auto-update disabled, commits the displayed tracker data. */ export function onMessageSent() { if (!extensionSettings.enabled) return; // User sent a new message - NOT a swipe setLastActionWasSwipe(false); // console.log('[RPG Companion] 🟢 EVENT: onMessageSent - lastActionWasSwipe =', lastActionWasSwipe); // In separate mode with auto-update disabled, commit displayed tracker when user sends a message if (extensionSettings.generationMode === 'separate' && !extensionSettings.autoUpdate) { // Commit whatever is currently displayed in lastGeneratedData if (lastGeneratedData.userStats || lastGeneratedData.infoBox || lastGeneratedData.characterThoughts) { committedTrackerData.userStats = lastGeneratedData.userStats; committedTrackerData.infoBox = lastGeneratedData.infoBox; committedTrackerData.characterThoughts = lastGeneratedData.characterThoughts; // Save to chat metadata saveChatData(); // console.log('[RPG Companion] 💾 Committed displayed tracker on user message (auto-update disabled)'); } } } /** * Event handler for when a message is generated. */ export async function onMessageReceived(data) { if (!extensionSettings.enabled) { return; } if (extensionSettings.generationMode === 'together') { // In together mode, parse the response to extract RPG data // The message should be in chat[chat.length - 1] const lastMessage = chat[chat.length - 1]; if (lastMessage && !lastMessage.is_user) { const responseText = lastMessage.mes; // console.log('[RPG Companion] Parsing together mode response:', responseText); const parsedData = parseResponse(responseText); // Parse and store Spotify URL if feature is enabled parseAndStoreSpotifyUrl(responseText); // console.log('[RPG Companion] Parsed data:', parsedData); // Update stored data if (parsedData.userStats) { lastGeneratedData.userStats = parsedData.userStats; parseUserStats(parsedData.userStats); } if (parsedData.infoBox) { lastGeneratedData.infoBox = parsedData.infoBox; } if (parsedData.characterThoughts) { lastGeneratedData.characterThoughts = parsedData.characterThoughts; } // Store RPG data for this specific swipe in the message's extra field if (!lastMessage.extra) { lastMessage.extra = {}; } if (!lastMessage.extra.rpg_companion_swipes) { lastMessage.extra.rpg_companion_swipes = {}; } const currentSwipeId = lastMessage.swipe_id || 0; lastMessage.extra.rpg_companion_swipes[currentSwipeId] = { userStats: parsedData.userStats, infoBox: parsedData.infoBox, characterThoughts: parsedData.characterThoughts }; // console.log('[RPG Companion] Stored RPG data for swipe', currentSwipeId); // If there's no committed data yet (first time generating), automatically commit // BUT: Only commit if this is NOT a swipe (same logic as separate mode) if (!lastActionWasSwipe && !committedTrackerData.userStats && !committedTrackerData.infoBox && !committedTrackerData.characterThoughts) { committedTrackerData.userStats = parsedData.userStats; committedTrackerData.infoBox = parsedData.infoBox; committedTrackerData.characterThoughts = parsedData.characterThoughts; // console.log('[RPG Companion] 🔆 FIRST TIME: Auto-committed tracker data'); } else { // console.log('[RPG Companion] Data will be committed when user replies'); } // Remove the tracker code blocks from the visible message let cleanedMessage = responseText; // Only remove trackers if saveTrackerHistory is disabled // When enabled, trackers are in XML tags which SillyTavern auto-hides if (!extensionSettings.saveTrackerHistory) { // Remove all code blocks that contain tracker data cleanedMessage = cleanedMessage.replace(/```[^`]*?Stats\s*\n\s*---[^`]*?```\s*/gi, ''); cleanedMessage = cleanedMessage.replace(/```[^`]*?Info Box\s*\n\s*---[^`]*?```\s*/gi, ''); cleanedMessage = cleanedMessage.replace(/```[^`]*?Present Characters\s*\n\s*---[^`]*?```\s*/gi, ''); // Remove any stray "---" dividers that might appear after the code blocks cleanedMessage = cleanedMessage.replace(/^\s*---\s*$/gm, ''); // Clean up multiple consecutive newlines cleanedMessage = cleanedMessage.replace(/\n{3,}/g, '\n\n'); } // Note: XML tags are automatically hidden by SillyTavern // Note: tags are also automatically hidden by SillyTavern // Update the message in chat history lastMessage.mes = cleanedMessage.trim(); // Update the swipe text as well if (lastMessage.swipes && lastMessage.swipes[currentSwipeId] !