Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| e82918004e | |||
| f78c8a1b78 | |||
| 2a48c30808 | |||
| c5a9c8631f | |||
| 2623df4050 | |||
| 5ddc380dac | |||
| f4324a5d19 |
@@ -7,11 +7,10 @@ An immersive RPG extension for browsers that tracks character stats, scene infor
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## 🆕 What's New
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### v3.6.1
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### v3.6.2
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- Fixed the bugs in the encounter system where you couldn't use the buttons after performing any custom action.
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- Improved combat actions and made them dynamic, depending on the current situation.
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- Added Russian as a supported language.
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- Various bug fixes.
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- Added the ability to add present characters manually.
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**Special thanks to all the other contributors for this project:**
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Paperboygold, Munimunigamer, Subarashimo, Lilminzyu, Claude, IDeathByte, Chungchandev, Joenunezb, Amauragis, and Tomt610.
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+1
-1
@@ -6,6 +6,6 @@
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"js": "index.js",
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"css": "style.css",
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"author": "Marinara",
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"version": "3.6.1",
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"version": "3.6.3",
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"homePage": "https://github.com/SpicyMarinara/rpg-companion-sillytavern"
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}
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+1
-1
@@ -49,7 +49,7 @@
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</div>
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<div style="margin-top: 10px; text-align: center; opacity: 0.6; font-size: 0.85em;">
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v3.6.1
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v3.6.2
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</div>
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</div>
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</div>
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@@ -725,13 +725,14 @@ function formatTrackerDataForContext(jsonData, trackerType, userName) {
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}
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}
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// Relationship
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if (char.relationship) {
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// Relationship - check both Relationship (new format) and relationship (old format)
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const relationshipValue = char.Relationship || char.relationship;
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if (relationshipValue) {
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let relValue;
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if (typeof char.relationship === 'object' && !Array.isArray(char.relationship) && 'status' in char.relationship) {
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relValue = getValue(char.relationship.status);
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if (typeof relationshipValue === 'object' && !Array.isArray(relationshipValue) && 'status' in relationshipValue) {
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relValue = getValue(relationshipValue.status);
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} else {
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relValue = getValue(char.relationship);
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relValue = getValue(relationshipValue);
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}
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if (relValue) formatted += ` Relationship: ${relValue}\n`;
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}
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@@ -395,13 +395,20 @@ export function onMessageSwiped(messageIndex) {
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// Load swipe data into lastGeneratedData for display (both modes)
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lastGeneratedData.userStats = swipeData.userStats || null;
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lastGeneratedData.infoBox = swipeData.infoBox || null;
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lastGeneratedData.characterThoughts = swipeData.characterThoughts || null;
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// Parse user stats if available
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if (swipeData.userStats) {
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parseUserStats(swipeData.userStats);
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// Normalize characterThoughts to string format (for backward compatibility with old object format)
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if (swipeData.characterThoughts && typeof swipeData.characterThoughts === 'object') {
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lastGeneratedData.characterThoughts = JSON.stringify(swipeData.characterThoughts, null, 2);
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} else {
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lastGeneratedData.characterThoughts = swipeData.characterThoughts || null;
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}
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// DON'T parse user stats when loading swipe data
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// This would overwrite manually edited fields (like Conditions) with old swipe data
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// The lastGeneratedData is loaded for display purposes only
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// parseUserStats() updates extensionSettings.userStats which should only be modified
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// by new generations or manual edits, not by swipe navigation
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// console.log('[RPG Companion] 🔄 Loaded swipe data into lastGeneratedData for display:', currentSwipeId);
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} else {
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// console.log('[RPG Companion] ℹ️ No stored data for swipe:', currentSwipeId);
