Fixes Bug #3: Locations disappearing when switching tabs or on reload.
Root cause: inventory.stored could become corrupted (null, array, or
undefined) due to incomplete validation during load/save operations.
Solution - Defense in Depth:
1. **Persistence Layer** (src/core/persistence.js):
- New validateInventoryStructure() function
- Validates on loadSettings() and loadChatData()
- Checks all v2 fields (onPerson, stored, assets, version)
- Ensures stored is always a plain object
- Validates stored keys/values using validateStoredInventory()
- Auto-repairs corrupted data with console warnings
- Persists repairs immediately
2. **Form State Management** (src/systems/interaction/inventoryActions.js):
- Enhanced restoreFormStates() to detect deleted locations
- Cleans up orphaned form states automatically
- Prevents errors from forms referencing non-existent locations
Validation checks:
- ✓ inventory.stored is object (not null/array/undefined)
- ✓ All stored keys are safe (no __proto__, constructor, etc.)
- ✓ All stored values are strings
- ✓ onPerson and assets are strings
- ✓ version field exists
Auto-repair scenarios:
- Corrupted stored → reset to {}
- Invalid onPerson/assets → reset to "None"
- Missing version → set to 2
- Dangerous keys → removed with warning
Result:
- Locations persist across tab switches ✓
- Empty locations persist ✓
- Data corruption auto-repaired on load ✓
- Orphaned form states cleaned up ✓
- No crashes from invalid data ✓
Fixes: Location disappears when switching tabs or reloading
Implemented comprehensive individual item management system with toggleable view modes:
- Added item parsing utilities (parseItems/serializeItems) for comma-separated strings
- Implemented list view (full-width rows) and grid view (responsive cards)
- Added view mode toggle buttons per inventory section (onPerson, stored, assets)
- View preferences persist per-section in settings
- Replaced text-based editing with add/remove item controls
- Added inline forms for adding new items (matching existing UX patterns)
- Applied theme accent color (--rpg-highlight) to all outlines and active states
- Updated all tabs (desktop/mobile/inventory subtabs) with theme-consistent styling
Technical improvements:
- Created itemParser.js utility module for item string manipulation
- Enhanced inventory rendering with conditional list/grid HTML generation
- Added switchViewMode handler with settings persistence
- Fixed [object Object] display bug with comprehensive type checking
- All buttons and items now use transparent backgrounds with theme accent borders
- Add inventory section to template.html between Thoughts and bottom controls
- Wire up renderInventory() to all event handlers (message received, character changed, swipes)
- Initialize inventory container reference and event listeners in index.js
- Add showInventory toggle checkbox to settings with visibility control
- Update layout.js to handle inventory section and divider visibility
- Add renderInventory parameter to updateRPGData for separate mode support
- Update state.js and config.js with inventory container and showInventory setting
Inventory is now fully integrated as a visible, interactive panel section that persists across all user interactions.
Integrate inventory migration into persistence layer:
- Call migrateInventory() automatically when loading settings
- Call migrateInventory() automatically when loading chat data
- Save migrated data back to persistence immediately
- Update default reset inventory to v2 format
- Add console logging for migration status
Migration behavior:
- Only runs when FEATURE_FLAGS.useNewInventory is true
- Automatically detects v1 string format and converts to v2
- Handles null/undefined/empty/malformed data gracefully
- Logs migration source (v1, null, default) to console
- Persists migrated inventory immediately after conversion
- Migration runs once per load - subsequent loads see v2
Migration scenarios:
1. Old save with v1 string → migrates to v2.onPerson, saves
2. No save data → uses v2 defaults from state.js
3. Already v2 → no migration, no save
4. Chat data with v1 → migrates to v2, updates chat metadata
Changes:
- MODIFIED: src/core/persistence.js (+29 lines)
- Updated loadSettings() with migration hook
- Updated loadChatData() with migration hook
- Changed default reset inventory from 'None' to v2 object
Part of inventory system v2 implementation
Dependencies: inventory types and migration utility
- Create src/systems/integration/sillytavern.js with all event handlers
- Move commitTrackerData() (deferred from Epic 1)
- Move sendPlotProgression() to plotProgression.js
- Move updateGenerationModeUI() to layout.js
- Add registerAllEvents() and unregisterAllEvents() to events.js
- Centralize event registration in index.js initialization
This completes Epic 6: Integration Layer Extraction
~340 lines extracted from index.js
index.js reduced from ~783 lines to 423 lines
Extract dice rolling functionality from modals.js into dedicated
feature module at src/systems/features/dice.js. This includes:
- rollDice() - core rolling logic with animation
- executeRollCommand() - dice notation parser
- updateDiceDisplay() - sidebar display updates
- clearDiceRoll() - clear last roll
- addDiceQuickReply() - quick reply integration
Also fixes ES6 module binding issue with pendingDiceRoll by adding
getPendingDiceRoll() getter function in state.js to ensure correct
value retrieval across module boundaries.
Reduces modals.js from 568 to 499 lines (-69 lines).
Creates dice.js with 113 lines of focused dice functionality.
Extract core system modules from monolithic index.js into modular architecture:
- src/core/state.js: All extension state variables with controlled setters
- src/core/persistence.js: Settings and chat data persistence functions
- src/core/config.js: Extension metadata and default configuration
- src/core/events.js: SillyTavern event system wrapper
Updated index.js to import and use new core modules.
Removed ~220 lines of state/persistence code from index.js.
Part of Epic 1: Foundation & Core Systems (Phase 1.1-1.2)