== undefined) { lastMessage.swipes[currentSwipeId] = cleanedMessage.trim(); } // Render the updated data FIRST (before cleaning DOM) renderUserStats(); renderInfoBox(); renderThoughts(); renderInventory(); renderQuests(); renderMusicPlayer($musicPlayerContainer[0]); // Then update the DOM to reflect the cleaned message // Using updateMessageBlock to perform macro substitutions + regex formatting const messageId = chat.length - 1; updateMessageBlock(messageId, lastMessage, { rerenderMessage: true }); // console.log('[RPG Companion] Cleaned message, removed tracker code blocks from DOM'); // Save to chat metadata saveChatData(); } } else if (extensionSettings.generationMode === 'separate') { // In separate mode, also parse Spotify URLs from the main roleplay response const lastMessage = chat[chat.length - 1]; if (lastMessage && !lastMessage.is_user) { const responseText = lastMessage.mes; // Parse and store Spotify URL const foundSpotifyUrl = parseAndStoreSpotifyUrl(responseText); // No need to clean message - SillyTavern auto-hides tags if (foundSpotifyUrl && extensionSettings.enableSpotifyMusic) { // Just render the music player renderMusicPlayer($musicPlayerContainer[0]); } } // Trigger auto-update if enabled if (extensionSettings.autoUpdate) { setTimeout(async () => { await updateRPGData(renderUserStats, renderInfoBox, renderThoughts, renderInventory); }, 500); } } // Reset the swipe flag after generation completes // This ensures that if the user swiped → auto-reply generated → flag is now cleared // so the next user message will be treated as a new message (not a swipe) if (lastActionWasSwipe) { // console.log('[RPG Companion] 🔄 Generation complete after swipe - resetting lastActionWasSwipe to false'); setLastActionWasSwipe(false); } // Clear plot progression flag if this was a plot progression generation // Note: No need to clear extension prompt since we used quiet_prompt option if (isPlotProgression) { setIsPlotProgression(false); // console.log('[RPG Companion] Plot progression generation completed'); } // Re-apply checkpoint in case SillyTavern unhid messages during generation await restoreCheckpointOnLoad(); } /** * Event handler for character change. */ export function onCharacterChanged() { // Remove thought panel and icon when changing characters $('#rpg-thought-panel').remove(); $('#rpg-thought-icon').remove(); $('#chat').off('scroll.thoughtPanel'); $(window).off('resize.thoughtPanel'); $(document).off('click.thoughtPanel'); // Load chat-specific data when switching chats loadChatData(); // Don't call commitTrackerData() here - it would overwrite the loaded committedTrackerData // with data from the last message, which may be null/empty. The loaded committedTrackerData // already contains the committed state from when we last left this chat. // commitTrackerData() will be called naturally when new messages arrive. // Re-render with the loaded data renderUserStats(); renderInfoBox(); renderThoughts(); renderInventory(); renderQuests(); renderMusicPlayer($musicPlayerContainer[0]); // Update chat thought overlays updateChatThoughts(); // Update checkpoint indicators for the loaded chat updateAllCheckpointIndicators(); } /** * Event handler for when a message is swiped. * Loads the RPG data for the swipe the user navigated to. */ export function onMessageSwiped(messageIndex) { if (!extensionSettings.enabled) { return; } // console.log('[RPG Companion] Message swiped at index:', messageIndex); // Get the message that was swiped const message = chat[messageIndex]; if (!message || message.is_user) { return; } const currentSwipeId = message.swipe_id || 0; // Only set flag to true if this swipe will trigger a NEW generation // Check if the swipe already exists (has content in the swipes array) const isExistingSwipe = message.swipes && message.swipes[currentSwipeId] !== undefined && message.swipes[currentSwipeId] !