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@@ -512,17 +512,20 @@ export function renderThoughts() {
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const fieldNameLower = field.name.toLowerCase();
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// Skip lock icons for thoughts field
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const showLock = !fieldNameLower.includes('thought');
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// Add placeholder for empty fields
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const placeholder = fieldValue ? '' : `data-placeholder="${field.name}"`;
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const emptyClass = fieldValue ? '' : ' rpg-empty-field';
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if (showLock) {
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const lockIconHtml = getLockIconHtml('characters', `${char.name}.${field.name}`);
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html += `
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<div class="rpg-character-field rpg-character-${fieldId}" style="position: relative;">
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${lockIconHtml}
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<span class="rpg-editable" contenteditable="true" data-character="${char.name}" data-field="${field.name}" title="Click to edit ${field.name}">${fieldValue}</span>
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<span class="rpg-editable${emptyClass}" contenteditable="true" data-character="${char.name}" data-field="${field.name}" title="Click to edit ${field.name}" ${placeholder}>${fieldValue}</span>
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</div>
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`;
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} else {
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html += `
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<div class="rpg-character-field rpg-character-${fieldId} rpg-editable" contenteditable="true" data-character="${char.name}" data-field="${field.name}" title="Click to edit ${field.name}">${fieldValue}</div>
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<div class="rpg-character-field rpg-character-${fieldId} rpg-editable${emptyClass}" contenteditable="true" data-character="${char.name}" data-field="${field.name}" title="Click to edit ${field.name}" ${placeholder}>${fieldValue}</div>
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`;
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}
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}
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@@ -564,6 +567,16 @@ export function renderThoughts() {
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}
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debugLog('[RPG Thoughts] Finished building all character cards');
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// Add "Add Character" button if data exists (inside rpg-thoughts-content)
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if (presentCharacters.length > 0) {
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html += `
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<button class="rpg-add-character-btn" title="Add a new character">
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<i class="fa-solid fa-plus"></i> Add Character
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</button>
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`;
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}
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html += '</div>';
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}
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@@ -662,6 +675,31 @@ export function renderThoughts() {
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fileInput.trigger('click');
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});
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// Add event listener for "Add Character" button (support both click and touch for mobile)
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$thoughtsContainer.find('.rpg-add-character-btn').on('click touchend', function(e) {
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e.preventDefault();
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e.stopPropagation();
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addNewCharacter();
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});
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// Handle empty field focus - remove placeholder styling on focus
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$thoughtsContainer.find('.rpg-editable.rpg-empty-field').on('focus', function() {
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$(this).removeClass('rpg-empty-field');
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$(this).removeAttr('data-placeholder');
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});
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// Restore placeholder if field becomes empty on blur (after the main blur handler)
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$thoughtsContainer.find('.rpg-editable').on('blur', function() {
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const $this = $(this);
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if (!$this.text().trim()) {
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const field = $this.data('field');
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if (field) {
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$this.addClass('rpg-empty-field');
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$this.attr('data-placeholder', field);
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}
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}
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});
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// Remove updating class after animation
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if (extensionSettings.enableAnimations) {
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setTimeout(() => $thoughtsContainer.removeClass('rpg-content-updating'), 600);
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@@ -788,6 +826,136 @@ export function removeCharacter(characterName) {
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renderThoughts();
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}
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/**
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* Adds a new blank character to Present Characters data.
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* Creates a character with empty fields based on the tracker template.
