Commit Graph

55 Commits

Author SHA1 Message Date
Lucas 'Paperboy' Rose-Winters fb14c951ac fix: add debug logging and fix Present Characters rendering
PROBLEM (reported by Salixfire):
- Present Characters panel showing placeholder instead of actual characters
- Thought bubbles work correctly but main panel doesn't
- Need to toggle settings off/on to get thoughts to appear
- No way to debug on mobile devices

CHANGES:

1. Added comprehensive debug logging to renderThoughts() (src/systems/rendering/thoughts.js):
   - Log when function is called and with what data
   - Log each line being parsed and how many parts it has
   - Log character extraction (emoji, name, traits, relationship, thoughts)
   - Log why characters are accepted or rejected
   - Log final character count and whether showing placeholder
   - All logs visible in mobile-friendly debug panel

2. Fixed toggle to refresh content (index.js:283-291):
   - When user toggles "Show Present Characters" on, now calls renderThoughts()
   - Previously only showed/hid container without refreshing content
   - This ensures panel displays latest data when toggled

3. Normalized parsing logic (src/systems/rendering/thoughts.js:111):
   - Changed renderThoughts() to require >= 3 parts (was >= 2)
   - Now matches updateChatThoughts() requirement
   - Consistent with current prompt format: Emoji:Name | Relationship | Thoughts
   - Removed 2-part format fallback code (unreachable now)
   - Both functions now use same validation rules

EXPECTED OUTCOME:
- User can enable debug mode and see exactly what data is being parsed
- Toggle will properly refresh the panel content
- We can diagnose from debug logs why placeholder is shown
- More consistent behavior between main panel and thought bubbles

Debug logs will help us identify:
- If characterThoughts data is empty/malformed when renderThoughts() is called
- If parsing is rejecting valid character data
- If there's a timing issue with data availability
- What the actual AI response format looks like

Related to previous commit (37878fc) that added debug mode toggle.
2025-10-22 08:45:28 +11:00
Spicy_Marinara 776d0823a2 Fix parser to support both text and emoji formats for Info Box and Present Characters trackers 2025-10-20 14:49:30 +02:00
Lucas 'Paperboy' Rose-Winters 9b6d0d41cd fix(avatars): add fuzzy name matching for character portraits
- Added namesMatch() helper function with three matching strategies:
  1. Exact match (fast path)
  2. Strip parentheses match (handles 'Sabrina' vs 'Sabrina (Avatar)')
  3. Word boundary match (handles 'Sabrina' vs 'Princess Sabrina')
- Replaced exact string comparison with fuzzy matching in 3 places:
  - Group member lookup
  - All characters search
  - Current character 1-on-1 chat
- Fixes issue where character portraits showed placeholder when AI added
  parenthetical or title additions to character names
- Prevents false positives (e.g., 'Sabrina' won't match 'Sabrina's Mother')
2025-10-20 09:06:31 +11:00
Lucas 'Paperboy' Rose-Winters f09c42ec6e fix(ai-context): sync manual edits to committed tracker data
Fixes critical issue where manual edits (add location, add item, change
stats, etc.) were invisible to AI in next generation, causing edits to be
immediately overwritten.

Root Cause:
- Manual edits updated extensionSettings and lastGeneratedData
- AI prompt builder used committedTrackerData (NOT extensionSettings)
- Manual edits were never synced to committedTrackerData
- Result: AI didn't see manual changes, overwrote them

Solution - Sync to Both Data Stores:

All manual edit points now update BOTH:
1. lastGeneratedData (for display)
2. committedTrackerData (for AI context)

Files Modified:

1. **src/systems/interaction/inventoryActions.js**
   - updateLastGeneratedDataInventory() now sets committedTrackerData.userStats
   - Affects: add/remove items, add/remove locations

2. **src/systems/rendering/userStats.js**
   - All 3 edit handlers now set committedTrackerData.userStats
   - Affects: stat values (health, etc.), mood emoji, conditions
   - Also fixed: now uses buildInventorySummary() for proper v2 format

3. **src/systems/rendering/infoBox.js**
   - updateInfoBoxField() now sets committedTrackerData.infoBox
   - Affects: date, weather, temperature, time, location

4. **src/systems/rendering/thoughts.js**
   - updateCharacterField() now sets committedTrackerData.characterThoughts
   - Affects: character emoji, name, traits, thoughts, relationship

Impact - Manual Edits Now Persist:

Before:
- Add location "Home" → Next generation → Location gone 
- Add item "Sword" → Next generation → Item gone 
- Change health to 25% → AI ignores it 

After:
- Add location "Home" → Next generation → Location persists ✓
- Add item "Sword" → Next generation → Item included ✓
- Change health to 25% → AI acknowledges low health ✓

Works in Both Modes:
- Together mode: AI sees manual edits in injected prompt ✓
- Separate mode: AI sees manual edits in context ✓

User Experience:
- "I edited it, so it should stay" - now works as expected
- AI builds on manual changes instead of overwriting them
- Minimal overhead (just string copies)

Fixes: Manual inventory/stats edits being overwritten by AI generation
2025-10-20 08:05:08 +11:00
Lucas 'Paperboy' Rose-Winters d2d5593e00 refactor: extract rendering systems
Extract rendering logic from index.js into modular system:
- src/utils/avatars.js: Safe thumbnail URL generation with error handling
- src/systems/rendering/userStats.js: User stats panel with progress bars and classic RPG stats
- src/systems/rendering/infoBox.js: Info box dashboard with weather, date, time, and location widgets
- src/systems/rendering/thoughts.js: Character thoughts panel and floating chat bubbles

Reduces index.js from 3,829 to 2,430 lines (-1,399 lines, -36.5%)
All rendering functions now properly modularized with full JSDoc documentation
Event listeners preserved in render functions for interactive fields
2025-10-17 11:16:29 +11:00