== null && message.swipes[currentSwipeId].length > 0; if (!isExistingSwipe) { // This is a NEW swipe that will trigger generation setLastActionWasSwipe(true); // console.log('[RPG Companion] 🔵 EVENT: onMessageSwiped (NEW generation) - lastActionWasSwipe =', lastActionWasSwipe); } else { // This is navigating to an EXISTING swipe - don't change the flag // console.log('[RPG Companion] 🔵 EVENT: onMessageSwiped (existing swipe navigation) - lastActionWasSwipe unchanged =', lastActionWasSwipe); } // console.log('[RPG Companion] Loading data for swipe', currentSwipeId); // Load RPG data for this swipe into lastGeneratedData (for display only) // This updates what the user sees, but does NOT commit it // Committed data will be updated when/if the user replies to this swipe if (message.extra && message.extra.rpg_companion_swipes && message.extra.rpg_companion_swipes[currentSwipeId]) { const swipeData = message.extra.rpg_companion_swipes[currentSwipeId]; // Update display data lastGeneratedData.userStats = swipeData.userStats || null; lastGeneratedData.infoBox = swipeData.infoBox || null; lastGeneratedData.characterThoughts = swipeData.characterThoughts || null; // Parse user stats if available if (swipeData.userStats) { parseUserStats(swipeData.userStats); } // console.log('[RPG Companion] Loaded RPG data for swipe', currentSwipeId, '(display only, NOT committed)'); // console.log('[RPG Companion] committedTrackerData unchanged - will be updated if user replies to this swipe'); } else { // No data for this swipe - keep existing lastGeneratedData (don't clear it) // This ensures the display remains consistent and data is available for next commit // console.log('[RPG Companion] No RPG data for swipe', currentSwipeId, '- keeping existing lastGeneratedData'); } // Re-render the panels (display only - committedTrackerData unchanged) renderUserStats(); renderInfoBox(); renderThoughts(); renderInventory(); renderQuests(); renderMusicPlayer($musicPlayerContainer[0]); // Update chat thought overlays updateChatThoughts(); } /** * Update the persona avatar image when user switches personas */ export function updatePersonaAvatar() { const portraitImg = document.querySelector('.rpg-user-portrait'); if (!portraitImg) { // console.log('[RPG Companion] Portrait image element not found in DOM'); return; } // Get current user_avatar from context instead of using imported value const context = getContext(); const currentUserAvatar = context.user_avatar || user_avatar; // console.log('[RPG Companion] Attempting to update persona avatar:', currentUserAvatar); // Try to get a valid thumbnail URL using our safe helper if (currentUserAvatar) { const thumbnailUrl = getSafeThumbnailUrl('persona', currentUserAvatar); if (thumbnailUrl) { // Only update the src if we got a valid URL portraitImg.src = thumbnailUrl; // console.log('[RPG Companion] Persona avatar updated successfully'); } else { // Don't update the src if we couldn't get a valid URL // This prevents 400 errors and keeps the existing image // console.warn('[RPG Companion] Could not get valid thumbnail URL for persona avatar, keeping existing image'); } } else { // console.log('[RPG Companion] No user avatar configured, keeping existing image'); } } /** * Clears all extension prompts. */ export function clearExtensionPrompts() { setExtensionPrompt('rpg-companion-inject', '', extension_prompt_types.IN_CHAT, 0, false); setExtensionPrompt('rpg-companion-example', '', extension_prompt_types.IN_CHAT, 0, false); setExtensionPrompt('rpg-companion-html', '', extension_prompt_types.IN_CHAT, 0, false); setExtensionPrompt('rpg-companion-context', '', extension_prompt_types.IN_CHAT, 1, false); // Note: rpg-companion-plot is not cleared here since it's passed via quiet_prompt option // console.log('[RPG Companion] Cleared all extension prompts'); } /** * Event handler for when generation stops or ends * Re-applies checkpoint if SillyTavern unhid messages */ export async function onGenerationEnded() { // SillyTavern may auto-unhide messages when generation stops // Re-apply checkpoint if one exists await restoreCheckpointOnLoad(); }