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*/
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export function addNewCharacter() {
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const presentCharsConfig = extensionSettings.trackerConfig?.presentCharacters;
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const enabledFields = presentCharsConfig?.customFields?.filter(f => f && f.enabled && f.name) || [];
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const characterStats = presentCharsConfig?.characterStats;
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const enabledCharStats = characterStats?.enabled && characterStats?.customStats?.filter(s => s && s.enabled && s.name) || [];
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const hasRelationship = presentCharsConfig?.relationshipFields?.length > 0;
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// Check if data is in JSON format
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let isJSON = false;
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let parsedData = null;
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try {
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parsedData = typeof lastGeneratedData.characterThoughts === 'string'
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? JSON.parse(lastGeneratedData.characterThoughts)
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: lastGeneratedData.characterThoughts;
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if (Array.isArray(parsedData) || (parsedData && parsedData.characters)) {
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isJSON = true;
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}
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} catch (e) {
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// Not JSON, treat as text format
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}
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if (isJSON) {
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// JSON format - add new character object
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const charactersArray = Array.isArray(parsedData) ? parsedData : (parsedData.characters || []);
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const newCharacter = {
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name: 'New Character',
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emoji: '👤',
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details: {}
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};
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// Add all enabled custom fields as empty
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for (const field of enabledFields) {
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newCharacter.details[field.name] = '';
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}
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// Add relationship if enabled
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if (hasRelationship) {
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newCharacter.relationship = 'Neutral';
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}
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// Add stats if enabled
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if (enabledCharStats.length > 0) {
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newCharacter.stats = {};
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for (const stat of enabledCharStats) {
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newCharacter.stats[stat.name] = 100;
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}
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}
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charactersArray.push(newCharacter);
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// Save back as JSON string
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lastGeneratedData.characterThoughts = JSON.stringify(
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Array.isArray(parsedData) ? charactersArray : { ...parsedData, characters: charactersArray },
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null,
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2
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);
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committedTrackerData.characterThoughts = lastGeneratedData.characterThoughts;
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} else {
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// Text format - add new character block
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const lines = lastGeneratedData.characterThoughts.split('\n');
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const dividerIndex = lines.findIndex(line => line.includes('---'));
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if (dividerIndex >= 0) {
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const newCharacterLines = ['- New Character'];
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// Add custom detail fields as standalone lines
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for (const customField of enabledFields) {
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newCharacterLines.push(` ${customField.name}: `);
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}
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// Add Relationship field if enabled
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if (hasRelationship) {
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newCharacterLines.push(` Relationship: Neutral`);
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}
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// Add Stats if enabled
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if (enabledCharStats.length > 0) {
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const statsParts = enabledCharStats.map(s => `${s.name}: 100%`);
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newCharacterLines.push(` Stats: ${statsParts.join(' | ')}`);
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}
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// Find the last character and add after it, or after divider if no characters
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let insertIndex = dividerIndex + 1;
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for (let i = lines.length - 1; i > dividerIndex; i--) {
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if (lines[i].trim().startsWith('- ')) {
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// Find the end of this character block
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insertIndex = i + 1;
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while (insertIndex < lines.length && lines[insertIndex].trim() && !lines[insertIndex].trim().startsWith('- ')) {
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insertIndex++;
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}
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break;
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}
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}
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lines.splice(insertIndex, 0, ...newCharacterLines);
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lastGeneratedData.characterThoughts = lines.join('\n');
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committedTrackerData.characterThoughts = lines.join('\n');
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}
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}
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// Update message swipe data
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const chat = getContext().chat;
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if (chat && chat.length > 0) {
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for (let i = chat.length - 1; i >= 0; i--) {
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const message = chat[i];
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if (!message.is_user) {
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if (message.extra && message.extra.rpg_companion_swipes) {
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const swipeId = message.swipe_id || 0;
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if (message.extra.rpg_companion_swipes[swipeId]) {
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message.extra.rpg_companion_swipes[swipeId].characterThoughts = lastGeneratedData.characterThoughts;
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}
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}
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break;
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}
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}
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}
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saveChatData();
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// Re-render to show new character
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renderThoughts();
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}
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/**
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* Updates a specific character field in Present Characters data and re-renders.
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* Works with the new multi-line format.
