/** * GridEngine - Core grid layout engine for widget dashboard * * Handles grid-based positioning, snapping, collision detection, and auto-reflow. * Uses a responsive 2-4 column grid system that adapts to panel width. * Mobile devices (≤1000px screen width) always use 2 columns. * * @class GridEngine */ export class GridEngine { /** * Initialize grid engine with configuration * * @param {Object} config - Grid configuration * @param {number} [config.rowHeight=80] - Height of each row in pixels * @param {number} [config.gap=12] - Gap between widgets in pixels * @param {boolean} [config.snapToGrid=true] - Enable auto-snapping to grid * @param {HTMLElement} [config.container=null] - Container element */ constructor(config = {}) { // Start with 2 columns (safest default for side panel) this.columns = 2; this.rowHeight = config.rowHeight || 80; this.gap = config.gap || 12; this.snapToGrid = config.snapToGrid !== false; this.container = config.container || null; // Container width will be set dynamically this.containerWidth = 0; // Callback for column changes (so DashboardManager can re-render) this.onColumnsChange = config.onColumnsChange || null; console.log('[GridEngine] Initialized:', { columns: this.columns, rowHeight: this.rowHeight, gap: this.gap, snapToGrid: this.snapToGrid }); } /** * Check if we're on a mobile device * Mobile is defined as screen width ≤ 1000px * * @returns {boolean} True if mobile */ isMobile() { return window.innerWidth <= 1000; } /** * Calculate optimal number of columns based on container width * * Desktop (>1000px screen): * - < 370px: 2 columns * - 370-449px: 3 columns * - ≥ 450px: 4 columns * * Mobile (≤1000px screen): * - Always 2 columns * * @param {number} containerWidth - Container width in pixels * @returns {number} Number of columns (2-4) */ calculateColumns(containerWidth) { // Mobile always uses 2 columns if (this.isMobile()) { return 2; } // Desktop: dynamic 2-4 columns based on panel width if (containerWidth < 370) return 2; if (containerWidth < 450) return 3; return 4; } /** * Set container width (called when container is measured or resized) * * Recalculates column count based on new width and notifies if changed. * * @param {number} width - Container width in pixels */ setContainerWidth(width) { const oldColumns = this.columns; this.containerWidth = width; this.columns = this.calculateColumns(width); console.log('[GridEngine] Container width set to:', width, 'Columns:', this.columns); // Notify if column count changed (so dashboard can re-render) if (oldColumns !== this.columns && this.onColumnsChange) { console.log('[GridEngine] Column count changed from', oldColumns, 'to', this.columns); this.onColumnsChange(this.columns, oldColumns); } } /** * Calculate pixel position from grid coordinates * * Converts grid-based widget position (x, y, w, h) to actual pixel values * (left, top, width, height) for CSS positioning. * * @param {Object} widget - Widget with grid coordinates * @param {number} widget.x - Grid column position (0-based) * @param {number} widget.y - Grid row position (0-based) * @param {number} widget.w - Width in grid columns * @param {number} widget.h - Height in grid rows * @returns {Object} Pixel coordinates {left, top, width, height} * * @example * // Widget at column 2, row 1, size 4x3 * const pixels = gridEngine.getPixelPosition({ x: 2, y: 1, w: 4, h: 3 }); * // Returns: { left: 200, top: 100, width: 300, height: 250 } */ getPixelPosition(widget) { if (this.containerWidth === 0) { console.warn('[GridEngine] Container width not set, using default 350px (side panel estimate)'); this.containerWidth = 350; this.columns = this.calculateColumns(350); // Recalculate columns for fallback } // Calculate column width // Formula: (containerWidth - gaps) / columns // Gaps: (columns + 1) gaps total (one before each column + one after last) const totalGaps = this.gap * (this.columns + 1); const colWidth = (this.containerWidth - totalGaps) / this.columns; // Calculate positions // Left: x columns * (colWidth + gap) + initial gap const left = widget.x * (colWidth + this.gap) + this.gap; // Top: y rows * (rowHeight + gap) + initial gap const top = widget.y * (this.rowHeight + this.gap) + this.gap; // Width: w columns * colWidth + (w - 1) inner gaps const width = widget.w * colWidth + (widget.w - 1) * this.gap; // Height: h rows * rowHeight + (h - 1) inner gaps const height = widget.h * this.rowHeight + (widget.h - 1) * this.gap; return { left, top, width, height }; } /** * Calculate responsive position from grid coordinates * * Returns positions as % of container width (for horizontal) and vh (for vertical). * Widgets are positioned absolutely within the container, so % is relative to container. * * @param {Object} widget - Widget with grid coordinates * @param {number} widget.x - Grid column position (0-based) * @param {number} widget.y - Grid row position (0-based) * @param {number} widget.w - Width in grid columns * @param {number} widget.h - Height in grid rows * @returns {Object} Responsive coordinates {left, top, width, height} * * @example * // Widget at column 0, row 0, size 2x3 in 2-column grid * const pos = gridEngine.getViewportPosition({ x: 0, y: 0, w: 2, h: 3 }); * // Returns: { left: "3%", top: "2vh", width: "94%", height: "25vh" } */ getViewportPosition(widget) { if (this.containerWidth === 0) { console.warn('[GridEngine] Container width not set, using default 350px (side panel estimate)'); this.containerWidth = 350; this.columns = this.calculateColumns(350); } console.log('[GridEngine] getViewportPosition DEBUG:', { widgetId: widget.id, widgetSize: `${widget.w}×${widget.h}`, containerWidth: this.containerWidth, columns: this.columns, gap: this.gap }); // Calculate column width as % of container const gapPercent = (this.gap / this.containerWidth) * 100; const totalGapsPercent = gapPercent * (this.columns + 1); const colWidthPercent = (100 - totalGapsPercent) / this.columns; console.log('[GridEngine] Calculation values:', { gapPercent: gapPercent.toFixed(2) + '%', totalGapsPercent: totalGapsPercent.toFixed(2) + '%', colWidthPercent: colWidthPercent.toFixed(2) + '%' }); // Calculate row height in vh for vertical scaling const viewportHeight = window.innerHeight; const rowHeightVh = (this.rowHeight / viewportHeight) * 100; const gapVh = (this.gap / viewportHeight) * 100; // Calculate positions // Horizontal: % of container (since widgets are absolutely positioned within container) const left = widget.x * (colWidthPercent + gapPercent) + gapPercent; const width = widget.w * colWidthPercent + (widget.w - 1) * gapPercent; console.log('[GridEngine] Position calc:', { left: left.toFixed(2) + '%', width: width.toFixed(2) + '%', formula: `${widget.w} * ${colWidthPercent.toFixed(2)}% + ${widget.w - 1} * ${gapPercent.toFixed(2)}%` }); // Vertical: vh units (scales with viewport height) const top = widget.y * (rowHeightVh + gapVh) + gapVh; const height = widget.h * rowHeightVh + (widget.h - 1) * gapVh; return { left: `${left.toFixed(2)}%`, top: `${top.toFixed(2)}vh`, width: `${width.toFixed(2)}%`, height: `${height.toFixed(2)}vh` }; } /** * Get widget position for CSS styling * Returns responsive units for scaling across all screen sizes. * Uses % of container for horizontal (adapts to panel width) * Uses vh for vertical (adapts to viewport height) * * @param {Object} widget - Widget with grid coordinates * @returns {Object} Position with %, vh units {left, top, width, height} */ getWidgetPosition(widget) { return this.getViewportPosition(widget); } /** * Snap pixel coordinates to nearest grid cell * * Converts pixel position (from drag-and-drop) to grid coordinates. * Clamps to valid grid bounds. * * @param {number} pixelX - X coordinate in pixels * @param {number} pixelY - Y coordinate in pixels * @returns {Object} Grid coordinates {x, y} * * @example * // Mouse dragged to pixel (250, 175) * const gridPos = gridEngine.snapToCell(250, 175); * // Returns: { x: 3, y: 2 } (nearest grid cell) */ snapToCell(pixelX, pixelY) { if (this.containerWidth === 0) { console.warn('[GridEngine] Container width not set, using default 350px (side panel estimate)'); this.containerWidth = 350; this.columns = this.calculateColumns(350); // Recalculate columns for fallback } // Calculate column width const totalGaps = this.gap * (this.columns + 1); const colWidth = (this.containerWidth - totalGaps) / this.columns; // Convert pixel to grid coordinates // Reverse of getPixelPosition formula // x = (pixelX - gap) / (colWidth + gap) const x = Math.round((pixelX - this.gap) / (colWidth + this.gap)); const y = Math.round((pixelY - this.gap) / (this.rowHeight + this.gap)); // Clamp to valid grid bounds return { x: Math.max(0, Math.min(x, this.columns - 1)), y: Math.max(0, y) // No maximum Y (infinite rows) }; } /** * Detect if widget collides with any other widgets * * Uses rectangle intersection algorithm. Two rectangles DON'T intersect if: * - rect1 is completely left of rect2, OR * - rect1 is completely right of rect2, OR * - rect1 is completely above rect2, OR * - rect1 is completely below rect2 * * If none of the above are true, they must intersect. * * @param {Object} widget - Widget to check for collisions * @param {Array} widgets - Array of other widgets to check against * @returns {boolean} True if widget collides with any other widget * * @example * const widget = { x: 2, y: 1, w: 4, h: 3 }; * const others = [{ x: 4, y: 2, w: 2, h: 2 }]; * const collides = gridEngine.detectCollision(widget, others); * // Returns: true (widgets overlap) */ detectCollision(widget, widgets) { return widgets.some(other => { // Don't collide with self if (other.id === widget.id) return false; // Check if rectangles DON'T intersect (then negate) const noIntersect = ( widget.x + widget.w <= other.x || // widget is left of other widget.x >= other.x + other.w || // widget is right of other widget.y + widget.h <= other.y || // widget is above other widget.y >= other.y + other.h // widget is below other ); return !noIntersect; // If they don't NOT intersect, they DO intersect }); } /** * Reflow widgets to remove overlaps * * When a widget is moved and causes collisions, this pushes overlapping * widgets down to make room. Processes widgets in order (top to bottom, * left to right) to ensure consistent layout. * * @param {Array} widgets - Array of widgets to reflow * @returns {Array} Reflowed widgets (same array, modified in place) * * @example * // Widget moved to position that overlaps another * const widgets = [ * { x: 0, y: 0, w: 4, h: 2 }, * { x: 2, y: 0, w: 4, h: 2 } // Overlaps first widget! * ]; * gridEngine.reflow(widgets); * // Second widget pushed down: { x: 2, y: 2, w: 4, h: 2 } */ reflow(widgets) { // Sort widgets by position (top to bottom, left to right) // This ensures we process in reading order const sorted = [...widgets].sort((a, b) => { if (a.y !== b.y) return a.y - b.y; // Sort by Y first return a.x - b.x; // Then by X }); // Process each widget for (let i = 0; i < sorted.length; i++) { const widget = sorted[i]; // Keep pushing widget down while it collides with any widget before it // (widgets before it in sorted order are already positioned correctly) while (this.detectCollision(widget, sorted.slice(0, i))) { widget.y++; } } console.log('[GridEngine] Reflowed', widgets.length, 'widgets'); return sorted; } /** * Validate widget dimensions * * Ensures widget fits within grid bounds and has valid size. * * @param {Object} widget - Widget to validate * @param {Object} minSize - Minimum allowed size {w, h} * @returns {Object} Validated widget (clamped to valid values) */ validateWidget(widget, minSize = { w: 1, h: 1 }) { return { ...widget, x: Math.max(0, Math.min(widget.x, this.columns - 1)), y: Math.max(0, widget.y), w: Math.max(minSize.w, Math.min(widget.w, this.columns)), h: Math.max(minSize.h, widget.h) }; } /** * Calculate total grid height needed for all widgets * * @param {Array} widgets - Array of widgets * @returns {number} Total height in pixels */ calculateGridHeight(widgets) { if (widgets.length === 0) return 0; // Find the bottom-most widget const maxY = Math.max(...widgets.map(w => w.y + w.h)); // Calculate total height including gaps return maxY * (this.rowHeight + this.gap) + this.gap; } /** * Auto-layout widgets to efficiently use all available space * * Packs widgets in reading order (left to right, top to bottom) with no gaps. * Respects current column count (responsive to panel width). * Scales widgets to maximize space usage while respecting minimum sizes. * * Strategy: * 1. Sort widgets by area (largest first) for better packing * 2. For each widget, try to fit full width (all columns) * 3. If widget prefers smaller size, use that * 4. Find first available position from top-left * 5. Ensure no overlaps * * @param {Array} widgets - Array of widgets to auto-layout * @param {Object} options - Layout options * @param {boolean} [options.preferFullWidth=true] - Prefer full-width widgets when possible * @param {Object} [options.minSize={w:1, h:2}] - Minimum widget size * @returns {Array} Re-positioned widgets (same array, modified in place) */ autoLayout(widgets, options = {}) { if (widgets.length === 0) return widgets; const preferFullWidth = options.preferFullWidth !== false; const minSize = options.minSize || { w: 1, h: 2 }; console.log('[GridEngine] Auto-layout started:', { widgetCount: widgets.length, columns: this.columns, preferFullWidth, minSize }); // Sort widgets by area (largest first) for better packing efficiency const sorted = [...widgets].sort((a, b) => { const areaA = a.w * a.h; const areaB = b.w * b.h; if (areaB !== areaA) return areaB - areaA; // If same area, sort by height (taller first) return b.h - a.h; }); // Track occupied cells in a 2D grid const occupied = new Map(); // key: "x,y" => widget /** * Check if position is free */ const isFree = (x, y, w, h) => { for (let row = y; row < y + h; row++) { for (let col = x; col < x + w; col++) { const key = `${col},${row}`; if (occupied.has(key)) return false; if (col >= this.columns) return false; // Out of bounds } } return true; }; /** * Mark cells as occupied */ const markOccupied = (widget, x, y, w, h) => { for (let row = y; row < y + h; row++) { for (let col = x; col < x + w; col++) { occupied.set(`${col},${row}`, widget.id); } } }; /** * Find first available position for widget of given size */ const findPosition = (w, h) => { // Start from top-left, scan row by row for (let y = 0; y < 1000; y++) { // Max 1000 rows (practical limit) for (let x = 0; x <= this.columns - w; x++) { if (isFree(x, y, w, h)) { return { x, y }; } } } // Fallback: stack at bottom (should never happen) return { x: 0, y: 1000 }; }; // Process each widget sorted.forEach(widget => { // Determine optimal size for this widget let targetW, targetH; if (preferFullWidth) { // Try to use full width when possible targetW = this.columns; targetH = widget.h; } else { // Keep original size or clamp to current column count targetW = Math.min(widget.w, this.columns); targetH = widget.h; } // Ensure minimum size targetW = Math.max(minSize.w, Math.min(targetW, this.columns)); targetH = Math.max(minSize.h, targetH); // Try to find position for preferred size let pos = findPosition(targetW, targetH); // If preferred size doesn't fit well, try smaller widths if (pos.y > 100 && targetW > minSize.w) { // Widget would be placed very far down, try narrower width for (let tryW = targetW - 1; tryW >= minSize.w; tryW--) { const tryPos = findPosition(tryW, targetH); if (tryPos.y < pos.y) { // Found better position with narrower width pos = tryPos; targetW = tryW; break; } } } // Update widget position and size widget.x = pos.x; widget.y = pos.y; widget.w = targetW; widget.h = targetH; // Mark cells as occupied markOccupied(widget, pos.x, pos.y, targetW, targetH); console.log(`[GridEngine] Auto-layout positioned: ${widget.id} at (${pos.x},${pos.y}) size ${targetW}×${targetH}`); }); console.log('[GridEngine] Auto-layout complete'); return widgets; } }