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@@ -855,18 +1023,27 @@ export function updateCharacterField(characterName, field, value) {
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} else if (field === 'emoji') {
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char.emoji = value;
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} else if (field === 'Relationship') {
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// Store relationship as text, converting emoji if needed
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// Store relationship in the correct nested format
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// Remove old flat format if it exists
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if (char.Relationship) {
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delete char.Relationship;
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}
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// First check if it's an emoji → convert to text
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let relationshipValue;
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if (emojiToRelationship[value]) {
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char.Relationship = emojiToRelationship[value];
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relationshipValue = emojiToRelationship[value];
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} else {
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// It's text - find matching relationship name (case-insensitive)
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const matchingRelationship = Object.keys(relationshipEmojis).find(
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name => name.toLowerCase() === value.toLowerCase()
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);
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char.Relationship = matchingRelationship || value;
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relationshipValue = matchingRelationship || value;
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}
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// console.log('[RPG Companion] After update - char.Relationship:', char.Relationship);
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// Store in the correct nested format
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char.relationship = { status: relationshipValue };
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// console.log('[RPG Companion] After update - char.relationship:', char.relationship);
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// console.log('[RPG Companion] relationshipEmojis:', relationshipEmojis);
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// console.log('[RPG Companion] emojiToRelationship:', emojiToRelationship);
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} else if (field.toLowerCase() === 'thoughts' || field === (presentCharsConfig?.thoughts?.name || 'Thoughts')) {
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@@ -882,15 +1059,44 @@ export function updateCharacterField(characterName, field, value) {
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numValue = Math.max(0, Math.min(100, numValue));
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char.stats[field] = numValue;
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} else {
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// It's a custom detail field
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// It's a custom detail field - store in details object
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if (!char.details) char.details = {};
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char.details[field] = value;
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// Clean up snake_case version if it exists (from AI generation)
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const fieldKey = toSnakeCase(field);
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if (fieldKey !== field && char.details[fieldKey] !== undefined) {
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delete char.details[fieldKey];
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}
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// Clean up old root-level field if it exists (from v2 format)
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if (char[field] !== undefined && field !== 'name' && field !== 'emoji') {
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delete char[field];
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}
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if (char[fieldKey] !== undefined && fieldKey !== 'name' && fieldKey !== 'emoji') {
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delete char[fieldKey];
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}
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}
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}
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// Clean up ALL duplicate snake_case fields in details (not just the edited field)
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// This prevents duplicates from AI-generated data
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if (char.details) {
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for (const customField of enabledFields) {
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const fieldName = customField.name;
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const snakeCaseKey = toSnakeCase(fieldName);
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// If both versions exist, keep the properly-cased one and remove snake_case
|
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if (snakeCaseKey !== fieldName &&
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char.details[fieldName] !== undefined &&
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char.details[snakeCaseKey] !== undefined) {
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delete char.details[snakeCaseKey];
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}
|
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}
|
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}
|
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}
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// Save back to lastGeneratedData
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lastGeneratedData.characterThoughts = Array.isArray(parsedData) ? charactersArray : { ...parsedData, characters: charactersArray };
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// Save back to lastGeneratedData as JSON string (consistent with infoBox and userStats)
|
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lastGeneratedData.characterThoughts = JSON.stringify(Array.isArray(parsedData) ? charactersArray : { ...parsedData, characters: charactersArray }, null, 2);
|
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committedTrackerData.characterThoughts = lastGeneratedData.characterThoughts;
|
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|
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// console.log('[RPG Companion] Saved to lastGeneratedData.characterThoughts:', JSON.stringify(lastGeneratedData.characterThoughts));
|
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@@ -971,6 +1177,9 @@ export function updateCharacterField(characterName, field, value) {
|
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const thoughtsFieldName = presentCharsConfig?.thoughts?.name || 'Thoughts';
|
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const isThoughtsField = field.toLowerCase() === 'thoughts' || field === thoughtsFieldName;
|
||||
|
||||
// Track if field was found and updated
|
||||
let fieldUpdated = false;
|
||||
|
||||
// First pass: check if Stats line exists and update other fields
|
||||
for (let i = characterStartIndex; i < characterEndIndex; i++) {
|
||||
const line = lines[i].trim();
|
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@@ -978,35 +1187,37 @@ export function updateCharacterField(characterName, field, value) {
|
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if (line.startsWith('Stats:')) {
|
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statsLineExists = true;
|
||||
statsLineIndex = i;
|
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continue; // Skip to next line
|
||||
}
|
||||
|
||||
// Check for name update
|
||||
if (field === 'name' && line.startsWith('- ')) {
|
||||
lines[i] = `- ${value}`;
|
||||
fieldUpdated = true;
|
||||
continue;
|
||||
}
|
||||
else if (field === 'emoji' && line.startsWith('Details:')) {
|
||||
const parts = line.substring(line.indexOf(':') + 1).split('|').map(p => p.trim());
|
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parts[0] = value;
|
||||
lines[i] = `Details: ${parts.join(' | ')}`;
|
||||
}
|
||||
else if (line.startsWith('Details:')) {
|
||||
const fieldIndex = enabledFields.findIndex(f => f.name === field);
|
||||
if (fieldIndex !== -1) {
|
||||
const parts = line.substring(line.indexOf(':') + 1).split('|').map(p => p.trim());
|
||||
if (parts.length > fieldIndex + 1) {
|
||||
parts[fieldIndex + 1] = value;
|
||||
lines[i] = `Details: ${parts.join(' | ')}`;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (field === 'Relationship' && line.startsWith('Relationship:')) {
|
||||
|
||||
// Check for Relationship field
|
||||
if (field === 'Relationship' && line.startsWith('Relationship:')) {
|
||||
const emojiToRelationship = { '⚔️': 'Enemy', '⚖️': 'Neutral', '⭐': 'Friend', '❤️': 'Lover' };
|
||||
const relationshipValue = emojiToRelationship[value] || value;
|
||||
lines[i] = `Relationship: ${relationshipValue}`;
|
||||
fieldUpdated = true;
|
||||
continue;
|
||||
}
|
||||
else if (isThoughtsField && line.startsWith(thoughtsFieldName + ':')) {
|
||||
// Update thoughts field
|
||||
lines[i] = `${thoughtsFieldName}: ${value}`;
|
||||
// console.log('[RPG Companion] Updated thoughts:', lines[i]);
|
||||
|
||||
// Check for Thoughts field
|
||||
if (isThoughtsField && line.startsWith(thoughtsFieldName + ':')) {
|
||||
lines[i] = ` ${thoughtsFieldName}: ${value}`;
|
||||
fieldUpdated = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check for v3 text format standalone field lines (e.g., "Appearance: ...", "Demeanor: ...")
|
||||
if (line.startsWith(field + ':')) {
|
||||
lines[i] = ` ${field}: ${value}`;
|
||||
fieldUpdated = true;
|
||||
// Don't break - update ALL instances of this field (in case of duplicates from previous bugs)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1073,23 +1284,28 @@ export function updateCharacterField(characterName, field, value) {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Create new character block
|
||||
// Create new character block (v3 text format only)
|
||||
const dividerIndex = lines.findIndex(line => line.includes('---'));
|
||||
if (dividerIndex >= 0) {
|
||||
const newCharacterLines = [`- ${characterName}`];
|
||||
|
||||
let detailsParts = [field === 'emoji' ? value : '😊'];
|
||||
for (let i = 0; i < enabledFields.length; i++) {
|
||||
detailsParts.push(field === enabledFields[i].name ? value : '');
|
||||
// Add custom detail fields as standalone lines
|
||||
for (const customField of enabledFields) {
|
||||
if (field === customField.name) {
|
||||
newCharacterLines.push(` ${customField.name}: ${value}`);
|
||||
} else {
|
||||
newCharacterLines.push(` ${customField.name}: `);
|
||||
}
|
||||
}
|
||||
newCharacterLines.push(`Details: ${detailsParts.join(' | ')}`);
|
||||
|
||||
// Add Relationship field if enabled
|
||||
if (presentCharsConfig?.relationshipFields?.length > 0) {
|
||||
const emojiToRelationship = { '⚔️': 'Enemy', '⚖️': 'Neutral', '⭐': 'Friend', '❤️': 'Lover' };
|
||||
const relationshipValue = field === 'Relationship' ? (emojiToRelationship[value] || value) : 'Neutral';
|
||||
newCharacterLines.push(`Relationship: ${relationshipValue}`);
|
||||
newCharacterLines.push(` Relationship: ${relationshipValue}`);
|
||||
}
|
||||
|
||||
// Add Stats if enabled
|
||||
if (enabledCharStats.length > 0) {
|
||||
const statsParts = enabledCharStats.map(s => {
|
||||
if (field === s.name) {
|
||||
@@ -1104,7 +1320,7 @@ export function updateCharacterField(characterName, field, value) {
|
||||
}
|
||||
return `${s.name}: 0%`;
|
||||
});
|
||||
newCharacterLines.push(`Stats: ${statsParts.join(' | ')}`);
|
||||
newCharacterLines.push(` Stats: ${statsParts.join(' | ')}`);
|
||||
}
|
||||
|
||||
lines.splice(dividerIndex + 1, 0, ...newCharacterLines);
|
||||
|
||||
@@ -105,90 +105,48 @@ function getCurrentTime() {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Patterns for specific weather conditions (order matters - combined effects first)
|
||||
// Grouped by languages for easy editing
|
||||
const WEATHER_PATTERNS_BY_LANGUAGE = {
|
||||
en: [
|
||||
{ id: "blizzard", patterns: [ "blizzard" ] }, // Snow + Wind
|
||||
{ id: "storm", patterns: [ "storm", "thunder", "lightning" ] }, // Rain + Lightning
|
||||
{ id: "wind", patterns: [ "wind", "breeze", "gust", "gale" ] },
|
||||
{ id: "snow", patterns: [ "snow", "flurries" ] },
|
||||
{ id: "rain", patterns: [ "rain", "drizzle", "shower" ] },
|
||||
{ id: "mist", patterns: [ "mist", "fog", "haze" ] },
|
||||
{ id: "sunny", patterns: [ "sunny", "clear", "bright" ] },
|
||||
{ id: "none", patterns: [ "cloud", "overcast", "indoor", "inside" ] },
|
||||
],
|
||||
ru: [
|
||||
{ id: "blizzard", patterns: [ "метель" ] },
|
||||
{ id: "storm", patterns: [ "гроза", "буря", "шторм" ] },
|
||||
{ id: "wind", patterns: [ "ветер", "ветрено", "ветерок", "бриз", "легкий бриз", "слегка ветрено", "легкий ветер", "шквал,буря" ] },
|
||||
{ id: "snow", patterns: [ "снег", "снегопад" ] },
|
||||
{ id: "rain", patterns: [ "дождь", "морось", "ливень" ] },
|
||||
{ id: "mist", patterns: [ "мгла", "туман", "туманно" ] },
|
||||
{ id: "sunny", patterns: [ "солнечно", "ясно", "ярко", "ясное утро", "ясный день" ] },
|
||||
{ id: "none", patterns: [ "облачно", "пасмурно", "в помещении", "внутри" ] },
|
||||
],
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse weather text to determine effect type
|
||||
*/
|
||||
function parseWeatherType(weatherText) {
|
||||
if (!weatherText) return 'none';
|
||||
if (!weatherText) return "none";
|
||||
|
||||
const text = weatherText.toLowerCase();
|
||||
|
||||
const weather_en = new Map([
|
||||
["blizzard", "blizzard"],
|
||||
["storm", "storm,thunder,lightning"],
|
||||
["wind", "wind,breeze,gust,gale"],
|
||||
["snow", "snow,flurries"],
|
||||
["rain", "rain,drizzle,shower"],
|
||||
["mist", "mist,fog,haze"],
|
||||
["sunny", "sunny,clear,bright"],
|
||||
["none", "cloud,overcast,indoor,inside"],
|
||||
]);
|
||||
for (const language of Object.values(WEATHER_PATTERNS_BY_LANGUAGE)) {
|
||||
for (const { id, patterns } of language) {
|
||||
if (patterns.some(p => text.includes(p))) {
|
||||
return id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const weather_ru = new Map([
|
||||
["blizzard", "метель"],
|
||||
["storm", "гроза,буря,шторм"],
|
||||
[
|
||||
"wind",
|
||||
"ветер,ветрено,ветерок,бриз,легкий бриз,слегка ветрено,легкий ветер,шквал,буря",
|
||||
],
|
||||
["snow", "снег,снегопад"],
|
||||
["rain", "дождь,морось,ливень"],
|
||||
["mist", "мгла,туман,туманно"],
|
||||
["sunny", "солнечно,ясно,ярко,ясное утро,ясный день"],
|
||||
["none", "облачно,пасмурно,в помещении,внутри"],
|
||||
]);
|
||||
|
||||
// Check for specific weather conditions (order matters - check combined effects first)
|
||||
if (
|
||||
weather_en.get("blizzard").includes(text) ||
|
||||
weather_ru.get("blizzard").includes(text)
|
||||
) {
|
||||
return "blizzard"; // Snow + Wind
|
||||
}
|
||||
if (
|
||||
weather_en.get("storm").includes(text) ||
|
||||
weather_ru.get("storm").includes(text)
|
||||
) {
|
||||
return "storm"; // Rain + Lightning
|
||||
}
|
||||
if (
|
||||
weather_en.get("wind").includes(text) ||
|
||||
weather_ru.get("wind").includes(text)
|
||||
) {
|
||||
return "wind";
|
||||
}
|
||||
if (
|
||||
weather_en.get("snow").includes(text) ||
|
||||
weather_ru.get("snow").includes(text)
|
||||
) {
|
||||
return "snow";
|
||||
}
|
||||
if (
|
||||
weather_en.get("rain").includes(text) ||
|
||||
weather_ru.get("rain").includes(text)
|
||||
) {
|
||||
return "rain";
|
||||
}
|
||||
if (
|
||||
weather_en.get("mist").includes(text) ||
|
||||
weather_ru.get("mist").includes(text)
|
||||
) {
|
||||
return "mist";
|
||||
}
|
||||
if (
|
||||
weather_en.get("sunny").includes(text) ||
|
||||
weather_ru.get("sunny").includes(text)
|
||||
) {
|
||||
return "sunny";
|
||||
}
|
||||
if (
|
||||
weather_en.get("none").includes(text) ||
|
||||
weather_ru.get("none").includes(text)
|
||||
) {
|
||||
return "none";
|
||||
}
|
||||
|
||||
return "none";
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -2329,6 +2329,40 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
|
||||
transform: scale(0.95);
|
||||
}
|
||||
|
||||
/* Add Character Button (inside rpg-thoughts-content, after last character) */
|
||||
.rpg-add-character-btn {
|
||||
background: var(--rpg-accent);
|
||||
border: 1px solid var(--rpg-border);
|
||||
color: var(--rpg-text);
|
||||
padding: 0;
|
||||
margin: 0.5rem auto 0;
|
||||
font-size: clamp(0.625rem, 0.6vw, 0.75rem);
|
||||
font-weight: 500;
|
||||
cursor: pointer;
|
||||
border-radius: 3px;
|
||||
transition: all 0.2s ease;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.25rem;
|
||||
opacity: 0.6;
|
||||
width: auto;
|
||||
}
|
||||
|
||||
.rpg-add-character-btn:hover {
|
||||
background: var(--rpg-highlight);
|
||||
border-color: var(--rpg-highlight);
|
||||
color: var(--rpg-bg);
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.rpg-add-character-btn:active {
|
||||
transform: scale(0.95);
|
||||
}
|
||||
|
||||
.rpg-add-character-btn i {
|
||||
font-size: 0.875em;
|
||||
}
|
||||
|
||||
/* Character traits/status line and custom fields */
|
||||
.rpg-character-traits,
|
||||
.rpg-character-field {
|
||||
@@ -2340,12 +2374,20 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
|
||||
word-wrap: break-word;
|
||||
}
|
||||
|
||||
/* Placeholder for empty editable character fields */
|
||||
.rpg-character-field.rpg-editable:empty::before {
|
||||
content: 'Click to edit...';
|
||||
/* Empty field placeholder using data-placeholder attribute */
|
||||
.rpg-editable.rpg-empty-field:empty::before {
|
||||
content: attr(data-placeholder);
|
||||
color: var(--rpg-highlight);
|
||||
opacity: 0.5;
|
||||
opacity: 0.4;
|
||||
font-style: italic;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
/* Ensure empty fields have minimum height for clickability */
|
||||
.rpg-editable.rpg-empty-field {
|
||||
min-height: 1.2em;
|
||||
display: inline-block;
|
||||
min-width: 3em;
|
||||
}
|
||||
|
||||
/* Character stats display */
|
||||
|
||||
Reference in New Issue
Block a user